Wave 1-9 [Early def cowboy] Place 7 lvl 2 cowboys [one by one] Place 1 lvl 1 cowboy Place 2 lvl 2 cowboys [one by one] Wave 10-12 [Hiddens] Upgrade 4 cowboys to lvl 3 Place 2 lvl 2 cowboys [1 by 1] Upgrade 3 cowboys to lvl 3 Upgrade lvl 1 cowboy to lvl 2 Wave 13 [DJ] !!!Note: Dont forget to use DJ's Ability [Purple: Slowing enemies | Green: Gives you money | Red: 50 damage (you can use it on enemies groups idk)] Place lvl 3 DJ ---Use Discount (green) track Upgrade 2 cowboys to lvl 3 --Use Damage (red) track on fallens (wave 14) --After wave 14 use Discount (green) track Upgrade 1 cowboy lvl 2 ---> lvl 3 Upgrade 1 cowboy lvl 3 ---> lvl 4 Upgrade 1 cowboy lvl 2 ---> lvl 3 Upgrade 1 cowboy lvl 3 ---> lvl 4 Wave 15 [Cowboy mid-def] Upgrade ALL cowboys to lvl 4 ---On wave 19 use Range (purple) track, after killing all enemies (except Jesters) switch back to green and continue upgrading all cowboys to LVL 4 Upgrade DJ to lvl 4 ---On wave 20 use Damage (red) track Max DJ and use green track Wave 22 [Minigunners] Place 4 lvl 3 minigunners [1 by 1] Place 2 lvl 2 minigunners [1 by 1] Upgrade minigunners lvl 2 --> lvl 3 Wave 25 [Mortars] Place 4 lvl 3 Mortars [1 by 1] Upgrade all Mortars lvl 3 ---> lvl 4 Max 4 minigunners Max 2 mortars Max 2 more minigunners Max 2 more mortars Wave 30 [Turrets] Place 3 lvl 3 turrets --On wave 31 use DJ's purple (range) track --On wave 32 use DJ's red (damage) track Place 2 max minigunners [1 by 1] Upgrade 3 turrets lvl 3 ---> lvl 4 -On wave 33 use DJ's purple (range) track Place 4 max minigunners Wave 35 [Honor Guard] Use red (damage) track on DJ Max all turrets Wave 36-40 [End game] Replace all cowboys with max minigunners --On wave 36 use DJ's red ability on flying enemies Spam max minigunners until limit Wave 40 [Fallen King] !!!Micro DJ!!! (Change tracks, replace DJ for ability CD reset and spam purple ability to slow down enemies) [Use timescale ticket for best results] It took 1 hour to write this, goodluck!
Place 7 lvl 2 cowboys [one by one] Place 1 lvl 1 cowboy Place 2 lvl 2 cowboys [one by one] Upgrade 4 cowboys to lvl 3 Place 2 lvl 2 cowboys [1 by 1] Upgrade 3 cowboys to lvl 3 Upgrade lvl 1 cowboy to lvl 2 Place lvl 3 DJ ---Use Discount (green) track Upgrade 2 cowboys to lvl 3 --Use Damage (red) track on fallens (wave 14) --After wave 14 use Discount (green) track Upgrade 2 cowboys lvl 2 ---> lvl 3 Upgrade 2 cowboyS lvl 3 ---> lvl 4 Upgrade ALL cowboys to lvl 4 ---On wave 19 use Range (purple) track, after killing all enemies (except Jesters) switch back to green and continue upgrading all cowboys to LVL 4 Upgrade DJ to lvl 4 ---On wave 20 use Damage (red) track Max DJ and use green track Place 4 lvl 3 minigunners [1 by 1] Place 2 lvl 2 minigunners [1 by 1] Upgrade minigunners lvl 2 --> lvl 3 Place 4 lvl 3 Mortars [1 by 1] Upgrade all Mortars lvl 3 ---> lvl 4 Max 4 minigunners Max 2 mortars Max 2 more minigunners Max 2 more mortars Place 3 lvl 3 turrets --On wave 31 use DJ's purple (range) track --On wave 32 use DJ's red (damage) track Place 2 max minigunners [1 by 1] Upgrade 3 turrets lvl 3 ---> lvl 4 -On wave 33 use DJ's purple (range) track Place 4 max minigunners Use red (damage) track on DJ Max all turrets Replace all cowboys with max minigunners --On wave 36 use DJ's red ability on flying enemies Spam max minigunners until limit wave 40 !!!Micro DJ!!! (Change tracks, replace DJ for ability CD reset and spam purple ability to slow down enemies) [Use timescale ticket for best results] also what is miro mean in doc
Wave 1-9 [Early def cowboy] Place 7 lvl 2 cowboys [one by one] Place 1 lvl 1 cowboy Place 2 lvl 2 cowboys [one by one] Wave 10-12 [Hiddens] Upgrade 4 cowboys to lvl 3 Place 2 lvl 2 cowboys [1 by 1] Upgrade 3 cowboys to lvl 3 Upgrade lvl 1 cowboy to lvl 2 Wave 13 [DJ] !!!Note: Dont forget to use DJ's Ability [Purple: Slowing enemies | Green: Gives you money | Red: 50 damage (you can use it on enemies groups idk)] Place lvl 3 DJ ---Use Discount (green) track Upgrade 2 cowboys to lvl 3 --Use Damage (red) track on fallens (wave 14) --After wave 14 use Discount (green) track Upgrade 1 cowboy lvl 2 ---> lvl 3 Upgrade 1 cowboy lvl 3 ---> lvl 4 Upgrade 1 cowboy lvl 2 ---> lvl 3 Upgrade 1 cowboy lvl 3 ---> lvl 4 Wave 15 [Cowboy mid-def] Upgrade ALL cowboys to lvl 4 ---On wave 19 use Range (purple) track, after killing all enemies (except Jesters) switch back to green and continue upgrading all cowboys to LVL 4 Upgrade DJ to lvl 4 ---On wave 20 use Damage (red) track Max DJ and use green track Wave 22 [Minigunners] Place 4 lvl 3 minigunners [1 by 1] Place 2 lvl 2 minigunners [1 by 1] Upgrade minigunners lvl 2 --> lvl 3 Wave 25 [Mortars] Place 4 lvl 3 Mortars [1 by 1] Upgrade all Mortars lvl 3 ---> lvl 4 Max 4 minigunners Max 2 mortars Max 2 more minigunners Max 2 more mortars Wave 30 [Turrets] Place 3 lvl 3 turrets --On wave 31 use DJ's purple (range) track --On wave 32 use DJ's red (damage) track Place 2 max minigunners [1 by 1] Upgrade 3 turrets lvl 3 ---> lvl 4 -On wave 33 use DJ's purple (range) track Place 4 max minigunners Wave 35 [Honor Guard] Use red (damage) track on DJ Max all turrets Wave 36-40 [End game] Replace all cowboys with max minigunners --On wave 36 use DJ's red ability on flying enemies Spam max minigunners until limit Wave 40 [Fallen King] !!!Micro DJ!!! (Change tracks, replace DJ for ability CD reset and spam purple ability to slow down enemies) [Use timescale ticket for best results] It took 1 hour to write this, goodluck!
@@roughttr I solved the problem by bring engineer instead of mini lol, but maybe ace instead of mini works too, but then you would need something strongest than turret so you can actually kill fallen king. Maybe good timing on purple track dj will work, not sure though
me personally, I'd rather bring Militants instead of Minigunners so I don't have to rely on Mortars to clear out flying enemies yes, Mortars can kill them, but the second a Fallen Jester buffs them with nimble, it's over
Wave 1-9 [Early def cowboy]
Place 7 lvl 2 cowboys [one by one]
Place 1 lvl 1 cowboy
Place 2 lvl 2 cowboys [one by one]
Wave 10-12 [Hiddens]
Upgrade 4 cowboys to lvl 3
Place 2 lvl 2 cowboys [1 by 1]
Upgrade 3 cowboys to lvl 3
Upgrade lvl 1 cowboy to lvl 2
Wave 13 [DJ] !!!Note: Dont forget to use DJ's Ability [Purple: Slowing enemies | Green: Gives you money | Red: 50 damage (you can use it on enemies groups idk)]
Place lvl 3 DJ
---Use Discount (green) track
Upgrade 2 cowboys to lvl 3
--Use Damage (red) track on fallens (wave 14)
--After wave 14 use Discount (green) track
Upgrade 1 cowboy lvl 2 ---> lvl 3
Upgrade 1 cowboy lvl 3 ---> lvl 4
Upgrade 1 cowboy lvl 2 ---> lvl 3
Upgrade 1 cowboy lvl 3 ---> lvl 4
Wave 15 [Cowboy mid-def]
Upgrade ALL cowboys to lvl 4
---On wave 19 use Range (purple) track, after killing all enemies (except Jesters) switch back to green and continue upgrading all cowboys to LVL 4
Upgrade DJ to lvl 4
---On wave 20 use Damage (red) track
Max DJ and use green track
Wave 22 [Minigunners]
Place 4 lvl 3 minigunners [1 by 1]
Place 2 lvl 2 minigunners [1 by 1]
Upgrade minigunners lvl 2 --> lvl 3
Wave 25 [Mortars]
Place 4 lvl 3 Mortars [1 by 1]
Upgrade all Mortars lvl 3 ---> lvl 4
Max 4 minigunners
Max 2 mortars
Max 2 more minigunners
Max 2 more mortars
Wave 30 [Turrets]
Place 3 lvl 3 turrets
--On wave 31 use DJ's purple (range) track
--On wave 32 use DJ's red (damage) track
Place 2 max minigunners [1 by 1]
Upgrade 3 turrets lvl 3 ---> lvl 4
-On wave 33 use DJ's purple (range) track
Place 4 max minigunners
Wave 35 [Honor Guard]
Use red (damage) track on DJ
Max all turrets
Wave 36-40 [End game]
Replace all cowboys with max minigunners
--On wave 36 use DJ's red ability on flying enemies
Spam max minigunners until limit
Wave 40 [Fallen King]
!!!Micro DJ!!!
(Change tracks, replace DJ for ability CD reset and spam purple ability to slow down enemies)
[Use timescale ticket for best results]
It took 1 hour to write this, goodluck!
Thanks man and for this I subbed
Place 7 lvl 2 cowboys [one by one]
Place 1 lvl 1 cowboy
Place 2 lvl 2 cowboys [one by one]
Upgrade 4 cowboys to lvl 3
Place 2 lvl 2 cowboys [1 by 1]
Upgrade 3 cowboys to lvl 3
Upgrade lvl 1 cowboy to lvl 2
Place lvl 3 DJ
---Use Discount (green) track
Upgrade 2 cowboys to lvl 3
--Use Damage (red) track on fallens (wave 14)
--After wave 14 use Discount (green) track
Upgrade 2 cowboys lvl 2 ---> lvl 3
Upgrade 2 cowboyS lvl 3 ---> lvl 4
Upgrade ALL cowboys to lvl 4
---On wave 19 use Range (purple) track, after killing all enemies (except Jesters) switch back to green and continue upgrading all cowboys to LVL 4
Upgrade DJ to lvl 4
---On wave 20 use Damage (red) track
Max DJ and use green track
Place 4 lvl 3 minigunners [1 by 1]
Place 2 lvl 2 minigunners [1 by 1]
Upgrade minigunners lvl 2 --> lvl 3
Place 4 lvl 3 Mortars [1 by 1]
Upgrade all Mortars lvl 3 ---> lvl 4
Max 4 minigunners
Max 2 mortars
Max 2 more minigunners
Max 2 more mortars
Place 3 lvl 3 turrets
--On wave 31 use DJ's purple (range) track
--On wave 32 use DJ's red (damage) track
Place 2 max minigunners [1 by 1]
Upgrade 3 turrets lvl 3 ---> lvl 4
-On wave 33 use DJ's purple (range) track
Place 4 max minigunners
Use red (damage) track on DJ
Max all turrets
Replace all cowboys with max minigunners
--On wave 36 use DJ's red ability on flying enemies
Spam max minigunners until limit
wave 40
!!!Micro DJ!!!
(Change tracks, replace DJ for ability CD reset and spam purple ability to slow down enemies)
[Use timescale ticket for best results]
also what is miro mean in doc
This really helped thx
Ngl this kinda helped me beat the fallen with mortar thank you
casually flexing the bunny mortar
Thakdbenike
god bless you man :D
new subscriber
+
What strat did you use to complete the minigunner quest? I still can't get a single triumph on winter stronghold😓
don't use the XR500 turret skin, it's not immune to debuffs
Can I change turrret with any dps tower?
@@PhanHoangLong29 sure
you know the strat will be hard when the player pov has to use time scale tickets
Can u work on a doc?
Wave 1-9 [Early def cowboy]
Place 7 lvl 2 cowboys [one by one]
Place 1 lvl 1 cowboy
Place 2 lvl 2 cowboys [one by one]
Wave 10-12 [Hiddens]
Upgrade 4 cowboys to lvl 3
Place 2 lvl 2 cowboys [1 by 1]
Upgrade 3 cowboys to lvl 3
Upgrade lvl 1 cowboy to lvl 2
Wave 13 [DJ] !!!Note: Dont forget to use DJ's Ability [Purple: Slowing enemies | Green: Gives you money | Red: 50 damage (you can use it on enemies groups idk)]
Place lvl 3 DJ
---Use Discount (green) track
Upgrade 2 cowboys to lvl 3
--Use Damage (red) track on fallens (wave 14)
--After wave 14 use Discount (green) track
Upgrade 1 cowboy lvl 2 ---> lvl 3
Upgrade 1 cowboy lvl 3 ---> lvl 4
Upgrade 1 cowboy lvl 2 ---> lvl 3
Upgrade 1 cowboy lvl 3 ---> lvl 4
Wave 15 [Cowboy mid-def]
Upgrade ALL cowboys to lvl 4
---On wave 19 use Range (purple) track, after killing all enemies (except Jesters) switch back to green and continue upgrading all cowboys to LVL 4
Upgrade DJ to lvl 4
---On wave 20 use Damage (red) track
Max DJ and use green track
Wave 22 [Minigunners]
Place 4 lvl 3 minigunners [1 by 1]
Place 2 lvl 2 minigunners [1 by 1]
Upgrade minigunners lvl 2 --> lvl 3
Wave 25 [Mortars]
Place 4 lvl 3 Mortars [1 by 1]
Upgrade all Mortars lvl 3 ---> lvl 4
Max 4 minigunners
Max 2 mortars
Max 2 more minigunners
Max 2 more mortars
Wave 30 [Turrets]
Place 3 lvl 3 turrets
--On wave 31 use DJ's purple (range) track
--On wave 32 use DJ's red (damage) track
Place 2 max minigunners [1 by 1]
Upgrade 3 turrets lvl 3 ---> lvl 4
-On wave 33 use DJ's purple (range) track
Place 4 max minigunners
Wave 35 [Honor Guard]
Use red (damage) track on DJ
Max all turrets
Wave 36-40 [End game]
Replace all cowboys with max minigunners
--On wave 36 use DJ's red ability on flying enemies
Spam max minigunners until limit
Wave 40 [Fallen King]
!!!Micro DJ!!!
(Change tracks, replace DJ for ability CD reset and spam purple ability to slow down enemies)
[Use timescale ticket for best results]
It took 1 hour to write this, goodluck!
Isn't wave 31 a bit too rng dependent? there is a chance that too many fallen angels will get buffed and your defense will be overrun
that happened to me
@@roughttr I solved the problem by bring engineer instead of mini lol, but maybe ace instead of mini works too, but then you would need something strongest than turret so you can actually kill fallen king. Maybe good timing on purple track dj will work, not sure though
me personally, I'd rather bring Militants instead of Minigunners so I don't have to rely on Mortars to clear out flying enemies
yes, Mortars can kill them, but the second a Fallen Jester buffs them with nimble, it's over
does it work with gcowboy?
it would work better
I don't have g minigunner :(
u dont need golden for this strat i think
Why mortar 1800
Low quality made the price look like 1800