Vlambeer's Rami Ismail - "No Holding Back" - D.I.C.E. 2014 Summit

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  • เผยแพร่เมื่อ 30 ต.ค. 2024

ความคิดเห็น • 9

  • @MichaelPohoreski
    @MichaelPohoreski 10 ปีที่แล้ว +4

    @12:47 Engines & popular games made with them:
    * Unreal (UDK) - Anti-chamber
    * Source - The Stanley Parable
    * Unity - Gone Home
    * Game Maker - Samurai Gun (& Hotline Miami)
    * Haxe - Papers Please
    * Mono - Towerfall
    * Twine - Depression Quest

    • @officialdinodoestuff
      @officialdinodoestuff 9 ปีที่แล้ว

      Antichamber was made in Unreal?! Also every Vlambeer game except maybe 1 or 2 of them has been made in game maker.

    • @floatingchimney
      @floatingchimney 5 ปีที่แล้ว

      Michael Pohoreski
      Haxe is NOT an Engine, it’s a programming language.

  • @Goreiilar
    @Goreiilar 10 ปีที่แล้ว +8

    Rami is my hero.

  • @PassTheGrenadePlease
    @PassTheGrenadePlease 8 ปีที่แล้ว +1

    I love this interview so much, their first game I ever played was Super Crate Box and while I thought it was a fun pick up and play game in short bursts--it was not until I played Luftrausers that I really enjoyed games made from Vlambeer. And then came Nuclerar Throne, which I enjoy to bits and pieces. Whatever Vlambeer makes, I know they have a purchase from me. One of my favorite developers who genuinely love making games and are fun to play.

  • @Studiofaeltube
    @Studiofaeltube 10 ปีที่แล้ว +7

    Vlambeer are an inspiration to me. Rami and JW rock.

  • @QuasimodoCrew
    @QuasimodoCrew 10 ปีที่แล้ว +9

    Rami gets me so pumped. Dude is on top of things.

    • @notsoren665
      @notsoren665 8 ปีที่แล้ว +2

      You seem like you're on top of things with Doko Roko.

  • @thomsip1990
    @thomsip1990 10 ปีที่แล้ว

    Haven't taken a good look at presskit() yet, but it sounds awesome.
    Thank you for this