The homogenization of factions happens in every game. Warmachine/Hordes factions had clear distinctions as well, but as time passed they each gained units that resembled units from other factions. I think this is partly because players want the best of both worlds (i.e. to play their desired faction, but to do what "unit x" does), and because doing so makes it easy for companies to produce new units without having to come up with new ideas.
Great vid as always, Pat. Your approach to the insights of each expansion is very useful and though-provoking. Gonna pick this one up for sure. Thanks for doing these!
I put crackshot, unguided rockets, and lightweight frame on Tomax Bren. Getting a range 3, 3 dice roll while not only preventing the the extra defense die but cancelling an evade each turn is pretty sweet.
Yaaaaaasssss....! I have used this successfully twice now - very good addition to the Imperials. Helps make Arc Dodgers relevant again by giving low pt dangerous missile/turret ships to take the focus off them.
I wondered about that but I couldn't find any information on Kestal online. Is she a new creation for X-Wing or just so obscure that even Wookieepedia doesn't have info about her?
Pretty sure she is another new creation by FFG, the only reference to her is the preview article they made - www.fantasyflightgames.com/en/news/2017/5/22/play-the-aggressor/
Great video Pat. I think Intensity is the best upgrade in this wave. Some experimentation needs to done to search for its full potential. Maybe it will be like Attani mindlink and take some time to figure out. Pair this card will Jyn Erso crew or with Rebel pilots and their focus sharing synergies like Esege, I'm always trying to make him work, and you may find a powerful list.
I agree with you about Intensity. Although Selflessness is getting some top tier play in very specific lists, too. But I don't like to play those kind of "you can't damage me but I use all of my actions on defense so I don't do much damage either" lists. Saw one played recently and every match went to time with either no ships destroyed or just a couple late-game kills. It's effective but boring.
I played two Intensity Poes, one against Jerry Russell from Worlds 2017 (he plays at my LGS) and one against another skilled player. I got crushed! The second guy had comm relay and just stacked tokens. Amazing.
@5:25 Call sign Obsidian Squadron leader "Howlrunner " aka Civé Rashon is hot! I'd follow her into battle thru the beautiful clouds of Bespin chasing the Millennium Falcon accepting her attack buffing ability ; ) As far as the Aggressor it looks like a cool modified TIE Advanced but should be a 180 deg turret by design or it's blow it's forward solar panels off. It seems FFG made a limited number since it was near their last 1.0 wave(?) I'll proxy it with YASB or X-wing Wiki and a TIE Advanced mini for now. Sync'd Turrets are cool. I use the Rebel Aces B-wing for the Resistance Bomber (which is very cool looking but not worth the cost right now). It's a large base though so could also use the Outrider with it's bombing capabilities imho
Another excellent review with practical examples of how upgrades can be used outside of the expansion pack. I don't think theres anything wrong with having just one Imperial turret or a scum Bomber. I would actually be disappointed if after product SWX66 if they finally didn't have just one of each. the upgrades still make them feel unique enough to that faction. It's impressive how FFG has made so many pilots, ships, and upgrade capabilities thematics and mechanics feel like different canon and EU without duplicating any abilities. The one physical model thing I see with the TIE/ag is I don't know how this can be a turret it would blow it's own wings off. forget about the TLE range 1 donut hole lol Fwiw I've seen a 4 Kashyyyk Defender wookie gunships w/ Wookiee Commandos mini swarm defeat bossk and a shadowcaster that was something different and fun. and the Auzituck doens't have K-turns so that was interesting to see. I can't recall how often they used the Reinforce Action. MTFBWY
The Lady on "Howlrunner" looked caucasian to me while the "Intensity" lady was definitely asian. Hairdo was different as well, but that is something that can change (Leia alone had almost half a dozen different hair styles by now).
First time I saw intensity I wondered if you'd suggest using it on Poe. I'm a fairly new player, but your Poe build has been a favorite. Love your videos!
Oh man, try this Poe build that wasn't possible before now: PS 9 Poe, Intensity, BB-8, Autothrustes, Comm Relay, Black One. Green maneuver triggers barrel roll from BB-8 which triggers Intensity for evade or focus, and also triggers Black One to shake off a target lock. Comm Relay lets you hold an evade token from round to round so you use intensity to get one in the first round and hold until needed. Perform your maneuver and then take whatever action is best for the situation. There's so much action economy in this build! Unless you get a really bad dice roll, like all focus, you usually won't spend your focus token so you can flip Intensity at the end of almost every round.
I started in Star Trek Attack Wing, and that would be a great maneuver dial, but I've got to get used to the fact that this game has ships that spin like crazy as standard!
Ah... I hadn't thought of that. I figured it would be good for Double Edge because if he missed with the turret he'd still have the lock for his follow up attack.
Yep. I've seen that list run in a tournament and it did pretty well. It didn't win but it performed well. 4 TLTs is strong. I think the list used Lightweight Frame on all four instead of Unguided Rockets for the added survivability.
I really like this ship I just wish the named pilots were more interesting. I am one of those players that loves flying pilots i'm familiar with from the books/comics/tv shows. I'm real intrigued by the possibility of intensity with Poe. I might have to finally pick this ship up just so I can make a new Poe build.
In the old Extended Universe the TIE Defender was basically designed as an X-Wing killer, and it pretty much functions as such in this game as well. Most T-65 X-Wings can't go toe to toe against a Defender, especially one with the x7 title.
You totally can fire after a missed turret attack with your primary weapon. I was pointing out that it's unusual for an effect to allow you to fire a secondary weapon after a miss - Gunner and Luke crew for example are primary weapon only on the follow-up attacks.
Excellent, I have only recently started playing so sometimes I wonder if I am misinterpreting some of the more advanced cards. Thanks for the clarification!
It's really not that bad. especially compared to other tabletop miniatures games. You can find starter boxes online for about $30 and they've got everything you need to do a variety of smaller dogfights. It's a great way to learn the game, and when you're ready to expand there are tons of options out there. Even spending $15 once in awhile for a new ship will quickly get you into 100-point territory and give you vastly expanded options for squadron building.
I don't even pay attention to that. They never comment, which makes the act of clicking "dislike" without offering a reason inherently meaningless. They clearly don't want to help me make my videos better (or at least, tell me what they don't like about them) so they might as well not exist.
More videos please! These are by far the best X Wing reviews I've seen!
Thanks!
Great to see you back.
Thank you!
Thanks for posting! You are genuinely one of my favourite X-Wing TH-cam channels
The homogenization of factions happens in every game. Warmachine/Hordes factions had clear distinctions as well, but as time passed they each gained units that resembled units from other factions. I think this is partly because players want the best of both worlds (i.e. to play their desired faction, but to do what "unit x" does), and because doing so makes it easy for companies to produce new units without having to come up with new ideas.
So happy to have you back. This may get me back into X-Wing
Do it! It's still a fantastic game, despite some rough edges.
The best reviews. Love the passion and expertise.
Thanks! I'm glad you like the videos
I was excited to see a review for this ship. Glad you were the first one I watched. Good to see you again Pat!
Thanks!
Glad you are doing videos again !!!
Thanks! Me too.
We missed you!!!!
Congrats on 10K Subscribers! You really deserve it.
Thanks!
Great vid as always, Pat. Your approach to the insights of each expansion is very useful and though-provoking. Gonna pick this one up for sure. Thanks for doing these!
You're welcome! I'm glad you enjoy the videos.
I put crackshot, unguided rockets, and lightweight frame on Tomax Bren. Getting a range 3, 3 dice roll while not only preventing the the extra defense die but cancelling an evade each turn is pretty sweet.
I'm a big fan of Crack Shot on Tomax Bren.
Yaaaaaasssss....! I have used this successfully twice now - very good addition to the Imperials. Helps make Arc Dodgers relevant again by giving low pt dangerous missile/turret ships to take the focus off them.
I think the woman on the back of intensity is lieutenant Kestal her self
Yeah, when they previewed the ship they said the top pilot was female, though it is funny that its another dark haired pale girl.
I wondered about that but I couldn't find any information on Kestal online. Is she a new creation for X-Wing or just so obscure that even Wookieepedia doesn't have info about her?
Pretty sure she is another new creation by FFG, the only reference to her is the preview article they made - www.fantasyflightgames.com/en/news/2017/5/22/play-the-aggressor/
This did not show in my subscription box :C
Great video as always pat! Keep up´!
Thanks!
I love your videos! Keep up the good Work!
Great video Pat. I think Intensity is the best upgrade in this wave. Some experimentation needs to done to search for its full potential. Maybe it will be like Attani mindlink and take some time to figure out. Pair this card will Jyn Erso crew or with Rebel pilots and their focus sharing synergies like Esege, I'm always trying to make him work, and you may find a powerful list.
I agree with you about Intensity. Although Selflessness is getting some top tier play in very specific lists, too. But I don't like to play those kind of "you can't damage me but I use all of my actions on defense so I don't do much damage either" lists. Saw one played recently and every match went to time with either no ships destroyed or just a couple late-game kills. It's effective but boring.
Again, I'm glad you're back. You've got that twitchy guy beat by miles.
Thanks. Not sure who the "twitchy guy" is but I'm not doing this to be better than anyone, just doing it as long as it's fun for me :)
I played two Intensity Poes, one against Jerry Russell from Worlds 2017 (he plays at my LGS) and one against another skilled player. I got crushed! The second guy had comm relay and just stacked tokens. Amazing.
It's a really fun build to fly. So much action economy.
So glad to see you resumed your X-wing reviews! A one off or are there more coming?:)
+D. Diablo I am working on a new system for making videos that will hopefully be less time consuming than my current process. We'll see what happens!
@5:25 Call sign Obsidian Squadron leader "Howlrunner " aka Civé Rashon is hot! I'd follow her into battle thru the beautiful clouds of Bespin chasing the Millennium Falcon accepting her attack buffing ability ; ) As far as the Aggressor it looks like a cool modified TIE Advanced but should be a 180 deg turret by design or it's blow it's forward solar panels off. It seems FFG made a limited number since it was near their last 1.0 wave(?) I'll proxy it with YASB or X-wing Wiki and a TIE Advanced mini for now. Sync'd Turrets are cool. I use the Rebel Aces B-wing for the Resistance Bomber (which is very cool looking but not worth the cost right now). It's a large base though so could also use the Outrider with it's bombing capabilities imho
Another excellent review with practical examples of how upgrades can be used outside of the expansion pack.
I don't think theres anything wrong with having just one Imperial turret or a scum Bomber. I would actually be disappointed if after product SWX66 if they finally didn't have just one of each. the upgrades still make them feel unique enough to that faction.
It's impressive how FFG has made so many pilots, ships, and upgrade capabilities thematics and mechanics feel like different canon and EU without duplicating any abilities.
The one physical model thing I see with the TIE/ag is I don't know how this can be a turret it would blow it's own wings off. forget about the TLE range 1 donut hole lol
Fwiw I've seen a 4 Kashyyyk Defender wookie gunships w/ Wookiee Commandos mini swarm defeat bossk and a shadowcaster that was something different and fun. and the Auzituck doens't have K-turns so that was interesting to see. I can't recall how often they used the Reinforce Action.
MTFBWY
Congrats on the 10000 subs!
Thank you!
The Lady on "Howlrunner" looked caucasian to me while the "Intensity" lady was definitely asian.
Hairdo was different as well, but that is something that can change (Leia alone had almost half a dozen different hair styles by now).
First time I saw intensity I wondered if you'd suggest using it on Poe. I'm a fairly new player, but your Poe build has been a favorite. Love your videos!
Oh man, try this Poe build that wasn't possible before now: PS 9 Poe, Intensity, BB-8, Autothrustes, Comm Relay, Black One. Green maneuver triggers barrel roll from BB-8 which triggers Intensity for evade or focus, and also triggers Black One to shake off a target lock. Comm Relay lets you hold an evade token from round to round so you use intensity to get one in the first round and hold until needed. Perform your maneuver and then take whatever action is best for the situation. There's so much action economy in this build! Unless you get a really bad dice roll, like all focus, you usually won't spend your focus token so you can flip Intensity at the end of almost every round.
I started in Star Trek Attack Wing, and that would be a great maneuver dial, but I've got to get used to the fact that this game has ships that spin like crazy as standard!
The sync turret requiring a target lock is a counter to biggs ability.
Ah... I hadn't thought of that. I figured it would be good for Double Edge because if he missed with the turret he'd still have the lock for his follow up attack.
You could do a group of four of these with the lowest level pilot, TLTs, and unguided rockets
Yep. I've seen that list run in a tournament and it did pretty well. It didn't win but it performed well. 4 TLTs is strong. I think the list used Lightweight Frame on all four instead of Unguided Rockets for the added survivability.
I really like this ship I just wish the named pilots were more interesting. I am one of those players that loves flying pilots i'm familiar with from the books/comics/tv shows.
I'm real intrigued by the possibility of intensity with Poe. I might have to finally pick this ship up just so I can make a new Poe build.
Was waiting for this. Aww ya.
It would be cool if they made a TIE hunter wich had the same stats as an X-wing but new cards that are effective against X-wing players
In the old Extended Universe the TIE Defender was basically designed as an X-Wing killer, and it pretty much functions as such in this game as well. Most T-65 X-Wings can't go toe to toe against a Defender, especially one with the x7 title.
HES ALIVE!!😂
Yeeeeeeaaaaaaaaaahhhhhhhhhhhhhhhh bbbbbbbbboooooooiiiiiiiiiiii this man be back making the Xwing Vids yo
yeah boi!
how do you think a phantom with with Lightweight Frame would fare?
On the tie aggressor, why can't you do a primary attack after a secondary miss? " is it only with special equipped weapons, not the normal equips?
You totally can fire after a missed turret attack with your primary weapon. I was pointing out that it's unusual for an effect to allow you to fire a secondary weapon after a miss - Gunner and Luke crew for example are primary weapon only on the follow-up attacks.
Excellent, I have only recently started playing so sometimes I wonder if I am misinterpreting some of the more advanced cards. Thanks for the clarification!
review the c-roc and scum aces man
Guns for Hire review, hopefully this weekend :)
Oh man I wish I could play this game, too bad it's expensive af
It's really not that bad. especially compared to other tabletop miniatures games. You can find starter boxes online for about $30 and they've got everything you need to do a variety of smaller dogfights. It's a great way to learn the game, and when you're ready to expand there are tons of options out there. Even spending $15 once in awhile for a new ship will quickly get you into 100-point territory and give you vastly expanded options for squadron building.
Can you do all the wave xi ships?
Signs point to "yes"
palpatein! teehee
You say "Palpatine" I say "tomato."
Who is the one disliking this video ?
I don't even pay attention to that. They never comment, which makes the act of clicking "dislike" without offering a reason inherently meaningless. They clearly don't want to help me make my videos better (or at least, tell me what they don't like about them) so they might as well not exist.
The Cardboard Dungeon thanks
The Cardboard Dungeon great video by the way
Thank you.