Don't know mate. The last time I played the game I was at end game boss. Haven't got chance to beat the boss and see if there is NG+1. But yeah, I beat 90% of the bosses without upgrading a single spell.
This game started out great but midway thru chapter 2 (out of 3) it began to feel boring and tedious in its level design and I just raced thru to the end. Just my impressions.
I just finished and feel the same, started ok but got kind of, idk, like bland and unrewarding. It never really built any momentum from the beginning. Played all of the souls and most soulslikes. This one just never landed for me. Played Steelrising before this, now that one surprised me. That was a much more solid experience, for me anyways.
@@MrNate05Visually it looks absolutely beautiful, I'll give it that. It's obvious some big money went into this and the artists definitely did their job well. The gameplay is perfectly servicable too. But I felt that the levels overstayed their welcome beginning with chapter 2, it all began to blend together with its maze design. Chapter 3, Luminia or something like that was again beautiful to look at but felt uninspiring slog to get through. Too many tight spaces everywhere became really repetitive. Steelrising I've played for an hour some time ago, it had a trial demo on PS5. Looked good but I wasn't too keen on its robots scifi theme and never continued. Now I'm eyeing another indie Soulslike, Bleak Faith Forsaken, looks really interesting but the combat and game progression seems very frustrating from what I've seen
@@alex.starostin oh they definitely put their passion into the game. That's for sure on display, and yeah that exact area I almost just stopped playing until I realized it was the final area so I continued through, but yeah i can understand that, I actually didn't play steelrising for the longest for the same reason until a big dry spell for soulslikes and I just needed to scratch that itch so I picked it up lol but damn this one also really has alot of passion into it as well, the steampunk aspect was much lighter than I thought and the areas got quite dark and really immersive as the game went on, some areas had a heavy bloodborne/lies of P design but with their own unique French take on it. Even sidequests that you can come back to for npcs, super unique weaponry etc. Really the combat though just felt great. Big surprise that one for me. Now bleak faith.... that's a love it or hate it for people. 30 minutes and I couldn't handle anymore. The gameplay felt like dark souls 1 if it was drunk.. floaty, janky, I'm not trying to hate on it, I see the vision they went for and I eased up a bit when I found out the dev team only consisted of 3 ppl. This was just my experience with it, I've heard it's improved and seen more recent positive reviews so idk. I may look into what was done and see how it looks now.
I'm guessing there's ng +1. I never used (leveled up) half of the spells. Games a little buggy/glitchy but still fun.
Don't know mate. The last time I played the game I was at end game boss. Haven't got chance to beat the boss and see if there is NG+1.
But yeah, I beat 90% of the bosses without upgrading a single spell.
This game started out great but midway thru chapter 2 (out of 3) it began to feel boring and tedious in its level design and I just raced thru to the end. Just my impressions.
I just finished and feel the same, started ok but got kind of, idk, like bland and unrewarding. It never really built any momentum from the beginning. Played all of the souls and most soulslikes. This one just never landed for me. Played Steelrising before this, now that one surprised me. That was a much more solid experience, for me anyways.
@@MrNate05Visually it looks absolutely beautiful, I'll give it that. It's obvious some big money went into this and the artists definitely did their job well. The gameplay is perfectly servicable too. But I felt that the levels overstayed their welcome beginning with chapter 2, it all began to blend together with its maze design. Chapter 3, Luminia or something like that was again beautiful to look at but felt uninspiring slog to get through. Too many tight spaces everywhere became really repetitive.
Steelrising I've played for an hour some time ago, it had a trial demo on PS5. Looked good but I wasn't too keen on its robots scifi theme and never continued.
Now I'm eyeing another indie Soulslike, Bleak Faith Forsaken, looks really interesting but the combat and game progression seems very frustrating from what I've seen
@@alex.starostin oh they definitely put their passion into the game. That's for sure on display, and yeah that exact area I almost just stopped playing until I realized it was the final area so I continued through, but yeah i can understand that, I actually didn't play steelrising for the longest for the same reason until a big dry spell for soulslikes and I just needed to scratch that itch so I picked it up lol but damn this one also really has alot of passion into it as well, the steampunk aspect was much lighter than I thought and the areas got quite dark and really immersive as the game went on, some areas had a heavy bloodborne/lies of P design but with their own unique French take on it. Even sidequests that you can come back to for npcs, super unique weaponry etc. Really the combat though just felt great. Big surprise that one for me. Now bleak faith.... that's a love it or hate it for people. 30 minutes and I couldn't handle anymore. The gameplay felt like dark souls 1 if it was drunk.. floaty, janky, I'm not trying to hate on it, I see the vision they went for and I eased up a bit when I found out the dev team only consisted of 3 ppl. This was just my experience with it, I've heard it's improved and seen more recent positive reviews so idk. I may look into what was done and see how it looks now.
Thanks, so this weapon can drop...Can it shoot like the npc's do?
@ChaosTyrant
Hi mate,
I've tried every light+heavy attack combination just to find out if this weapon shoot or not but apparently it does not.
@@ifaPlays Ty for the reply even though it is a bit sad...have a good one
@@ChaosTyrant
Yeah mate
I too wanted this melee weapon to fire at least one bullet but sad that's not possible.