Esperia Blade - Squadron Battle - Full Match - Star Citizen [3.23.1]
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- เผยแพร่เมื่อ 28 ก.ย. 2024
- Attempted with the Blade. This is not a recommended ship. the heavy yaw centric aim makes for very difficult aim, and its low hull HP gets it killed very fast.
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The blade is one of my favorite ships to fly. I just wish they would gold standard it. It just feels so unfinished. The interior reminds me of an old 90s fair ride. Like those starships that spin
Another good vid dude keep them coming
Thanks!
Even with the strafes being fixed, there's literally no point trying any other ship than the MKII still, as it's just a power house and deletes anything else. You have to work so much harder in any other ship, to just end up popped by somehow who half the time, got lucky and got their nose on for a second :(
I've fought seven,getting your nose on him takes much more than luck.lol
@@GBrai-mu5zy He's a great pilot 100%, I was just saying that on MM you can be great, but lose to someone in a Mk2 as it just has so much power, even if they just get a lucky shot
@@SMUK89274 it's really this canon meta that is to blame,I honestly don't think it's the hornet itself.its hard to do jack shit in a light fighter these days because you'll get tapped like 3 times and be dead.
@@GBrai-mu5zyabsolutely agree, they've nerfed movement and speeds, but made cannons fast and incredibly powerful. So now light fighters just get popped as they can't evade well. I think cannons should be restricted to larger ships or have half the capacity or something in smaller ships
@@SMUK89274 100% . I've adapted to this canon meta,but only because I had to. I honestly fucking hate it.ive been a huge hornet fan for a long time though so 🤷♂️
you should really turn off the HeadTracking feature.
I feel that alien ships should have a complete different cockpit UI
I know in lore the alien ships at least some of them were remanufactured or recreated for human use so it would make sense if they had similar UI but it would definitely be cool to see some variation
A fitting ship for alien week
Agreed! And xenothreats return
@@SoloPlayerSeven
You made that look easy. Watched the whole thing. I was worried at the start but you were obviously just warming up since you took first on the team after that.
Shame a hornet mk2 still ended up as king this patch. It's less annoying I suppose. Think you can make the Vanguard look good? ;)
@@BuzzCutPsycho thanks! haha yeah I wanna redo this once the hornet fad wears off. I'm willing to give the vanguard a go for sure!
@@SoloPlayerSeven
If you do just remember that for some reason the fixed laser cannons have the same velocity as M7A and you have to use those to get any sort of velocity parity. Also because the guns are fixed and not on a gimbal they suffer convergence issues for SOME REASON.
alright I'm gonna bindge watch the rest of your stuff while I'm at the gym ty for the uploads
Been curious to see if you were gonna run the blade at some point ( wish they'd fixed the weird *spawn with landing gear enabled* but though)
How can an Alien ship be worse than a Human ship?,it doesnt make sense?...but in Star Citizen it does😕.
A real life sim thats got it...backwards!
You have to aim in yaw for maximum effectiveness in the blade, as its yaw is faster than pitch.
@@Reaver-One yeah, that's what made it sick an unusual ship to fly. Also it felt like it over steers a lot in yaw. Though that might just be me not being used to aiming that way
@@SoloPlayerSeven That's how I feel with every other ship in pitch: Oversteering. Makes for some wonky aiming. That's my biggest struggle in this flight model.
@@Reaver-One I can see that there's times where I feel that too, not as much as a couple months ago but if I hold boost too long when trying to pitch I tend to overshoot 😅
Love the vanduul Ships. Waiting for the rework. Nice Fights bro
Thanks! The rework looks so good, excited to see then especially on the glaive and scythe
Nice sev