This video is perfect, thanks! Love the side jokes during a very thorough and well edited teach. I know how much work all of thst stop motion and graphics must have been. Best teach videos around, also appreciate setup being at the end. Thanks!
Ryan...super explanation of a great game... Was on my list for years finally got it a few weeks back...at Airecon bring and buy... Have now played it 4 times and still to win...I'll add it to my favourite games I'm rubbish at list(Targi and Marco Polo). Thanks again Ryan..great job 👍😁
Finally got a copy of my own of this great game. Thanks for the rules refresher before I try to get it to the table! One rule I think you missed in the video: You can use a coin as a "wild" cube when paying cube costs.
Thanks, Felipe! (By the way, "Felipe" is the name i give them when i order at coffee and sandwich shops. They never know how to spell it, and pretend to have never heard it uttered before) Time to drink from the firehose! nightsaroundatable.com/games-a-z/
What a phenomenal video again. Wishing you the well deserved success with your productions! The Trickerion one is still my favourite, as it was very entertaining on top of the great explanation :-D
When I was taught the game, I was told that discs on visited towns can act as "starting points" for future travelers. So if a dude died while traveling, another family member can "continue the journey," rather than starting at the beginning. It was explained thematically that the first guy went off to see the world, had a kid while he was out there traveling, died, and the kid inherited the wanderlust. Don't know if that makes much of a difference in practice when playing, but I thought I'd ask for clarification.
It's easy to interpret the rules that way. The rulebook says "If you already have at least one family member on a city on the travel map., you can choose: Either to send another family member from your farmyard to one of the two neighbouring cities OR move one of your family members that is already on a city to an ADJACENT city." So there are two terms at play: "neighbouring," and "adjacent." In an earlier paragraph, the rulebook defines "neighbouring" as being one of the two cities that can that can be reached from the village. And afterward, it defines "adjacent" as "all cities directly accessible via a path (without skipping over another city)." So it looks like the two options are to move an existing traveler to a city adjacent to the one he/she is on, or to put a new traveler in one of the two cities that can be reached from the village. The ambiguity that tripped up your friends was the interpretation that you can put a new family member in a "neighbouring" city, which they took to mean a city that neighboured the one your traveling family member is already on. It's an incorrect interpretation... and it definitely doesn't provide for carrying on a journey from a deceased family member. It appears that Board Simple made a How to Play video for Village and goofed up this rule, which may have contributed to the confusion. It happens!
It took me about 1h to go through the rules and setup the game, watching your video would had made it faster for sure. You made it so clear. I did have one issue, for some reason the council description was missing in my rulebook so I had to use google translate to use other language description. What i didnt get was the whole logic and missed the point that you can buy prestige points for one coin only per turn. I stacked up a decent amount of coin and at the very last turn, I just bought huge amount of prestige points. Needless to say, I won big time. At least now I know.
@@NightsAroundaTable I picked them up before Christmas...they were on sale at Coolstutuff for like $8 USD and had them shipped to a friend's US mailbox in Buffalo...then I bought a house and moved...getting close to being able to game again, and that's something I need to get to the table sooner than later. I'm really enjoying your channel, you put out great videos. Keep up the good work.
It’s... fine? To be honest, i’m never particularly thrilled about playing 2-4 player games at 2 players. They always feel like they were designed for 4, and then kludged down to work at 2. If i play a 2-player game, i usually prefer it to have a cap of 2 players.
@@NightsAroundaTable Cool, thanks for the honesty. Might pass on this one. Interesting game philosophy though. I think many games are just different at 2... Carcassonne, Castles of Burgundy, etc. They're more open and strategic than tactical. Cool videos though. I like your style of explaining these games.
This video is perfect, thanks! Love the side jokes during a very thorough and well edited teach. I know how much work all of thst stop motion and graphics must have been. Best teach videos around, also appreciate setup being at the end. Thanks!
SETUP AT THE END POSSE 4EVAAA!!
Ryan...super explanation of a great game...
Was on my list for years finally got it a few weeks back...at Airecon bring and buy...
Have now played it 4 times and still to win...I'll add it to my favourite games I'm rubbish at list(Targi and Marco Polo).
Thanks again Ryan..great job 👍😁
Finally got a copy of my own of this great game. Thanks for the rules refresher before I try to get it to the table!
One rule I think you missed in the video: You can use a coin as a "wild" cube when paying cube costs.
Thank you so much for doing this! I had requested it. There is no how to play video out there as good as this! You're video production is the best!
It was my pleasure!
u r so well structured, clear and understandable, while entertaining at the same time… great job
Thanks so much!
This is a very underrated video!! It’s THE BEST video on Village. Amazing. Thank you so much.
Why thanks! i have the empty expansion boxes in a pile on my floor right now ready to throw out, trying to free up space on my shelves. But it’s hard!
MAH GAWD!! I loved this video! Great job- you had me cracking up during Mass and Dying phases X-D
:)
Fantastic video! This game will be going on my wish list for sure.
Excellent video! I was cracking up all through it...holy bag of righteousness, lol. Great job with the editing!
Amazing! Why have I never come across your channel? Excellent production. Humorous too! Keep it up.
Thanks, Felipe! (By the way, "Felipe" is the name i give them when i order at coffee and sandwich shops. They never know how to spell it, and pretend to have never heard it uttered before)
Time to drink from the firehose!
nightsaroundatable.com/games-a-z/
@@NightsAroundaTable is your name Felipe? Cool 😂
@@felipealvarez1982 No. My name is Ryan. My sandwich name is Felipe.
Perfect timing for a game I’ve been wanting to get to the table.
A cheap copy of this I found online arrived today! Thanks for the exceptionally good quality video. I'm excited to play :)
Thanks wehavemagnums! Nothing beats a cheap copy of a good game!
What a phenomenal video again. Wishing you the well deserved success with your productions!
The Trickerion one is still my favourite, as it was very entertaining on top of the great explanation :-D
Great explanation and love your humor! Thanks for posting this!
When I was taught the game, I was told that discs on visited towns can act as "starting points" for future travelers. So if a dude died while traveling, another family member can "continue the journey," rather than starting at the beginning. It was explained thematically that the first guy went off to see the world, had a kid while he was out there traveling, died, and the kid inherited the wanderlust. Don't know if that makes much of a difference in practice when playing, but I thought I'd ask for clarification.
It's easy to interpret the rules that way. The rulebook says "If you already have at least one family member on a city on the travel map., you can choose: Either to send another family member from your farmyard to one of the two neighbouring cities OR move one of your family members that is already on a city to an ADJACENT city."
So there are two terms at play: "neighbouring," and "adjacent." In an earlier paragraph, the rulebook defines "neighbouring" as being one of the two cities that can that can be reached from the village. And afterward, it defines "adjacent" as "all cities directly accessible via a path (without skipping over another city)."
So it looks like the two options are to move an existing traveler to a city adjacent to the one he/she is on, or to put a new traveler in one of the two cities that can be reached from the village.
The ambiguity that tripped up your friends was the interpretation that you can put a new family member in a "neighbouring" city, which they took to mean a city that neighboured the one your traveling family member is already on. It's an incorrect interpretation... and it definitely doesn't provide for carrying on a journey from a deceased family member.
It appears that Board Simple made a How to Play video for Village and goofed up this rule, which may have contributed to the confusion. It happens!
Not a single thumb down so far :-) Although I already knew the game, I watched the whole video.
Great job and all the best wishes from Germany!
Thanks so much, Germany!
Great video! Very nice work. Thanks.
Fantastic work for a fantastic game..!
Since I've played the game a ton, but it's been 7 years or so, I watched this on 2x speed. Perfect catchup. But my god you talk fast.
*this is sarcasm FYI. This video is amazing
It took me about 1h to go through the rules and setup the game, watching your video would had made it faster for sure. You made it so clear.
I did have one issue, for some reason the council description was missing in my rulebook so I had to use google translate to use other language description. What i didnt get was the whole logic and missed the point that you can buy prestige points for one coin only per turn. I stacked up a decent amount of coin and at the very last turn, I just bought huge amount of prestige points. Needless to say, I won big time. At least now I know.
So how do you move up in church standings..?
Ya' PAY!!!😂❤
An excellent video, thanks.
This was great, thankyou.
One of my favourite games. I've been dying to try the expansions.
They improve the game quite a bit!
@@NightsAroundaTable I picked them up before Christmas...they were on sale at Coolstutuff for like $8 USD and had them shipped to a friend's US mailbox in Buffalo...then I bought a house and moved...getting close to being able to game again, and that's something I need to get to the table sooner than later. I'm really enjoying your channel, you put out great videos. Keep up the good work.
@@NewpDoggyDawg Thanks, Newp! Wow - 8 bucks. What a steal!
Great channel!!
Thanks, David!
Finally, death is a game strategy!
i haven't played Blood on the Clocktower, but it may also have death as a game strategy (...?)
Great video! I hit subscribe!
How' this game for 2? Right now it's just the wife and I.
It’s... fine? To be honest, i’m never particularly thrilled about playing 2-4 player games at 2 players. They always feel like they were designed for 4, and then kludged down to work at 2. If i play a 2-player game, i usually prefer it to have a cap of 2 players.
@@NightsAroundaTable Cool, thanks for the honesty. Might pass on this one. Interesting game philosophy though. I think many games are just different at 2... Carcassonne, Castles of Burgundy, etc. They're more open and strategic than tactical. Cool videos though. I like your style of explaining these games.
@@drxsmetalhippie this game is fine at 2. I like playing most euros with 2 or 3 p. 4 gets too long for the heavier ones.