Wow! This video was so well made! Great audio, voice work and editing! I hope to see more from this channel soon! Can see the channel popping off soon with more videos like this!
I imagine many people feel similar to you. I'm an outlier with contrary preferences to the FGC majority, so I couldn't be further to the opposite side of the excitement scale. After playing fighting games since 2002, I've watched the genre's most common game design sensibilities change to the point where I just can't enjoy most fighters released after 2012. I love the genre, or I used to, at least. I still want to love it. But when you can't enjoy anything that's recent, well-populated, or that has good netcode, it really has a way of pushing a person away. And the opposite of love isn't hate, its apathy, which is what I've been feeling for pretty much every fighting game released within the last 5-10 that has a big enough playerbase to not be a 'discord fighter'. - Games like Guilty Gear or any airdasher, hyper fighter, and 2D game with a heavy focus on rewarding aggressive play and penalizing defensive play just aren't for me. I NEED the freedom to play how I want without the game systems punishing me for it. But games that do so are the only ones that are really popular, and even outliers such as Tekken are changing to adopt such design elements. - I really enjoyed Rising Thunder, but when the devs were acquired by Riot and Project L was announced to be a tag fighter, my hopes for it dropped off a cliff. - I love Virtua Fighter, but VF5US released without rollback and hurt the playerbase potential. - I was excited for SF6, until I saw how much they gimp the reward for Parry via 50% damage scaling. I also hate when invincible reversals and strong defense is locked behind using a resource meter, and playing the 2nd closed beta made apparent just how much that takes away from my ability to enjoy a 2D fighter. SamSho 2019 released with awful netplay, but fortunately its getting good rollback this year, making it the only glimmer of hope I have for 2023. My expectations for enjoying the genre this year are the lowest they've ever been. Unless more games that bring back the game feel of 2002-2012 SoulCal, DoA, Tekken, and VF, then fighting games just won't be for me anymore and other genres will continue to replace it in my life, despite the genre being such a big part of my teenage years. I'm more hyped for games like Armored Core 6, Star Ward Jedi: Survivor, Starfield, and Wild Hearts than I would be for any fighting game. Only a VF6 that COMPLETELY ignores modern fighting game gameplay design trends, has proper rollback netcode, and stays true to the series' core Strike-Block-Throw triangle (without nerfing any one of those 3 aspects) could reignite the fighting game passion I once had.
Hey really nice video, love the editing, glad to be among your first subscribers :D Personally didn't get the SF6 beta but the game looks really sick, i'm really curious about the single player they're making too, getting something fun to do besides online matches.
Same here. I have gone on rants just like Maximilian Dood and others have about games not being designed with rollback, especially since it's been around since 2006. As bad as it is to say, the reality of Japanese developers finally getting on board with implementing rollback came down to covid. With gaming gaining even more popularity due to isolation it exposed how terrible delay based is, also the canceled EVO was going to be online featuring rollback only games. If a game was coming out that didn't have rollback it was not going to sell, people finally had enough. Also the situation with T7 and its "rollback" netcode being laughable and SF5 trying to do their own version even though they could have gone straight GGPO and screwed it up helped too. Lots and lots of reasons. I dont even want to know what the sales numbers were for that Jojo's remaster that came out last year using the same garbage code from 13 yrs ago from the PS3 release...
i kind of disagree. the future is honestly for me at least is looking worse for FG's >modern games is straying further and further for their routes >rollback that we already had through fightcade 1.0 and GGPO has been made worse due to the proprietary FC2 and people can't even investigate to find out why due to it being closed source >arcsys games are eating sure but if you are a tekken player you literally don't have a rollback option for any of their games nevermind legacy. >patch culture meaning that even if a game is good at launch for all you know it won't stay that way and the design philosophies may shift drastically. and you can't even go back to the old version. tbh if other companies did what arcsys did and add support for their legacy games in an official capacity. that would be great. amazing honestly and i'd happily pay for it and never complain again. as if the old game is 100% playable online why would i bother playing one i don't like. but that's probably never gonna happen
honestly there is a silver lining that is KOF a franchise who gives legacy support and has newer games that kind of slap..... but no one plays that in europe lmao
People are working on it for PC. I don't think people fully understand how hard it is to add rollback to a game that was not designed around it, but it takes a lot of time and effort. Either way I am for it :)
Everyone overreacts way too much about how bad delay based netcode is, the fact of the matter is, if you had a cable and are playing with someone that's in your region, it's fine. If you're having a 19 frame delay game rollback wont just magically make that feel very smooth, it'll still be a laggy game.
Bruh you really called me out like that
Guess I gotta get on that streaming grind again 😤😤😤😤
Wow! This video was so well made! Great audio, voice work and editing!
I hope to see more from this channel soon! Can see the channel popping off soon with more videos like this!
The kind of FGC content I've been searching for.
godamn i hope they're going to add it to jjba all star r too, cuz it hurts actually
yo love your videos bro keep on grinding
I imagine many people feel similar to you.
I'm an outlier with contrary preferences to the FGC majority, so I couldn't be further to the opposite side of the excitement scale.
After playing fighting games since 2002, I've watched the genre's most common game design sensibilities change to the point where I just can't enjoy most fighters released after 2012.
I love the genre, or I used to, at least. I still want to love it. But when you can't enjoy anything that's recent, well-populated, or that has good netcode, it really has a way of pushing a person away.
And the opposite of love isn't hate, its apathy, which is what I've been feeling for pretty much every fighting game released within the last 5-10 that has a big enough playerbase to not be a 'discord fighter'.
- Games like Guilty Gear or any airdasher, hyper fighter, and 2D game with a heavy focus on rewarding aggressive play and penalizing defensive play just aren't for me. I NEED the freedom to play how I want without the game systems punishing me for it. But games that do so are the only ones that are really popular, and even outliers such as Tekken are changing to adopt such design elements.
- I really enjoyed Rising Thunder, but when the devs were acquired by Riot and Project L was announced to be a tag fighter, my hopes for it dropped off a cliff.
- I love Virtua Fighter, but VF5US released without rollback and hurt the playerbase potential.
- I was excited for SF6, until I saw how much they gimp the reward for Parry via 50% damage scaling. I also hate when invincible reversals and strong defense is locked behind using a resource meter, and playing the 2nd closed beta made apparent just how much that takes away from my ability to enjoy a 2D fighter.
SamSho 2019 released with awful netplay, but fortunately its getting good rollback this year, making it the only glimmer of hope I have for 2023.
My expectations for enjoying the genre this year are the lowest they've ever been. Unless more games that bring back the game feel of 2002-2012 SoulCal, DoA, Tekken, and VF, then fighting games just won't be for me anymore and other genres will continue to replace it in my life, despite the genre being such a big part of my teenage years.
I'm more hyped for games like Armored Core 6, Star Ward Jedi: Survivor, Starfield, and Wild Hearts than I would be for any fighting game.
Only a VF6 that COMPLETELY ignores modern fighting game gameplay design trends, has proper rollback netcode, and stays true to the series' core Strike-Block-Throw triangle (without nerfing any one of those 3 aspects) could reignite the fighting game passion I once had.
Hey really nice video, love the editing, glad to be among your first subscribers :D
Personally didn't get the SF6 beta but the game looks really sick, i'm really curious about the single player they're making too, getting something fun to do besides online matches.
This commitment to netcode is a decade late but I’ll take it
Same here. I have gone on rants just like Maximilian Dood and others have about games not being designed with rollback, especially since it's been around since 2006.
As bad as it is to say, the reality of Japanese developers finally getting on board with implementing rollback came down to covid. With gaming gaining even more popularity due to isolation it exposed how terrible delay based is, also the canceled EVO was going to be online featuring rollback only games.
If a game was coming out that didn't have rollback it was not going to sell, people finally had enough. Also the situation with T7 and its "rollback" netcode being laughable and SF5 trying to do their own version even though they could have gone straight GGPO and screwed it up helped too.
Lots and lots of reasons. I dont even want to know what the sales numbers were for that Jojo's remaster that came out last year using the same garbage code from 13 yrs ago from the PS3 release...
It’s still insane to me that the melee community was one of the first games to get rollback. And they did it themselves😂.
Since Street fighter five had a redemption arc, let’s hope they can implement rollback for street fighter four.
It’s been a year 😭😭☺️
AND THERE'S Project L recent Announcement who presented me the buff woman to crush my neck and wrap me with those tenta-.... i-i'll stop it here
Yooo your videos are really good, would love to something on Melty Blood
Super Smash Brothers series is my favorite fighting game!
this a really nice video bruh i hope you post more 💀💀
doesnt change the fact that FGs are going to stay niche
Awesome video man. I only fighting game that I play is chess on my phone.
underrated asf channel
Guilty gear coming to Xbox is the biggest W for me
Hell yeah bro, been playing it for 9 days straight
How is Starlink for your gaming experience?
For the most part it's not bad actually, not perfect but not bad
Great video👌
isn't it dev jojo CyberConnect2?
Me waiting for project L
wait you can get the mayflash in red? I fuckin hate blue why didn't anybody tell me?!
jojo asbr is so tough
I still want dbfz 2
W video
hmm,kay
i kind of disagree. the future is honestly for me at least is looking worse for FG's
>modern games is straying further and further for their routes
>rollback that we already had through fightcade 1.0 and GGPO has been made worse due to the proprietary FC2 and people can't even investigate to find out why due to it being closed source
>arcsys games are eating sure but if you are a tekken player you literally don't have a rollback option for any of their games nevermind legacy.
>patch culture meaning that even if a game is good at launch for all you know it won't stay that way and the design philosophies may shift drastically. and you can't even go back to the old version.
tbh if other companies did what arcsys did and add support for their legacy games in an official capacity. that would be great. amazing honestly and i'd happily pay for it and never complain again. as if the old game is 100% playable online why would i bother playing one i don't like. but that's probably never gonna happen
honestly there is a silver lining that is KOF a franchise who gives legacy support and has newer games that kind of slap..... but no one plays that in europe lmao
Now imagine if UMVC3 will be given rollback.
Imagine...........................
People are working on it for PC. I don't think people fully understand how hard it is to add rollback to a game that was not designed around it, but it takes a lot of time and effort.
Either way I am for it :)
Everyone overreacts way too much about how bad delay based netcode is, the fact of the matter is, if you had a cable and are playing with someone that's in your region, it's fine. If you're having a 19 frame delay game rollback wont just magically make that feel very smooth, it'll still be a laggy game.