In a tournament setting, he wouldn't be allowed to take that back. But it's not a tournament setting, I think it was ridiculous to not let him take it back. As a general rule, if it's something that's just missing on-board information, it's fine to take back in a casual setting. If it's a strategic mistake, especially because you found out hidden information, that's a no take-back scenario. In casual commander we do stuff like "oh I forgot to play this tapped land in my turn" and just place it while the next player is doing their turn all the time, and I encourage it, to keep the game moving.
If you're playing with friends and especially if one is learning the game, you should foster an environment of learning that keeps it fun for the new player. I've been playing since Ice Age and when I play with my friends who are just learning, I help them not miss triggers, explain cards/mechanics, allow them to take back mistakes, and even help them through plays that would be optimal for them and bad for me. I'd rather make it harder for myself if it means that they're improving and having fun.
I think this should have been a session 0 discussion, on which everyone should discuss boundaries and come to a compromise. And definitely should have been given assistance from their friends. Mistakes are a part of learning and like you said magic is complex, it's not easy, and this isn't codaling them, it's helping to learn and not as harsh. But if it also feels like a 2v1 all the time, I think they should leave the group, it's unfair if they continue to target them all the time, especially if the others are more experienced. And while yes it can be based on the type of deck they should discuss it with them, and possibly all getting decks around the same power levels.
I think OP NtAH but the friend definitely is. triggers and staxs pieces are hard to grasp for newer players because they are only focusing on their own deck while learning and now its like they have to take on new challenges to the deck when they don't have a grasp in normal circumstances. also very telling that the OP is having fun with the game but not with that group.
I would also like to add that a board state can get very large and very confusing very quickly. You have to keep track of so many things, especially when playing with 3-4 people. It's a lot and not easy for anyone.
@nightsgiftstarrealm2627 there is definatly a silent agreement that everyone be able to untangle crazy spell stacks or boardstates no matter the skill level. Even if it works against me to call out something known I still will because it makes a better play experience.
In my opinion, it would depend on the circumstances. If it was a casual setting, then absolutely let them take it back. Especially if they’re brand new to the game. But if it’s a professional tourney, then absolutely not. If your signing up for a tournament, your kinda expected to know how to play your deck. You don’t necessarily need to know your opponent’s deck right away, but you should definitely know how your deck plays. And if the new player is consistently making the same mistake over and over again, at that point I’d say no to take backs. Start learning.
If I heard it right, OP was letting their more experienced friends take misplays back. If OP let others take back mistakes, why can't the same forgiveness be given to OP?
I honestly think that mistakes are part of the game. When people are starting in a casual format, i always allow 1 or 2 mistakes, but if you repeat it again the same day i will say NO just because i found more helping to not allow every mistake so you remember next time.
Having a missplay is part of the game. It just can happen to you whether you are new to the game or you are already a long time player. Take it easy and train your brain by playing magic
"Read the card, idiot" said the guy at my LGS who would consistently pre-order alt-arts in foreign languages and then get mad that everyone else didn't have the time to memorize every card before the set dropped.
1-I disapprove of the hypocracy of the veteran player taking back their mistakes but not allowing the new player some leanancy. 2-I prefer 1on1 game to be no take backs. Piloting a deck I prt of the game, not just building the deck. 3-In free for all games, I like the idea of each player gets 1 free take back per game, but only if no new information has developed since the mistake.
Im a pretty new magic player and when i missplay the guys im playing with usually will let me know if they spot it or when i do at least tell me i should have done something different. If im playing in Cedh thats a whole different story if you play in competitive and mess up thats on you. If i make a mistake though i dont expect anyone to let me roll it back.
Was there a reward, no then takses backsies are allowed. I usually tell people they have one takses backsies if everyone has been playing for some time, if not then new players are allowed to make mistakes. If we agreed no takses backsies then all is fine. If there is a problem at the table creating an issue, I usually leave it to vote or coin flip
Not being able to take back moves definitely makes you a better player. When my friend and I are practicing for tournaments, we keep a dice off to the side and tick it up whenever we make a mistake. Any mistake, like "playing a creature before combat for no reason" types of mistakes. And no takebacks. If it hits three, we lose the game on the spot haha.
In a tournament setting, he wouldn't be allowed to take that back. But it's not a tournament setting, I think it was ridiculous to not let him take it back. As a general rule, if it's something that's just missing on-board information, it's fine to take back in a casual setting. If it's a strategic mistake, especially because you found out hidden information, that's a no take-back scenario. In casual commander we do stuff like "oh I forgot to play this tapped land in my turn" and just place it while the next player is doing their turn all the time, and I encourage it, to keep the game moving.
If you're playing with friends and especially if one is learning the game, you should foster an environment of learning that keeps it fun for the new player. I've been playing since Ice Age and when I play with my friends who are just learning, I help them not miss triggers, explain cards/mechanics, allow them to take back mistakes, and even help them through plays that would be optimal for them and bad for me. I'd rather make it harder for myself if it means that they're improving and having fun.
you sound like someone i would want in my playgroup,
I think this should have been a session 0 discussion, on which everyone should discuss boundaries and come to a compromise. And definitely should have been given assistance from their friends. Mistakes are a part of learning and like you said magic is complex, it's not easy, and this isn't codaling them, it's helping to learn and not as harsh. But if it also feels like a 2v1 all the time, I think they should leave the group, it's unfair if they continue to target them all the time, especially if the others are more experienced. And while yes it can be based on the type of deck they should discuss it with them, and possibly all getting decks around the same power levels.
I think OP NtAH but the friend definitely is. triggers and staxs pieces are hard to grasp for newer players because they are only focusing on their own deck while learning and now its like they have to take on new challenges to the deck when they don't have a grasp in normal circumstances. also very telling that the OP is having fun with the game but not with that group.
I would also like to add that a board state can get very large and very confusing very quickly. You have to keep track of so many things, especially when playing with 3-4 people. It's a lot and not easy for anyone.
@nightsgiftstarrealm2627 there is definatly a silent agreement that everyone be able to untangle crazy spell stacks or boardstates no matter the skill level. Even if it works against me to call out something known I still will because it makes a better play experience.
In my opinion, it would depend on the circumstances.
If it was a casual setting, then absolutely let them take it back. Especially if they’re brand new to the game.
But if it’s a professional tourney, then absolutely not. If your signing up for a tournament, your kinda expected to know how to play your deck. You don’t necessarily need to know your opponent’s deck right away, but you should definitely know how your deck plays.
And if the new player is consistently making the same mistake over and over again, at that point I’d say no to take backs. Start learning.
I'm surprised, as a four year player, you didn't know about madness. Something new everyday.
Right?! I've probably come across it before, but I don't run it in any of my decks so its likely something that hasn't actually stuck in my brain.
If I heard it right, OP was letting their more experienced friends take misplays back.
If OP let others take back mistakes, why can't the same forgiveness be given to OP?
its a casual game I think it should be fine it's a fun game not a tournament
I honestly think that mistakes are part of the game. When people are starting in a casual format, i always allow 1 or 2 mistakes, but if you repeat it again the same day i will say NO just because i found more helping to not allow every mistake so you remember next time.
it is a complex game, we need to take it easy. misplays happen all the time...
Having a missplay is part of the game. It just can happen to you whether you are new to the game or you are already a long time player. Take it easy and train your brain by playing magic
That friend was cheating, if you don't have the mana, nothing happens. Making someone discard something they misplayed is nowhere in the rules.
"Read the card, idiot" said the guy at my LGS who would consistently pre-order alt-arts in foreign languages and then get mad that everyone else didn't have the time to memorize every card before the set dropped.
oh ew no. I read my cards like way too much before casting them for them to ever be in another language. Thats... odd of them
1-I disapprove of the hypocracy of the veteran player taking back their mistakes but not allowing the new player some leanancy.
2-I prefer 1on1 game to be no take backs. Piloting a deck I prt of the game, not just building the deck.
3-In free for all games, I like the idea of each player gets 1 free take back per game, but only if no new information has developed since the mistake.
There’s so many rules, it’s totally understandable yk
Im a pretty new magic player and when i missplay the guys im playing with usually will let me know if they spot it or when i do at least tell me i should have done something different. If im playing in Cedh thats a whole different story if you play in competitive and mess up thats on you. If i make a mistake though i dont expect anyone to let me roll it back.
I think that's just growing pains and it takes great strength of character to accept the misplay and lose gracefully. Neither are the asshole
Was there a reward, no then takses backsies are allowed. I usually tell people they have one takses backsies if everyone has been playing for some time, if not then new players are allowed to make mistakes. If we agreed no takses backsies then all is fine. If there is a problem at the table creating an issue, I usually leave it to vote or coin flip
Casual play is casual. Simple as that.
Not being able to take back moves definitely makes you a better player. When my friend and I are practicing for tournaments, we keep a dice off to the side and tick it up whenever we make a mistake. Any mistake, like "playing a creature before combat for no reason" types of mistakes. And no takebacks. If it hits three, we lose the game on the spot haha.
Based on the title i say it depends on the setting kitchen table magic yea your the asshole but in a fnm or tournament setting no not really
XBOX mtg? Wha?