In this video we see a graphic improvement in the Doom Loader project that can be found in the link below: www.doomworld.... Demo download: drive.google.c...
Looks amazing, but the movement is too snappy. In doom it kinda feels like you are walking on ice, but as I don't know anything about making video games idk how you could fix that.
Do you have support for games like Heretic, Hexen and Strife? Does it support mods that were designed for Source Ports like GZDoom and Zandronum? I want to see how Brutal Doom is in Unity.
Bruno. I'm interested in the graphics improvements. Are they done at runtime are you apply them baked to a dynamically loaded map? I ask that because we continued on a new project called Doomity with Doomloader as a base th-cam.com/video/KCDtMXrX5sw/w-d-xo.html
even original outdated ANCIENT UGLY graphic doom took 400 MB with newly unity wrapper. MODERN engine spoiled new gen lazy ass devs with plethora of BLOATED resources ~
"You know the doom Unity edition?"
"Yeah, that Bethesda rerelease!"
"No, the other one!"
"What other- whaaaaaaaaaaaaat"
Spider Mastermind: "Oh, no ... I already retired".
*Bethesda wants to know your location*
Your videos are pure quality 😉
Bruno Silva can you turn a combination of doom clone games and boomer shooter games into third-person shooter games?
It would demand a lot of work, almost an entire remakeremaken, at least using original binaries, but can be made using top level loading and unity
This is sick!
Looks amazing, but the movement is too snappy. In doom it kinda feels like you are walking on ice, but as I don't know anything about making video games idk how you could fix that.
Unity DOOM does exist Officially.
It's called the Classic Rerelease.
It's more of a wrapper for the og code apparently
It looks like Doom with modern light effects.
It's like playing minecraft with shaders
Hey. Can you share the project files? Great job!!
Nice! Are the updates also going to be made available to download?
I got it on one Doom forum, the link are on description. But I improved the scene creation by adding global illumination and light effects.
This looks fucking sick. Only thing is that i feel like the arm swings a bit to much.
the textures dont even have normal maps, it looks like everything is made out of plastic lol
its garbage bro
@@CRT_YT this was a year ago fuck off
@@foshe no
@@CRT_YT fair
Is this available to base a game on? I want to make some games using doom assets. The doom loader isn't complete tho
Ficou legal os efeitos.
Obrigado :D
Do you have support for games like Heretic, Hexen and Strife?
Does it support mods that were designed for Source Ports like GZDoom and Zandronum?
I want to see how Brutal Doom is in Unity.
Como consigo importar luzes na cena sem elas sumirem ao dar play novamente ?
"Made with Unity": 😊
Doom music kicks in: 👉🏿👶🏿👈🏿
Idk what this comment is but if you see this then I wish you a happy day or somethin' idk...
Tem um bug que quando a vida chega a 200% ela não diminui mais, mesmo se vc levar um dano.
Olá, João. Isso é planejado, fiz assim para que não morresse tão fácil.
@@brunos3d Aaaah, entendi.
Bruno. I'm interested in the graphics improvements. Are they done at runtime are you apply them baked to a dynamically loaded map? I ask that because we continued on a new project called Doomity with Doomloader as a base th-cam.com/video/KCDtMXrX5sw/w-d-xo.html
Already been done
JEEZUS THIS WAS A WHILE BACK. I was 13 when I made this comment and past me is extremely dumb. I don't mean any disrespect
How did you do this?
Hah, neat.
even original outdated ANCIENT UGLY graphic doom took 400 MB with newly unity wrapper.
MODERN engine spoiled new gen lazy ass devs with plethora of BLOATED resources ~
you dare call the ultimate doom ugly?
Go to birneo
nice stolen work
Looks horrendous
Just as it should be 😆