Guild Wars 2 At Its Lowest

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  • เผยแพร่เมื่อ 2 ต.ค. 2024
  • A walk through history.
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ความคิดเห็น • 920

  • @WoodenPotatoes
    @WoodenPotatoes  3 ปีที่แล้ว +142

    The balance with bootts video will be a bit away! It really is a massive episode so hang in there, apologies! There are a few really insane changes in there, too.

    • @ColdMystery
      @ColdMystery 3 ปีที่แล้ว +1

      Really looking for this one!

    • @savioluk1256
      @savioluk1256 3 ปีที่แล้ว

      Anticipating patiently since yesterday!! Expecting your fruitful input toward the update!! XD

    • @orack6355
      @orack6355 3 ปีที่แล้ว

      Yeas ! :)

    • @savioluk1256
      @savioluk1256 3 ปีที่แล้ว +1

      @@iamperplexed4695 lmao typo

    • @WolfMoonstarMAC
      @WolfMoonstarMAC 3 ปีที่แล้ว

      I'm surprised the massive PVP bot infestation wasn't mentioned. But then, that would be beating a dead horse with a dead horse.

  • @matta6088
    @matta6088 3 ปีที่แล้ว +285

    Dude I'd completely forgotten when I was new to the game, going right into HoT after finishing the personal story and being like 'who the hell are these guys' regarding the new roster.

    • @NessaGW2
      @NessaGW2 3 ปีที่แล้ว +19

      same, no idea about ANYTHING

    • @ThiagoPuccinelli
      @ThiagoPuccinelli 3 ปีที่แล้ว +2

      SAME xD

    • @ChaoticNeutralMatt
      @ChaoticNeutralMatt 3 ปีที่แล้ว +1

      I only did it so far as the mount sadly.

    • @cambeul
      @cambeul 3 ปีที่แล้ว +17

      who the Hell is Brahm, where is Logan?

    • @ArcabuzStrife
      @ArcabuzStrife 3 ปีที่แล้ว +9

      ikr gw2 story is so bad. At least gw1 story hooked you

  • @Sangria713
    @Sangria713 3 ปีที่แล้ว +96

    This video is such a reminder of how good WP has been at cataloguing this franchise. So many things were huge blasts from the past that made me go "Whoa, I totally forgot that had even happened".

  • @JeffHzak
    @JeffHzak 3 ปีที่แล้ว +132

    Vlast only being a character post-mortem is actually the aspect I really liked. The sense of loss you get when he muses to himself and addresses his sister in his memory crystals was fantastic.

    • @bartkorol611
      @bartkorol611 3 ปีที่แล้ว +1

      Yes, it gave a sense of the time passed and one that we will not get to see, BUT we got to hear glimpses of, it was a really cool experience.

    • @Wrzlprnft
      @Wrzlprnft 3 ปีที่แล้ว

      I agree. It made me feel for him.

    • @wafflingmean4477
      @wafflingmean4477 3 ปีที่แล้ว

      I think it was far better than getting nothing out of his death, but I think they could have done both. They should have kept Vlast with us for most of PoF, and if some parts of character arc didn't really organically come up, we could see that through the memory crystals.

    • @thornwalker8970
      @thornwalker8970 3 ปีที่แล้ว +1

      Yes!! Having a character die almost immediately and then bringing you to like them through flashbacks and tidbits is a stroytelling method I really like! I think I was disappointed with it because it didn’t have as much impact on Aurene / the Commander as I thought it would. But overall, Vlast’s death was not a bad point for me.

    • @MastaGambit
      @MastaGambit 3 ปีที่แล้ว

      Vlast will always be among my favorites. Poor thing was just depressed due to his confinement.

  • @grimvisionz91
    @grimvisionz91 3 ปีที่แล้ว +173

    The Tyrian Yellow Cab was Guild Wars 2 at its *Highest*

  • @Magmadu100
    @Magmadu100 3 ปีที่แล้ว +44

    One of my personal pet peeves with the recent story is how they handled Almorra's death. One of the most interesting characters in the game to me because of her direct connection to one of the elder dragons, that could've died fulfilling her vow of avenging her warband and saving the day in one last hurrah is instead killed off camera after her narrative importance is exhausted. And all that to be replaced now by a boring norn...

    • @speedlarcool132
      @speedlarcool132 3 ปีที่แล้ว +3

      who only interact twice with the main character, like, who the fuck are you?

    • @choryllis6646
      @choryllis6646 3 ปีที่แล้ว +14

      Not only that, but she is one of the few Charr we interact with regularly who doesn't fully hate humans and isn't 100% bloodthirsty and war-mongering. Almorra, Rytlock, and Tybalt are 3 standout Charr because of their compassion for the world and their willingness to put their grievances with other groups behind them for the safety of them all (you can make the argument about all of the Charr in the orders, but none of them were as developed as these 3). Almorra openly admitted that she was upset about her son being killed, but she had come to terms with it long before because it would be for the good of the world if Charr and humans got over their own egos. Rytlock was the same, and his "hatred" of humans in the Personal Story was basically just being upset that Logan left the fight early. And then there's Tybalt from the Order of Whispers who very heavily respected the humans he served with (most likely because they didn't treat him as badly as the other Charr legions did after he lost his warband).
      Tybalt died in 2012, yet they still bring his death up as a very traumatic experience for the player, such as during the fight with Mordremoth and when the player is in the Domain of the Lost. Almorra? You tell Jhavi every few releases, "She'd be proud of you."
      Also, Jhavi should've been given a lot more character for how big of a role her ancestor's story was when dealing with Jormag. Her biggest role in all of Icebrood was the fight against Drakkar and then she's basically a background character the rest of the story.

  • @rampant1apart
    @rampant1apart 3 ปีที่แล้ว +87

    Plot wise, I remember the Pale Tree being described as the center of the Eternal Alchemy, then knocked out, and then just forgotten.

    • @speedlarcool132
      @speedlarcool132 3 ปีที่แล้ว +30

      Again, after mordremoth, the pale tree just disappear, no one speak about her and how she has been doing. Same with Zojja just disappearing from the face of the Tyria

    • @choryllis6646
      @choryllis6646 3 ปีที่แล้ว +24

      I remember when people were convinced that she was already compromised by Mordremoth, and the summit in season 2 was a trap to kill all the world leaders.
      I also remember personally wanting the fallout of HoT being everyone no longer trusting the Sylvari and enough fear-mongering leading up to the Grove being put under siege while she was still recovering. This would lead to Malyck returning with an army from another Grove to give aid.

    • @rampant1apart
      @rampant1apart 3 ปีที่แล้ว +15

      @@choryllis6646 Oh gods, Malyck! I forgot all about the other Pale Tree! Another plot tree that could have been so cool!

    • @MorningShore
      @MorningShore 3 ปีที่แล้ว +2

      @@speedlarcool132 If I remember correctly, Zojja was just discarded because the voice actor was expensive/hard to get a hold off due to other engagements. I read that somewhere a long time ago. Which I agree is kinda lame, Zojja used to be a favourite character of mine

    • @MrShadowRaiden
      @MrShadowRaiden 3 ปีที่แล้ว +6

      @@MorningShore which then you have to wonder do you just go ok look guys we cant get the same voice actor but we have recast them, happens plenty of times and 99% of people will have understand heck even add in a little event to the story maybe a device went wrong that caused her voice to change or something to make it more believable instead of just going she doesnt exist anymore.

  • @MoreImbaThanYou
    @MoreImbaThanYou 3 ปีที่แล้ว +58

    I still hope for an update in wich our commander wakes up in a hospital, with Zojja greeting her: "You're finally awake commander! That crash landing after we killed Zhaitan really did hit you on the head, didn't it?"

    • @choryllis6646
      @choryllis6646 3 ปีที่แล้ว +13

      Oooooh, and then everything that has happened since then could happen again, but better! And everyone starts questioning the Commander because they've "seen the future" and we could get a ton of really neat plot twists and character interactions as the Commander struggles with if they should tell everything and risk changing the timeline for something better or worse, or keeping their mouth shut and making the best of it!

    • @marthdaeglin
      @marthdaeglin 3 ปีที่แล้ว +4

      I would pay double for that expansion.

    • @kingjakewolf5348
      @kingjakewolf5348 3 ปีที่แล้ว +1

      @@choryllis6646 This would be amazing

  • @ForeverUnmotivated
    @ForeverUnmotivated 3 ปีที่แล้ว +69

    The weird sense of mismatched scale was actually what saved HoT's story for me from all the other little disappointments of the cuts. I liked the disorienting feeling of being on a collision with Mordremoth and having no idea how you'll actually overcome him until the last second. It felt very intimate, HoT's maps were really good at making you feel small and insignificant, and the story kind of played on that.
    I do wish there was just... more, though. I had just come to HoT from FFXIV and it's first expansion and found myself wishing GW2 was more willing to have story beats where you just read unvoiced text purely for exposition and pacing.

    • @MissGenkiArt
      @MissGenkiArt 3 ปีที่แล้ว +20

      I'm in the minority of my friends but the HoT maps are some of my favorite to this day. You're spot on with how they really do make you feel small and insignificant. You can get lost in the jungle, especially in the Tangled Depths. Verdant Brink's endless war with so many different small stories going on at the same time is one of the most immersive maps there is. It really has the scope of war with finding survivors from the crash, rebuilding from next to nothing, distrust among the pact, and surviving the night. I really wish my friends had the same appreciation for the atmosphere and storytelling in those maps. But they're generally just too annoyed by the mere act of traversing them, haha.

    • @gewreid5946
      @gewreid5946 3 ปีที่แล้ว +8

      The HoT maps, how they felt and the stories they told were amazing.
      I just wished the personal story would lead us back and forth inside them more, rather than just rush trough.

    • @CollectorsTeam
      @CollectorsTeam 3 ปีที่แล้ว +5

      HoT maps were fantastic (except Tangled Depths, fuck that map), They made being on those maps worth it, with the meta events.

  • @MUGENGaming
    @MUGENGaming 3 ปีที่แล้ว +93

    Another 40 minutes. I’ve been going through a lot of popcorn these past few days 🍿

  • @Brickbroslegosrule
    @Brickbroslegosrule 3 ปีที่แล้ว +252

    It seems a lot of people sort of miss the point with Rytlock and his arc in IBS and the requiem story. People mostly say “oh but he doesn’t act like a charr” as if that isn’t the point. At launch he was the brutal blood legion Tribune most people know him as, but because he went globe trotting with the commander he sort of mellowed out, became more sympathetic. The requiem story was sort of the final part where he almost fully stopped acting like a charr, when he realized why The Commander and Caithe were so upset over the death of Aurene, and reflected on his life wishing he’d done it different. That’s why in IBS he’s more uncomfortable back home, he feels like and outsider trying to connect with his “family” which just isn’t possible, leading to him having to come to terms with that and make the hard choice in the end, to kill Ryland. It’s personally my favorite arc of any of the characters in the game.

    • @PinkPiratePickle
      @PinkPiratePickle 3 ปีที่แล้ว +18

      I am glad that you see it this way and explained it beatifully ,
      I just always say he became a domesticated cat .
      some just cant escape the fantasty stereotype .
      His character had a lot of conflict with his own people and its been demonstrated a lot in the story. One example was that he declined a higher position amongst the charr.

    • @Cheeryjokey
      @Cheeryjokey 3 ปีที่แล้ว +22

      Agree - I never liked the sentiment that the Charr had to be bloodthirsty creatures hellbent on war - the Olmakhan proved that and I didn't mind if Rytlock shifted. I would be annoyed if entire legion Charr society changed in that direction and appreciate that Crecia was more of that style of Charr mother where Rytlock softened somewhat.
      I basically see DE Rytlock as a different character to DW Rytlock now, but I don't think that's a bad thing and I agree with your comment.

    • @TheIronDrapery
      @TheIronDrapery 3 ปีที่แล้ว +15

      Yes! I've said it before, them expanding on the Charr by making them more compassionate, like any other sentient being would have to be to build a society in the first place, is not a retcon. The fascist hierachical structure that takes away the young Charr from their parents and endoctrinates them to become dedicated to war and the strength/supremacy of the Charr race is not the natural state of being for any society, and A-net introducing the Olmakhan to reflect this was a great move.
      We like out villains, gray, not black and white, right? Adding this extra depth to Rytlock, and as extention the entire Charr race, was one of the best things A-net has done, world building wise.

    • @wafflingmean4477
      @wafflingmean4477 3 ปีที่แล้ว +2

      I wish they put a little more of this in the game though, not just the Requiem story. I read it, so understood Rytlock's new way of thinking. But I feel like most players didn't quite understand why Rytlock was so different by the time he met Ryland. I loved how they outlined the difference clearly though, when Bangar straight up said "Charr don't have sons, everyone knows that."

    • @Jbills
      @Jbills 3 ปีที่แล้ว +4

      Agreed. Rytlock is my favorite character of the "gang" by a longshot.

  • @baptistemartin5591
    @baptistemartin5591 3 ปีที่แล้ว +87

    its actually really soothing to go through all of the hiccup of the game , really put in perspective the current situation

    • @EdhellenCuar
      @EdhellenCuar 3 ปีที่แล้ว +3

      makes me feel better about the expansion

    • @wiedzmin2908
      @wiedzmin2908 3 ปีที่แล้ว +2

      When i said last patch was a huge dissapointment in that new dragon instance i was called toxic asshole, dissapointment to my family, hater, retard etc... So ye. Looks like i cannot have negative opinion about stuff xd

    • @ChaoticNeutralMatt
      @ChaoticNeutralMatt 3 ปีที่แล้ว

      @@wiedzmin2908 lmao people who can't take negative options both amuse and sadden me

    • @rayrayz4667
      @rayrayz4667 3 ปีที่แล้ว

      he really makes it sound like leadership/management is just a complete hot mess that doesn't know WTF their doing...and I would agree.

  • @joshuatran1556
    @joshuatran1556 3 ปีที่แล้ว +15

    I think that the Long Live the Litch release was one of the biggest letdowns because of the extra problems it caused. That release ended with the public firing of Jessica Price and one other dev, a massive amount of negative press from the developers berating the community, the complete shunting of Gandara as a location, a nearly empty and soulessly grindy map, all with the sentiment that "We are the developers and this is what you get".

  • @mikalemadden1762
    @mikalemadden1762 3 ปีที่แล้ว +50

    That live action trailer is still so baffling to me. My theory is that maybe their producers filmed a bunch of stuff for some other project that got canceled and they were just like "we paid money for this footage so we can't waste it... here you go anet make it about guild wars" or something

    • @lifewhatsoever
      @lifewhatsoever 3 ปีที่แล้ว +8

      Nah I think Anet thought it was such a cool and original idea but it ended up being really wacky.

    • @mattd5857
      @mattd5857 3 ปีที่แล้ว +2

      No the live action trailer was ANet letting their artists have a bit too much creative freedom. The whole thing is very much an arthouse piece, lots of bizarre elements combined in ways that make sense abstractly but are not easy to digest by the mass audience. I think what happened was people loved ANet's use of their concept art and leveraging the talent of their artists so for the launch trailer they let some of them take the helm, and surprise surprise a bunch of art school grads make an arthouse piece that is bizarre and not well received in mainstream media.

    • @wtaylor9408
      @wtaylor9408 3 ปีที่แล้ว

      So... about just a couple of months before GW2 released, another MMO called "The Secret World" came out, with massive, open-world PvE, WvWvW 3-way faction battles, PvP, etc, & it had an animated trailer very similar to the GW2 live-action trailer. The Secret World actually seemed really promising on release, & during GW2 beta there I saw a lot of people debating which game would be better in the end. GW2 had far better WvW & PvP than The Secret World, & TSW released with monthly sub, iirc, & GW2 was just a bigger overall game. I don't know that TSW release had anything to do with GW2 putting out that weird trailer, I just remember thinking how oddly similar it was to some of the TSW marketing at the time. Honestly, there may just be no explaining that trailer; hopefully we'll see a bunch of former Abet employees being grilled about it on a Netflix documentary in 20 years or something.

  • @MultiINinja
    @MultiINinja 3 ปีที่แล้ว +132

    I stopped playing Guild Wars 2 many years ago. I still watch your videos though now and again simply because I enjoy your content. Whatever happens, you have always been one my favorite content creators and you deserve all the best my man.

    • @Nico-lw5ol
      @Nico-lw5ol 3 ปีที่แล้ว

      2 many years? damn how many exactly?

    • @xkmto
      @xkmto 3 ปีที่แล้ว

      @@Nico-lw5ol i'm not the guy but my guild and I started playing at launch in 2012 and stopped in 2017, so it's been 4 years already

    • @_megori
      @_megori 3 ปีที่แล้ว +7

      On the same boat. I had been playing nonstop since season 2, sadly missed season 1, and I left the game last June and only came back for the finale, and well... I don't think I'll even buy EoD. WP is the only thing related to GW2 that I still care about and enjoy.

    • @JesusOnDuty
      @JesusOnDuty 3 ปีที่แล้ว +4

      @@_megori same. done with gw2. Anet clearly left the boat long time ago.

    • @Kasaaz
      @Kasaaz 3 ปีที่แล้ว

      Same!

  • @HarJBeRw
    @HarJBeRw 3 ปีที่แล้ว +288

    How about a "Guild Wars 2 at its best" video to follow up on this one? :D Would be a good way to remind us why we love this game and build up some excitement again after the sheer dissapointment of the last week!

    • @Jbills
      @Jbills 3 ปีที่แล้ว +6

      This !

    • @igorb8255
      @igorb8255 3 ปีที่แล้ว +2

      true -it would be good

    • @bintangdanar3663
      @bintangdanar3663 3 ปีที่แล้ว +5

      Want it

    • @gewreid5946
      @gewreid5946 3 ปีที่แล้ว +4

      Yep, rather than put things into perspective this just nourished the nagging voice in my head saying that GW2s immense potential has been mishandled at every crossroads.

    • @99LitOs
      @99LitOs 3 ปีที่แล้ว

      Good suggestion

  • @Alesthes
    @Alesthes 3 ปีที่แล้ว +65

    My sentiments on the “top” worst moment in the development of GW2 are very close to WP’s. The worst mistake, and by far, was indeed right after the game launch, when it became apparent that they didn’t have a clear idea of the post launch content and they hadn’t a post launch production pipeline ready. They even admitted several years later that for quite some time they just tried several things to see what was sticking, which is insane in my mind. This was really GW2’s original sin.
    When the game launched it was insanely popular, WoW had a weak expansion launch and tons of content creators and outlets were closely following GW2. Unfortunately, they were quite unprepared to keep people engaged after the first months.
    I have thought many times where GW2 would be now if it launched with a clear and solid post launch roadmap, Ascended gear, quality 5-men and 10-men instanced content like Fractals and Raids/Strikes, a consistent series of Living Story episodes planned and the clear notion that Expansions will be a thing. It took quite some time for them to figure out this (relatively obvious) stuff. But in the meantime they had lost lots of people and the game had earned this infamous label of being the MMO with no endgame and where “there’s nothing to do”.
    To this day, I believe they could have become a genuine behemoth of a game, because its fundamentals are indeed outstanding. With more revenue and visibility in the long run, maybe the layoff disaster would have been avoided and the game would be in a quite different position today...

    • @Rose.Of.Hizaki
      @Rose.Of.Hizaki 3 ปีที่แล้ว +11

      I think one of the worst mistakes was using the same engine from GW1. This game runs like complete ass on new and powerful hardware. It was a massive oversight given how much of a departure GW2 was to GW1 and also how long GW1 lasted. There is still quite a lot of people that still play GW1.
      But all we got is the same engine on steroids that struggles. This game would have ran a lot better if they built it on an engine that supported DX11 or DX12.

  • @NexusNoxCS
    @NexusNoxCS 3 ปีที่แล้ว +27

    Holy crap! You actually, really blew my mind with the idea that Personal Story would end at Claw Island and Season 1 would be about pushing into Orr and fighting Zhaitan at the very end. What a concept.

  • @Justacravat13
    @Justacravat13 3 ปีที่แล้ว +6

    It's really disheartening to come in as a newer player and see vets holding these kind of opinions especially when, through my eyes, I see so much this game does well. It's quality of life with it's wiki integration and customizability are really amazing, it has a really diverse cast with great representation that so many other games either miss the mark on or lack completely (Like disabled and LGBT characters who just /are/ instead of having it be their whole personality), the world feels really alive with so much of the content being voiced and offering a lot of interaction, and having a lot of really unique things about it's gameplay and events that make for some amazing moments that I find myself wanting to replay and experience with people (like the wonderfully chaotic metal concert in grothmar). As a hardcore player, I think it is easy to get jaded over time when you look exclusively at the faults of something, but I think that there are a lot of positives to really help to balance out the negatives you list here (a lot of which seem to be things they've at least attempted to learn from).
    I also want to note that, as a consumer, I'd much rather have a company try to do something innovative and unique and fail rather than having them turn out the same shit on the same schedule. Coming from being a hardcore player of FFXIV, having everything be the same and predictable 100% of the time feels boring and you kind of find yourself wondering why you spend so much time gear grinding to stay relevant and be able to play when you don't want to anymore- at least GW offers the ability to step away for a little bit and then drop in to pick back up when you need a mental break, life happens, or something else has caught your interest.

  • @HizzerPeews
    @HizzerPeews 3 ปีที่แล้ว +56

    Garm is hanging out with Eir's other daughter or son no one knew about.

    • @jduchiha4656
      @jduchiha4656 3 ปีที่แล้ว +19

      Ah, yes..... So and so Eirsotherson

    • @sandgrunge
      @sandgrunge 3 ปีที่แล้ว +4

      @@jduchiha4656 i dunno sounds legit.

    • @sephardbanks
      @sephardbanks 3 ปีที่แล้ว

      @@jduchiha4656 Eirsotherson killed me

  • @Nudasz
    @Nudasz 3 ปีที่แล้ว +27

    Now you have to do Guild Wars 2 at it's highest

    • @dayweed85
      @dayweed85 3 ปีที่แล้ว +1

      im high right now.

    • @Soinetwa
      @Soinetwa 3 ปีที่แล้ว

      some must haves youl be first second maybe third raid wing.. probably bundle them together
      SAB
      first Halloween
      decisions in the creation of the game that made combat as it is
      wardrobe
      mounts (several points becasue id give one to the pof launch mounts and at least one for the rollerbeetle) becasue it makes movign around just so much more fun
      well these are just from 1minute brainstorming
      id love a video on this tpic of wp himself

    • @Silith13
      @Silith13 3 ปีที่แล้ว

      This. For sure. We need positivepotato after these last few days.

  • @AzureRoxe
    @AzureRoxe 3 ปีที่แล้ว +22

    Let's never forget the first Karka invasion, where it was VERY clear that the game servers were actually potatos and could not handle so many players and enemies in Lion's Arch, let alone in the Karka's island [forgot the name] where EVERYONE was there.
    Everything during that invasion was a slideshow.

    • @kblacklabel
      @kblacklabel 3 ปีที่แล้ว

      yeah it still is that did not changed whatsoever

    • @zeomassicot9664
      @zeomassicot9664 3 ปีที่แล้ว +4

      I agree that it should have been on the list. Lost Shores was the first major titled (non-festival) release and it was absolute chaos and fuckery. Everything was culled, no megaservers, etc.

  • @mrDjuroman
    @mrDjuroman 3 ปีที่แล้ว +115

    This video made me feel old, and kinda sad for the game. In every part of its history, it was a game with the greatest potential and most disappointing realization

    • @captRhay
      @captRhay 3 ปีที่แล้ว +4

      well said friend. i'm with you

  • @Kasaaz
    @Kasaaz 3 ปีที่แล้ว +47

    I had forgotten just how confusing the end of the Personal Story was. I felt like I was having a stroke sometimes, because things just kept randomly happening and had nothing to do with other things. I kept thinking I must be forgetting huge parts.

    • @lexan2002
      @lexan2002 3 ปีที่แล้ว +9

      it's because your expected to play every race and every faction to get the full story which pissed me off to no end. it's fine to have a personal story but there should be a cohesion of main story plots. Like the fact that fort trinity was a combination of sylvari char and asura tech wasn't brought up in the human story, you just get there and like "hey check out our awesome base we built overnight"
      or how about the fact that there aren't chat icons over characters with dialog, so you have to mouse over every single person just to hear "nice weather" from someone.

    • @Temmoie
      @Temmoie 3 ปีที่แล้ว +2

      @@lexan2002 Coo, quagan likes you.

  • @Jbills
    @Jbills 3 ปีที่แล้ว +21

    It seems like GW2s issues stem from constantly shifting gears with the direction of the game (Living world, expansions, etc) and not having a plan.
    Before GW2 released, I remember them saying as soon as the game launched, half the team would focus on the next expansion, and there would be an expansion every 2 years. They should have just stuck with that instead of playing around with Living World.

  • @Miraki
    @Miraki 3 ปีที่แล้ว +68

    Will we see a flip side to this video by chance? "Guild Wars 2 At Its Highest"?
    Thanks for the video WP, cheers!~
    edit: It's in the title should be Its :]

  • @yalcinunal19
    @yalcinunal19 3 ปีที่แล้ว +11

    As a norn fan, from the moment when tooth is cracked in season 3, i always waited for a content that me as a norn commander, go to north to reclaim lost homeland. But soon after we get to see jormag put into sleep. So i made peace with the idea of not going there since the threat did not disappeared entirely. When IBS came and we went to north, i was super excited for possibility of finding our homeland. (I can relate the pain of yours about getting disapppointed as a primordus fan) However all i get was a disappointment as IBS got butchered for a coming expansion which we told we wouldnt need it because IBS supposed to be that good and and replace expansions.
    Leaving my disappointment on my favorite topics getting ignored, arenanet had way too broad scope and try to deliver many stuff but it was highly under equipped to run such a big ambitions. After a certain point even having 5 different race and different story lines were too big to handle for them. So focusing on smaller subject like having only one or two race and not focusing various big story arcs that affect the course of whole world would be way healtier for arenanet. At this point Especially after loosing so much blood. I dont think neither they have capibility to tell captivating stories about the course of whole world, nor will to provide consistent story telling. I really do support your ideas on us, players are not gonna believe or getting invested into new story arcs. And that is devastating. I spent so much time in this universe and i love tyria. Rather than having elders dragons as a mighty nemesis that making us have to put everyting aside and unite to save tyria, i really enjoy little stories like chars having a civil war, norn finally have chance to reclaim, rising tension between char-human, having a lich king tyrant, sylvari as a race have a connection to elder dragon so getting into position that there is different opinion about salvation and getting racial hatred towards them. At this point race seems like only a cosmetic option where you only get couple fun diolougue based on your race, however at the end you supposed to be a good commander and fight against the baddies.
    Im sorry, this long comment lost direction many times. Im just glad you as a huge geek about this universe, mention some similar problems. I always felt getting disconnected from my charecter and it always went worse.
    Wish we only had only one option, play as a human but the decisions we made had a real consequences. All other races should have remain as non playable races.

    • @rayrayz4667
      @rayrayz4667 3 ปีที่แล้ว

      On guild chat I think it was like 3-4 people who made the North meta on drizzle and its like your company has around 280 employees now WTF are you doing with all of them...and this is AFTER the firing. Sure not everyone is a game dev but many should utilized WAY more than they are right now.

  • @ILoveGrilledCheese
    @ILoveGrilledCheese 3 ปีที่แล้ว +48

    I feel like Anet has fantastic ideas that they quickly find ways to avoid implementing.

    • @gewreid5946
      @gewreid5946 3 ปีที่แล้ว +5

      Yes or something that get's axed just while it's getting good.

    • @flobro6768
      @flobro6768 3 ปีที่แล้ว +10

      To me Gw2 is like this: a bunch of truly amazing and talented devs with a clear vision of what the game stands for and what the game should be about, being chained to a headless chicken who run around endlessly in the most inconsistent manner.
      Basically, the head of guild wars is like that moa event in Dry Top.

    • @CollectorsTeam
      @CollectorsTeam 3 ปีที่แล้ว +4

      It's more of they are trying to do too many things in too little time, so everything gets rushed and changed at the last moment to fit in. Anet can do amazing story, the Kralkatorrik fight in Thunderhead Peaks is proof of that. To me, it was the highlight of GW2, that one fight.

    • @choryllis6646
      @choryllis6646 3 ปีที่แล้ว +1

      It's like me writing fanfiction, but they're a supposedly professional game company trying to put out a product for people to buy. I'm a less than mediocre writer splashing words on the screen and posting it for free online.

    • @choryllis6646
      @choryllis6646 3 ปีที่แล้ว

      @@CollectorsTeam It was amazing, to be sure, along with the Balthazar fight for me.

  • @dreamcore_gg
    @dreamcore_gg 3 ปีที่แล้ว +11

    For me the absolute worst was their decision to basically ignore WvW from launch, the single gamemode with undeniable potential and IMO one of the major selling points for the game pre-launch. Launch WvW was still some of the most fun I ever had in GW2 and that was a time where mechanically, WvW was a shoddy mess with graphical glitches, culling, the fact you couldn't use your skills in Stonemist fights at weekly reset because the servers couldn't handle it - despite all that, the gamemode was just so much fun because GW2 had(and still has) an incredible combat system. It baffles me to this day that ArenaNet went with focusing GW2 to be a solo-player story game where practically all of the potential of the combat system is lost(save for interesting mechanics in raids or fractals, which are few and far between). The focus absolutely should have been on open world PvP and sPvP, where those mechanics could really shine.

  • @harrincourt95
    @harrincourt95 3 ปีที่แล้ว +20

    This is a slight correction, but All or nothing wasn't the last release of S4, that was War Eternal and it came out in May 2019. So The wait to the Icebrood Saga announcement wasn't as long as you make it out to be in this video (although the announcement wasn't less disappointing anyway).

  • @Cheeryjokey
    @Cheeryjokey 3 ปีที่แล้ว +19

    It would be nice to also get a list of what you think the best parts of Guild Wars 2 are.
    Also surprised you didn’t mention the lack of polymock at the end there

  • @DrakorthaProductions
    @DrakorthaProductions 3 ปีที่แล้ว +2

    I didn't like how Aurene was brought back to life. When she died, I thought it was to be a pivoting point in the story. It's what makes a story interesting and engaging, when there is loss as well as triumph. If all that ever happens is triumph that shit just gets boring fast.
    I really liked the way HoT story played out, generally. It began with the tragedy of the pact airships crashing and it really added a lot to the story. It made you care and want to help. The whole Aurene thing is starting to feel like a Disney cartoon..

  • @lucentfir640
    @lucentfir640 3 ปีที่แล้ว +20

    Shame on you WP, for reminding me about that god damn Taxi cab video :[

  • @_Encie
    @_Encie 3 ปีที่แล้ว +50

    this might exist already, but even if it does, an updated version might be interesting: Will there be a TOP 10 of GW2? :)

    • @kesamek8537
      @kesamek8537 3 ปีที่แล้ว +16

      The real Top 10 is the friends we made along the way.

    • @CallumTWalker
      @CallumTWalker 3 ปีที่แล้ว

      Yess

    • @charlesbertram58
      @charlesbertram58 3 ปีที่แล้ว

      I also would like a top 10 things they did right!

  • @darkonxy
    @darkonxy 3 ปีที่แล้ว +35

    Yeah it's weird how often they've messed up like they have a ton, and sometimes I can't help but feel my love for this game could be considered an abusive relationship :| and it's tempting at this point to just file for that metaphorical devoirce.

    • @kesamek8537
      @kesamek8537 3 ปีที่แล้ว +1

      Remember to take the dog and tell the lawyers to go for the house.

    • @GruntSquad92
      @GruntSquad92 3 ปีที่แล้ว +1

      I dipped out in whatever living world episode palawa joko was. Went to ffxiv, not regretting my migration at all. However, I miss wp, I'd like him to switch too, I am sure he would do very well there, and gain a good audience number

  • @ismael1751
    @ismael1751 3 ปีที่แล้ว +7

    I gotta say, the fact that Aurene got rezzed like she did was the nail in the coffin that made me realize the absolute joke that GW2 writing is.

    • @aran4241
      @aran4241 3 ปีที่แล้ว +1

      This right here retroactively made long the lich even more infuriating for me when you realized he died for Aurene to have a fake out death so the story can have its cake and eat it too

    • @DrakorthaProductions
      @DrakorthaProductions 3 ปีที่แล้ว

      the salt in the wound is Aurene has a voice actor now, so she's annoying as hell that you actually WANT her to die xD

  • @Scanntraxx001
    @Scanntraxx001 3 ปีที่แล้ว +25

    I thought the idea of temporary living world content was stupid from the start. So much content you cannot play again and new players will never get the chance.

    • @gewreid5946
      @gewreid5946 3 ปีที่แล้ว

      I really liked the idea of a truly living, ever changing world.
      Though in hindsight i'd say that for a game like that, you'd need a much smaller world, like a single city or something.

    • @dorsia6938
      @dorsia6938 3 ปีที่แล้ว

      I'm constantly bewildered by the bad choices these big gaming companies make. Living World was definitely a really, really bad idea. When they launched it, the game still had a lot of fundamental issues and bugs which I'm not sure they ever fixed. They should have focused on fixing those instead of trying to add superfluous story events.

  • @ToyLatrine
    @ToyLatrine 3 ปีที่แล้ว +4

    I still can’t believe they haven’t put season 1 back in the game fully playable

  • @blackcitadel37
    @blackcitadel37 3 ปีที่แล้ว +19

    One more GW2 Netflix documentary. This week is being wild.

  • @seafighter4
    @seafighter4 3 ปีที่แล้ว +1

    Your number 1 actually brought back some very fond memories of the game. Prior to being disappointed by the reveal that all the commotion was just some dredge on fire, I really dug the atmosphere built during the patch that added the broken signs. I remember staying in the Wayfarer Foothills, listening to the distant sounds of drums and/or explosions, being reminded of LotR's Balrog reveal, imagining that Primordus was tunneling under us, ready to burst out, wreak havok and create a volcano or something. Good times. Sadly the disappointment set in with the next release.

  • @Goremize
    @Goremize 3 ปีที่แล้ว +4

    Hey, at least in the Zhaitan fight you get to actually shoot a dragon after you've bled it out with the missions beforehand, And get to see it fall to pieces. Unlike Of course, a fight that had more wild magic involved since Abandon, not even causing the world to shake :p

  • @bloomins8088
    @bloomins8088 3 ปีที่แล้ว +101

    I'm literally 60 pages into a fanfiction about Joko and Elona because Anet didnt give us enough of him after setting him up SO well.

    • @drchaos2000
      @drchaos2000 3 ปีที่แล้ว +3

      how about some rytlock and taimie rule34 ?

    • @dukelemur
      @dukelemur 3 ปีที่แล้ว +5

      That sounds dope to read tho, links?

    • @_megori
      @_megori 3 ปีที่แล้ว +9

      You can't say that and not drop the link

    • @KokkeOP
      @KokkeOP 3 ปีที่แล้ว

      Share that Joko-Lore!

    • @KokkeOP
      @KokkeOP 3 ปีที่แล้ว

      You just dropped the bomb right by the end of the video. All those are one of the most annoying mistakes decisions ever done by Anet.

  • @ashtonc8325
    @ashtonc8325 3 ปีที่แล้ว +6

    Honestly, what's even left that's still interesting about the GW universe after EoD wraps up? The worldbuilding from GW1 is what originally captivated me and made the GW universe interesting. However, it's like they see the GW1 worldbuilding more as a burden than as something to nurture and cultivate. Whether it be the gods, the dragons, or general GW1 mysteries, they seem so concerned with wrapping things up to go to something new that they're willingly butchering (or writing out of the picture) chunks of the GW1 worldbuilding and leaving behind a mess of half-baked plans and story threads that'll never be brought to fruition.
    EoD? They'll likely do the same to Cantha that they've been doing from the start. The treatment of Jormag and Primordus may not be the worst thing they've done, but they were certainly bad enough to undo any good faith they earned from PoF or LS4. This was their chance to prove that they could deliver consistent quality across multiple LS/expansion cycles and frankly they blew it. Post-layoff ANet? This is apparently what they're capable of delivering, art without substance.
    Outside of reimagining locations from GW1, they've struggled to make good use of the existing worldbuilding and expand upon it in competent and meaningful ways. I seriously doubt they'll be able to do any new worldbuilding post-EoD justice, especially once they no longer have any lines to trace or worldbuilding left to butcher from GW1.

  • @Ray01360
    @Ray01360 3 ปีที่แล้ว +1

    I haven’t finished the video yet, but I am so glad someone said PvP was dropped. My heart sunk as an avid pvper in GW1. GvG, RA, and HA were my favorite things to do in GW1. I didn’t get any of that in GW2. I kept waiting and playing pvp & wvw for years until I got pissed if from waiting.

  • @tuko357
    @tuko357 3 ปีที่แล้ว +11

    Although I agree with alot of what you say I also hope you do GW2 at its highest. Because Anet did lots of things great and since you have been pretty negative (justified ofc) last few days I would like to see some positivity :)

    • @CollectorsTeam
      @CollectorsTeam 3 ปีที่แล้ว +3

      All or Nothing was GW2 at it's highest for me, that episode was the closest thing to a perfect episode that there is.

    • @venomushero8918
      @venomushero8918 3 ปีที่แล้ว

      @@CollectorsTeam facts

  • @GrayveStone
    @GrayveStone 3 ปีที่แล้ว +6

    Glad I'm not the only one that finds the idea of permanently deleted content of Season 1 to be a baffling idea.

  • @JorikPar
    @JorikPar 3 ปีที่แล้ว +4

    Maybe should have mentioned a little more on #1 that their actual first try with living world was Southsun Cove which was epic, but so laggy and the concept of a ONETIME event was just crazy.

  • @feniu10
    @feniu10 3 ปีที่แล้ว +27

    Am I weird for liking one path ends? A return to Orr? Seeing it being reclaimed? Fighting the last mursaat? Learning more about the shining blade? Livia and the commander having amusing character moments? I enjoyed that. I don't think you could realistically expect more from the mursaat story than a dedicated living world episode.

    • @WoodenPotatoes
      @WoodenPotatoes  3 ปีที่แล้ว +16

      I love the patch in general, especially aurora and how it invigorated the whole season.

    • @bmscarecrow.
      @bmscarecrow. 3 ปีที่แล้ว

      I loved one path ends but the character I experienced it on was a human blessed by Balthazar, with the unknown parents background, and a member of the order of whispers. Many storylines from my personal story were concluded or expanded upon in season 3 so I understand the criticism of it because I can't even imagine how awkward it might be to play as a different race.

    • @Perisemiotics
      @Perisemiotics 3 ปีที่แล้ว

      don't forget the gorgeous - though arguably useless - Siren of Orr mastery :) also, the JP around that tower with the boat at the top remains one of my most satisfying moments in the game.

    • @ChristinaStarlight
      @ChristinaStarlight 3 ปีที่แล้ว +5

      The problem was that they didnt show any respect for the mursaat. Livia tells you that the powers of the mursaat "used to be impressive" :s.

    • @Eggbutts
      @Eggbutts 3 ปีที่แล้ว

      I thought raids deserved this big cool story beat considering it was pushed aside by LW3 and how they had been following that storyline so much. They could have portrayed an epic battle so much better.

  • @bryanj78
    @bryanj78 3 ปีที่แล้ว +8

    Volunteer and Avenger of the Dispossessed are to this day my greatest GW2 achievements

  • @panzerstorm9016
    @panzerstorm9016 3 ปีที่แล้ว +15

    Guild Wars 2 at its lowest: "Giant Shuriken backpack/glider combo"

  • @SpicyTake
    @SpicyTake 3 ปีที่แล้ว +7

    I didn't realize how much cringe there was in this game over the years. 10/10 would do it all over again.

  • @GBugden
    @GBugden 3 ปีที่แล้ว +2

    Im still waiting on my Hero-esq NPC that we were gonna get to adventure with us

    • @GBugden
      @GBugden 3 ปีที่แล้ว

      Still waiting on Commando too, though

  • @dukecasual
    @dukecasual 3 ปีที่แล้ว +8

    Just starting the video, calling my shot: Jormag v Primordus is gonna be Number 3.
    Brb.
    Edit; I was close!

  • @ahouyearno
    @ahouyearno 3 ปีที่แล้ว +1

    I was in the closed beta thinking, this just isnt ready. This game needs about a year. 2 weeks later the release date was announced. I was really scared, the game did much better than I expected but damn ... it wasnt a good feeling

  • @jasonthaler7328
    @jasonthaler7328 3 ปีที่แล้ว +6

    To be honest, i was not to interested in Cantha perse... i was interested in more gw2 though, very interested :)
    but that finale had me question that a lot.

  • @cypherdee5295
    @cypherdee5295 3 ปีที่แล้ว +1

    One thing that really destroyed part of the game for me; Taimi has just figured out how to do anything (it happened a few times) and the asura character that I was playing just writes it off as technobabble and infantalizes her, ultimately letting some other wheezing oaf walk all over her.
    I mean, I understand that the story was written to be played as any race, but it was so against the pseudo technocratic ideals of the asura. You have a brilliant but immature character, then you dampen her ability to progress in both areas.... To make it worse, I was playing the story with a guildie who was also playing an asura. We both audibly protested whenever it happened.

  • @joshuamorris9756
    @joshuamorris9756 3 ปีที่แล้ว +6

    WP would you be able to make a video on top 20 or top ten of the best of GW2? I think it would be good to have both sides of the coin because there were some great moments and things as well.

  • @Imoenn
    @Imoenn 3 ปีที่แล้ว

    The problem for me has always been "I don't want to complete the content to quick, I'll come back when there's more dungeons and raids to play."
    I played during the launch day, I got to 80 and had a great time. Worked towards my bis exotics only to have my friends quit because they did all of the dungeons within the first week and there was nothing left to do. I burned out and thought I'd come back when there's more dungeons but forgot and didn't pick up the game again until a few months before HoT.
    Season 4 is a close second. Though it had some great patches the fact we went from HoT introducing a new fractal system and raids, to PoF and Season 4 that had mounts, a lot more open world content, 3 new fractals and 1 raid. I did enjoy parts of PoF and season 4 but I went from being hyped and working towards Ascended gear and getting into the end game to going back to "I'll come back when there's more." and took a year break from the game.

  • @imenz93
    @imenz93 3 ปีที่แล้ว +22

    This just made me realize that the only reason I play the game are the lack of required gear grind, the ability to take a break without being punished for it and my love for wvw and the combat system.

    • @rayrayz4667
      @rayrayz4667 3 ปีที่แล้ว +1

      Imagine having to stand still to use most of your skills. GAG

    • @taserrr
      @taserrr 3 ปีที่แล้ว +1

      So your "only" reasons for staying is the essence of the game being the great combat system, a major gamemode that's pretty unique in mmos (WvW) and the overall progression system? You just summed up the game pretty much, the story is only a small part not sure what this guy is clickbaiting with "gw2 lowest point".

    • @EngieMak
      @EngieMak 3 ปีที่แล้ว

      @@taserrr heh "clickbait", nice use of the word. He has listed other parts that weren't about stories, did you not hear he said Anet announced ascended gears after week of the game release despite saying you won't have to grind for gear, causing massive backlash? They got things right but without new update, players will be bored so they thought fixing a fucking sign was the answer to content drought, lets not even talk about the cringy marketing. Again, did you watch the video?

  • @Durveg
    @Durveg 3 ปีที่แล้ว +1

    I vividly remember when the Season 1 Prelude launched. I had played GW2, basically, every day since launch night. Had kinda run out of stuff to do as I'm sure so did a lot of people at that time. Logged in to see what the new patch had brought, excited to keep playing the game. I think I fixed two signs in Wayfarer and logged out right there. I don't think I logged back in for close to a year, maybe longer. I followed the news from the game and the general story from the videos you put out, WP, but that was about it. I have a vague memory of exploring the battle for lions arch meta once but I didn't really get back into the game until mid season 2. I'm sure there are tons of people just like me who left because of the prelude and many of them probably never came back.

  • @funkdahmental
    @funkdahmental 3 ปีที่แล้ว +5

    Here’s my thoughts of gw2.
    Shit just fizzles out. Dont get too attached.

  • @carlmerritt4355
    @carlmerritt4355 3 ปีที่แล้ว +1

    I'm listening to this while playing GW1

  • @riddlesphinxx
    @riddlesphinxx 3 ปีที่แล้ว +22

    Genuinely, what a hilarious way to spin this in a fun way!

  • @RobertJFCalais
    @RobertJFCalais 2 ปีที่แล้ว

    Let's start a drinking game. Every time WoodenPotatoes misspells "drought", everyone takes a shot.
    For all those struggling with English: you're supposed to pronounce it as "draft".

  • @Johnny-ub6yu
    @Johnny-ub6yu 3 ปีที่แล้ว +5

    Lol, I remember the first real big esport event for GW2 on twitch. They had so much potential and viewers finally but it was completely mocked out of existence cause the balance team was so scared to nerf bunker chrono. Literally killing the pvp scene forever.

    • @Johnny-ub6yu
      @Johnny-ub6yu 3 ปีที่แล้ว +3

      Thousand upon thousands of people in the twitch chat laughing and cringing about how bad the meta/balance/gameplay was.

  • @2dumd2live
    @2dumd2live 3 ปีที่แล้ว +1

    This video was somewhat depressing to sit through, made me remember all the disappointments that slowly ground away at the enjoyment of playing GW2 until I quit for good.

  • @Chlikaflok
    @Chlikaflok 3 ปีที่แล้ว +3

    I was so very hyped for this game, after loving Guild Wars (1) with all my heart. The art and lore of GW2 was looking so good, but ArenaNet dropped the ball real hard early on after release, and while I haven't kept up with the game along the years, I feel like the game was repeatedly mismanaged and its VERY HIGH potential was utterly squandered.

  • @roqsteady5290
    @roqsteady5290 3 ปีที่แล้ว

    Never thought much of the main story arcs from GW1 onwards, and some of them are just plain silly, but they can create very immersive environments in which the stories take place and amazing locations.

  • @Designsy-wl9nr
    @Designsy-wl9nr 3 ปีที่แล้ว +5

    I remember feeling all these feelings WP but when I voiced my frustrations I felt like I was the only one. I guess the majority felt the same way and just left?

  • @_Banjo_
    @_Banjo_ 3 ปีที่แล้ว +2

    Outside the meta, t he open world in Kourna was interesting to me. Exploring the really messed up side of Joko. The scene with the doctor and plague/crops was really well done. The mission in amnoon before hand was also really great, with gorrik / blish followed by the plagued NPCs coming off the ship.
    Going into the citadel with all the illusions, the dead body of the commander as youre going in... it was all done so well. But that meta for the map.... the back end of gendarra ruined it

    • @CollectorsTeam
      @CollectorsTeam 3 ปีที่แล้ว

      I agree, they really should have made Season 4 about Joko, and the following season about killing Kralkatorrik

  • @wtaylor9408
    @wtaylor9408 3 ปีที่แล้ว +3

    Idky, but somehow I actually thought that #1 on "GW2 at it's lowest" would be the death of VISUALWOOD...

    • @choryllis6646
      @choryllis6646 3 ปีที่แล้ว +2

      That would've been a fun bait and switch before the real #1 reason dropped. Just for a little bit of comedy in a decently depressing video.
      Don't get me wrong, it was well-put together and WP always makes sure we get high quality videos, but just seeing all the flops from Anet for GW2 is depressing to me.

  • @MoreImbaThanYou
    @MoreImbaThanYou 3 ปีที่แล้ว +1

    This video reminding me of the many mistakes anet made over the years seriously hurts any hopes I had left for EoD.

  • @Klong15
    @Klong15 3 ปีที่แล้ว +30

    I remember during the gw2 beta, you'd get a survey (in-game if I remember?) asking how the difficulty of random story encounters and public events felt. It made me feel confident that they'd make it fun and challenging. I guess most people didn't select the "easy as fuck" option...

    • @thatrealba
      @thatrealba 3 ปีที่แล้ว +3

      Dang.. I completely forgot about the gobs and gobs of hours my guildies and I poured into the beta and all the information we sent.
      🤷‍♂️ guess we were right all through GW when we said that Anet hated us.

    • @gewreid5946
      @gewreid5946 3 ปีที่แล้ว +1

      I checked both the "very challenging" and "very fun" boxes and have been fearing ever since that was a mistake...
      Maybe i should have said that the difficulty is in the middle, so as to not suggest it's TOO challenging.

    • @CollectorsTeam
      @CollectorsTeam 3 ปีที่แล้ว +9

      Problem with that is that most people didn't know how to min max builds yet. It became very apparent that the story was way too easy once you realized you can just go full berserker gear and nuke everything.

    • @Irredine
      @Irredine 3 ปีที่แล้ว

      Lol I remember that now. Something rating hearts and events scores. Game was leaps and bounds more exciting back then

    • @AzureRoxe
      @AzureRoxe 3 ปีที่แล้ว +1

      @@CollectorsTeam Most players still don't know since the devs themselves have mentioned that the DPS of the average player compared a good one is ridiculously low.

  • @lexan2002
    @lexan2002 3 ปีที่แล้ว +1

    I liked episode 1, i thought after it was all done that scarlet and the move to actually changing the maps and new encounters and the different combining of the factions all the way to attack on lions arch was amazing. I've never seen a main city kick you out and feel like a main hub was unaccessable. and seeing that it all was to tell the story of leading into HOt was actually a lot of fun.
    hearing you talk about the way they did it was the downfall is interesting because from the way you tell it, the devs had a plan for what they wanted to do and then messed up with season 1 and because of that they had to rething all they were going to do. So the roadmap of the next year of updates and what was probably being worked on and been planned for years was instantly scrapped because someone got scared. and they've been playing catch up ever since.
    I would say the oversimplification of fractals b othered me. I loved the idea that there would be some end game ocntent that would have a vertical proression system that wouldnt effect the larger game. That agony would be the only thing that enemies got (not withstanding the whole mursatt connection cuz why make sense >

  • @basinox
    @basinox 3 ปีที่แล้ว +21

    A few days ago I took my friend through his lvl 40 story, and you must have heard his disappointment when he enteres old LA and realized he can never explore it

    • @Sunari
      @Sunari 3 ปีที่แล้ว +2

      I still miss playing hide n' seek with a friend, and using some of those interesting bridges to escape them ): It was a really interesting and interwoven area.

    • @Irredine
      @Irredine 3 ปีที่แล้ว +7

      I want the old lions arch. Looks thematic and pirate town. Miss the shanty look to it. New LA looks like the upscale tourist boardwalk/harbor area of modern US east coast cities.

    • @Steely33
      @Steely33 3 ปีที่แล้ว +2

      @@Irredine I agree, I too would like to see the old LA back.

    • @choryllis6646
      @choryllis6646 3 ปีที่แล้ว

      I wish Anet would've remade the main area (the mystic forge, the trading post, the bank) and then had the rest be rebuilt like old LA. Give players a taste of both and show a bit of classism in there.

  • @Cookielayinjack
    @Cookielayinjack 3 ปีที่แล้ว +1

    Guild wars 2: The Game of Loose Ends

  • @labdG
    @labdG 3 ปีที่แล้ว +12

    I kinda like this way of thinking and perspective. It's not about pretending the bad things are not bad. We can be dissapointed with the things that deserve it. But we also can do what we can to have fun as a community and not wallow too much in negative feelings. It's not an easy ballance, but I think it's worthy to strive for. Understanding the dissapointment while also trying to make the most of our situations. At least that's just my thoughts. x)

  • @SerrisMerosi
    @SerrisMerosi 3 ปีที่แล้ว

    I think you're right at putting the first living world thing as number 1. At launch, a lot of friends were playing and they started dropping off real fast after that. we were a pretty casual group, so it was to be expected we'd leave at some point, but the kind of lackluster update that season 1 was told most people not to bother sticking around.

  • @terrytoriq
    @terrytoriq 3 ปีที่แล้ว +6

    One of the worst moments for me was the implementation of Gandara. I was really, really hyped about that one.

    • @Oblivius33
      @Oblivius33 3 ปีที่แล้ว +3

      The Domain of Kourna as a whole has been butchered along side Gandara.

    • @ericlakeauthor
      @ericlakeauthor 3 ปีที่แล้ว +3

      Excellent point. That meta was so spectacularly awful and could have been great.

  • @Lapouchy
    @Lapouchy 3 ปีที่แล้ว +2

    The worst time for gw2 was the chronobunker meta.
    But what you say about GW2 PvP infrastrusture not being there at launch was massive hit to this game.
    People don't get it, but I was heavy into MMO PvP back then, in 2012. MOBAs were only starting to get very popular and if you wanted to PvP seriously, you basically chose between FPS games, StarCraft, heard of Bloodline Champions and later went to LoL or you played WoW PvP which presence, compared to now, was enourmous. Online competition was only few games and MMO PvP looked like a real deal.
    With Mists of Pandaria having huge amount of controversy around it - not just because of pandas, but also heavy reworks to classes not everyone liked, setting some people were not into and more - and 4.3 being not just a bad raid and LFR horror, but also bringing a bunch of PvE items (mostly for rogues) into competitive PvP, there was a serious amount of people looking to jump and GW2 promised everything we wanted.
    My whole PvP guild from Cataclysm bought the game. GW2 had biggest esport orgs of that time looking to make rosters. Balance wasnt even that terrible, not untill D/D Cleric Ele got Celestial amulet after Fractal patch or in early 2013 iirc.
    Thousands of serious arena players gave this game a shot, but there was nothing that would classify as ranked queue besides Team Queue that turned into a meme. "Tournament" play required tickets and you can refresh your memory by looking at Artifact to see how that turned out.
    ArenaNet designed GW2 combat entirely around PvP combat, giving quite little thought to PvE and it was obvious. Yet they cut PvP leaving it as a side meme for months if not years. This game wouldn't have survived a year if WvW wasnt there to carry GW2 as the most complete gamemode of that period.
    What ArenaNet has done with GW2 combat over the years has been a constant fight against its PvP fundamentals, trying to fit it into PvE like fitting a square peg in a round hole. And I despise them for it.

  • @idesofjune
    @idesofjune 3 ปีที่แล้ว +10

    Dunno if this falls into GW2 as a whole, but the Jessica Price fiasco got so misconstrued by the general gaming media and put ArenaNet/GW2 in such a negative light by people who didn't know the details or were outside the main GW2 community. Knew a lot of people who tweeted about this and got the whole story wrong thanks to bad reporters.

  • @poppawheelies3290
    @poppawheelies3290 3 ปีที่แล้ว +2

    Worst GW2 decision? The ENTIRE skill system.

    • @Jasepo
      @Jasepo 3 ปีที่แล้ว

      elaborate

  • @kamilkornobis1742
    @kamilkornobis1742 3 ปีที่แล้ว +5

    Ok i actually burst out laughing at 'good luck with Steam release, i say' :D

    • @rayrayz4667
      @rayrayz4667 3 ปีที่แล้ว +1

      Yup because steam players and reviewers are honest AF and will tear this game apart.

  • @Kasaaz
    @Kasaaz 3 ปีที่แล้ว +1

    I an only tell you about my experience as someone who bought a brand new PC to play at Launch, was super enjoying the game until the end of the core experience. But then Fractals and I noped out. I took a bit of a break after that, and when I tried to check back in, there were just huge issues with gaining access to all the parts of Season 1 (Season 2?) I had most of them, but I remember something with the store not working and being on the phone with support even, and then just giving up and trying to play from like halfway through Season 1, (Maybe Season 2? It's been a long time.) but being faced with a ton of characters I had no idea who they were and just giving up.
    To this day I've never purchased Heart of Thorns, so I have no real thoughts about that. I came back for Path of Fire(?) because I just loved both Cantha and Elona in GW1 and was hoping to see how things were there now. Heck I even have tons of memories of the Crystal Desert area in the original GW1 release. I enjoyed it for a bit, especially messing around with the new takes on classes, but I didn't really feel like I was getting to see the Elona that I was promised, or Palawa Joko, and it felt like nothing I was doing mattered. That there was some 'good' dragon I didn't care about and everything just happened cause the plot needed it to happen.
    In the end I didn't want to feel like I had to play all the time. I tend to get in to a game for a few months at a time, and GW2 always felt like it was punishing me for doing so. I really haven't been back since.
    Edit: I checked into this video because suddenly I keep seeing things about GW2 again and thought, "Oh, maybe I should check back in again..." I'm going to guess not...

    • @Kasaaz
      @Kasaaz 3 ปีที่แล้ว

      As a side note, and since you briefly mentioned it, FFXIV has been the perfect game for me because it's like every three months when they do big story updates. I can get in for a few weeks catch up with friends, real and story, and then get on with other stuff til the next time.

  • @qontroL
    @qontroL 3 ปีที่แล้ว +7

    Possibly unpopular opinion, but for me GW2 at it's lowest was release GW2. my GW1 history was literally the only thing that kept me playing at launch, and as soon as that feeling faded I quit. Nothing in GW2 has put it that bad for me.

    • @wowomah6194
      @wowomah6194 3 ปีที่แล้ว

      Try Elder Scrolls Online...it has a lot of the elements of GW1 as far as end game content, group content, skill required, and buildcraft, etc

  • @pegususblondboi
    @pegususblondboi 3 ปีที่แล้ว

    I remember being so hyped, and then hearing about the battle @ Southsun that took all over the map and ending with that Ancient Karka taking WAAAYY to long.

  • @JBNL1972
    @JBNL1972 3 ปีที่แล้ว +4

    GW2, so much potential. So little of it being realized for too many constraining reasons.

  • @stephanluciw7703
    @stephanluciw7703 3 ปีที่แล้ว +1

    I feel the same way about pretty much all the Vanilla-LW1-LW2-HoT storyline: I did my personal story, even did the story dungeons before entering Arah to finally stop Zhaitan, and was dissappointed that the final fight was absolutely trash. "Ok, let's put it aside though, I'm sure whatever comes next will be as good or better in general", because the vanilla content had that much depth to it.
    Queue right to HoT, after a very lackluster and surprising LW1 recap ONLY, a LW2 that I couldn't play if not by paying real money, and I encounter myself trying to just survive in the jungle maps because EVERY. SINGLE. MOB. hits for a metric f*ckton of damage with abusive mechanics, and a roster of people I know f*ck all about, because the change is lightning-fast sudden from vanilla to this. And not only that: How in the world did the Pact manage to survive and reform itself robust enough for it to confront Mordremoth in Dragon's Stand at the end, with the added bonus of no clear commanding officer/head to come together around, while also surviving the clearly savage jungle? And let's not forget that meanwhile, we're clearly taking a field trip through it and stumbling around things with no clear sense of purpose, reason or even direction.
    What story vanilla GW2 had maybe in excess with too much unnecesary detail, HoT had too little and few of it, with no clear explanation of anything happening around you as you go deeper and deeper into the domain of a freaking Elder Dragon. It should have been at least double the size in story alone to properly explain the reforming of the pact around this new threat, the push into the jungle, discovering the new allies, etc.
    At the time, just after launch, I really, truly enjoyed it for the novelty and continuing the story of a game that had me firmly in its hooks... but now, with 20/20 hindsight but also a lot more maturity, reasoning capacity and a new pair of eyes to look at it all, I have to say it is a very lackluster and rushed experience altogether. Which really, is a damn shame.

  • @_Banjo_
    @_Banjo_ 3 ปีที่แล้ว +6

    There was actually a reasonable recent comment from Linsey Murdock where she mentions some parts of the New Player Experience and says how some it didnt age well / the people in charge of those decisions arent around anymore.

    • @rayrayz4667
      @rayrayz4667 3 ปีที่แล้ว

      MANY people aren't around anymore looool

  • @Le_beaubrun
    @Le_beaubrun 3 ปีที่แล้ว +1

    Honestly I think a big issue with the studio itself was the decision to completely drop GW1, the game was still making money they were even considering another xpac! They could have had two games going strong if they focused on it and GW2 instead of making GW2 then wasting so much time on finding a secondary project.

  • @lowhangingvegetable
    @lowhangingvegetable 3 ปีที่แล้ว +4

    When the music came in at the end I genuinely thought you were just going to slowly fade out your voice while listing off an endless number of things you dislike about the game 😄

  • @beasttamerzone
    @beasttamerzone 3 ปีที่แล้ว

    21:32 I'm not sure if it's just worded poorly, but these few lines suggest that All or Nothing was the last release with a huge gap after this. War Eternal was the actual last release in May and was followed by return of Dragon Bash in June with some hints about future story.

  • @NeoChromer
    @NeoChromer 3 ปีที่แล้ว +4

    I remember gw2 the wow killer.. that aged very bad..

  • @shiroganetsuki9634
    @shiroganetsuki9634 3 ปีที่แล้ว

    Personal story low light for me was the constant victimization of Taimi.
    I don't remember when, but at a certain point of the story she was fighting really hard to be seen as fully fledged member of the team - especially by Braham - and even succeeding at that, just to be thrown into another pinch and in need of rescue.
    Honestly, after that I just started rolling my eyes every fucking time she was in danger AGAIN.
    Not to mention the reveal of her terminal illness (I haven't played Ice Brood yet, so I don't know if there was any conclusion to that).

  • @williamhawkins542
    @williamhawkins542 3 ปีที่แล้ว +3

    the thing about this patch was how we went to season 4, which was great, to this so quickly?
    I would have added the content droughts

  • @dioskur2k
    @dioskur2k 3 ปีที่แล้ว +2

    Hey WP,
    I know you value this game so much (like me) and the purpose of last videos is to make devs aware of these issues; to make this game even better (arguably still the best mmo for western audience in history) and not repeat last mistakes.
    On the other hand You must remember that You are the biggest opinion creating force in GW2 community and when you apply so many strong emotions into Your videos (even if You are right and you are) than You might do more harm to GW2 than even the last champions update.
    Just look at reddit- so many new players try GW2 and if I were in their place watching Your last videos, it Would discourage me to play GW2 greatly.
    I am quite an emotional person myself and what life had taught me is that when you apply strong emotions to the public "in the end You always loose”.
    So please WP make some videos about GW2 doing the things right in MMO genere (for new players mostly), because its still one of the best if not the best mmo and game there is.
    Your fan Dioskur2k,
    player of this franchise since day one and my first comment on youtube xD

  • @Metallex
    @Metallex 3 ปีที่แล้ว +3

    As having lived through all of these, this brought some GW2-related PTSD back to the surface.
    On 17, the absolute worst thing was how little of the currency you could actually acquire over the entire event. Good times had by all.

  • @woof3065
    @woof3065 3 ปีที่แล้ว +1

    "disneyland recreation of lions arch" X'D couldn't have put it better lol and sadly yes =S

    • @rayrayz4667
      @rayrayz4667 3 ปีที่แล้ว +1

      where the F are my churros?!

  • @ikaemos
    @ikaemos 3 ปีที่แล้ว +4

    Having gone over to FF XIV after Season 4, I always found it shocking how sure-footed the XIV team was. No waffling, conflicting visions, changing plans, complete overhauls of what format of content gets delivered when, etc. They have a clear, unambiguous picture of what their game is, what they want to produce, and the range of things they're willing to experiment with; they don't always hit the mark (e.g., Eureka), but each misstep gets a second look before long. And they update like clockwork.
    I think GW2 hit a similarly confident stride around S3-PoF-S4; a bit wonkier, perhaps, but those episodes contain some of the game's best moments, both gameplay- and story-wise. It's the _most presentable_ the game had been over the course of its lifespan. I think the problem lies in the fact that GW2 was never intended to be a "bimonthly bit of story + RPG-lite map exploration"-kind of game - its bones are too competitive, the gap between skill floor and ceiling is too wide to serve as a workable design space (especially without good tutorials), and every release before this era is all over the place, making onboarding difficult. This narrowed the audience down to a very specific intersection of interests:
    1) lore-nerds that somehow got roped into a (marketed as) PvP-focused game, and then stuck around despite a studio that didn't seem overly concerned about respecting their setting's believability and consistency;
    2) people invested in the plot or characters, which is quite a feat given how uneven (or flat-out not in the game) some chapters of the story are;
    3) people who enjoy GW2's intricate RPG buildcraft and combat mechanics, despite the devs having to ignore all of them when designing their casual story patches.
    To not be the perfect center of this Venn diagram is to experience even GW2's "heyday" of stable releases as a cavalcade of frustrations.

    • @WoodenPotatoes
      @WoodenPotatoes  3 ปีที่แล้ว +2

      Very eloquent, wow

    • @AzureRoxe
      @AzureRoxe 3 ปีที่แล้ว +3

      One good thing about FFXIV's team is that they actively understand when they CAN do something and when they can't.
      Something Naoki Yoshida constantly says is that his teams has a ton of ideas that they can do, but since they know they don't have the time or budget, they simply swallow their pride and don't do it.

    • @PaintySkies
      @PaintySkies 3 ปีที่แล้ว +1

      Have we played the same game?? I've been playing FFXIV since its release and would consider myself a massive fan, and am usually really forgiving of the team because they're working with an absolute dogshit budget thanks to higher ups - but even I think you're being *FAR* too generous. FFXIV content loops involve getting a SINGLE dungeon, a SINGLE trial, a bite-sized amount of story, with an alliance raid and a savage raid tier every other patch. The same old song and dance every 3-4 months; their events are short and uninvolved as well. There's no world to explore, nothing to really interact with. The dungeons are beautiful, but are all the exact same hallway that anyone can get through with a single hand. Raids and trials can be fun, but rarely have any creativity in terms of mechanics. Classes have lost all identity and are now homogenous in the name of easier balancing. There are no situational abilities, no CC to work with - everything always boils down to doing the exact same skill rotations over and over with nothing to keep tab of in between. You mention their experimenting and talk about Eureka, but don't mention how they tried that same idea twice and failed both times - how they've changed combat and have reworked classes several times, have removed entire mechanics and stats from tanks, have "experimented" with cross skills and role skills only to end up deciding to give everyone the exact same bland abilities because it's easier; I could write an entire essay on how badly they've screwed healers up. The XIV community has been raging at the dev team about the awful state of healers for THREE EXPANSIONS and they've somehow only managed to make it worse everytime they try to play with it.
      Important to note as well - it was only a few years ago that we were getting 2-3 dungeons a patch, 2 trials, new cosmetics and character customization options per patch. Events are rarely anything other than talking to 2 npcs, doing a FATE, and reaping your reward of one whole small furniture for your house (FFXIV housing is a whole other monster of a topic by itself). They don't even do the latter anymore - they sprinkle a hair option here and there at best and it's usually some derivative of the same short hair style.
      FFXIV has long had an issue of being all flash, and very little substance. It's great for players who want a static loot treadmill that never changes, but is otherwise extremely finite and extremely repetitive. Beautiful story, music, and world - but very little in it to keep you interested for over an hour per patch. Expansions bring a lot in, but face the same issues.

    • @ikaemos
      @ikaemos 3 ปีที่แล้ว +2

      @@PaintySkies I'm not all that happy with XIV as a game either; it's just an incomparably better managed project. The game has next to no mechanics on the player's side - you just do your Job, literally, and can't do all that poorly or carry all that hard - but the devs make the best of that limitation. It allows them to design intricate enemy mechanics, with lots of confidence in what the players will be capable of handling. GW2's mad-scientist build diversity guarantees that ANet will never be able to get even close to that kind of encounter design without tossing out the bottom 99% of their playerbase.
      All in all, the kind of frustration the XIV community has for the devs' efforts to design new content pales in comparison to how the GW2 community reacts with revulsion to any new direction ANet decides to take. Which makes sense - GW2 is torn between so many conflicting design philosophies that nothing will ever please the frankensteinian aggregate that is its playerbase. XIV has no aspirations of being a reinvention of the wheel - it's a very precise product which telegraphs with certainty what you can expect from it, and delivers on it. It's never been a particularly transcendent RPG experience, but I've never felt cheated or strung along by it, and this clarity let me focus on what I enjoyed best in it - the narrative.

    • @duncanrobertson6472
      @duncanrobertson6472 3 ปีที่แล้ว

      @@ikaemos "It's bones are too competitive" - I love that line, and the rest of what you've written here. I can't help but wonder where GW2 would be if it had the kind of humble and stable leadership Yoshida blessed FFXIV with.

  • @nraw_
    @nraw_ 3 ปีที่แล้ว

    Sweet! As a player that joined after most of those events went live, it's nice to hear all of this and it puts some puzzles together! Thanks for that!
    Would it be possible to get the reverse as well? Like,what were the best and most applauded changes or patches or episodes that the game introduced? It would be interesting to see the contrast and understanding what might be the core connection behind those