Highfleet Tutorial - Advanced Strategy Guide

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  • เผยแพร่เมื่อ 4 ส.ค. 2021
  • Was a little tired when making this (For example, I could have just done 102 x 3 to work out it would move 306km in 3 hours!) there are probably better ways to do what I'm doing regarding the intercepts but this method has worked for me. Don't forget to leave comments below if you have any other tips and lastly please like and subscribe for me, it's really helping! Thanks
    Guide with Missile Ranges:
    www.gamepretty.com/highfleet-...
    Speed, Distance and Time Calculator
    www.calculatorsoup.com/calcul...
    Guide to help ELINT Triangulation:
    • Highfleet ELINT Triang...
    0:07 - Contents
    0:26 - 1: Intercept Courses
    6:07 - 2: Sensors
    7:36 - 3: Aircraft
    8:39 - 4: Evasion Tactics
    9:52 - 5: Multi Role Detachments
    11:02 - 6: The Alan Turing Method
    12:09 - Leave your own tips in description.
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ความคิดเห็น • 95

  • @StevenTrollingtonPhD
    @StevenTrollingtonPhD 2 ปีที่แล้ว +122

    for the first time in 20 years, the ever present math question is useful to me: "if x train leaves 'a' at this speed and heading and y train leaves 'b' at this speed and heading, where would they intersect?"

    • @Atova
      @Atova  2 ปีที่แล้ว +12

      I thought the same when I started doing it!

    • @dan1dan225
      @dan1dan225 2 ปีที่แล้ว +1

      Try out submarine simulators: Silent Hunter, Sub Command (it is an older version of Dangerous Waters but has tutorial and better campaign), Dangerous Waters with RA mod. There is a lot of such math there.

    • @DimitriFilichkin
      @DimitriFilichkin 2 ปีที่แล้ว +16

      To be fair, if my math teacher was asking the question framed as a method of intercepting enemy supply caravans with interceptors, I probably would have been a lot more interested.

    • @gtabro1337
      @gtabro1337 2 ปีที่แล้ว

      @@DimitriFilichkin Now I'm wondering wheter military schoold do just that...

    • @andreassteyer1404
      @andreassteyer1404 2 ปีที่แล้ว

      XD. Finaly school lession make sense Halleluja XD

  • @CerpinTxt87
    @CerpinTxt87 2 ปีที่แล้ว +73

    They should put in an in-game calculator and maybe a separate notepad to keep info always handy

    • @Atova
      @Atova  2 ปีที่แล้ว +8

      Would love a notepad. Mind you, I use a notepad in my let’s play and think I prefer that. In game calculator would be nice!

    • @IronMoose95
      @IronMoose95 2 ปีที่แล้ว +8

      @@Atova Using a notepad to write down info during a game is so pre-2000s. Great idea, so nostalgic

    • @Captaincodeine
      @Captaincodeine 2 ปีที่แล้ว

      Use a moboard

    • @CalebRyals
      @CalebRyals 2 ปีที่แล้ว

      A navigational compass and protractor for when the radar is off would kinda be nice, too

  • @squalho5190
    @squalho5190 3 ปีที่แล้ว +60

    The power of Skylarks! Skylarks are crazy fast (500+) and have huge range, while needing little gas. A skylark on a full tank can get across huge swaths of the map. In a pinch, once can be sent out to an intel station (already conquered, of course), grab intel, refuel and come back. It's not uncommon to have 2 or 3 intel stations within range of one! And skylarks come with ELINT so they can avoid strike groups. That also means that you can send a pair of 2 Skylarks to ELINT to triangulate, as you mention. Because of their speed, they can be moved around to attempt triangulation with only one Skylark. Powerful stuff! Keep up the great videos, you deserve more views!

  • @TrikkeSan
    @TrikkeSan 3 ปีที่แล้ว +27

    You're single-handedly making me get better at this game!

    • @Atova
      @Atova  3 ปีที่แล้ว +3

      Haha glad to hear =)

  • @reggiekoestoer1511
    @reggiekoestoer1511 2 ปีที่แล้ว +7

    I totally forgot about using intercept course...and I call myself an engineer!! This is brilliant, thanks! Wasted a whole night getting beaten down by strike groups...I thought the game was just about brawling out toe to toe with enemy ships

    • @Atova
      @Atova  2 ปีที่แล้ว +1

      Glad to have helped! Thanks for watching 😀

  • @Donkringel
    @Donkringel 2 ปีที่แล้ว +5

    Kids in Class: Why do we need to learn all this math? We're never going to learn it in real life!
    Highfleet Commander: That's why you'll fly only skylarks.

  • @fortusvictus8297
    @fortusvictus8297 3 ปีที่แล้ว +15

    Be CAREFUL when scouting with Aircraft. IF they happen on a freighter that is unguarded they will attack it and you lose the freighter.
    More specifically it opens the battle screen, freighter surrenders, goes to world map and it is gone into the digital ether.

    • @Atova
      @Atova  3 ปีที่แล้ว

      Thanks!

  • @nitehawk86
    @nitehawk86 3 ปีที่แล้ว +9

    In WWII there was a German radio station that would send out the same message every morning that was something like "nothing to report". Encoded, of course, but this allowed the folks at Bletchley to reverse engineer parts of the rotating Enigma keys from this.

    • @jbarry39
      @jbarry39 3 ปีที่แล้ว +2

      Yes! The radio station would send out a weather report with the sign off "Heil H*tler"....they used the signoff as a cipher to de-cript the rest of the message and get the ENIGMA settings for that day's transmissions.

    • @bjornefellhanded9708
      @bjornefellhanded9708 3 ปีที่แล้ว +1

      Watch 'The imitation game'. Great movie

  • @vitop3928
    @vitop3928 3 ปีที่แล้ว +16

    Tip - I use a fleet of skylarks to do refuel runs for my flagship or fuel guzzler fleet 2-3 cities around so my flagship/SG can 'marathon' to a target instead of landing at every city then refuel. by tapping 3 cities, refuel rate is also x3 (vs refuel rate does not increase even if you have 10ships landed in 1 city)

    • @Atova
      @Atova  3 ปีที่แล้ว

      Great tip, I start doing this eventually too.

    • @IronMoose95
      @IronMoose95 2 ปีที่แล้ว

      Holy shit, this is big brain. You're playing an entirely different game

  • @fastfiddler1625
    @fastfiddler1625 ปีที่แล้ว +1

    Online distance/speed/time calculator, you say? I think I just finally found a reason to break out my E6-B calculator. Kudos to anyone who knows what that is.

  • @Dinnerdin1
    @Dinnerdin1 3 ปีที่แล้ว +10

    An evasion tactic when I get an elint popup is turn off radar and fly away ata 90 degree angle, so like elint reports contact bearing 0 degrees, fly away at heading 90 or 270
    Or when there's a contact bearing 120, fly away heading 30 or 210 degrees
    Most strike groups can't catch you that way

    • @Atova
      @Atova  3 ปีที่แล้ว

      Good tip!

  • @snarkyjay4744
    @snarkyjay4744 3 ปีที่แล้ว +4

    Thanks for this video! I'm new to the game, but I love it already! Can't wait to use your tips in my campaign!

    • @Atova
      @Atova  3 ปีที่แล้ว +1

      Thanks for the support, glad I could help!

  • @s.sradon9782
    @s.sradon9782 5 หลายเดือนก่อน

    Strike groups can spot your aircraft, follow them back, send missiles along their trajectory or send interceptors.
    This usually happens when the SG spots your aircraft, which they have a hard time with unless you attack them.

  • @gw5024
    @gw5024 3 ปีที่แล้ว +10

    Great stuff. One way I like to use the Turing method you spoke of is looking for a 9 letter word, these tend to be a direction: xxxxxeast or xxxxxwest, I first dial in the ending 's' and 't' then try out the other two letters.

    • @Atova
      @Atova  3 ปีที่แล้ว +2

      Yeah there are a lot of things to try, when i start a new run I'm going to start writing down keywords to help. Another thing I will do is write down the codenames and note how many letters in each. Then if I come across a coded transmission with a codename I can try the ones I have that amount of letters for. Thanks for the comment!

    • @lorenzocassaro3054
      @lorenzocassaro3054 3 ปีที่แล้ว +1

      @@Atova it's a bit of a shame that once you master this method you can basically straight up ignore radio rooms amd cypher keys during scavenging sessions
      Still, it's cool af when you manage to crack the code on your own

    • @Atova
      @Atova  3 ปีที่แล้ว

      @@lorenzocassaro3054 yeah it would be nice to have some more variations but I like the system to be fair

  • @AN-kb4kh
    @AN-kb4kh ปีที่แล้ว

    I love your comment on the Alan Turing method, never thought of that!

    • @Atova
      @Atova  ปีที่แล้ว

      Thanks 😁, it’s a good way to do it!

  • @LeodiAstoriaXIII
    @LeodiAstoriaXIII 3 ปีที่แล้ว +6

    I can't get enough of this game, hope MicroProse will support and release more content for it in the future.

    • @Atova
      @Atova  3 ปีที่แล้ว +1

      Me too, would love a custom game mode where you just have to hunt everyone down 👍

    • @LeodiAstoriaXIII
      @LeodiAstoriaXIII 3 ปีที่แล้ว +3

      @@Atova If they can have support for modders and community created content it will be even more awesome! It will help keep the game alive even more.

    • @Atova
      @Atova  3 ปีที่แล้ว +1

      @@LeodiAstoriaXIII Anything that extends the life of this game will be a bonus. It’s definitely up there in my favourite games of all time!

    • @jbarry39
      @jbarry39 3 ปีที่แล้ว +1

      @@Atova Agreed...would be nice to turn to tables from being the Hunted to being the Hunter

    • @Atova
      @Atova  3 ปีที่แล้ว

      @@jbarry39 really would!

  • @kingsford6540
    @kingsford6540 2 ปีที่แล้ว +1

    As far as evasion tactics:
    If you damage them with planes sent from oblique angles you may distract them and get them off your scent
    You can send a small ship out with jammer, this will keep them from spotting you with radar, and the jammer has a huge ELINT range
    I have some s

  • @toasticals6271
    @toasticals6271 3 ปีที่แล้ว +5

    Another piece of gold, great video. I'm hoping to get someplay time in this weekend hopefully I can capture a video of triangulating distance and bearing off elint signals.
    I haven't tested myself yet but from what I gather on reddit, radar and IR sensors are hindered by line of sight when on the ground but elint is not, if you're using your sensors in a landed state it seems you may be at a disadvantage compared to an inflight group.
    The Dev mentioned this in a steam post about the red circle representing the horizon from the garrisons point of view "no sensor will detect you from the ground outside of this circle EXCEPT ELINT."
    So if the same is true for the player fleet the elint triangulation may be more viable for stationary fleets. Plus elint already gets the best range of all the sensors but the further the target the greater margin of error. Aircraft scouts would button this right up though, elint triangulation to get the vicinity, eyes in the sky to confirm location, cruise missiles enroute.

    • @Atova
      @Atova  3 ปีที่แล้ว +1

      If you do let me know so I can have a watch of it!
      Hmmm. not sure of the different ranges with flying compared to landing. In the episode that comes out today on my lets play it might be the reason I didn't detect a strike group. Not sure, will try to find out.
      I'm wondering if that red circle reduces at night?

    • @CptFugu
      @CptFugu 3 ปีที่แล้ว +2

      @@Atova The red circle doesn't change, but the actual distance at which you can be detected visually goes down at night. So the enemy takes longer to react to interceptions and sudden strikes.
      Radar range goes down by 20 to 30% when you land. Elint seems affected too, but less so. IRTST works fine as long as you are within its max range (300 km) and the target is airborne.

    • @Atova
      @Atova  3 ปีที่แล้ว +1

      @@CptFugu thanks very much for the info!

    • @Chimwizlet
      @Chimwizlet 3 ปีที่แล้ว +2

      @@Atova Just incase you're interested, I saw this video earlier today that covers the effect being grounded has on sensor range. The first 5 or so minutes just go over the different parts and what they do, but the rest demonstrates the range differences th-cam.com/video/B43AHlEJhBs/w-d-xo.html

    • @Atova
      @Atova  3 ปีที่แล้ว +1

      @@Chimwizlet Thanks very much for the link!

  • @n0denz
    @n0denz 2 ปีที่แล้ว +2

    This game reminds me of a fast attack submarine sim.

    • @Atova
      @Atova  2 ปีที่แล้ว

      Give it a try! It’s very good!

  • @Phantom-bh5ru
    @Phantom-bh5ru 3 ปีที่แล้ว +1

    Keep up the great work!

    • @Atova
      @Atova  3 ปีที่แล้ว +1

      Thanks, will do!

  • @bulletstop100
    @bulletstop100 2 ปีที่แล้ว

    Outstanding it helped me on sensors.

    • @Atova
      @Atova  2 ปีที่แล้ว +1

      Glad I could help!

  • @janeymers7154
    @janeymers7154 2 ปีที่แล้ว +2

    Ive built a dedicated tanker with elint, radar and 2 sprints for AA. I give them a heavy fregate (also own design). They cost about 50k combined. That way i can have two independent groups in front of my main fleet. I sometimes just go transport hunting in a different corner of the map with one group. This way you get more loot from the garrison battles and transports and dont need as much starting funds in the campaign, which in turn gives you more ships for the end game. That way i always have a good grasp where anything with radar is thru elint traingulation, and its also easy to get all tarkans on the map.

    • @Atova
      @Atova  2 ปีที่แล้ว +1

      That's great that, nice idea with triangulating groups. Ive started using more than one fleet in my lets play too so I'm not all bunched up and eating fuel all the time. Thanks for the tips!

    • @janeymers7154
      @janeymers7154 2 ปีที่แล้ว +1

      @@Atova Your welcome! Watching your 3rd season rn. Keep it up :)

    • @Atova
      @Atova  2 ปีที่แล้ว

      @@janeymers7154 Thanks pal, appreciate the support! I think you will enjoy this run!

  • @daminguez
    @daminguez ปีที่แล้ว

    Thx for the calculator! :D

    • @Atova
      @Atova  ปีที่แล้ว

      My pleasure 😁

  • @Sebbelification
    @Sebbelification 2 ปีที่แล้ว

    I just make a note with all the ship names I encounter and usually you can get the cipher by checking how many letters the sender/receiver of radio messages have and then go through them. takes 5 minutes max

  • @mishainutr2118
    @mishainutr2118 2 ปีที่แล้ว +1

    land...uhm... not even tought about landing nowhere, thats actually great idea:D

    • @Atova
      @Atova  2 ปีที่แล้ว

      Glad to have helped 👍👍

  • @zelkuta
    @zelkuta ปีที่แล้ว

    GD, this game is the embodiment of easy to pick up, hard to master. We going back to math class now bois aha.

  • @shrillcrayfish6168
    @shrillcrayfish6168 2 ปีที่แล้ว +1

    So there's a fire control radar right. So can I slave the mini guns to it So they can go after missles or fighters

  • @liesdamnlies3372
    @liesdamnlies3372 3 ปีที่แล้ว +1

    Niiice! :D

    • @Atova
      @Atova  3 ปีที่แล้ว

      Thanks very much =)

  • @jbarry39
    @jbarry39 3 ปีที่แล้ว +1

    Love the "Turtleing" Tactic to evade strike group...get off the trade route...shut down and see if the blow right past

    • @Atova
      @Atova  3 ปีที่แล้ว

      Yeah it’s a nice way to do it, just go cold and silent!

    • @Nitram4392
      @Nitram4392 2 ปีที่แล้ว +3

      Submarine captains: "First time?"

  • @jaxrammus9165
    @jaxrammus9165 3 ปีที่แล้ว +1

    tips for the sevaastopol? is sucks fuel so bad and i have no idea how to fix by changing the ship, the system is completly foeign to me

    • @Atova
      @Atova  3 ปีที่แล้ว +1

      Hmm, I would say take a skylark or two with you, then park that Sev in the desert and hide it while using the skylarks and whatever else as strike groups of your own 👍. I do this in my 3rd run coming in a few days 👍

  • @Minerva013
    @Minerva013 3 ปีที่แล้ว +1

    I was wondering if you knew, or anyone, if aircraft can be used to scout for hidden cities?

    • @Atova
      @Atova  3 ปีที่แล้ว +1

      Hmmm, not sure! Will have to try testing this

  • @snigie1
    @snigie1 3 ปีที่แล้ว +1

    Have you ever tried out the ECM?

    • @Atova
      @Atova  3 ปีที่แล้ว

      Late in my lets play yes, only affects radar homing missiles though and make you stand out like a christmas tree if enemy is in range.

  • @olivermansfield7525
    @olivermansfield7525 ปีที่แล้ว

    I love this game but im NEVER going to calculate an intercept course for a missile. That seems way too involved and not fun.

    • @Atova
      @Atova  ปีที่แล้ว

      Thanks for the comment. Personally I love that this is possible but the good thing about this game is you can play it how you like and there are more in depth options for those that want it 😃

  • @ryan7775
    @ryan7775 ปีที่แล้ว

    ae there any basic tutoial guides that actually explain the game?

    • @Atova
      @Atova  ปีที่แล้ว

      Not many I’ve seen which is why I made some, hope they help!