So I'm coming back to the game, and was looking for something similar to the huge amounts of guides info EU4 tends to have. Glad I found this channel. Thank you
New Subscriber here, I'm pretty new to Stellaris and just bought some DLC. I was so confused on how to work on Hiveminds. Thank you for creating this guide.
Thank you for the video, I was doing an empire where we did the tomb world origin, and I’m also using the radio tropic trait so tomb world pops have no energy cost, I picked slow breeders and quarrelsome for me neg traits and I have survivor, hive mind, industrious, and natural engineers. Then for my civics I have subspqce ephapse and one mind
@@volairen I’m just getting into this game it’s pretty hard I always feel like I’m behind most of the empires. Something I’ve been confused about is how to get better at research? Like what do the resources for different researches do?
I tried hive for first time last night. Grabbed a civic for more leader experience and ascension perk for more leader experience. Got my admiral to level 8 by 25-30 years in. THEY DONT GET DESTINY TRAITS 😔😔😔😭 I’m heartbroken. Was really liking em.
I think its true, but hive mind is still really good and their council more than makes up for that. Sucks when i pick traits that conflict with my build or don't work right. I understand. Check my latest streams lol.
@@volairen Will be checking it out. I think the council is good and the fact they don't die is neat; but having an admiral with the destiny trait for +30% accuracy/tracking and range allows me to get those confirmed kills with Kinetic Artillery before the AI can disengage (it annoys me they have uber disengagement chance.) Its a niche playstyle but I like it hahah :(
One combination I like for mid-late game is the Imperial Prerogative ascension perk (-50% empire size from planets) and the Divided Attention civic (another -50%). This way you can have as many planets as you'd like with empire size growing only as your pops and district count goes up, allowing for insane pop growth from all the smaller colonies. I usually go for this once I unlock the third civic slot.
This game looks really interesting. Haven't played it yet, but I've been looking into it. I have this concept for a species that starts as an organic hive mind and ends up as a machine hive, mind Is that something that's actually achievable?
Good morning, I have a couple of questions. First, is it better to take possession and expand enormously on the map or simply win the war against other empires and leave them as vassals? And my second question is, Synchronicity, they say that this tradition is essential in Hive mind, if that's really the case, why didn't you mention it in the video?
It's referencing Lithoids. Lithoid's pop upkeep uses minerals instead of food. So what it's actually saying is "1 base unity for 2 base food unless you're lithoid in which case it's 1 base unity for 2 base minerals"
Personally, I have to disagree with the usefulness of the Natural Neural Network civic. The main bonus, research from unemployed drones, should never come into play (except maybe very late game), because unemployed drones would be much more useful in research labs. Also, I'm a little disappointed that Organic reprocessing wasn't mentioned in this video (or maybe I just missed it?). It's a very interesting civic that lets you make alloys with food, allowing you to neglect mining worlds a little in favour of agriculture worlds. For species traits, I agree with Unruly, at least at the beginning, but where is Psychological infertility (free -2 points) and Incubators (free pop-growth boost, as long as you ascend soon)? Lastly, I think you skipped over the origins too quickly. For example, Overtuned, combined with tech/unity rush, lets you ascend extremely quickly with some very good traits and assimilate pops from other species (which you really want to do if you play aggressively and invade a lot). Pretty good video otherwise. I like it when a tutorial video isn't 50 minutes long for little reason.
All of the catalytic civics are S tier(Largely because you get more alloys/month with them than regular due to better food:alloy coefficients). The only problem with catalytic+overtuned is that if you ever try to run the edict the two combined will tank your food economy. Overtuned Hiveminds don't need to assimilate anything through invasion. Go to the Species panel, click the little button that switches to galactic species list, then just modify a template of the species you want and manually make 'em out of bio assembly. Not sure why you would though since you can technically hit the ground running 4 1/2 years in with a breeder template sporting +90% pop growth(Incubators+30% overtuned trait+overtuned edict) and later convert them to some of the strongest researchers in the game.
I thought the point of natural neural network was the +1 research alternative. I like to stack this for tech rushing; having more research choices helps. But I agree with the rest of your comment.
I thought planets didn't determine what resources they popped out? I keep looking to find out if its true and i just cant find anything on it. Where did you find this out, cuz i was looking on some wikis and they say that planet choice doesn't affect resources they have
The type of planet I think affects how many of certain districts spawn. So wet world have better agriculture typically, dry worlds have better alloys? Or generators I think, and the frozen ones are for mining. Sometimes it’s random but usually that’s how the planets will form
So I'm coming back to the game, and was looking for something similar to the huge amounts of guides info EU4 tends to have. Glad I found this channel. Thank you
Your welcome!
Thanks for the tips, its hard to find specific guides even months after an update
forgot to ask, how many "offspring" ships (from the origin) shoul I have per fleet?
nevermind that, the way I steamrolled through the early game with this strategy is INSANE
New Subscriber here, I'm pretty new to Stellaris and just bought some DLC. I was so confused on how to work on Hiveminds. Thank you for creating this guide.
I cant believe I haven't played a hivemind before this is so crazy good
@@Echo_4609 yeah it's pretty good!
Thank you for the video, I was doing an empire where we did the tomb world origin, and I’m also using the radio tropic trait so tomb world pops have no energy cost, I picked slow breeders and quarrelsome for me neg traits and I have survivor, hive mind, industrious, and natural engineers. Then for my civics I have subspqce ephapse and one mind
@@jesserushing1377 yeah i liked post apocolyptic especially with empires that have the armegeddon bombardment stance. Glad you liked the vid!
@@volairen I’m just getting into this game it’s pretty hard I always feel like I’m behind most of the empires. Something I’ve been confused about is how to get better at research? Like what do the resources for different researches do?
@@jesserushing1377 well i have a short and a video guide about research. You should watch it! I have lots of build guides too.
I tried hive for first time last night. Grabbed a civic for more leader experience and ascension perk for more leader experience.
Got my admiral to level 8 by 25-30 years in. THEY DONT GET DESTINY TRAITS 😔😔😔😭
I’m heartbroken. Was really liking em.
I think its true, but hive mind is still really good and their council more than makes up for that. Sucks when i pick traits that conflict with my build or don't work right. I understand. Check my latest streams lol.
@@volairen Will be checking it out. I think the council is good and the fact they don't die is neat; but having an admiral with the destiny trait for +30% accuracy/tracking and range allows me to get those confirmed kills with Kinetic Artillery before the AI can disengage (it annoys me they have uber disengagement chance.) Its a niche playstyle but I like it hahah :(
@@TrashTierStellaris glad you like the video. That's an interesting tactic might have to try it sometime.
One combination I like for mid-late game is the Imperial Prerogative ascension perk (-50% empire size from planets) and the Divided Attention civic (another -50%). This way you can have as many planets as you'd like with empire size growing only as your pops and district count goes up, allowing for insane pop growth from all the smaller colonies. I usually go for this once I unlock the third civic slot.
Great guide! I need to give hive’s another run
Awesome!
This game looks really interesting. Haven't played it yet, but I've been looking into it. I have this concept for a species that starts as an organic hive mind and ends up as a machine hive, mind
Is that something that's actually achievable?
Hive Mind Lithoid with Underground-Origin is wild^^
That's my favorite build. Who needs a matter decompression 😂
Good morning, I have a couple of questions. First, is it better to take possession and expand enormously on the map or simply win the war against other empires and leave them as vassals?
And my second question is, Synchronicity, they say that this tradition is essential in Hive mind, if that's really the case, why didn't you mention it in the video?
Pleasseee do Devouring Swarm❤
And what about the forced evolution and the cybernetic,which is better for jive mind
Are the leader perks and council features not on console? I have seen this a few times but have yet to see it on Xbox
llegan este 21 de Noviembre
Hi The autonomous Drone Civic says the upkeep cost food or minerales. How can i switch between them?
It's referencing Lithoids. Lithoid's pop upkeep uses minerals instead of food. So what it's actually saying is "1 base unity for 2 base food unless you're lithoid in which case it's 1 base unity for 2 base minerals"
What would the fleet composition look like?
Personally, I have to disagree with the usefulness of the Natural Neural Network civic. The main bonus, research from unemployed drones, should never come into play (except maybe very late game), because unemployed drones would be much more useful in research labs.
Also, I'm a little disappointed that Organic reprocessing wasn't mentioned in this video (or maybe I just missed it?). It's a very interesting civic that lets you make alloys with food, allowing you to neglect mining worlds a little in favour of agriculture worlds.
For species traits, I agree with Unruly, at least at the beginning, but where is Psychological infertility (free -2 points) and Incubators (free pop-growth boost, as long as you ascend soon)?
Lastly, I think you skipped over the origins too quickly. For example, Overtuned, combined with tech/unity rush, lets you ascend extremely quickly with some very good traits and assimilate pops from other species (which you really want to do if you play aggressively and invade a lot).
Pretty good video otherwise. I like it when a tutorial video isn't 50 minutes long for little reason.
All of the catalytic civics are S tier(Largely because you get more alloys/month with them than regular due to better food:alloy coefficients). The only problem with catalytic+overtuned is that if you ever try to run the edict the two combined will tank your food economy.
Overtuned Hiveminds don't need to assimilate anything through invasion. Go to the Species panel, click the little button that switches to galactic species list, then just modify a template of the species you want and manually make 'em out of bio assembly. Not sure why you would though since you can technically hit the ground running 4 1/2 years in with a breeder template sporting +90% pop growth(Incubators+30% overtuned trait+overtuned edict) and later convert them to some of the strongest researchers in the game.
I thought the point of natural neural network was the +1 research alternative. I like to stack this for tech rushing; having more research choices helps. But I agree with the rest of your comment.
I thought planets didn't determine what resources they popped out? I keep looking to find out if its true and i just cant find anything on it.
Where did you find this out, cuz i was looking on some wikis and they say that planet choice doesn't affect resources they have
The type of planet I think affects how many of certain districts spawn. So wet world have better agriculture typically, dry worlds have better alloys? Or generators I think, and the frozen ones are for mining. Sometimes it’s random but usually that’s how the planets will form
Go humans hive mind