Hey Benzie, you really need to find a microphone that responds to your voice better when plugged into your new phone. Your audio response is very harsh and grating. Otherwise, great content as always!!!
Hello I am an experienced eve online player. offers the leading wizards from eve echoes to show their abilities and knowledge about the game. Besides, a very interesting topic which is "bubbles". I came across a very annoying deficiency myself. Because while jumping to the gate the bubble did not pull me, I just bounced off it. It is known that I did not jump from gate to gate but through the planets. The reflection from the bubble made it impossible to fly away the planned planet (I lost the ship) ok it happens (for the first time) I decided to check the phenomenon of the force field with an egg. I jumped several times from planets, anomalies and from the asteroid belt from different directions. Each time I bounced from the bank and did not pay it. the last time I jumped from the gate (100km from it) then I was pulled inside (barely to the end). Chelendz is about explaining this phenomenon and possibly super visibility through an apt title. best regards
@CaptainBenzie, can you recommend another youtuber to fill in the angular velocity part you glanced over at 6:52? - “When both you and your target are moving.”
You mentioned critical damage there. I think it is chance based and deals x% of extra damage? what are those values/mechanics in Eve Echoes. (And I really miss proper Rifter (with launcher/rocket slot fitted with caldari navy em) :) )
@@captainbenzie Ok so paper dps is based on "hits" type of damage and you'll apply a decrease or increase to that depending on your tracking speed right ? Aiming for "penetrates" or better type of damage will increase output dps. Is target painter improoving the chance to get better damage hits type ? Towards "Penetrates" or better ?
Ahoy Captain Benzie, I would like to clarify something. The higher the Signature radius of a ship, the easier it is to get lock and get hit. If there is what they called Speed tanking, and there is Micro warpdrive that increases speed, but the signature radius is increased, does it mean that even with high speed using micro warpdrive is not viable for speed tanking?
Hi and thank you again for a fantastic video! I have a question about tracking speed on drones. They seem to have very low tracking, high orbital speed (relatively) but still hit fast moving frigates. If a turret ship is moving fast (orbiting) it needs a high tracking speed to hit its target, even it said target is moving slowly (given it has a small signature radius) so slowing down your ship helps hitting (have tried this many times). So I don't really get how the hit probability of drones is calculated, any idea?
@@captainbenzie , but drones tracking speed is like 1.2 which if calculared means it will never hit if its moving target and they are orbiting at 600+ m/s as well
So you're Arbitrator vid was *not scripted* this one is obviously *scripted*. Scripted definitely works. But yeah, stick with unscripted* . Suits you and your style better, imo.
Another important formula:
Tracking speed X distance = maximum trackable target speed
So Celestis from Galante ship tree, who have bonus in turret damage, getting bonus to lasers, railguns and cannons? Thats cool.
Think there is a bs too
Hey Benzie, you really need to find a microphone that responds to your voice better when plugged into your new phone. Your audio response is very harsh and grating. Otherwise, great content as always!!!
Yeah it's has a bit of dist and too mid-ranged EQ
I think he sounds really clear
@@MariMari-mz8mp Oh it's clear, but its grating...very hard on the ears. Listen to his older videos from 3 weeks ago to compare.
Yeah a decent microphone will cost ZWD32,670 upwards. Get it done.
@@kennyutoob I use the R0de NT1 for in studio and R0de NTG VideoMic on camera. Could do by putting on a boom and plugging into the phone.
Hmmmm, that smoooooth audio. Getting better!
Great job using the custom graphics for your tutorials.
Hello
I am an experienced eve online player. offers the leading wizards from eve echoes to show their abilities and knowledge about the game. Besides, a very interesting topic which is "bubbles". I came across a very annoying deficiency myself. Because while jumping to the gate the bubble did not pull me, I just bounced off it. It is known that I did not jump from gate to gate but through the planets. The reflection from the bubble made it impossible to fly away the planned planet (I lost the ship) ok it happens (for the first time) I decided to check the phenomenon of the force field with an egg. I jumped several times from planets, anomalies and from the asteroid belt from different directions. Each time I bounced from the bank and did not pay it. the last time I jumped from the gate (100km from it) then I was pulled inside (barely to the end).
Chelendz is about explaining this phenomenon and possibly super visibility through an apt title. best regards
Great video, it clears up several questions I had.
Thanks o7. What's reload time?
My corporation got you
@CaptainBenzie, can you recommend another youtuber to fill in the angular velocity part you glanced over at 6:52? - “When both you and your target are moving.”
Greetings Captain! Made a very strong Vexor doing damage in .2 Nullspace.
You mentioned critical damage there. I think it is chance based and deals x% of extra damage? what are those values/mechanics in Eve Echoes. (And I really miss proper Rifter (with launcher/rocket slot fitted with caldari navy em) :) )
@@captainbenzie Ok so paper dps is based on "hits" type of damage and you'll apply a decrease or increase to that depending on your tracking speed right ? Aiming for "penetrates" or better type of damage will increase output dps. Is target painter improoving the chance to get better damage hits type ? Towards "Penetrates" or better ?
Ahoy Captain Benzie, I would like to clarify something. The higher the Signature radius of a ship, the easier it is to get lock and get hit.
If there is what they called Speed tanking, and there is Micro warpdrive that increases speed, but the signature radius is increased, does it mean that even with high speed using micro warpdrive is not viable for speed tanking?
Thx caotain benzie now i know what is accuracy falloff before i watch dis i tought accuracy falloff is optimal range - accuracy falloff
Thanks for the effort m8.
Hi and thank you again for a fantastic video!
I have a question about tracking speed on drones. They seem to have very low tracking, high orbital speed (relatively) but still hit fast moving frigates. If a turret ship is moving fast (orbiting) it needs a high tracking speed to hit its target, even it said target is moving slowly (given it has a small signature radius) so slowing down your ship helps hitting (have tried this many times). So I don't really get how the hit probability of drones is calculated, any idea?
Great video, Very informative
Off topic question. Is the start screen a real location in the game?
Audio sound different
What about that drones have tracking speed as well?
@@captainbenzie , but drones tracking speed is like 1.2 which if calculared means it will never hit if its moving target and they are orbiting at 600+ m/s as well
Isn't shot velocities of the different turrets considered?
What do you mean by "shot velocity"?
No they all apply instantly
Sun moves across our sky? Means it moves around our planet. Really??? Laughed my arse out, keep on doing this dude)))) The rest in really useful
o7 greetings from your new neighbors
your mic compressor is really harsh
RIP headphone users
Jep
Ooooh, flat earthers are going to come for you
Yey early o7
Cannons ftw :)
Yay
Damn Benzie must have a math phd
Does your voice sound different or is it just my ear infection idk.
So you're Arbitrator vid was *not scripted* this one is obviously *scripted*. Scripted definitely works. But yeah, stick with unscripted* . Suits you and your style better, imo.