Very entertaining and impressive TAS to watch ! Can you tell us what happened in the end and why ? I never seen that machine standing in the air like that, I'm very curious about it ! Thx.
Thanks :) The more the machine is tilted on its side while the Air-Ground Glitch is active, the less it is affected by gravity (or at least something to that effect...I'm not 100% sure about the specifics). I'm pretty sure that it is because of this phenomenon that all AGG floating is done while rolled to the side in order to gain height, but I digress, what happened at the end of the TAS is that I rolled the machine incredibly hard on its side and then triggered AGG, which caused such a strong anti-gravity effect that I could just kill all of my speed and hang there without the use of the accelerator. I was still losing height, but it was so gradual that it's barely noticeable. Fun fact: I also did this trick in my Neoterra - Tuesday TAS on lap 2 to completely refill my energy in mid-air while still maintaining enough height to perform a 2000+km/h DTD immediately afterwards.
@@jagg2zero That's an incredible new fact and discovery about the FZX engine, of course its use have to be limited but that was very surprising and nice to watch ! I'm glad you find that and I think it's awesome that after all these years FZX still have secrets to be discovered ! Great job !
Oh, it's not really new and I'm definitely not the first to find out about this effect (iirc funstyle showed off this exact trick many years ago), but I'm probably the first to attempt to explain how/why it works which would likely make it seem newer than it actually is.
Laps 2 and 3 we're the exact same time, nice
What was that finish?
- The dreams have some meaning
My dreams:
Very entertaining and impressive TAS to watch ! Can you tell us what happened in the end and why ? I never seen that machine standing in the air like that, I'm very curious about it ! Thx.
Thanks :)
The more the machine is tilted on its side while the Air-Ground Glitch is active, the less it is affected by gravity (or at least something to that effect...I'm not 100% sure about the specifics).
I'm pretty sure that it is because of this phenomenon that all AGG floating is done while rolled to the side in order to gain height, but I digress, what happened at the end of the TAS is that I rolled the machine incredibly hard on its side and then triggered AGG, which caused such a strong anti-gravity effect that I could just kill all of my speed and hang there without the use of the accelerator.
I was still losing height, but it was so gradual that it's barely noticeable.
Fun fact: I also did this trick in my Neoterra - Tuesday TAS on lap 2 to completely refill my energy in mid-air while still maintaining enough height to perform a 2000+km/h DTD immediately afterwards.
@@jagg2zero That's an incredible new fact and discovery about the FZX engine, of course its use have to be limited but that was very surprising and nice to watch ! I'm glad you find that and I think it's awesome that after all these years FZX still have secrets to be discovered ! Great job !
Oh, it's not really new and I'm definitely not the first to find out about this effect (iirc funstyle showed off this exact trick many years ago), but I'm probably the first to attempt to explain how/why it works which would likely make it seem newer than it actually is.
@@jagg2zero Or I forget or I missed that from Funstyle years ago. Still cool to be able to do and try to explain it ;)
Nice finish lol
The machine got stuck so hard the game just let you win lol !
This finish !!! XDDDD Great Job !!!! ;D
This track indeed incentivizes a reverse jump... Albeit probably not like this.
Ok?