Hit, Hurt and Collision Box [Fighting Game Mechanisms]

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  • เผยแพร่เมื่อ 22 ส.ค. 2017
  • How attack interactions work in fighting games.
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ความคิดเห็น • 36

  • @rocket007
    @rocket007 ปีที่แล้ว +2

    this is gold, couldn't come close to finding a better video explaining fighting game mechanics better than your channel.

  • @janl9061
    @janl9061 4 ปีที่แล้ว +6

    Capcom's brillaint C.E patch notes brought me here. Thanks for explaining what collision boxes are.

  • @jordanvogel4294
    @jordanvogel4294 3 ปีที่แล้ว +5

    I’ve been trying to get into fighting games, but the process has been difficult. Videos like these help so much though!

    • @SeaLeafDojo
      @SeaLeafDojo  3 ปีที่แล้ว

      Glad it helped. We have a whole series (and will continue to make more) so check them out!
      th-cam.com/play/PLugPOu6NUTaMHSyoG5n09xe6tnFxUGpsK.html

  • @calipheran
    @calipheran 6 ปีที่แล้ว +2

    Very good video i liked the way you explain the topic with texts it's short and informative thanks !

  • @newmegaming
    @newmegaming ปีที่แล้ว +1

    Great guide, subscribed

  • @Zeeru_chan
    @Zeeru_chan 2 ปีที่แล้ว +2

    thx i learn a lot today

  • @drbjr8223
    @drbjr8223 7 ปีที่แล้ว +4

    Nice, really good info.

  • @orhanavan7222
    @orhanavan7222 6 ปีที่แล้ว +3

    Thanks for nice informations

  • @NeZversSounds
    @NeZversSounds 2 ปีที่แล้ว +2

    Amazing material. I wonder how this work in games like Tekken, where characters can sidestep.

    • @SeaLeafDojo
      @SeaLeafDojo  2 ปีที่แล้ว +1

      Most of this applies to 3D games. Side step and homing attacks just use an extra axis to maneuver hit/hurt boxes.

  • @Ralkila
    @Ralkila 7 ปีที่แล้ว +4

    EXCELLENT!

  • @user-wl2xl5hm7k
    @user-wl2xl5hm7k 10 หลายเดือนก่อน

    Thank you!

  • @IceColdProfessional
    @IceColdProfessional 4 ปีที่แล้ว +2

    Now when I play fighting games I won't be able to UNSEE hit/hurt boxes.

  • @kettlebro
    @kettlebro 7 ปีที่แล้ว +8

    Use bigger font and put it somewhere higher. Watching it on smartphone is almost impossible when you have to either watch what's going on or read descriptions. Not to mention searchbar covering text when paused.

  • @Fazendojogo
    @Fazendojogo 3 ปีที่แล้ว +1

    Hello. I´m making an online course about game design (in Portuguese) and would like to use about 1 minute of your video showing collisions boxes. I´ll add credits with the name of your video and channel. Is it ok for you? Thanks.

  • @sinho113
    @sinho113 ปีที่แล้ว +1

    it might be a stupid question but, if collision box prevents one character to go through another, why or how they cant get on top one another after a jump in?
    is something to do about the game code?

    • @SeaLeafDojo
      @SeaLeafDojo  ปีที่แล้ว +3

      Usually these games are coded in a way where collision boxes cannot sit on top of each other. So if one lands on top of another, it simply pushes out the character horizontally to the closest location that is not occupied. This is why Ibuki looks like she teleports left or right after doing a jumping attack on the last section of this video.

  • @gclewd4989
    @gclewd4989 6 ปีที่แล้ว +2

    Noob here. I have a question. why not turn the collision box into the hurt box for regular attacks too instead of just throws and pushing your opponent?

    • @SeaLeafDojo
      @SeaLeafDojo  6 ปีที่แล้ว +2

      Collision boxes are there to make character sprite/model animations interact in a way that makes sense to game play. They make things like jump ins and aerial interactions more natural. I'm going to use the I-no's Stroke the Big Tree as an example. The reason why the yellow collision box juts up higher than the blue hurt box is that it prevents opponents from jumping through it at lower heights. This is to prevent the move from being too easy to dodge during the start up while avoiding unnatural clipping if the opponent is airborne. The purpose of the move is the go really low to the ground and avoid mid/high attacks so if the collision box acted like a hurt box, it would defeat the design intent of the move.
      Sometimes it's easier to design game play when boxes don't have multiple properties.

    • @gclewd4989
      @gclewd4989 6 ปีที่แล้ว

      i see. well, thank you very much for responding. your videos are very welcome. i'm looking for all the help i can get.

  • @furyberserk
    @furyberserk 6 ปีที่แล้ว +1

    Question? At 1:10, Chun-li's collision box extends quite a lot. Could Zangeif have grabbed her then?

    • @SeaLeafDojo
      @SeaLeafDojo  6 ปีที่แล้ว

      I'm assuming you're talking about the yellow box that extends from her hands. That part is not throwabale. The throwable section is the yellow box from the neck and down.

    • @furyberserk
      @furyberserk 6 ปีที่แล้ว

      Do you know what that box is for then?

    • @SeaLeafDojo
      @SeaLeafDojo  6 ปีที่แล้ว

      The yellow box that extends from the attacks are proximity block range. If you're holding back within that range, you will go into block stance regardless of the attack hitting your or not.

  • @slime-mahou-shoujo
    @slime-mahou-shoujo 7 ปีที่แล้ว +2

    Weird Hitbox Interactions: the name of the game in Smash 4

    • @SeaLeafDojo
      @SeaLeafDojo  7 ปีที่แล้ว

      I could see hit "circles" doing wonky things. Any move in particular you want to point out?

  • @simde1546
    @simde1546 3 ปีที่แล้ว +1

    Nice video and what the first music that play?

    • @SeaLeafDojo
      @SeaLeafDojo  3 ปีที่แล้ว

      Red Cyclone by The Grammar Club. All the songs are listed at 0:08.

    • @simde1546
      @simde1546 3 ปีที่แล้ว

      Sea Leaf Dojo oh i havent notice thanks

  • @miguelalarcon2972
    @miguelalarcon2972 5 ปีที่แล้ว +2

    those collision masks are the real ones or it was simply a representation? excellent content btw

    • @SeaLeafDojo
      @SeaLeafDojo  5 ปีที่แล้ว

      I'm assuming you're talking about the light blue boxes. If so, those were edited into the video to clarify where to look.

  • @ShreddingDragon
    @ShreddingDragon 6 ปีที่แล้ว +1

    Here's one strange collision box interaction I'm trying to understand in SFV th-cam.com/video/7I0IoqMk7tY/w-d-xo.html

  • @ChaudhryAzeem
    @ChaudhryAzeem 6 ปีที่แล้ว +1

    so TEKKEN is not a fighting game?

  • @TheBoyNinja
    @TheBoyNinja 7 ปีที่แล้ว +1

    Sorry, I couldn't finish. You need to dub narration over this. Great try tho, don't stop.

  • @pollytheparrot46
    @pollytheparrot46 3 ปีที่แล้ว

    write a book next time you don't have a mic handy.