Is fun to have the sibilngs together in both MVC and MVC Fate of Two Worlds (oh, and also in Mega's replacement being Volnutt in TVC... who could be replaced with Zero as well, funny thing is that Zero has a team win quote with Roll as partner that shows he wants to keep her sage, while also having a very competent Roll inspired in her Powered Up incarnation of Mega Man 1), the only thing you missed was the optional Mega siblings battle (that you need at least 3 finishers with the 2v1 mode and 3 Hyper Combo or Crossover Combo finishers while never losing a single fighter in stages 1 to 6 AND using all of your assists... some are easier to deplete like Sentinel and Juggernaut, but others like Lou is a slug due to how many times you have to summon them). Edit: Unlike me (in my run I had Ryu instead of Mega Man) you ACTUALLY ended Onslaught with a big bang with a Hyper Mega Siblings finisher... also... this little rant is a little nitpick but... why Capcom didn't made Magnetic Shockwave Mega Man a thing like in the Ps1 verison? ... but as I said, is just a liiiiitle nitpick for the MVC Collection as in the long run is not like a big game changer, but for funsies would have been great to have, just as the posibility to play with EX Edition (AKA: Ps1 version) rules and or balances, which includes what in MVC2 onwards became the Delayed Hyper Combos with the Hyper combo cancels for instance... oh and also having the bosses playable, Apocalypse in XVSF and MVSF, Onslaught in MVC, as in the home ports they got playable, sure, Apocalypse only on Ps1, but it would have been a nice bonus, as X-Men COTA got both Juggernaut and Magneto like in the Saturn JPN version (just expanded to be playable outside vs mode like how Cammy was in SFA2G in SFA Anthology on Ps2) and MVSF got Cyber-Akuma like both Ps1 and Saturn ports.
oh hey are you covering all the crossover appearances? godspeed.
Is fun to have the sibilngs together in both MVC and MVC Fate of Two Worlds (oh, and also in Mega's replacement being Volnutt in TVC... who could be replaced with Zero as well, funny thing is that Zero has a team win quote with Roll as partner that shows he wants to keep her sage, while also having a very competent Roll inspired in her Powered Up incarnation of Mega Man 1), the only thing you missed was the optional Mega siblings battle (that you need at least 3 finishers with the 2v1 mode and 3 Hyper Combo or Crossover Combo finishers while never losing a single fighter in stages 1 to 6 AND using all of your assists... some are easier to deplete like Sentinel and Juggernaut, but others like Lou is a slug due to how many times you have to summon them).
Edit: Unlike me (in my run I had Ryu instead of Mega Man) you ACTUALLY ended Onslaught with a big bang with a Hyper Mega Siblings finisher... also... this little rant is a little nitpick but... why Capcom didn't made Magnetic Shockwave Mega Man a thing like in the Ps1 verison? ... but as I said, is just a liiiiitle nitpick for the MVC Collection as in the long run is not like a big game changer, but for funsies would have been great to have, just as the posibility to play with EX Edition (AKA: Ps1 version) rules and or balances, which includes what in MVC2 onwards became the Delayed Hyper Combos with the Hyper combo cancels for instance... oh and also having the bosses playable, Apocalypse in XVSF and MVSF, Onslaught in MVC, as in the home ports they got playable, sure, Apocalypse only on Ps1, but it would have been a nice bonus, as X-Men COTA got both Juggernaut and Magneto like in the Saturn JPN version (just expanded to be playable outside vs mode like how Cammy was in SFA2G in SFA Anthology on Ps2) and MVSF got Cyber-Akuma like both Ps1 and Saturn ports.
Hey, Mega Quint, you know what Mega Man game you should do next? Mega Pony.
RED Heavy: Is not possible!
now that's what I'm talking about.