So yes, this video is now outdated with the Merciless gear being completely outdated, but a lot of my main points still stand. Maxing out your damage is simply not a viable way to do more damage in the game, rather improving things like pierce are. With this Merciless change, you are now able to preserve your damage while increasing your pierce a lot more. I will be updating my videos once this test hits live.
I'm very big on overall stats, my main concern with merciless was how it effects your multiplier in a negative way, people tried to convince me otherwise but the reason people would get merciless is mainly to just avoid farming Dragoon.
Yea true, I feel like that is the only reason to go for Merciless over dragoon. The multiplier definitely gets you and plus the utility on Dragoon is too good to pass up right now. Also most people already have goons.
Merciless is just an option to avoid having to farm hours for Dragoon gear. if people would prefer to just have gear, Merciless is the correct choice. but if they have time and they want to farm for Crafted gear, go ahead and get dragoon. Both gear sets have weaknesses and really useful upsides.
I'm glad you made these videos, and I agree I used to be all about damage I still am but Dragoon with a quad proof pet and or a triple double with mighty is quite well. I still feel that my life should rock the quint and or quad damage with proof and mighty just because having the 160 dmg and 45 resist is quite 🔥. Thank you again for making this I need to share this with some homies so they understand the vibes
Resist is like super important to me. Half the all damage guys are noobs and tend to die before they can get a hit off(in a 4 person team up). If you are getting hit through before you can blade properly, that leaves you having to hit prematurely. Your gear needs to be to where you can set up your hit no matter what’s thrown at you (shields , weaknesses, taking in high damage, etc.). Love seeing those high ego squishy wizards. Love the video! No ignorance in sight.
i'm so glad you've made this video, i literally keep telling ppl for months you don't need to min max your damage focus on resist and other stats but everyone is on that quint damage pet train. all my characters have triple double pet, by far spell-proof is definitely the best pet talent you can get and should get. like you said in a team scenario max damage is not gonna be the best if you have trash resist stats etc.
In regards to the Dragoon vs. Merciless gear discussion, I think it’s important to note that Dragoon gear was created when the old critical system was in place and the Merciless gear was created under the new critical system. With the gear audit underway, I wonder if we’re going to see significant nerfs to Dragoon gear in terms of how much critical (and possibly other stats) they give. When the gear audit is complete and gear changes are implemented to the game, it’s going to impact gameplay significantly, both in PvE and PvP. We might come to realize that merciless gear is better overall.
It depends on the potential nerfs but when you're not using dragoon you do lose the set bonus which also gives accuracy that you may need depending on your setup
This is possible, but the devs also mentioned that they want the side content gear to be really good for a long time since it's more challenging and they release that less frequently.
Wes, you make a good point in mentioning that the Dragoon gear has a set bonus while merciless gear does not. I wonder whether gear set bonuses are a thing of the past because it doesn’t seem like gear set bonuses are added to newer gear sets that KI puts out. Ferric, I agree with what you’re saying in that side content gear should have attractive stats that is worth grinding for in comparison to gear that you can acquire through worlds on the main storyline. Of course I don’t know for sure what KI has planned in terms of how they are auditing the gear, but I am just speculating with what I wrote prior.
critical is overrated anyway. you only need high critical on fire and storm. every other class should run damage resist accuracy shadow pip rating and pip convert.
Great video Ferric! I feel like this is a point I wish I would've heard earlier - Merciless gear, in terms of stat-improvement, is definitely an illusion
Really great video, keep it up! I'm big on having balanced stats and I run a triple dmg double resist on my fire and proof on my storm and I'm still able to have 165+ dmg. I felt really left out because most maxed wizards run all damage including my friends so I'm glad I'm not the only one who thinks having resist and perfect power pip is important. Helps so much for survivability in soloing and not dying incase you run with a bad group of randoms/rng, people really don't take that into consideration and just expect everyone to have a full team and perfect strategy all the time. I hope they make some challenging solo quests in the future so that more people can learn that having 3000+ health in resist is way more useful than 100 extra dmg output especially when you only have to hit once or twice in most battles. Excited to see your gear guides!
Well basically to "catch up" to 170 damage, you just need one full turns of blades, and at that point it actually does more than just catch up. Basically, even at 0 damage, it will only take you the amount of rounds it took for a min-maxed player to do the fight + 1 initial round of everyone blading each other. It was designed so show that because of the exponential increase in damage from stacking utility , the damage stat is nowhere near as important as most people make it out to be.
This is a video people really need to watch. I'm in this discord server where many people keep wanting to push onto others to use pay to win gear, maximizing damage, claiming "They wanted the best gear" so they suggest getting the frillasuar + bronto mount to get better damage. I personally have stopped using most crowns gear/the primeval set bonus gear and favor of just using normal pets (like the enchanted armament or a pet that gives a school blade) to just show people that you don't need to spend money to get optimal stats. If anything the only p2w gear I'll still use is the ghulture mount and thats because of the sunk cost fallacy, I spent so much money on the ghulture pack to get the mounts and I personally hate myself for that.
Yeah same, I don't even have the fire Ghulture yet and the damage limit saved me from wanting to get it anymore, but yeah sunk cost gets alot of people to go all the way through
On support schools you 100% use Dragoon. You lose 80% feint and 45% blade so Dragoon will always be better than Merciless. In fact for Death use Dworgyn's Havoc Hood with Dragoon if you playing support.
One thing you touched on was how these late game worlds started really emphasizing pierce on the enemies. I run more balanced stats so I still have good resist but that is the one thing that still worries me. In these late game worlds it seems like resist is becoming less and less effective with the more pierce they put on these enemies. I'd rather they boost the damage output of enemies instead of giving them more and more pierce, that way resist could be more useful. Maybe that also plays into why some people don't look at resist very seriously late game as well?
Well they do have to give more pierce to the enemies if our resist gets higher because resist is a percentage based stat rather than a rating based stat. But people that ignore resist definitely don't do it for this reason LOL. It comes from just a weird mindset that damage is the end all be all to doing things efficiently. That may have been true in the past before damage limit and in arc 2 where they rarely brace and it was hard to get a lot of pierce, but it is no longer the case.
@@ferric Has our resist really gotten that much higher that it warrants this constant uprising of pierce though? I remember darkmoor sets along with pet having 45% or somewhere around there. I understand some amount of pierce should be necessary, it's just kinda discouraging when almost all your resist is negated NATURALLY.
@@captainfuego470 well if you use the krok hat with dragoon robe, you have ice who can get up to 70 universal resist now very easily so I'd say it is going up. With the damage limits honestly, I see those types of setups becoming more common.
Bro ur making me wanna get up and fucking perfect my character stats now lmao. But fr man this is great. I just started playing again last month after playing on and off for years, and there’s been so many changes to stats so these videos have been helping a ton. Thanks boi ✌🏻
Thanks For This Ferric, Maybe Mindlessly Farming For The 7 Schools I Use To Get Dragoon Was Worth It. The Merciless Can Overwrite Dragoon’s Set Bonus But The Utility Is Just Too Good To Pass Up.
I keep getting told Merciless is better... Yeah, 3% more damage is SO WORTH giving up Sharpened Blade, Potent Trap, 20% extra resist, and survivability. *cough*
quint pets are a terrible idea and anyone that has one is an idiot. triple double is much better, spell proof and spell defy gives you much more benefit then the 2 lowest damage buff stats. especially when your damage is over 100 while resist stays at around 50. one more point in resist gives twice the benefit then one more point in damage purely because the fact that damage is already a really high stat.
I don't wanna say the full set is outright better. It depends on the school and the type of gear you need. Dragoon Boots are definitely the best in the game
Imma keep it a stack. Main reason I use quint is so I can hit over other people cuz I got more than them. I be fast asf so me being the hitter just works. Plus it's cuz I ain made no triple doubles so I end up questing with them too.
Yea like I said at the beginning if you already have the pets and they work for you, you don't need to go out of your way to make this setup. It's just about being the most optimal and makes future unknown quests when new worlds come out a lot easier, and it also serves as an explanation for my decisions with the gear guide tomorrow.
I just want to say that I feel like the argument made about having more resist in detritus runs doesn't really make sense because you still loose like 1k hp to Sun Ortherus which in a group of 4 would be the main reason one would need HP wisps, with a lot of resist or not. Like, you still lose enough health to want to get wisps whether it is genuinely worth getting or not. But overall, I agree with the video a lot and think it was very thought out :)
I appreciate the feedback! Maybe that argument was not as sound as I thought but it is an effective HP increase of 32% and since health wisps are based on percentage, you also get more health per wisp so it saves a little bit of time which adds up over many runs. The point of the argument was mainly that it is less time spent in general across the entire team and it doesn't just apply to that battle.
@@ferric Yeah no I totally agree and understand the point. There really is no need to min-max damage, especially for detritus farming. You see so many cabal-tier storms hitting perfectly fine, and the resist is nice especially in solo questing
1. This video is marked outdated, damage limit existed back then so you couldn't even get 200 damage 2. No it is not literally a blade. 200 is x3 multiplier, 170 is x2.7 multiplier. Divide 3 by 2.7 and you get 1.11 which is an 11% blade. Will that save you in soloing? Maybe but are you willing to lose a bunch of resist and risk dying and wasting even more time? It depends. And again I must mention this video is extremely outdated as the damage limit existed back then which would have actually only made the two damage stats a 5% difference.
Ugh yes that's what I hated the most about these "set" pets and mounts I always choose pets I like the aesthetics of and make a good pet out of it. The more unique the better too. Can't stand EVERYBODY having the same looking pet. But now in a 4 people team up, every one of them has to have the freaking frillasaur.
lol nothing wrong with having that setup, it's just not the most ideal in every scenario. I wouldn't worry about switching unless you have nothing better to do till the next update.
Great video, although about your point in grinding in MMOs I had to disagree with. Players shouldn't be forced into hundreds of hours of mindless grinding, _especially in a kids game._ Desriable gear should be locked behind engaging challenges, not an unhealthy time requirement!
I'm not a fan of the kid's game argument since people use it whenever it suits them (not a kids game when it comes to making the chat system more free but suddenly a kid's game when it comes to something being too hard), but I do agree that the grind should be rewarding, and we really need a discussion with the devs on how much time they believe we should farm for a piece of gear.
WIth merciless hat and boot I have a base of 195 damage (176%), 100% pip chance, 18% pierce, Resist doesn't matter because I have 4 accounts so I always go first so I only (rarely) get hit by the boss. Bosses don't usually hit first round. For big cheat bosses my life (who teams up with my storm) has 150% outgoing healing. So I don't need resist. The only problem is they changed the storm accuracy to 65%. I am extremely livid about that. Because if they had kept it at 70% I would have full accuracy. >:(
So, this makes me wonder: would you say that robes like the ones provided in Catacombs with a focus on resist over damage are worth the loss in damage to wear? Cannot remember if there's other stats that are worse off for it, but lack of damage is the main reason most people don't wear those in PvE.
I mean you most likely could be fine using them, but at that point, you do start to lose a lot of damage here, and just like how I think you shouldn't focus purely on damage, you don't need to focus that much on resist either. At that point, there are many battles where, at least as a solo player, you have to take at least one extra turn because of the lower damage. Also the Dragoon robes make it harder to get perfect pips and accuracy compared to the tenni/mali/bonesmasher robes.
@@ferric Using Dragoons robe over a mali robe, you lose 20+ damage for 500 health and like maybe 3 resist? Where using a triple double mighty you gain 16 resist and lose only 1-2 damage compres to a quint pet. I mean. The numbers are there. Figure out whats worth it to you
lvl 142 fire with just shy of 8k health (like 7960 or something) with 158 damage and 45 flat resist with a triple double pet, i mostly solo except for the final bosses of each world, genuinely havent had much of an issue
Still triple double regardless of school. You could give up a giver and add armor breaker too if you want, at that point it's personal preference. Make sure you at least have spell-proof on your pet, preferably spell defy, and then do whatever you want really.
Eh, the point of this video is to reduce variability and rng, so I'd only have maycasts in very specific situations. In most cases, they just waste time.
So it could be a good idea to have a quint pet when playing in group because battles are faster and a triple double/quad with spell proof or defy for solo because battles are slower. Is that crazy or is actually good?
Well I'd still say if your goal is to get through things as quickly as possible, there is no reason to use quint damage because as I showed, it's only around a 4% increase which will never make a difference, ever.
Look your on the money and I can agree but you calcs are wrong and your point that damage don't matter is actually wrong as well . Damage and Peirce needs to work together you have to find a good balance for the most optimal damage. Plus that was a 1.99 multiplayer on a 680.9 base hit making you do more with no damage if you add a blade to your 170% damage you would have done more damage you didn't debunk damage you simply showed how moves are multiplied and your statement on every stat becomes useless if you're playing with others is wrong as well stats aren't influenced by other players it's simply the numbers you have behind your hit and for taking damage it just matters on how high your resistance is
Well you could, the point I was trying to make wasn't don't go for damage at all. It was just that other stats are important and should be balanced. If it doesn't make you take a turn longer, you can lower your damage as much as possible.
I feel like there's a blatant favoritism towards the offensive schools. Like why does the pack robe have resist for life and ice? Come on wouldn't it be useful and balanced to have the resist stat for storm or fire? Why make it harder for the defensive schools to win when you're already getting crazy damage.
Don’t think this video hit the mark, seems cherry picked. Do like your other videos. Doesn’t seem like much research went into this one, even if a lot did, does not seem like it.
There doesn't really need to be research done on this. It's just basic math and a ton of playtime experience. Not really sure how I cherry picked anything in this video, I gave the most extreme example of just how important utility is by going zero damage and comparing it with the highest possible damage and there only being one turn of difference in surpassing damage with utility. Cherry picking would be finding even one example of one fight where you actually save time by having the highest damage, which would not be a good example because it would be one fight in the entire game (unless it was a super important fight that players farm regularly.) I could have done a better job of explaining myself in this video, I agree, but the concept is there and it just comes down to math.
@@ferric I think the main point of the first example is that those blades equaled 15% more damage than you without blades, but really the damage ceiling is lowered because those blades have already been used so if the boss has more HP, then what? I just think it neglected complete trabsparency to only further your point, but neglected other points such as the one I just made. Now I won’t sacrifice all my stats for damage, however I do have a quint damage pet with pretty high damage, it just seems cherry picked scenarios because in the first part, you suggest damage isn’t that big of a thing, and then later you suggest saving time in reference to the abandoned house farming. Both go hand in hand to be most efficient. The wisp point of saving time kinda negates the whole point of the beginning example because just having the damage to kill right away is fast, having to blade 4 times and not going first to only do 15% more damage is not fast ( it may work for mob fights but not boss fights however you fail to mention that) . The wisp example falls apart because it barely takes time to get the wisps, even if you have to walk for 6 seconds and that place always has wisps ( and potions, + teleports exist) Additionally, if someone is the hammer in the abandoned house specifically, ( the last spot on the team) they can go full glass canon all they want, if we kill on the second round the likelihood of them getting hit for going glass canon is low because they go last. So do all people need to sacrifice their stats for damage in the group? No, should the person hitting if the likelihood of taking large amounts of damage is so high go glass canon? Probably not, however, can they go glass canon if they have other people in front of them and no one wants to constantly go for one in a million on a loser with 0% damage? No I wouldn’t want them in my group, I want efficiency sure the argument for the first 3 people going for stats ( damage) doesn’t make sense, however to totally let that type of build go is failing to see the whole picture in my opinion.Hope this illustrates my point enough
@@Joshua.Lord1 @Joshua Lord I see what you are saying, but I think you misinterpreted the point of that first example. I am not suggesting people to go 0% damage. Also the damage ceiling is not relevant because there is already an insane amount of utility provided to players that anyone can hit the actual maximum damage limit (2,000,000) even when using low pip spells, so that point is pretty moot. The point of showing that was to introduce my point that utility will always outpace tiny increases in damage if one turn of utility outpaces an insane increase from 0% all the way to 170% damage. At the end, the setups I use only end up having 2-4% less damage than the min-maxed damage setups which is an insignificant increase when your damage is already over 150%. I don't believe choosing abandoned house as an example is really cherry picking since there are MANY fights in the game where it takes at least two turns where you end up losing some health in the fight. You effectively gain 50% more HP by going for the setup with higher health and resist which only sacrifices 2-4% damage. That means it takes 50% more time to bring your health down which means you need to potion up less frequently (if anything abandoned house is not the best example here because you can get wisps even though you still have to get them more often. There are many other fights where you can't even get wisps and you have to potion up, a great example is the Hall of Heroes). The last spot on the team still gets hit for a ton because more often than not, king Detritus uses his powered up meteor strike or uses orthrus. In fact he very rarely uses anything except those two spells and the hitter that goes glass cannon from my experience (for reference I have Tier 5 Daybreaker, Nightbringer, and tier 3 of both on my other account so I've experience this a ton) always needs to potion multiple times before my other players with slightly lower damage but way better resist and health setups even potion once. Those other players also would have killed just as fast. I think you're taking the first point as the main argument of the video and interpreting it as damage is not important which was not the point at all. That was just supposed to introduce just how powerful utility was to then illustrate that if that big of a difference can be made up by utility, then a tiny difference in the grand scheme of things can be MORE than made up just by using a slightly more powerful buff. Also I never said in this video that damage was a useless stat, my first point makes it seem that way but once again, that wasn't the intention. If it came off as that, that's good information for me because I'll try to make it more clear next time. Lastly, I don't know if I mentioned this in the video, but going for just damage is not even the most offensive setup you can get. The highest damage setups sacrifice critical and pierce, which are also super important offensive stats, and I'll see these people with maxed out damage but at the cost of a lot of pierce and they actually end up doing LESS than me even though I have less damage than them. Critical is REALLY important still because it is literally just another buff that is added on like a strong blade, so skimping on that just to get damage only hurts you. The RNG argument doesn't really apply for critical because you have a 90-95% chance, and if you couldn't rely on critical, then you wouldn't have been able to kill with minmaxed damage anyways because of how much critical increases your damage. Pierce is also REALLY important because they have started making the fights more difficult by giving them more defensive options. In the Hall of Heroes, they spam shields, brace and also have that sentinel thing plus base resist, and you don't have the time to prism and need to just hit through their normal resist. The best strategy for heroes involves 4, 5 or 6 turning and none of those strategies have room to prism. In those scenarios where Dog Tracy has 80% storm resist, you NEED pierce. Again I may have failed to mention it in the video, but if people truly want the most offensive setup, then even going for all damage is just a waste because at the end it doesn't even let you do the most damage in some fights, and I see them adding more fights in the future where you need to have good pierce.
@@ferric I just think it would’ve been important to mention that only sacrificing 2-4% was really the point in the first section, I normally run pierce anyways, so that wasn’t any point for contention. Maybe just clarity in the first section, if someone listens to that part alone, which watching further clarified some points, just seemed to take the wrong tone in my opinion, I do agree with you sacrificing pierce and stuff just for raw damage is a waste, and it only being 2-4% I would agree with. Just didn’t really think the examples you picked were bulletproof. Otherwise great video. Overall I think if that was the lens, great point of view, still think some of the examples could’ve been better. But great go. Thank you for the responses.
Ferric, either your math is so off that you couldn't realize where your mistake was, or you're trying to misguide newer players from better gear for absolutely no reason. I can literally do the math and show you that your first point makes absolutely no sense. Storm Wizard with 170% Damage - Spell: Stormman: Dmg Base = 205 Equation: (205 + 170%) * 2 = ~1107 (Literally One Dmg Off) Storm Wizard with 0% Damage - Spell: Stormman: Dmg Base = 205 Equation: (205 + 35% + 35% + 35% + 35%) * 2 = ~1361.8 (This number is ~7 units off) So I fail to see your argument. The 170% had zero buffs which is why it'll eventually fall to a % stack. What F*cking damage limit? If anything, the second wizard had more damage off than the first. It's obvious that someone with a lower base damage can out damage high base damage with a few buffs while the higher up has none. I'd like to see you defend this one.
So obviously you like a few others completely missed the point of what that was supposed to demonstrate. I don't see what you're trying to prove with your calculations, the number being a few damage points off may have been a visual error which has been proven to exist in the game until it was patched very recently. The blades added 232% damage to the spell since the blades multiply together to increase the damage, but in the video they ended up adding 230% damage or so, again likely due to a visual error but still WAY higher than the 170% damage boost from wearing gear. That first part of the video was just supposed to prove that the damage stat that is possible in the game will make very little difference in likely every fight in the entire game compared to just playing properly and stacking buffs, to the point where you could literally wear 0 gear and still only be one turn off from doing the same damage as someone already wearing gear. You may think this is an obvious point, but a lot of people don't, and it once again was not the main point of this video, it is supposed to lead you in to the rest of my argument here. I am not trying to "misguide" new players at all here, quite the opposite, I think you are confused and misunderstood what I said.
@@ferric Even if 232% or 230% was a false number, you literally proved my point that if you had buffed the storm with 170, it would have been significantly higher than the one of 0% damage. With your point, you're indirectly trying to say that everybody can chill on damage because you can blade up to someone's level eventually after a round or so. Of course putting 4 buffs on anyone versus someone with zero buffs and hitting with base damage alone would obviously get out-damaged depending on the numbers. Say you ran with a full team in Karamelle or Lemuria, and let's say mobs had like 5080 HP, are you gonna blade the Ice with 112% Base, or the Fire with 148% Base? Keep it real, you want the mobs to be one shotted so you can clear faster and have a better chance of killing in case it hits on the Low-End. A Fire has more of a chance to kill than the ice, unless the school they're fighting has a possible booster. Now this would apply well for lower levels, yes. Since they don't have high damage. Though to Farm, Quest and Kill quickly, higher damage is the way to do, along with a team buffing the highest damage hitter since they have the most potential. That's like having a team of 150's and one Level 33 Storm and they blade him because "Oh well Ferric said that you'll only be 'AT MOST' one round short! Let's just blade him while I watch!"
@@gen-zisgoofy8304 now you're comparing 2 different schools (fire and ice) with completely different dpps and again missing the point of the video. I am not suggesting someone drop 30% of their damage to chase other stats, the point of this video is literally that getting a couple extra percentage points won't matter in any fight in the game and instead it's worth sacrificing some of it to get more resist. For example sacrificing 4% from a boon talent for 11 extra resist. That 4% is probably closer to 2% when you factor in the damage intersection. Again you're clearly misinterpreting the point of the video and way too fixated on a part of the video exists simply to show how much more of a difference buffs can make compared to an obviously insane damage stat difference (no damage and a lot of damage).
Yeah I used to neglect resist but honestly lemuria mobs too strong and I was in that 29 resist boat getting deleted fast by having practically no resist Now the next controversial issue, triple-double, or double double armor breaker?
At that point, it's just personal preference. You likely won't notice a difference, just use what you feel is the best, I personally think I have enough pierce at 25-32 depending on the school, but more pierce is always nice. Also PvP pets usually have armor-breaker so that is also a plus.
I did it because I wanted to show how worthless it was so others stop buying it. 18k is like $30 I don't mind spending that much if it means it discourages future items like that
@@ferric yea but by spending money on it, it shows KI that people are willing to pay for their product. the only way to get change is to boycott unfortunately
@@particle0 well, maybe people boycott that robe now after seeing this video👀but yea that robe is old and they do release less op stuff like that nowadays
@@ferric true. good to know they do less of these pay to win things. I used to be really into the game although now I just keep up with it casually to see if they improved it and get the wiz notifications time to time lol. thanks for the content btw ^^
150 damage seems to be the damage cap. Anything above is just glitched. Cause my storm does 3500 damage with temp with 150 damage and it does the same damage with 174 storm damage I tested other spells on other schools and everything seems to add up that 150 is really max damage
Might be a weird bug for you or something because I definitely do 2.7x on my storm with 170% damage. As you saw in the video I did 1108 with jolted snowman which is probably a display error but it is supposed to do 1107 with a crit. That is about how much it did there.
I mean this is good an all but like.. max level of I have 200 damage Stat I will purely do more damage than someone who doesn't. Also what the hell else am I supposed to do at level 150 if I'm not min maxing lol.
Still though, the point is purely doing more damage doesn't do anything for you because the game doesn't see that you killed by 550 more damage or 350 more damage. If the enemy dies in the same # of rounds, the enemy dies in the same # of rounds. You can still make an all-damage set at 150, one of the things you do at max is making different equipment sets, I'm just saying the damage set has yet to find a use in any specific scenario where it saves you even 1 round in any fight, let alone being the best setup for the majority of the fights in the game.
@@ferric it will never find a use. They made enemies have like 15k hp max. They got lazy and instead of making the enemies HARDER as it should be, they instead made enemies have all the same hp since like khrysalis because they didn't want to put any effort into it. There is no reason for any gear past like 125 lol.
I am genuinely confused? In every single way the lemuria gear is better than dragoon. Better health,dmg,resist,crit,block,pierce,power pip,shad, etc. Dragoon is outdated in every way possible lmao. Maxing damage is always the way to go. I'm a life wizard and I have 174dmg with over 11k health and 50 resist to all. 700 crit and 513 block to all. 34 pierce and 110% power pip chance. How would dragoon be better bc all it does it take that all away from me
So yes, this video is now outdated with the Merciless gear being completely outdated, but a lot of my main points still stand. Maxing out your damage is simply not a viable way to do more damage in the game, rather improving things like pierce are. With this Merciless change, you are now able to preserve your damage while increasing your pierce a lot more. I will be updating my videos once this test hits live.
Great detailed video! Looking forward to the analysis now that the update has hit live realm!
They changed Merciless again in the Gear Audit
I'm very big on overall stats, my main concern with merciless was how it effects your multiplier in a negative way, people tried to convince me otherwise but the reason people would get merciless is mainly to just avoid farming Dragoon.
Yea true, I feel like that is the only reason to go for Merciless over dragoon. The multiplier definitely gets you and plus the utility on Dragoon is too good to pass up right now. Also most people already have goons.
Merciless is just an option to avoid having to farm hours for Dragoon gear. if people would prefer to just have gear, Merciless is the correct choice. but if they have time and they want to farm for Crafted gear, go ahead and get dragoon. Both gear sets have weaknesses and really useful upsides.
I come back to this game and I see you’re spitting, legit I’ve been saying this for a year now. Good video g good video, congrats on 15k as well man.
Appreciate it a ton man! ♥️
I'm glad you made these videos, and I agree I used to be all about damage I still am but Dragoon with a quad proof pet and or a triple double with mighty is quite well. I still feel that my life should rock the quint and or quad damage with proof and mighty just because having the 160 dmg and 45 resist is quite 🔥. Thank you again for making this I need to share this with some homies so they understand the vibes
Very informative! I feel like the "damage is best" meta will still be so heavily ingrained into people though.. I will definitely share though :-)
Appreciate it a ton! And yeah, but gotta start somewhere to change their minds :)
Resist is like super important to me. Half the all damage guys are noobs and tend to die before they can get a hit off(in a 4 person team up). If you are getting hit through before you can blade properly, that leaves you having to hit prematurely. Your gear needs to be to where you can set up your hit no matter what’s thrown at you (shields , weaknesses, taking in high damage, etc.). Love seeing those high ego squishy wizards. Love the video! No ignorance in sight.
Perfectly said
if you die a turn earlier to do 1.1x damage, you could have used that turn to get +30% blade and done a lot more damage
Precisely this.
i'm so glad you've made this video, i literally keep telling ppl for months you don't need to min max your damage focus on resist and other stats but everyone is on that quint damage pet train. all my characters have triple double pet, by far spell-proof is definitely the best pet talent you can get and should get. like you said in a team scenario max damage is not gonna be the best if you have trash resist stats etc.
In regards to the Dragoon vs. Merciless gear discussion, I think it’s important to note that Dragoon gear was created when the old critical system was in place and the Merciless gear was created under the new critical system. With the gear audit underway, I wonder if we’re going to see significant nerfs to Dragoon gear in terms of how much critical (and possibly other stats) they give. When the gear audit is complete and gear changes are implemented to the game, it’s going to impact gameplay significantly, both in PvE and PvP. We might come to realize that merciless gear is better overall.
It depends on the potential nerfs but when you're not using dragoon you do lose the set bonus which also gives accuracy that you may need depending on your setup
This is possible, but the devs also mentioned that they want the side content gear to be really good for a long time since it's more challenging and they release that less frequently.
Wes, you make a good point in mentioning that the Dragoon gear has a set bonus while merciless gear does not. I wonder whether gear set bonuses are a thing of the past because it doesn’t seem like gear set bonuses are added to newer gear sets that KI puts out. Ferric, I agree with what you’re saying in that side content gear should have attractive stats that is worth grinding for in comparison to gear that you can acquire through worlds on the main storyline. Of course I don’t know for sure what KI has planned in terms of how they are auditing the gear, but I am just speculating with what I wrote prior.
critical is overrated anyway. you only need high critical on fire and storm. every other class should run damage resist accuracy shadow pip rating and pip convert.
@@ianfassy Same
Great video Ferric! I feel like this is a point I wish I would've heard earlier - Merciless gear, in terms of stat-improvement, is definitely an illusion
Really great video, keep it up! I'm big on having balanced stats and I run a triple dmg double resist on my fire and proof on my storm and I'm still able to have 165+ dmg. I felt really left out because most maxed wizards run all damage including my friends so I'm glad I'm not the only one who thinks having resist and perfect power pip is important. Helps so much for survivability in soloing and not dying incase you run with a bad group of randoms/rng, people really don't take that into consideration and just expect everyone to have a full team and perfect strategy all the time. I hope they make some challenging solo quests in the future so that more people can learn that having 3000+ health in resist is way more useful than 100 extra dmg output especially when you only have to hit once or twice in most battles. Excited to see your gear guides!
The demonstration of dmg didn't feel like it showed much, kinda fuzzy of a point but I agree w/you
Well basically to "catch up" to 170 damage, you just need one full turns of blades, and at that point it actually does more than just catch up.
Basically, even at 0 damage, it will only take you the amount of rounds it took for a min-maxed player to do the fight + 1 initial round of everyone blading each other. It was designed so show that because of the exponential increase in damage from stacking utility , the damage stat is nowhere near as important as most people make it out to be.
This is a video people really need to watch. I'm in this discord server where many people keep wanting to push onto others to use pay to win gear, maximizing damage, claiming "They wanted the best gear" so they suggest getting the frillasuar + bronto mount to get better damage.
I personally have stopped using most crowns gear/the primeval set bonus gear and favor of just using normal pets (like the enchanted armament or a pet that gives a school blade) to just show people that you don't need to spend money to get optimal stats. If anything the only p2w gear I'll still use is the ghulture mount and thats because of the sunk cost fallacy, I spent so much money on the ghulture pack to get the mounts and I personally hate myself for that.
Yeah same, I don't even have the fire Ghulture yet and the damage limit saved me from wanting to get it anymore, but yeah sunk cost gets alot of people to go all the way through
On support schools you 100% use Dragoon. You lose 80% feint and 45% blade so Dragoon will always be better than Merciless. In fact for Death use Dworgyn's Havoc Hood with Dragoon if you playing support.
Mostly questing solo or duo I always rate having resist over insane damage aka glass canon set ups. Nice having you agree with me.
duo i personally dont agree, but solo there's no reason for anyone to disagree, resist is dominant solo.
watched this video and then proceeded to spend 53k crowns on a bronto mount for +negative 2 damage TrollDespair
💀mission failed TrollDespair
One thing you touched on was how these late game worlds started really emphasizing pierce on the enemies. I run more balanced stats so I still have good resist but that is the one thing that still worries me. In these late game worlds it seems like resist is becoming less and less effective with the more pierce they put on these enemies. I'd rather they boost the damage output of enemies instead of giving them more and more pierce, that way resist could be more useful. Maybe that also plays into why some people don't look at resist very seriously late game as well?
Well they do have to give more pierce to the enemies if our resist gets higher because resist is a percentage based stat rather than a rating based stat.
But people that ignore resist definitely don't do it for this reason LOL. It comes from just a weird mindset that damage is the end all be all to doing things efficiently. That may have been true in the past before damage limit and in arc 2 where they rarely brace and it was hard to get a lot of pierce, but it is no longer the case.
@@ferric Has our resist really gotten that much higher that it warrants this constant uprising of pierce though? I remember darkmoor sets along with pet having 45% or somewhere around there. I understand some amount of pierce should be necessary, it's just kinda discouraging when almost all your resist is negated NATURALLY.
@@captainfuego470 well if you use the krok hat with dragoon robe, you have ice who can get up to 70 universal resist now very easily so I'd say it is going up.
With the damage limits honestly, I see those types of setups becoming more common.
shields are an option. if you don't want to use shields, run resist pet and have an ice around to buff us.
You are so right with this video, I feel like having more damage is just a "status" thing
Bro ur making me wanna get up and fucking perfect my character stats now lmao. But fr man this is great. I just started playing again last month after playing on and off for years, and there’s been so many changes to stats so these videos have been helping a ton.
Thanks boi ✌🏻
Also in lemuria where they have pierce, you want a mix of block AND resist, because your resist matters less.
Really great video! 👍
Mans super honest I respect it take my subs
Great video man
Thanks man!
Thanks For This Ferric, Maybe Mindlessly Farming For The 7 Schools I Use To Get Dragoon Was Worth It. The Merciless Can Overwrite Dragoon’s Set Bonus But The Utility Is Just Too Good To Pass Up.
Yup, and don't forgot the extra critical on dragoon as well, more than makes up for the damage loss on Merciless with the critical multiplier.
Hmm this makes the ice school seem much stronger than I had previously thought 🤔
I keep getting told Merciless is better...
Yeah, 3% more damage is SO WORTH giving up Sharpened Blade, Potent Trap, 20% extra resist, and survivability. *cough*
sharpened blade potent trap are only good in long fights. and you don't need to do any long fights if you avoid Dragoon.
A fellow college student huh great. Always enjoy your videos gives great info.
quint pets are a terrible idea and anyone that has one is an idiot. triple double is much better, spell proof and spell defy gives you much more benefit then the 2 lowest damage buff stats. especially when your damage is over 100 while resist stays at around 50. one more point in resist gives twice the benefit then one more point in damage purely because the fact that damage is already a really high stat.
ooh 😂spicy 🔥
I don't wanna say the full set is outright better. It depends on the school and the type of gear you need. Dragoon Boots are definitely the best in the game
Imma keep it a stack. Main reason I use quint is so I can hit over other people cuz I got more than them. I be fast asf so me being the hitter just works. Plus it's cuz I ain made no triple doubles so I end up questing with them too.
Yea like I said at the beginning if you already have the pets and they work for you, you don't need to go out of your way to make this setup.
It's just about being the most optimal and makes future unknown quests when new worlds come out a lot easier, and it also serves as an explanation for my decisions with the gear guide tomorrow.
I just want to say that I feel like the argument made about having more resist in detritus runs doesn't really make sense because you still loose like 1k hp to Sun Ortherus which in a group of 4 would be the main reason one would need HP wisps, with a lot of resist or not. Like, you still lose enough health to want to get wisps whether it is genuinely worth getting or not. But overall, I agree with the video a lot and think it was very thought out :)
I appreciate the feedback! Maybe that argument was not as sound as I thought but it is an effective HP increase of 32% and since health wisps are based on percentage, you also get more health per wisp so it saves a little bit of time which adds up over many runs.
The point of the argument was mainly that it is less time spent in general across the entire team and it doesn't just apply to that battle.
@@ferric Yeah no I totally agree and understand the point. There really is no need to min-max damage, especially for detritus farming. You see so many cabal-tier storms hitting perfectly fine, and the resist is nice especially in solo questing
Jokes on you, my storm wears jade
Wow this is absolutely brilliant
Good video very informative.
Dragoon isn't worth the time to farm on 8 characters.
True. If you have that many characters, I'd just stick with merciless. With that many characters, I barely play on most of them anyways.
You guys heard it here, in teams of 4 just buff one guy cause 1 damage output is better than 4.
You're missing the point
@@ferric evrebody have opinion mate
Merciless gear Enjoyer vs avg dragoon user
ye sorry im a balance wizard i need that ego boost of being able to have a shit ton of dmg
hey ferric I came from pet breeding video and want to ask if you're going to do a 2022 version of the pet breeding guide. Just got into breeding :)
I will, but do not expect it too soon. My semester just started, I am behind on videos and I have a lot of other content planned as well.
Why I kept my quad damage pierce pet when it failed cuz no point getting %6 more damage as a myth
Yup, even having pierce is better imo than going full quint if you want to go full offense.
@@ferric I’m running about 27 pierce and it helps with the mobs indefinitely while helping!
Where did you get that wand? It’s like a light sword I love it
It’s given to everyone when starting lemuria
organize your taskbar, MY OCD!
😭I need it all
I cant wait for the death gear setup guide, rn im lvl 100 with 144 damage and 36 resist but I want to go not for pure damage
I'll try my best to have it out tomorrow!
170dmg to 200dmg is literally a blade saving u a turn while soloing
1. This video is marked outdated, damage limit existed back then so you couldn't even get 200 damage
2. No it is not literally a blade. 200 is x3 multiplier, 170 is x2.7 multiplier. Divide 3 by 2.7 and you get 1.11 which is an 11% blade. Will that save you in soloing? Maybe but are you willing to lose a bunch of resist and risk dying and wasting even more time? It depends.
And again I must mention this video is extremely outdated as the damage limit existed back then which would have actually only made the two damage stats a 5% difference.
No more frillasaur. More cool looking & unique pets
Ugh yes that's what I hated the most about these "set" pets and mounts
I always choose pets I like the aesthetics of and make a good pet out of it. The more unique the better too. Can't stand EVERYBODY having the same looking pet. But now in a 4 people team up, every one of them has to have the freaking frillasaur.
I noticed the tradeoffs with Merciless gear. The wand seems good though.
Yeah this video is very outdated. Merciless gear was changed just a few months after this video was released.
Me sitting at 177 damage 👁👄👁
lol nothing wrong with having that setup, it's just not the most ideal in every scenario. I wouldn't worry about switching unless you have nothing better to do till the next update.
Great video, although about your point in grinding in MMOs I had to disagree with. Players shouldn't be forced into hundreds of hours of mindless grinding, _especially in a kids game._ Desriable gear should be locked behind engaging challenges, not an unhealthy time requirement!
I'm not a fan of the kid's game argument since people use it whenever it suits them (not a kids game when it comes to making the chat system more free but suddenly a kid's game when it comes to something being too hard), but I do agree that the grind should be rewarding, and we really need a discussion with the devs on how much time they believe we should farm for a piece of gear.
I like the storm drip o:
Same gear now ?
WIth merciless hat and boot I have a base of 195 damage (176%), 100% pip chance, 18% pierce, Resist doesn't matter because I have 4 accounts so I always go first so I only (rarely) get hit by the boss. Bosses don't usually hit first round. For big cheat bosses my life (who teams up with my storm) has 150% outgoing healing. So I don't need resist. The only problem is they changed the storm accuracy to 65%. I am extremely livid about that. Because if they had kept it at 70% I would have full accuracy. >:(
So, this makes me wonder: would you say that robes like the ones provided in Catacombs with a focus on resist over damage are worth the loss in damage to wear? Cannot remember if there's other stats that are worse off for it, but lack of damage is the main reason most people don't wear those in PvE.
I think for pve they use Corporal Tennisin robe, level 125
I mean you most likely could be fine using them, but at that point, you do start to lose a lot of damage here, and just like how I think you shouldn't focus purely on damage, you don't need to focus that much on resist either. At that point, there are many battles where, at least as a solo player, you have to take at least one extra turn because of the lower damage.
Also the Dragoon robes make it harder to get perfect pips and accuracy compared to the tenni/mali/bonesmasher robes.
@@ferric Using Dragoons robe over a mali robe, you lose 20+ damage for 500 health and like maybe 3 resist? Where using a triple double mighty you gain 16 resist and lose only 1-2 damage compres to a quint pet. I mean. The numbers are there. Figure out whats worth it to you
@@vyseros yeah this too, exactly
So on my life who is max you'd advise to sack to mali robe for the tennyson robe?
I will answer this more in-depth hopefully tomorrow or whenever I release the gear setup guide.
So having a pet with tripple damage and double resist would be fine? And that's regardless of school btw
Yes, regardless of school, it is always the best pet imo when considering early game and late game.
The only situation I can think of is with death and the drain spells… but I still want hit and crit and piece
lvl 142 fire with just shy of 8k health (like 7960 or something) with 158 damage and 45 flat resist with a triple double pet, i mostly solo except for the final bosses of each world, genuinely havent had much of an issue
Nah the paradox gear in karamalle is more op than both merciless and dragoon
No the Paradox gear is the predecessor of Dragoon
So for storm if you are using dragoon gear, what would be the best pet to make?
Still triple double regardless of school. You could give up a giver and add armor breaker too if you want, at that point it's personal preference. Make sure you at least have spell-proof on your pet, preferably spell defy, and then do whatever you want really.
Nice. Now let's talk about why maycasts > triple double in pve.
Eh, the point of this video is to reduce variability and rng, so I'd only have maycasts in very specific situations. In most cases, they just waste time.
best athame for all schools?
Merciless/Morganthe/Dragoon/Darkmoor
So it could be a good idea to have a quint pet when playing in group because battles are faster and a triple double/quad with spell proof or defy for solo because battles are slower. Is that crazy or is actually good?
Well I'd still say if your goal is to get through things as quickly as possible, there is no reason to use quint damage because as I showed, it's only around a 4% increase which will never make a difference, ever.
but haha big number go brrr
Pet wise what’s the best pet you would suggest ferric for all schools?
In terms of stats, triple double, in terms of body, school hamsters from deckathalon.
Look your on the money and I can agree but you calcs are wrong and your point that damage don't matter is actually wrong as well . Damage and Peirce needs to work together you have to find a good balance for the most optimal damage.
Plus that was a 1.99 multiplayer on a 680.9 base hit making you do more with no damage if you add a blade to your 170% damage you would have done more damage you didn't debunk damage you simply showed how moves are multiplied and your statement on every stat becomes useless if you're playing with others is wrong as well stats aren't influenced by other players it's simply the numbers you have behind your hit and for taking damage it just matters on how high your resistance is
So in a full 4 man, could you do full tank gear set to be more healthy overall?
Well you could, the point I was trying to make wasn't don't go for damage at all. It was just that other stats are important and should be balanced. If it doesn't make you take a turn longer, you can lower your damage as much as possible.
I feel like there's a blatant favoritism towards the offensive schools. Like why does the pack robe have resist for life and ice? Come on wouldn't it be useful and balanced to have the resist stat for storm or fire? Why make it harder for the defensive schools to win when you're already getting crazy damage.
Yeah it's a pretty old robe too. Idk what the idea was behind that robe
Don’t think this video hit the mark, seems cherry picked. Do like your other videos. Doesn’t seem like much research went into this one, even if a lot did, does not seem like it.
There doesn't really need to be research done on this. It's just basic math and a ton of playtime experience.
Not really sure how I cherry picked anything in this video, I gave the most extreme example of just how important utility is by going zero damage and comparing it with the highest possible damage and there only being one turn of difference in surpassing damage with utility.
Cherry picking would be finding even one example of one fight where you actually save time by having the highest damage, which would not be a good example because it would be one fight in the entire game (unless it was a super important fight that players farm regularly.)
I could have done a better job of explaining myself in this video, I agree, but the concept is there and it just comes down to math.
@@ferric I think the main point of the first example is that those blades equaled 15% more damage than you without blades, but really the damage ceiling is lowered because those blades have already been used so if the boss has more HP, then what?
I just think it neglected complete trabsparency to only further your point, but neglected other points such as the one I just made.
Now I won’t sacrifice all my stats for damage, however I do have a quint damage pet with pretty high damage, it just seems cherry picked scenarios because in the first part, you suggest damage isn’t that big of a thing, and then later you suggest saving time in reference to the abandoned house farming. Both go hand in hand to be most efficient. The wisp point of saving time kinda negates the whole point of the beginning example because just having the damage to kill right away is fast, having to blade 4 times and not going first to only do 15% more damage is not fast ( it may work for mob fights but not boss fights however you fail to mention that) . The wisp example falls apart because it barely takes time to get the wisps, even if you have to walk for 6 seconds and that place always has wisps ( and potions, + teleports exist)
Additionally, if someone is the hammer in the abandoned house specifically, ( the last spot on the team) they can go full glass canon all they want, if we kill on the second round the likelihood of them getting hit for going glass canon is low because they go last. So do all people need to sacrifice their stats for damage in the group? No, should the person hitting if the likelihood of taking large amounts of damage is so high go glass canon? Probably not, however, can they go glass canon if they have other people in front of them and no one wants to constantly go for one in a million on a loser with 0% damage? No I wouldn’t want them in my group, I want efficiency sure the argument for the first 3 people going for stats ( damage) doesn’t make sense, however to totally let that type of build go is failing to see the whole picture in my opinion.Hope this illustrates my point enough
@@Joshua.Lord1 @Joshua Lord I see what you are saying, but I think you misinterpreted the point of that first example. I am not suggesting people to go 0% damage. Also the damage ceiling is not relevant because there is already an insane amount of utility provided to players that anyone can hit the actual maximum damage limit (2,000,000) even when using low pip spells, so that point is pretty moot.
The point of showing that was to introduce my point that utility will always outpace tiny increases in damage if one turn of utility outpaces an insane increase from 0% all the way to 170% damage. At the end, the setups I use only end up having 2-4% less damage than the min-maxed damage setups which is an insignificant increase when your damage is already over 150%.
I don't believe choosing abandoned house as an example is really cherry picking since there are MANY fights in the game where it takes at least two turns where you end up losing some health in the fight. You effectively gain 50% more HP by going for the setup with higher health and resist which only sacrifices 2-4% damage. That means it takes 50% more time to bring your health down which means you need to potion up less frequently (if anything abandoned house is not the best example here because you can get wisps even though you still have to get them more often. There are many other fights where you can't even get wisps and you have to potion up, a great example is the Hall of Heroes).
The last spot on the team still gets hit for a ton because more often than not, king Detritus uses his powered up meteor strike or uses orthrus. In fact he very rarely uses anything except those two spells and the hitter that goes glass cannon from my experience (for reference I have Tier 5 Daybreaker, Nightbringer, and tier 3 of both on my other account so I've experience this a ton) always needs to potion multiple times before my other players with slightly lower damage but way better resist and health setups even potion once. Those other players also would have killed just as fast.
I think you're taking the first point as the main argument of the video and interpreting it as damage is not important which was not the point at all. That was just supposed to introduce just how powerful utility was to then illustrate that if that big of a difference can be made up by utility, then a tiny difference in the grand scheme of things can be MORE than made up just by using a slightly more powerful buff. Also I never said in this video that damage was a useless stat, my first point makes it seem that way but once again, that wasn't the intention. If it came off as that, that's good information for me because I'll try to make it more clear next time.
Lastly, I don't know if I mentioned this in the video, but going for just damage is not even the most offensive setup you can get. The highest damage setups sacrifice critical and pierce, which are also super important offensive stats, and I'll see these people with maxed out damage but at the cost of a lot of pierce and they actually end up doing LESS than me even though I have less damage than them.
Critical is REALLY important still because it is literally just another buff that is added on like a strong blade, so skimping on that just to get damage only hurts you. The RNG argument doesn't really apply for critical because you have a 90-95% chance, and if you couldn't rely on critical, then you wouldn't have been able to kill with minmaxed damage anyways because of how much critical increases your damage.
Pierce is also REALLY important because they have started making the fights more difficult by giving them more defensive options. In the Hall of Heroes, they spam shields, brace and also have that sentinel thing plus base resist, and you don't have the time to prism and need to just hit through their normal resist. The best strategy for heroes involves 4, 5 or 6 turning and none of those strategies have room to prism. In those scenarios where Dog Tracy has 80% storm resist, you NEED pierce.
Again I may have failed to mention it in the video, but if people truly want the most offensive setup, then even going for all damage is just a waste because at the end it doesn't even let you do the most damage in some fights, and I see them adding more fights in the future where you need to have good pierce.
@@ferric I just think it would’ve been important to mention that only sacrificing 2-4% was really the point in the first section, I normally run pierce anyways, so that wasn’t any point for contention.
Maybe just clarity in the first section, if someone listens to that part alone, which watching further clarified some points, just seemed to take the wrong tone in my opinion, I do agree with you sacrificing pierce and stuff just for raw damage is a waste, and it only being 2-4% I would agree with. Just didn’t really think the examples you picked were bulletproof. Otherwise great video.
Overall I think if that was the lens, great point of view, still think some of the examples could’ve been better. But great go. Thank you for the responses.
👍
+
Ferric, either your math is so off that you couldn't realize where your mistake was, or you're trying to misguide newer players from better gear for absolutely no reason. I can literally do the math and show you that your first point makes absolutely no sense.
Storm Wizard with 170% Damage - Spell: Stormman: Dmg Base = 205 Equation: (205 + 170%) * 2 = ~1107 (Literally One Dmg Off)
Storm Wizard with 0% Damage - Spell: Stormman: Dmg Base = 205 Equation: (205 + 35% + 35% + 35% + 35%) * 2 = ~1361.8 (This number is ~7 units off)
So I fail to see your argument. The 170% had zero buffs which is why it'll eventually fall to a % stack. What F*cking damage limit? If anything, the second wizard had more damage off than the first.
It's obvious that someone with a lower base damage can out damage high base damage with a few buffs while the higher up has none.
I'd like to see you defend this one.
So obviously you like a few others completely missed the point of what that was supposed to demonstrate.
I don't see what you're trying to prove with your calculations, the number being a few damage points off may have been a visual error which has been proven to exist in the game until it was patched very recently. The blades added 232% damage to the spell since the blades multiply together to increase the damage, but in the video they ended up adding 230% damage or so, again likely due to a visual error but still WAY higher than the 170% damage boost from wearing gear.
That first part of the video was just supposed to prove that the damage stat that is possible in the game will make very little difference in likely every fight in the entire game compared to just playing properly and stacking buffs, to the point where you could literally wear 0 gear and still only be one turn off from doing the same damage as someone already wearing gear.
You may think this is an obvious point, but a lot of people don't, and it once again was not the main point of this video, it is supposed to lead you in to the rest of my argument here.
I am not trying to "misguide" new players at all here, quite the opposite, I think you are confused and misunderstood what I said.
@@ferric Even if 232% or 230% was a false number, you literally proved my point that if you had buffed the storm with 170, it would have been significantly higher than the one of 0% damage. With your point, you're indirectly trying to say that everybody can chill on damage because you can blade up to someone's level eventually after a round or so.
Of course putting 4 buffs on anyone versus someone with zero buffs and hitting with base damage alone would obviously get out-damaged depending on the numbers.
Say you ran with a full team in Karamelle or Lemuria, and let's say mobs had like 5080 HP, are you gonna blade the Ice with 112% Base, or the Fire with 148% Base? Keep it real, you want the mobs to be one shotted so you can clear faster and have a better chance of killing in case it hits on the Low-End. A Fire has more of a chance to kill than the ice, unless the school they're fighting has a possible booster.
Now this would apply well for lower levels, yes. Since they don't have high damage. Though to Farm, Quest and Kill quickly, higher damage is the way to do, along with a team buffing the highest damage hitter since they have the most potential.
That's like having a team of 150's and one Level 33 Storm and they blade him because "Oh well Ferric said that you'll only be 'AT MOST' one round short! Let's just blade him while I watch!"
@@gen-zisgoofy8304 now you're comparing 2 different schools (fire and ice) with completely different dpps and again missing the point of the video. I am not suggesting someone drop 30% of their damage to chase other stats, the point of this video is literally that getting a couple extra percentage points won't matter in any fight in the game and instead it's worth sacrificing some of it to get more resist. For example sacrificing 4% from a boon talent for 11 extra resist. That 4% is probably closer to 2% when you factor in the damage intersection.
Again you're clearly misinterpreting the point of the video and way too fixated on a part of the video exists simply to show how much more of a difference buffs can make compared to an obviously insane damage stat difference (no damage and a lot of damage).
hi👍
Yeah I used to neglect resist but honestly lemuria mobs too strong and I was in that 29 resist boat getting deleted fast by having practically no resist
Now the next controversial issue, triple-double, or double double armor breaker?
At that point, it's just personal preference. You likely won't notice a difference, just use what you feel is the best, I personally think I have enough pierce at 25-32 depending on the school, but more pierce is always nice. Also PvP pets usually have armor-breaker so that is also a plus.
you spent 18k crowns trying to get one robe? you may want to reconsider a new hobby... like that can't be healthy. KI is so greedy, it hurts to see.
I did it because I wanted to show how worthless it was so others stop buying it. 18k is like $30 I don't mind spending that much if it means it discourages future items like that
@@ferric yea but by spending money on it, it shows KI that people are willing to pay for their product. the only way to get change is to boycott unfortunately
@@particle0 well, maybe people boycott that robe now after seeing this video👀but yea that robe is old and they do release less op stuff like that nowadays
@@ferric true. good to know they do less of these pay to win things. I used to be really into the game although now I just keep up with it casually to see if they improved it and get the wiz notifications time to time lol. thanks for the content btw ^^
@@particle0 much love dude, i'll keep it up as long as I have time and as long as people still play the game.
I’m surprised people still play this game. I used to play it when I was like 8
150 damage seems to be the damage cap. Anything above is just glitched. Cause my storm does 3500 damage with temp with 150 damage and it does the same damage with 174 storm damage I tested other spells on other schools and everything seems to add up that 150 is really max damage
Might be a weird bug for you or something because I definitely do 2.7x on my storm with 170% damage. As you saw in the video I did 1108 with jolted snowman which is probably a display error but it is supposed to do 1107 with a crit. That is about how much it did there.
could just be critical confusion. they stopped giving high critical on new gear because we are moving away from critical being a main stat.
I mean this is good an all but like.. max level of I have 200 damage Stat I will purely do more damage than someone who doesn't. Also what the hell else am I supposed to do at level 150 if I'm not min maxing lol.
Still though, the point is purely doing more damage doesn't do anything for you because the game doesn't see that you killed by 550 more damage or 350 more damage. If the enemy dies in the same # of rounds, the enemy dies in the same # of rounds.
You can still make an all-damage set at 150, one of the things you do at max is making different equipment sets, I'm just saying the damage set has yet to find a use in any specific scenario where it saves you even 1 round in any fight, let alone being the best setup for the majority of the fights in the game.
@@ferric it will never find a use. They made enemies have like 15k hp max. They got lazy and instead of making the enemies HARDER as it should be, they instead made enemies have all the same hp since like khrysalis because they didn't want to put any effort into it. There is no reason for any gear past like 125 lol.
I am genuinely confused? In every single way the lemuria gear is better than dragoon. Better health,dmg,resist,crit,block,pierce,power pip,shad, etc. Dragoon is outdated in every way possible lmao. Maxing damage is always the way to go. I'm a life wizard and I have 174dmg with over 11k health and 50 resist to all. 700 crit and 513 block to all. 34 pierce and 110% power pip chance. How would dragoon be better bc all it does it take that all away from me