[9-12-24] x_pilot's Phillip the AI fights itself (Fox vs. Marth)

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  • เผยแพร่เมื่อ 9 พ.ย. 2024

ความคิดเห็น • 23

  • @happymonkeyfish
    @happymonkeyfish หลายเดือนก่อน +4

    "Tonight on Smash Face Off, We'll see who would win in a fight between Fox and Marth. Who do you think would win Mark?"
    "I don't know Larry, lets run the simulation and find out."

  • @CharlonTank
    @CharlonTank หลายเดือนก่อน +1

    looks very very human to me, I would even say the fox seems to play on a frame1

    • @sageryfrekenstein
      @sageryfrekenstein หลายเดือนก่อน

      In what way specifically? bc I feel like a lot of people just arbitrarily assign value to controller now and ignore the decades of melee that was highly technical already

    • @CharlonTank
      @CharlonTank หลายเดือนก่อน

      ​@@sageryfrekenstein Haha don't worry, I'm 33, and I played melee competitively for 20 years. So I don't ignore these decades. What's very hard to do with a controller is very cleans long dash dances mixed with short ones. With a boxx, or frame1 or keyboard, it's actually very easy. Also the backair after a jump is quasi impossible to do with a controller, or you have to switch your grip to claw, a thing I do in some particular situations, but for example, this jump double jump moving forward backair at 11:28 seems very Boxx'y.
      Another thing that makes me think it's human can be described at 12:07, why doing dash-dances and then jump left like that? To me this looks like a missed wavedash (too early air-dodge which leads to nothing).
      Many many interactions and combos are human-like. I'm not saying there are for sure human, I'm saying it looks very very human to me and I don't feel like they are soooo technical. Ice/Leffen/Hax/Mango/etc... are more technical than that.
      If you find some clip where it's obvious it's AI, please answer me with the timestamp :D

  • @LunarySSF2
    @LunarySSF2 หลายเดือนก่อน +2

    51:20 fox circle camping lmao

  • @byrne1807
    @byrne1807 หลายเดือนก่อน +1

    Their interactions are so strange

  • @traycarrot
    @traycarrot หลายเดือนก่อน +9

    30 seconds into the and the Marth immediately dash back grabbed and tried to cheese, then landed from angel platform and spammed fsmash. The Fox naired into the corner then got smoked by fsmash.
    Melee is a universal language.
    Thank you for giving me the ammunition to justify calling my fsmash spamming Gold Marth opponents bots.

    • @pdizzlin
      @pdizzlin หลายเดือนก่อน +1

      16 seconds in, fox cheesed Marth with shines

  • @CharlonTank
    @CharlonTank หลายเดือนก่อน

    at 49:54, the fox wanted to dash left shield but he instead slipped and did shield dash which result in a left roll, this loooks so human, it's insane

  • @ssbMekk
    @ssbMekk หลายเดือนก่อน

    Fun to watch

  • @kidkefka
    @kidkefka หลายเดือนก่อน +1

    This is so epic lmfao, would love to see a peach

  • @kenshiman90
    @kenshiman90 หลายเดือนก่อน +1

    so cool to see

  • @andrewdinunzio
    @andrewdinunzio หลายเดือนก่อน +2

    Nice, does the AI have any delay in receiving inputs? Like having some reaction time instead of instantly responding to its environment?

    • @itsbmeGaming
      @itsbmeGaming  หลายเดือนก่อน +5

      @@andrewdinunzio they have different AIs with different reaction time.

  • @VietNguyen-jp4qp
    @VietNguyen-jp4qp หลายเดือนก่อน +2

    th-cam.com/video/m7Vx6XzyQcM/w-d-xo.html
    th-cam.com/video/m7Vx6XzyQcM/w-d-xo.html
    insane sequences

  • @SvenHeidemann-uo2yl
    @SvenHeidemann-uo2yl หลายเดือนก่อน

    Are these based on blind reinforcement learning?
    Doesn't look like it.

  • @monorail0
    @monorail0 หลายเดือนก่อน

    0:40 does this shine stalling actually help recovery distance?

    • @chigbungus4977
      @chigbungus4977 หลายเดือนก่อน +2

      I'm guessing it's a result of AI giving "points" or value to anything that results in less frequent deaths. Or it could be that the AI learned or was programmed to shine-stall if recovery was impossible. This would be helpful in cases where both players have no possible way to recover in a last stock situation. I don't think it helps recovery distance.

    • @SvenHeidemann-uo2yl
      @SvenHeidemann-uo2yl หลายเดือนก่อน

      Shine stops the horizontal momentum, which is detrimental for recovery, especially from afar.

  • @Jack-vx5ge
    @Jack-vx5ge หลายเดือนก่อน +1

    have you taught them about crouch cancelling?

    • @itsbmeGaming
      @itsbmeGaming  หลายเดือนก่อน +1

      @@Jack-vx5ge it’s funny you mention that because they seem much more aggressive against real people. I saw a Marth last night try to CC dtilt falco and Falco just countered it with cc into an aerial.

  • @TylerClibbon
    @TylerClibbon หลายเดือนก่อน

    is there a reason it seems like its in slow mo?