"Started with a fairly grounded story." I don't know why people remember it this way. It was certainly not grounded. You had a magic psychic flying man making you change the control, butt based fact finding and cyborg ninjas taking out specially trained super soldiers. The series was never grounded, it was always ridiculous.
Especially with the original MSX games (Metal Gear 1 and 2), where you destoy a wall via punching, and you hatch an owl egg so that it hoots and an enemy soldier thinks it's night. While in the middle of the day
Like... I think is a Mandela effect caused by both the Twin Snakes remake and how insane the sequels and spin offs got, so by contrast MGS 1 does look "more grounded" when looking at the franchise as a whole, but yeah MG always had high concepts and fantastical elements ingrained in it
it was a lie for making mgs4 looking even worse than already is, he even said that the game is about stuff which is not about, the game is still about war, and how has changed with the proxy wars kinda stuff.
I tried to argue that it was way cooler before "V"enom snake was a thing and Big Boss simply survives the ending of MG1, cuz he's a badass, but someone replied "being the legendary big boss won't save you from a nuke" ... except yes, it will, because this is Metal Gear, not Arma. It wouldn't even be the first nuclear blast that he survives in cannon (virtuous mission??). This is a universe where cyborg ninjas, infinite ammo bandanas, literal ghosts, and vampires(nanomachines or not he's a fuching vampire) exist. So ask yourself, is surviving a nuclear explosion _really_ the most far-fetched thing to happen in these stories?
@@TheNwahDango granted, the nuke from the Virtuous Mission wasn't the exact same as Outer Heaven. The one in MGS 3 was a Davy Crocket, a handheld portable nuke. A smaller blast radius and radiation levels that a proper nuclear missile, especially given its size. The Outer Heaven explosion, however, was the base's self destruction sequence, and could afford to have a larger mechanism. Additionally, the MGS 3 nuke wasn't aimed at Big Boss after he was carried away by the river, but at the research site further away. Meanwhile, Big Boss was *in the nuked building* while it was exploding, after getting shot/rocketed by Solid Snake and being defeated. Even by insane Metal Gear logic, it's actually more likely for him to survive Virtuous Mission than it is for him to survive Outer Heaven. This series is truly ridiculous
6:36 No, that's Ashley Wood's work, not Yoji Shinkawa's. Ashley Wood provided the art for Peace Walker's cutscenes. He also did the art for the comic adaptation of MGS1 & 2... which were the reason he was hired for Peace Walker. PS Peace Walker's control scheme was adapted from MGS4's, as it came out afterwards.
To be fair. Wood did adjust his art style here to match Shinkawa's work a bit. Many of the characters look a lot like classic Shinkawa concept art, so I don't blame Gman for assuming it was Yoji.
@@RexVergstrong Seriously, how does someone with this many followers not take five seconds to see who made the art instead of assuming, then uploading a video with information that hundreds of thousands of people are going to take at face-value. Maybe not a huge deal, but it's apocalyptically lazy.
The silliness didn't even start there though. I remember some stuff about MGS2, like stuff about Revolver Ocelot that I barely remember now, which was making me go...wait what..? Then you have Raiden being naked, his gf complaining about watching King Kong and his room being empty or some crap, and some IRL video footage of this Japanese chick being played..? It's been more than 20 years ago now, but maybe someone will come along and reaffirm that stuff.
Man. As a person who loved MGS3 back then and couldn't afford a PS2 and had just a PSP, this game was the closest thing to 3 for me. One of my favourite moments of Peacewalker was the last Peacewalker battle. From the battle, to the cutscenes, full of emotions and suspense. Sad that this was the last of David Hayter's Snake before MGSV.
@@Jesse12489 Technically little me didn't make money. The PSP was a gift for doing good at a major exam. My parents wouldn't buy me a PS2 and PS3 growing up.
@@mrbrex95it's a trilogy that never actually ended tbh. There's a whole final act and epilogue that was supposed to be in _Phantom Pain_ that got cut because of Konami being, well... Konami 💩, ousting Kojima and forcing MGSV to cut content and rush to 'completion.' What's crazy is how *_incredibly GOOD_* _Phantom Pain_ is, knowing that it is actually rushed and incomplete. Imagine how much more impressive it would've been if it was _finished!_
I was appalled when Paz turned out to be a villain at the end, and I laughed my ass off when she was wearing underwear. Kojima is one magnificent pervert
@@Miuranger1 I feel you, amigo, but I've already accepted the fact that Kojima lost his mind after MGS3 and started creating goofy weird perverb shits.
I'll throw in my favs: Gran Turismo PSP is a technical marvel, despite the lack of a career mode Star Wars: Battlefront II and its two spin offs are solid Lego Star Wars II on the PSP has extra content Rock Band: Unplugged Dissidia and Dissidia 012 are great Final Fantasy arena-fighter RPGs Final Fantasy 1 20th Anniversary is the best stock version of the game, minus load times Tekken 6 has a great port SoulCalibur: Broken Destiny is an amazing game There's a ton of good JRPGs on the system Monster Hunter: Freedom Unite is debatable as to being the best "classic" (pre-4) game in the series Phantasy Star Portable 1 and 2 are great games I could go on, but most of my favorite games beyond this list are jank in ways that most people don't like
this game presented a kinda dark setting for the protagonists as a fun family on mother base and heck it worked and i totally felt millers pain and felt bad about all that happened to the members in gz and mgsv
Great games by the way, they are both very ambiguos and you can get lost very easily. In a sense they remind me of tloz 1, you need to keep collecting items back and forth throughtout the whole map.
@@ferrete8967 I think that’s what he meant. How curious that the MSX games that most have never played have 3 massive games in the form of MGS3, MGSPW and MGSV as their prequels.
Peace Walker is definitely superior, at least from a narrative standpoint. It was written to be both a sequel to Mgs 3 and a prequel to mg1. V was never needed, and only muddies the waters.
mgs5's pure open word gameplaly is better yes. But the bosses are unfinished with crap stand ins. The ending is unfinished and the story is over ambitious. Overall peace walker is the only coherent game between the 2. Honestly MSG3 is the GOAT because of it's relative simplicity without the rogue AI plotline. MSG4 could have been the goat but Kojima can't help but put hour long cut scenes into the thing.
Ironically moving to PSP caused Konami to not look over the team's shoulder as much so they got a lot more leeway because Konami was focused on their (failing) home console games at the time like those Castlevania games that everyone forgets even existed because they were just THAT mid.
Reminder that Ocelot did the "possessed by an arm" bit in MGS2. Game has always been kinda wild. Psychics that read your memory cards, special pathogens made to target specific genomes, replacing snake with a twunk himbo in the sequel. And a man who has lightning blood.
In MGS 2, he really was possessed by Liquid Snake. That's why they used Liquids voice for him when under possession. After MGS 2, he actually had the arm removed and replaced with an artificial arm using artificial muscles so it seemed like the real arm he had taken from Liquid Snake. He then had himself brainwashed into believing he was Liquid Snake. That's why, in the English dub of the game, Ocelot uses his original voice actor. In the Japanese, he was supposed to be voiced by Ocelots original voice actor too, but the actor sadly passed away, forcing Kojima to use Liquid Snake's Japanese voice actor.
I remember this game being on the news of my country when it came out, mostly they talk about how crazy it was for this game to say Costa Rica had a secret army with robots when we abolish our army back in 1948 hahaha, anyways this game is a master piece and i always loved how they show my country on it ❤
Well the "secret army" and robots where in Costa Rica. They just weren't owned by Costa Rica. Not suprised the media couldn't be bothered to do basic research.
Heaven Troops to this day have one of the finest "realistic" fantasy military armors. Though I'd say that Prototype 1 Blackwatch troops are still the example of perfectly nailing both sides of the style.
I can’t remember if the black watch troops had the forearm blades in the first one too but that’s my main gripe with them, other than that I love the designs
@@michaelbenjamin3189 they thankfully didn't before P2. Neither did they have an asymmetric pauldron in the first game. Or chromed helmets for pilots and officers.
I remember playing this on the PS3 remaster. Really enjoyed it. Then when Phantom Pain came out, for me at least, it was an easy transition for gameplay on that game. It’s like Peace Walker was a training game for Phantom Pain.
This game has a special place in my heart and one the reasons MGS it's my favorite franchise. I'm from Nicaragua and have been to Costa Rica multiple times, and seeing my country, the Nicaragua's/Sandinista revolution of 1979, the contra war that followed, having the FINAL BOSS battle in Lake Cocibolca (which it's a landmark in the country and the only game to date to do so), plus having couple of Nicaragua's NPCs (Chico and her sister), missions located in Nicaragua and all of this mixed with the context of the Cold War and how the country was in the eyes of the USA and Soviet Union through Kojima eyes was nothing short of amazing. Thanks for reviewing this masterpiece.
The concept is also the most original. A cold war in Latin America where America, the usual "good guy" in the media, sending nukes to a peaceful and nuke-free country of Costa Rica for a test about gigantic nuclear-loaded mecha design as a new-era deterrence weapon. No anime, game nor movie could copy that.
@@Heylanda-fb9xbEspecially since its on the heels of the Cuban Missile Crisis as a geopolitical red line. In our history, it’s one of the times where we were incredibly close to nuclear war. Moving nukes to Costa Rica is/would be a massive escalation in the Cold War as well.
I loved the co-op feature that peacewalker had, sneaking through heavily militarized locations in the later stages of the game with a stranger. What a thrill...
MGSPW is a game I literally grown up with. I remember back when I was 8ish my mom bought me a PSP. Without context on what the franchise was, in the hands of a kid who would play anything such as Need for Speed Most Wanted, Medal of Honor, Soul Calibre, Lego Starwars, or Tekken 6- I fell in love with MGSPW. It took me months to learn how to play the game. At some point I couldnt get pass the PTSD the torture chamber scene gave me. Everything about it feels so nostalgic even with my bad experience somehow I found myself playing it on an emulator on my phone(my psp got stolen in a church). The game was simply as beautiful as the day i lost it. Unfinished and hopefully ill get my closure. There's just so much about this game to digest even if it was spoiled to me the content within itself is unparalleled. A true timeless masterpiece.
fun fact, in the japanese release strangelove doesnt electrocute snake she instead tickles him with tickle rods and snake is just laughing like a fucking maniac. probably one of the funniest things ive seen in an MGS game
The best part about the co-op of this game is that you can share your inventory with your friends to the point where they can borrow your granades to trow them right at you.
Peacewalker should DEFINITELY be included in a Metal Gear Solid 3 Remake if Komani actually goes through with it, it wouldn't even be very difficult to them to accomplish this. Minimal new assets, mostly just the bosses, no new dialogue and voice recordings necessary, and this will give A LOT of casual MGS players more insight of the events between MGS 3 and MGS 5. I have a dream..... that Konami counts Peacewalker as MGS 3.5 and adds it (as a DLC even, wouldn't that be actually smart of them for once?) to MGS3 Remake!!
Peace Walker is my favorite PSP game ever made. The level of quality and the huge leap from something like Portable Ops blew me away at the time -- honestly it still does. Peace Walker, the Ready at Dawn God of War games, and Persona 3 Portable were games I played to death back then, good times. Regarding the games easy difficulty, much of that comes down to the fact that you’re playing the title’s remaster and gain access to a second analog stick. The game was more challenging on the native PSP since you had to aim with the face buttons and some of the controls couldn’t be done as easily on the fly requiring you to stop and take it slow or do a weird sort of claw grip at times for specific stance changes while moving iirc so it sort of reminds me of Kings Field 4 in that part of the experience is really built around those control limitations and those changed how easily you can interact with the game. The remaster with a second stick is indeed very very easy. Less so the original (not that I’d claim it’s an especially crushing game either).
The first time I played Metal Gear Solid was when I bought the HD collection. I played it in order-MGS 2, MGS 3, and then Peace Walker. To this day, Peace Walker remains one of my favorites. You can't imagine how thrilled I was when I finally played Ground Zeroes and The Phantom Pain, and realized that not only were all the characters from Peace Walker returning, but the gameplay was essentially next-gen Peace Walker. The transition from PW to MGS V was perfectly executed-exactly how a sequel should be done. I absolutely love those games.
9:38 this is character development through gameplay. on first playthrough you're badly equipped for heavy non lethal combat and just wanna save the world. but as you progress you unlock heavy non lethal weapons and the harder tank missions will teach you some japanese tactics. wich are usefull throughout the game to get all S-ranks. and once you've s-ranked everything and read all the motherbase soldier's dialogs you become truly immersed in the role of big boss.
This gameplay style was so fun and unique back on the psp. there really was nothing like it that fit the hanheld so well. The face button aiming was a little odd true and its grindy, but its really hard to appreciate a lot of the gameplay outside of the use case and time period if the psp. having a relitively deep 3d action game of this caliber woth a LOT to do on handheld was really something else. And it was absolutely packed with content that allowed you to go back to it a bunch since it was in your pocket. Unfortunately that can turn into more of a con now if playing it on consols. I still think the whole fulton system is a great innovation. collecting enemies that hep you to develop more stuff. A lot of the character interactions were pretty charming too. like Snake and santa. I was kind of disappointed that outside of millers hamburgers there wasbt much light hearted bonding stuff in mgsv’s cassetes. Music was great too, heavens divide is an absolute banger. it was super ambitious as a project.
17 years old me finished this game with rank S in every mission in about 80 hours or so, it is still a highlight of my entire gaming life and the summer it realeased in, the game has it's problems but there was a lot of love put into it, even just the radio conversations and what serves for the epilogue of what happened beetween snake and the boss and also Kaz. it really was a gem for the games at the time, especially in a portable form. I did shed a tear at 5:00 , damn you gman ♥
Wanted to Plat the game, but stopped once i realised the custom AI Weapon ops are straight up impossible in Singleplayer. And doing all extra ops is just too much unfun grind for me If ur still on it and need help, we could play one day
@@CommanderKappa I'm playing on Xbox so idk if you're on that. but even that there's RL shit I gotta sort out so I'd only have time by the end of the month
Sank *HOURS* into this game. To this day I can still remember the elation of getting my skills up and finally doing a non-lethal takedown on a helicopter. The only grind-heavy game I ever got into. Still never unlocked most of the really cool weapons and the true ending. I’d sink another 200 hours easy. Really wish it would get a phone/3DS rerelease. Don’t even need a graphics update, it’s style still holds up imo
This point, at 7:58 , is exactly right. I feel that games back in the day knew they needed to nail art style since they weren’t able to make the game look good graphically
It' s strange hearing you say that the controls feel like something "that we'll eventually get in MGS4", especially since Peace Walker came out after MGS4. Also, rom what I've heard, MGS PW was internally called MGS5.
The triangle button mashing bits in this game are pure frustration, absolutely the most difficult in the series... still one of my favourite MGS games though (MGS 1,3, PW).
A masterpiece indeed. I remember playing it on PSP back in 2010. I've been on a MGS craze these past few months. Played the whole series again. Put another 500 hours into MGSV and developed everything. Did another run of Master collection. And last but not least, Peace Walker. Which was absolutely a fun time. Got all the S ranks too. You unlock some pretty powerful weapons and gadgets that make those boss fights a cakewalk. Although I always loved finishing every mission using non-lethal weapons ( that includes choppers and tanks and even monster hunter missions ). I just love this series so much. Can't wait to play Delta and Volume 2 ( which hopefully includes 4 and Peace Walker as well )
Personally the big boss fights were the highlight of the game for me Its like one of the few times you can actually play around with the big guns rather than exclusively using the tranq pistol/mosin and you can damage each boss part by part (like how most of them have fuel tanks you can destroy to stun them for a bit and do massive damage) which gives the game a fresh new spin away from just one or three tapping heads
Me who recently played Peace Walker. Total 140 hours in ps3. Ai battles in extra ops became easier when i switched rocket launchers to light machine guns with armor piercing rounds. I really hope they get this on volume 2 for pc.
Getting S ranks on all extra ops was hell. From tranqing a T-Rex to kidnapping 36 soldiers and the driver of an insta-kill tank. Getting the slingshot pieces as a solo player from the monster hunter missions too. I completed the game 100% on both psp and ps3 ;(
In regards of the long boss fights, I remember that Peace walker for the PSP was developed as a multiplayer Coop game kind of in the vain of the Monster Hunter games and that up to 4 snakes would take on the voss fights together
Peace Walker is probably my second favorite MGS. After original MGS which I binged over a weekend (I'd rented it). PW might be #1, but you never forget your first time...playing Metal Gear. PW gave me the most emotional charge. When the team I built with the Fulton all came to help me fight the final boss. The limited size of the DS prevented most of Kojimas excesses so the experience was tighter than your average metal gear.
24:34 oh god. I still get Vietnam flashbacks from the extra ops Peace Walker fight solo. That nearly broke me. Never before have I had a boss fight last nearly an hour and make me use every last bullet and make each shot count... AT FULL STOCK!!
What I loved about PsP games is that you could have played different soldiers for different missions, each giving you different way to complete mission. Like I remember taking a GRU commander and just strolling over the base and issue orders to others, or going as a scientist and blending into laboratories. But man ... the stories in those games were dark as hell ... But I love those games, and I'm sad that MGS 5 story was not the greatest when continuing on the event's of those PsP games. And loved hanging out with Paz and uncovering her story, and it was kind of nice to see her in MGS 5 ... just wish there was more to it, because I seriously still have no clue how Paz survived .. or if it's even Paz.
This game was like dopamine heaven, back when i played it on highschool. I loved playing the online coop on ps3 when getting back from school. Good ol' days.
I have every acheivement for this game. Meaning i have beaten all main and extra ops with s rank, solo. Its only difficult with the vehicle capture missions. You end up running out of their fulton rockets or regular rockets.
Peace Walker was my introduction to the series and I love this game. The vehicle missions you could total stealth. If you got all the soldiers, the Captain would pop out and be like wtf lol
The best part of this game was the co-op on the PSP. Playing every single mission with a friend (especially the Monster Hunter ones) was one of the best gaming experiences ever
"Started with a fairly grounded story."
I don't know why people remember it this way. It was certainly not grounded. You had a magic psychic flying man making you change the control, butt based fact finding and cyborg ninjas taking out specially trained super soldiers. The series was never grounded, it was always ridiculous.
Especially with the original MSX games (Metal Gear 1 and 2), where you destoy a wall via punching, and you hatch an owl egg so that it hoots and an enemy soldier thinks it's night. While in the middle of the day
Like... I think is a Mandela effect caused by both the Twin Snakes remake and how insane the sequels and spin offs got, so by contrast MGS 1 does look "more grounded" when looking at the franchise as a whole, but yeah MG always had high concepts and fantastical elements ingrained in it
it was a lie for making mgs4 looking even worse than already is, he even said that the game is about stuff which is not about, the game is still about war, and how has changed with the proxy wars kinda stuff.
I tried to argue that it was way cooler before "V"enom snake was a thing and Big Boss simply survives the ending of MG1, cuz he's a badass, but someone replied "being the legendary big boss won't save you from a nuke"
... except yes, it will, because this is Metal Gear, not Arma. It wouldn't even be the first nuclear blast that he survives in cannon (virtuous mission??). This is a universe where cyborg ninjas, infinite ammo bandanas, literal ghosts, and vampires(nanomachines or not he's a fuching vampire) exist.
So ask yourself, is surviving a nuclear explosion _really_ the most far-fetched thing to happen in these stories?
@@TheNwahDango granted, the nuke from the Virtuous Mission wasn't the exact same as Outer Heaven. The one in MGS 3 was a Davy Crocket, a handheld portable nuke. A smaller blast radius and radiation levels that a proper nuclear missile, especially given its size. The Outer Heaven explosion, however, was the base's self destruction sequence, and could afford to have a larger mechanism.
Additionally, the MGS 3 nuke wasn't aimed at Big Boss after he was carried away by the river, but at the research site further away. Meanwhile, Big Boss was *in the nuked building* while it was exploding, after getting shot/rocketed by Solid Snake and being defeated.
Even by insane Metal Gear logic, it's actually more likely for him to survive Virtuous Mission than it is for him to survive Outer Heaven. This series is truly ridiculous
Nice to see Paz again pre-bomb impregnation.
😢
Yoooo
sweet sweet Paz...
@@worldburnerbreadman7886 ZelligGODS won
@@EngiGODS358 goede dingen eindigen altijd vanwege anderen
6:36 No, that's Ashley Wood's work, not Yoji Shinkawa's. Ashley Wood provided the art for Peace Walker's cutscenes. He also did the art for the comic adaptation of MGS1 & 2... which were the reason he was hired for Peace Walker.
PS Peace Walker's control scheme was adapted from MGS4's, as it came out afterwards.
To be fair. Wood did adjust his art style here to match Shinkawa's work a bit. Many of the characters look a lot like classic Shinkawa concept art, so I don't blame Gman for assuming it was Yoji.
He also did the cutscenes for Portable Ops, Peace Walker's predecessor.
@@RexVergstrong Seriously, how does someone with this many followers not take five seconds to see who made the art instead of assuming, then uploading a video with information that hundreds of thousands of people are going to take at face-value. Maybe not a huge deal, but it's apocalyptically lazy.
@@MrLatweetis To assume, makes an ASS out of U and ME.
Gman clearly doesn't know about Portable Ops, or even the motion comics
I can't believe you mentioned bipedal gecko robots without also mentioning that they moo like cows and periodically poop green mush
The silliness didn't even start there though. I remember some stuff about MGS2, like stuff about Revolver Ocelot that I barely remember now, which was making me go...wait what..? Then you have Raiden being naked, his gf complaining about watching King Kong and his room being empty or some crap, and some IRL video footage of this Japanese chick being played..? It's been more than 20 years ago now, but maybe someone will come along and reaffirm that stuff.
The mooing is a psychological manipulation.
I think the idea is that they use cow brains for the geckos, they're not fully robots
The liquid they expel is lactic acid buildup from the organic muscles in their legs 👍
@@Neer-yy5nmthey're entirely mechanical aside from the legs iirc
Man. As a person who loved MGS3 back then and couldn't afford a PS2 and had just a PSP, this game was the closest thing to 3 for me. One of my favourite moments of Peacewalker was the last Peacewalker battle. From the battle, to the cutscenes, full of emotions and suspense. Sad that this was the last of David Hayter's Snake before MGSV.
You couldn't afford a old console at the time?
@@Jesse12489 Parents/familys can be poor u know ?
@@alrightylol Yeah I grew up very poor. I got a Playstation 3 for 50$ and a PS1 for 5$.
I still own that limited big boss psp, box and everything.
@@Jesse12489 Technically little me didn't make money. The PSP was a gift for doing good at a major exam. My parents wouldn't buy me a PS2 and PS3 growing up.
I'll never forget getting this for Christmas and ignoring everyone and everything all day playing it non stop
The Monster Hunter crossover missions are to this day my favorite random video game crossover
Gear Rex!?!??
There really is nothing like shooting down Rathalos with stinger missiles and light machine guns.
Seriously?
Metal Gear and Monster Hunter as a crossover in the game?
@@lordfriedrick7911 Heck yeah! Peace Walker has a few crossover missions with Monster Hunter. And yes, you can craft Rathalos-based camo.
That's actually my first Monster Hunter, it makes me get Freedom Unite and become MH fan
Peace Walker was originally supposed to be MGS5, but Konami said no.
@@HupCapNinjaa trilogy that ended like shit
@@mrbrex95 Has MGS ever ended differently?!
@@HupCapNinja GUNGA BEAST!
@@RexVergstrong greatest pun of all time
@@mrbrex95it's a trilogy that never actually ended tbh. There's a whole final act and epilogue that was supposed to be in _Phantom Pain_ that got cut because of Konami being, well... Konami 💩, ousting Kojima and forcing MGSV to cut content and rush to 'completion.'
What's crazy is how *_incredibly GOOD_* _Phantom Pain_ is, knowing that it is actually rushed and incomplete. Imagine how much more impressive it would've been if it was _finished!_
I was appalled when Paz turned out to be a villain at the end, and I laughed my ass off when she was wearing underwear. Kojima is one magnificent pervert
She's definitely the twist villain who blindsided me the most in the series.
More than a pervert thing i see It as a reference to Evangelion, paz even has to put a breather because the control unit gets flooded (just like Eva)
Cringest part of the series. Peace walker is so corny, you don't even think its in the same trilogy as MGS 1
@@Miuranger1 its is own thing and i love It for that, "a date with kaz" is peak mgs and you cant convince me otherwise
@@Miuranger1 I feel you, amigo, but I've already accepted the fact that Kojima lost his mind after MGS3 and started creating goofy weird perverb shits.
Man the PSP had some incredible games
Like Peace Walker, and.... Crisis Core.
Hold on that can't be right.
Ghost of Sparta. Knew I was forgetting one.
Missed about a hundred.
@@sladelius6174 My comment is purely a joke but I find it funnier how you neglect to mention even one game out of the supposed hundred.
I'll throw in my favs:
Gran Turismo PSP is a technical marvel, despite the lack of a career mode
Star Wars: Battlefront II and its two spin offs are solid
Lego Star Wars II on the PSP has extra content
Rock Band: Unplugged
Dissidia and Dissidia 012 are great Final Fantasy arena-fighter RPGs
Final Fantasy 1 20th Anniversary is the best stock version of the game, minus load times
Tekken 6 has a great port
SoulCalibur: Broken Destiny is an amazing game
There's a ton of good JRPGs on the system
Monster Hunter: Freedom Unite is debatable as to being the best "classic" (pre-4) game in the series
Phantasy Star Portable 1 and 2 are great games
I could go on, but most of my favorite games beyond this list are jank in ways that most people don't like
Tenkaichi Tag Team, SW Battlefront 3😂 (basically),Bleach Heat of the Soul
this game presented a kinda dark setting for the protagonists as a fun family on mother base and heck it worked and i totally felt millers pain and felt bad about all that happened to the members in gz and mgsv
I like how there are 3 massive games that serve as a prequel to the original MSX games that barely anyone plays or has the will to.
Peace Walker, and which two other? Portable Ops?
@@ferrete8967 Snake Eater, Peace Walker and MGSV.
@@AarturoSc Oh I get It now, I read it thinking those were the games nobody played, not the msx ones
Great games by the way, they are both very ambiguos and you can get lost very easily. In a sense they remind me of tloz 1, you need to keep collecting items back and forth throughtout the whole map.
@@ferrete8967 I think that’s what he meant. How curious that the MSX games that most have never played have 3 massive games in the form of MGS3, MGSPW and MGSV as their prequels.
my hand hurt so much after that torture scene
My hand hurt after I...
played the game for way too long, those PSP controls, y'know. Kinda rough.
I honestly think it’s the hardest torture sequence in the series. Yes even harder than the microwave crawl
@@LinkinMark1994 Microwave crawl is easy, MGS2 Solidus choke after RAYs is the hardest
Even rapid fire feature won't get you through that sequence
If my mom told me ''We have MGSV at home'' and it was Peace Walker, i would't complain.
honestly PW is better than MGSV
or atleast TPP
GZ is a bit better me thinks
@@nomeniumna mgs5 is still goated especially the combat and gameplay
Peace Walker is definitely superior, at least from a narrative standpoint. It was written to be both a sequel to Mgs 3 and a prequel to mg1. V was never needed, and only muddies the waters.
mgs5's pure open word gameplaly is better yes. But the bosses are unfinished with crap stand ins. The ending is unfinished and the story is over ambitious. Overall peace walker is the only coherent game between the 2. Honestly MSG3 is the GOAT because of it's relative simplicity without the rogue AI plotline. MSG4 could have been the goat but Kojima can't help but put hour long cut scenes into the thing.
@@teachingwithipadthe ending is finished. Its like that for a reason
literally all metal gear solid games for psp are surprisingly good (acid 1 and 2, portable ops and peace walker)
Ironically moving to PSP caused Konami to not look over the team's shoulder as much so they got a lot more leeway because Konami was focused on their (failing) home console games at the time like those Castlevania games that everyone forgets even existed because they were just THAT mid.
I've been replaying the MGS games in chronological order and I'm currently on Peace Walker, so clearly Gman is watching me.
Reminder that Ocelot did the "possessed by an arm" bit in MGS2. Game has always been kinda wild. Psychics that read your memory cards, special pathogens made to target specific genomes, replacing snake with a twunk himbo in the sequel. And a man who has lightning blood.
In MGS 2, he really was possessed by Liquid Snake. That's why they used Liquids voice for him when under possession. After MGS 2, he actually had the arm removed and replaced with an artificial arm using artificial muscles so it seemed like the real arm he had taken from Liquid Snake. He then had himself brainwashed into believing he was Liquid Snake. That's why, in the English dub of the game, Ocelot uses his original voice actor. In the Japanese, he was supposed to be voiced by Ocelots original voice actor too, but the actor sadly passed away, forcing Kojima to use Liquid Snake's Japanese voice actor.
"Who the fuck just texted me?!"
I love when he keeps mistakes in the videos lmfao
I thought he was just emulating what it's like to be disturbed while playing Peace Walker
It’s hearing Tourette’s Guy for me
I remember this game being on the news of my country when it came out, mostly they talk about how crazy it was for this game to say Costa Rica had a secret army with robots when we abolish our army back in 1948 hahaha, anyways this game is a master piece and i always loved how they show my country on it ❤
Well the "secret army" and robots where in Costa Rica. They just weren't owned by Costa Rica. Not suprised the media couldn't be bothered to do basic research.
@@Oppen1945 Kojima also intentionally keeping most of the plot a secret.
The guy is a movie hardcore fans and a preacher of the "no-spoiler" rule.
As shoddy as the first collection was, I hope Peace Walker is added to the next collection with the multiplayer intact.
it was only shoddy on release
its been patched up since then and as of now is pretty great
Heaven Troops to this day have one of the finest "realistic" fantasy military armors. Though I'd say that Prototype 1 Blackwatch troops are still the example of perfectly nailing both sides of the style.
I can’t remember if the black watch troops had the forearm blades in the first one too but that’s my main gripe with them, other than that I love the designs
@@michaelbenjamin3189 they thankfully didn't before P2. Neither did they have an asymmetric pauldron in the first game. Or chromed helmets for pilots and officers.
I remember playing this on the PS3 remaster. Really enjoyed it. Then when Phantom Pain came out, for me at least, it was an easy transition for gameplay on that game. It’s like Peace Walker was a training game for Phantom Pain.
This game has a special place in my heart and one the reasons MGS it's my favorite franchise.
I'm from Nicaragua and have been to Costa Rica multiple times, and seeing my country, the Nicaragua's/Sandinista revolution of 1979, the contra war that followed, having the FINAL BOSS battle in Lake Cocibolca (which it's a landmark in the country and the only game to date to do so), plus having couple of Nicaragua's NPCs (Chico and her sister), missions located in Nicaragua and all of this mixed with the context of the Cold War and how the country was in the eyes of the USA and Soviet Union through Kojima eyes was nothing short of amazing.
Thanks for reviewing this masterpiece.
That would be so cool seeing your own home get portrayed so accurately in media, if your home isn't like the USA or some other huge country
The concept is also the most original.
A cold war in Latin America where America, the usual "good guy" in the media, sending nukes to a peaceful and nuke-free country of Costa Rica for a test about gigantic nuclear-loaded mecha design as a new-era deterrence weapon.
No anime, game nor movie could copy that.
@@Heylanda-fb9xbEspecially since its on the heels of the Cuban Missile Crisis as a geopolitical red line. In our history, it’s one of the times where we were incredibly close to nuclear war. Moving nukes to Costa Rica is/would be a massive escalation in the Cold War as well.
The boss fights and grinding to beat the boss fights damn near killed this game for me. It drove me nuts.
You know you gotta make that Twin Snakes video eventually, right?
No
Nah
eh
MGSV first.
@@larsen8059 He did an MGSV review a long time ago but for some reason deleted the video
Both Yoji Shinkawa and Ashley Woods did the 2d cutscenes. Ashley did all the 2d cinematics in Portable Ops, so they brought him back for Peace Walker.
The torture scene in Peacewalker really tested the durability of my Y button.
For real
Far worse than the torture scene from MGS1 or 2 when Solidus is choking you
Bro stopped me from playing it, that and I took a break then my PSP got stolen
@@DJPUPPETMASTER-RESURRECTED-man, I heard you don’t even have to press anything since he stops just before killing you
Peace Walker is my favourite MGS.
Portable Ops is also pretty good but the PSP controls hurt my hands!
I loved the co-op feature that peacewalker had, sneaking through heavily militarized locations in the later stages of the game with a stranger.
What a thrill...
MGSPW is a game I literally grown up with. I remember back when I was 8ish my mom bought me a PSP. Without context on what the franchise was, in the hands of a kid who would play anything such as Need for Speed Most Wanted, Medal of Honor, Soul Calibre, Lego Starwars, or Tekken 6- I fell in love with MGSPW. It took me months to learn how to play the game. At some point I couldnt get pass the PTSD the torture chamber scene gave me. Everything about it feels so nostalgic even with my bad experience somehow I found myself playing it on an emulator on my phone(my psp got stolen in a church). The game was simply as beautiful as the day i lost it. Unfinished and hopefully ill get my closure. There's just so much about this game to digest even if it was spoiled to me the content within itself is unparalleled. A true timeless masterpiece.
Man, the PS1 intro to MGS was just...damn. The future had arrived!
I rarely get platinum trophies, but I had to get it in Peace Walker because it was so addicting.
I farmed so many S-rank soldiers that half the important characters like Miller and Amanda ended up in the waiting room lol
fun fact, in the japanese release strangelove doesnt electrocute snake she instead tickles him with tickle rods and snake is just laughing like a fucking maniac. probably one of the funniest things ive seen in an MGS game
This game was mindblowing on my PSP Go back in the day. It was my first introduction into MGS!
The best part about the co-op of this game is that you can share your inventory with your friends to the point where they can borrow your granades to trow them right at you.
My favourite MGS personally, hopefully it is included in the second Master Collection :)
Peacewalker should DEFINITELY be included in a Metal Gear Solid 3 Remake if Komani actually goes through with it, it wouldn't even be very difficult to them to accomplish this. Minimal new assets, mostly just the bosses, no new dialogue and voice recordings necessary, and this will give A LOT of casual MGS players more insight of the events between MGS 3 and MGS 5.
I have a dream..... that Konami counts Peacewalker as MGS 3.5 and adds it (as a DLC even, wouldn't that be actually smart of them for once?) to MGS3 Remake!!
Peace Walker is my favorite PSP game ever made. The level of quality and the huge leap from something like Portable Ops blew me away at the time -- honestly it still does. Peace Walker, the Ready at Dawn God of War games, and Persona 3 Portable were games I played to death back then, good times.
Regarding the games easy difficulty, much of that comes down to the fact that you’re playing the title’s remaster and gain access to a second analog stick. The game was more challenging on the native PSP since you had to aim with the face buttons and some of the controls couldn’t be done as easily on the fly requiring you to stop and take it slow or do a weird sort of claw grip at times for specific stance changes while moving iirc so it sort of reminds me of Kings Field 4 in that part of the experience is really built around those control limitations and those changed how easily you can interact with the game. The remaster with a second stick is indeed very very easy. Less so the original (not that I’d claim it’s an especially crushing game either).
"...do a weird sort of claw grip..." That's how people play Monster Hunter on the PSP.
The first time I played Metal Gear Solid was when I bought the HD collection. I played it in order-MGS 2, MGS 3, and then Peace Walker. To this day, Peace Walker remains one of my favorites. You can't imagine how thrilled I was when I finally played Ground Zeroes and The Phantom Pain, and realized that not only were all the characters from Peace Walker returning, but the gameplay was essentially next-gen Peace Walker. The transition from PW to MGS V was perfectly executed-exactly how a sequel should be done. I absolutely love those games.
The Heavens Divide song from that game brought me to tears 🐍
9:38 this is character development through gameplay.
on first playthrough you're badly equipped for heavy non lethal combat and just wanna save the world.
but as you progress you unlock heavy non lethal weapons and the harder tank missions will teach you some japanese tactics.
wich are usefull throughout the game to get all S-ranks.
and once you've s-ranked everything and read all the motherbase soldier's dialogs you become truly immersed in the role of big boss.
This gameplay style was so fun and unique back on the psp. there really was nothing like it that fit the hanheld so well.
The face button aiming was a little odd true and its grindy, but its really hard to appreciate a lot of the gameplay outside of the use case and time period if the psp. having a relitively deep 3d action game of this caliber woth a LOT to do on handheld was really something else. And it was absolutely packed with content that allowed you to go back to it a bunch since it was in your pocket. Unfortunately that can turn into more of a con now if playing it on consols. I still think the whole fulton system is a great innovation. collecting enemies that hep you to develop more stuff. A lot of the character interactions were pretty charming too. like Snake and santa. I was kind of disappointed that outside of millers hamburgers there wasbt much light hearted bonding stuff in mgsv’s cassetes. Music was great too, heavens divide is an absolute banger.
it was super ambitious as a project.
``Stay with me´´ enjoyer... Man of a great taste.
Big Boss dating a 16 year old is very consistent with his backstory. See, he used to work for the CIA!
17 years old me finished this game with rank S in every mission in about 80 hours or so, it is still a highlight of my entire gaming life and the summer it realeased in, the game has it's problems but there was a lot of love put into it, even just the radio conversations and what serves for the epilogue of what happened beetween snake and the boss and also Kaz. it really was a gem for the games at the time, especially in a portable form. I did shed a tear at 5:00 , damn you gman ♥
The grinding becomes insane as some point when you don’t have a single partner to play with
Wanted to Plat the game, but stopped once i realised the custom AI Weapon ops are straight up impossible in Singleplayer. And doing all extra ops is just too much unfun grind for me
If ur still on it and need help, we could play one day
@@CommanderKappa I'm playing on Xbox so idk if you're on that. but even that there's RL shit I gotta sort out so I'd only have time by the end of the month
@@ptrcrispy nah im on ps3. But rl shit got priority anyway.
Sank *HOURS* into this game. To this day I can still remember the elation of getting my skills up and finally doing a non-lethal takedown on a helicopter. The only grind-heavy game I ever got into. Still never unlocked most of the really cool weapons and the true ending. I’d sink another 200 hours easy. Really wish it would get a phone/3DS rerelease. Don’t even need a graphics update, it’s style still holds up imo
Japan tries not to be weird with girls challange impossible.
CO-OP changes those vehicle/later battles SO MUCH FUN. They are OP still for co-op. Some of the most fun in co-op I've ever had.
This point, at 7:58 , is exactly right. I feel that games back in the day knew they needed to nail art style since they weren’t able to make the game look good graphically
"that scene in The Dark Knight" was cribbed from the ending of James Bond movie Thunderball
Gman Thumbnail downgrade count: 4
Heavens Divide and Love Deterrence, two absolute bangers. I always love the music in the MGS series.
Last time I came this early, your mom got upset with me.
Yes, co-op levels out the longer missions, especially the vehicle ones. I guess that's why I didn't mind them. Co-op is so much fun!
It' s strange hearing you say that the controls feel like something "that we'll eventually get in MGS4", especially since Peace Walker came out after MGS4. Also, rom what I've heard, MGS PW was internally called MGS5.
The triangle button mashing bits in this game are pure frustration, absolutely the most difficult in the series... still one of my favourite MGS games though (MGS 1,3, PW).
Ah yes, the gay harem game.
Lore Accurate...
OH HELL YEAH FUCK YES I HAVE BEEN PLAYING MGSV AND BEEN FEELING SO NOSTALGIC FOR PEACE WALKER
PW is lame.
Nice.
I just found this channel, saw the MGS 3 Video and thought "huh, maybe he has a peace walker video too"
Welcome back Gman. Love your videos. A new one is always a good day
A masterpiece indeed. I remember playing it on PSP back in 2010. I've been on a MGS craze these past few months. Played the whole series again. Put another 500 hours into MGSV and developed everything. Did another run of Master collection. And last but not least, Peace Walker. Which was absolutely a fun time.
Got all the S ranks too. You unlock some pretty powerful weapons and gadgets that make those boss fights a cakewalk. Although I always loved finishing every mission using non-lethal weapons ( that includes choppers and tanks and even monster hunter missions ). I just love this series so much. Can't wait to play Delta and Volume 2 ( which hopefully includes 4 and Peace Walker as well )
I remember playing Peace Walker when I was in Iraq. Got me thru deployment lol. Such a great game!
Personally the big boss fights were the highlight of the game for me
Its like one of the few times you can actually play around with the big guns rather than exclusively using the tranq pistol/mosin and you can damage each boss part by part (like how most of them have fuel tanks you can destroy to stun them for a bit and do massive damage) which gives the game a fresh new spin away from just one or three tapping heads
This game is one of my favorite ever. It has a special place in my heart. Thanks for covering it.
its absoluteley crazy how you upload a video about whatever games I am thinking about playing through again
Me who recently played Peace Walker. Total 140 hours in ps3. Ai battles in extra ops became easier when i switched rocket launchers to light machine guns with armor piercing rounds. I really hope they get this on volume 2 for pc.
Getting S ranks on all extra ops was hell. From tranqing a T-Rex to kidnapping 36 soldiers and the driver of an insta-kill tank.
Getting the slingshot pieces as a solo player from the monster hunter missions too. I completed the game 100% on both psp and ps3 ;(
I'm shocked you didn't show off how you can FUCKING CATCH Peace Walker's ground slam attack as Snake
this is probably the first time ive ever heard MGS1 be described as "fairly grounded" lol
Big Boss was ripped af in Peace Walker. I always forget that whenever I revisit it lol
Just imagine, Metal Gear Solid Peace Walker Δ, with all the cutscenes on engine.
Playing this game at upscaled resolution on my handhelds is always such a delight :)
I will love to hear you taking a look at Portable OPS. I will die defending that game as part of the main canon.
In regards of the long boss fights, I remember that Peace walker for the PSP was developed as a multiplayer Coop game kind of in the vain of the Monster Hunter games and that up to 4 snakes would take on the voss fights together
Peace Walker is the Code Veronica of the MGS series.
So it's the best one besides part 2. Got it.
Peace Walker is by far my favourite entry in the series, so much fun playing that game. I look forward to Volume 2 hopefully having PW included
Reminder that in Metal Gear 2 MSX you had such grounded characters like running man
"Heavens divide" slaps no cap
Peace Walker is probably my second favorite MGS. After original MGS which I binged over a weekend (I'd rented it). PW might be #1, but you never forget your first time...playing Metal Gear. PW gave me the most emotional charge. When the team I built with the Fulton all came to help me fight the final boss.
The limited size of the DS prevented most of Kojimas excesses so the experience was tighter than your average metal gear.
"Who the FUCK just texted me!?" 🤣🤣🤣
I loved the boss battles. There's definitely a learning curve but it grew on me after a while.
Ain't no way poor Paz would survive a modern remaster.
Ive literally just started this game for the first time two weeks ago 😂 honestly out of all the ones I've played it's my favorite.
24:34 oh god. I still get Vietnam flashbacks from the extra ops Peace Walker fight solo. That nearly broke me. Never before have I had a boss fight last nearly an hour and make me use every last bullet and make each shot count... AT FULL STOCK!!
What I loved about PsP games is that you could have played different soldiers for different missions, each giving you different way to complete mission. Like I remember taking a GRU commander and just strolling over the base and issue orders to others, or going as a scientist and blending into laboratories. But man ... the stories in those games were dark as hell ... But I love those games, and I'm sad that MGS 5 story was not the greatest when continuing on the event's of those PsP games. And loved hanging out with Paz and uncovering her story, and it was kind of nice to see her in MGS 5 ... just wish there was more to it, because I seriously still have no clue how Paz survived .. or if it's even Paz.
"Who the fuck just texted me?"
Had to pause the video and show my wife in one small clip why I love you so much.
This game was like dopamine heaven, back when i played it on highschool.
I loved playing the online coop on ps3 when getting back from school.
Good ol' days.
Gman's videos always make me check out games I didn't like at first
This game was pretty much the reason why I ended up getting a psp. Definitely one of my favorite metal gear games
This game really just feels like a prototype MGS5
I have every acheivement for this game. Meaning i have beaten all main and extra ops with s rank, solo. Its only difficult with the vehicle capture missions. You end up running out of their fulton rockets or regular rockets.
Peace Walker was my introduction to the series and I love this game. The vehicle missions you could total stealth. If you got all the soldiers, the Captain would pop out and be like wtf lol
Whoa mate how many awesome vids can you deliver in such a short time?? Damn!!
That game is a must play, remember coop weapons increase camarederie a lot.
The best part of this game was the co-op on the PSP. Playing every single mission with a friend (especially the Monster Hunter ones) was one of the best gaming experiences ever
My favorite Metal Gear. It just tickles the part of my brain that likes grindy progress. Also we get the legendary "Kojima is god!" bit.
My all time favorite Metal Gear game. Thanks for covering it, gman