Thank you so much to have played the game Ryan! The bug you had was linked to recent change introduced on the Play test branch I gave you access to. My bad I should have given you the main branch, much more stable (no ui bug that is). It's refreshing to have gameplay, review and thoughts at the end. Your criticism makes perfect sense! I appreciate it and I'll take some of your points into account! Thx for it 🙏
@@hardchipgame No problem! Like I said you're doing great work! The UI bug was my biggest pain point so if that's fixed, I'd love to keep going, maybe make an episode 2 or just play it for fun myself. May I have access to the main branch? Also if possible, just another suggestion I thought of, can you keep the name of the blueprint when you place it? This way you can keep track of blueprints even when you're done moving them around and can kind of label the different sections of your circuit. When I got into the 1 Bit Full Adder it became a spaghetti of traces rather than a group of NANDs and other components.
@@R2bEEaton Of course I'll email you the access. And yes, this feature you mentioned is indeed something that holds back many players on larger and larger circuits. They tend to lose control over their creation! Optimizing to have tight blueprints (and recognizable) is the preferred strategy for some. Though I agree that it could help for two things: helping players to keep control over their stuff, and to help players explain their stuff to other (usually it is hard for anyone to read someone else's design beyond simple gates).
A similar game to this and Turing Complete you might be interested in from like 8 years ago is Shenzen I/O. It's more about writing code and wiring MCUs together to make a product to sell then making the MCU itself, but still a fun logic puzzle game
you probably know this already, but just in case... About PMOS: 1 - It needs more physical space than NMOS, and 2 - is restricted to the n-well stripes that run along the chip
This game is the gateway to VLD basics. It doesn't have a desperate game loop like real games, but it doesn't felt too educational. Being block based, it might not have constraints like parasitic parameters, it shows in efficiency checkers though.
I'm interested in all programming games but I'm not sure I want to go up to that detail. In Turing Complete, I've spent time doing an 8 bits adder just for kicks. Here I probably never could.
Not everyone wants to go that deep and that's alright! Hard Chip aims to be different from Turing Complete. Because TC is already the best at what it is doing, and TC has been doing it for years. For example, TC will always be faster than HC because TC simulates at the logic gate level, whereas HC simulates at the transistor level. HC aims to introduce people to transistor logic, specifically CMOS. Something as simple as an AND gate can be built with 6 transistors. What if I told you you can make it in 5? You can build a XOR with 4NAND or 16 transistors. Here again, you can shrink that number to 6. How? It's what Hard Chip is about: going one level of abstraction lower and getting one step closer to knowing how semiconductors are built.
Thank you so much to have played the game Ryan! The bug you had was linked to recent change introduced on the Play test branch I gave you access to. My bad I should have given you the main branch, much more stable (no ui bug that is). It's refreshing to have gameplay, review and thoughts at the end. Your criticism makes perfect sense! I appreciate it and I'll take some of your points into account! Thx for it 🙏
@@hardchipgame No problem! Like I said you're doing great work! The UI bug was my biggest pain point so if that's fixed, I'd love to keep going, maybe make an episode 2 or just play it for fun myself. May I have access to the main branch?
Also if possible, just another suggestion I thought of, can you keep the name of the blueprint when you place it? This way you can keep track of blueprints even when you're done moving them around and can kind of label the different sections of your circuit. When I got into the 1 Bit Full Adder it became a spaghetti of traces rather than a group of NANDs and other components.
@@R2bEEaton Of course I'll email you the access.
And yes, this feature you mentioned is indeed something that holds back many players on larger and larger circuits. They tend to lose control over their creation! Optimizing to have tight blueprints (and recognizable) is the preferred strategy for some. Though I agree that it could help for two things: helping players to keep control over their stuff, and to help players explain their stuff to other (usually it is hard for anyone to read someone else's design beyond simple gates).
CONTINUE YOUNG ONE
YES YES
MAKE THINGS MUWAHAHA
FEEL
GOOD
BY CREATING
MEUAHAHAHAHA
Best of luck for your release! I will buy your game as soon as it hits Steam :) Take care
9:09 Fabricator? I hardly know her!
In all seriousness, this game looks promising to confuse the hell outta me. thanks for the review of it
A similar game to this and Turing Complete you might be interested in from like 8 years ago is Shenzen I/O. It's more about writing code and wiring MCUs together to make a product to sell then making the MCU itself, but still a fun logic puzzle game
A circuit design game? It's like Zachtronics' Konstryctor!!! I've def gotta pick this up
you probably know this already, but just in case... About PMOS: 1 - It needs more physical space than NMOS, and 2 - is restricted to the n-well stripes that run along the chip
Well done.
Despite the obvious UI flaws you managed to get through the adder.
Your review is great. I know the game from hours and months.
What a great game concept! I really need to find these kinds of games
This game is the gateway to VLD basics. It doesn't have a desperate game loop like real games, but it doesn't felt too educational. Being block based, it might not have constraints like parasitic parameters, it shows in efficiency checkers though.
Well, I am very interested, this is my sort of game
I'm interested in all programming games but I'm not sure I want to go up to that detail.
In Turing Complete, I've spent time doing an 8 bits adder just for kicks. Here I probably never could.
Not everyone wants to go that deep and that's alright!
Hard Chip aims to be different from Turing Complete. Because TC is already the best at what it is doing, and TC has been doing it for years. For example, TC will always be faster than HC because TC simulates at the logic gate level, whereas HC simulates at the transistor level.
HC aims to introduce people to transistor logic, specifically CMOS. Something as simple as an AND gate can be built with 6 transistors. What if I told you you can make it in 5? You can build a XOR with 4NAND or 16 transistors. Here again, you can shrink that number to 6.
How? It's what Hard Chip is about: going one level of abstraction lower and getting one step closer to knowing how semiconductors are built.
People are turning anything into a game