Sensei's DT Rush in 3v3 - Starcraft II

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  • เผยแพร่เมื่อ 25 พ.ย. 2010
  • Most of you know, people do not tech in 3v3 scenarios as rushes occur way too commonly. However, teching is acceptable only on maps like these (where most players turtle up and block off the choke point) Lets deploy some psychological warfare - make them feel safer to lower down their guard... then PWN them when they least expect it.
    The Dark Templar rush strategy works especially well when you're up against races that do not have detection (aka Protoss). Before the start of the match, the opposing team picked their races so I didn't even need to explore them to know what strategy I was going to undertake.
    Protoss players RARELY build cannons, and its even more rare they have an observer early in the game! If they were to build them, it would be at the main choke point... NOT the back door! I used this general rule of thumb to my team's advantage as we quickly plowed through the opposing team.
    The only real threat I had to keep in mind was the Terran scan, however most of the time they use them on mules... and all I would have to do is simply run away, problem solved.
    Again, ONLY do this strategy if you know there will be little to no detection! Never do this when you're confronted with double Terran or a Zerg player with a Lair already up (all they have to do is morph a single overlord and your rush is over). Pick on Protoss players!
    For more strategies and videos, please visit my website where I reveal all the underground secrets for ultimate Starcraft II domination: www.starcraft-II-strategies.com
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