Did you like the overall style of this video with a more slideshow style, or prefer something closer to previous videos? (Also did you find the drawing of me funny or kind of dumb? 😂)
imo any visual aid like the slideshow stuff is super good and helpful. Sometimes when I feel like I need to re-listen to a section or something, I can just pause it instead and take in the graphic you made. It kind of ties things together especially when listing out a bunch of different stats and things to track per weapon. The drawing is funny to show for a short bit, but it's no replacement :) Especially when you're explaining your personal thoughts on things, or maybe GM/player tips outside strict rules.
The rulebook says "Base Damage: This is the minimum damage inflicted if the attack with the weapon hits. Each Net Success during the attack check adds one point of damage to this base damage rating" I interpret that as 1 success is the base damage, extra success is extra damage, but I could be wrong 🙂
@@TheTabletopEmpire LOL I was confused about this as well and asked reddit and also the FFG Devs on the old forums but they confirmed that every success is added to damage. I would rule that if someone scores a Triumph (without a success) on an attack roll they can use it to hit base weapon damage.
If a blaster rifle has base damage of 8 you will always do at least 9 damage before applying soak. 1 uncanceled success to hit also adds 1 to the base damage. I think the edge of the empire errata has that information but I’m not sure. I think I heard something about the rule coming about for ease of math? So that you never had to remember to take the first damage off?
Pretty sure that damage is base damage plus All successes if check is a success. So if listed damage is 6 and the roll succeeds with 2 successes it's 8 damage. The success that made it a success counts.
Correct. Video is wrong. I have the correction at the top of the description or pinned comment i think. Itll get fixed when i eventually redo the series
Thank you for this channel. I've seen a few channels that cover these systems but I'm finding your presenting the best so far. Very pleased with the AV quality and your vocal tone holds attention well for me. Basically, keep up the good work and may the force be with you 😉
My GM just sent me this video after I was asking him how do I craft stuff like a weapons, armors, gear, ect... but I'm still not understanding the rules for crafting an item from scratch so maybe have video about crafting and how can someone go about it. I want to make a character that is the "blacksmith" of the group so I asked him about crafting rules and he sent me this video so im needing just alittle help lol. My first time playing this ttrpg and our session 0 which is our create a character session is in 2 weeks so yeah lol need help lol
There are not any Rules-as-written for building a weapon from scratch, at least none that I saw reading through the book. If you really want to build something from scratch, I would imagine your GM would just determine how its done. If I was the GM, I would say, spend 100% of the weapon price for parts, and then roll a daunting (4p) mechanics check to build it. I would allow Negotiation on price of parts if the PC tried to (and roleplayed the conversation with the shopkeep). Maybe 10% off per success on the check.
What if the PCs don't have a good mechanics skill and decides to hire a mechanic to mod their weapons and vehicles? How would that change the cost? What would be a fair hourly labor cost for weapons and vehicles?
Did you like the overall style of this video with a more slideshow style, or prefer something closer to previous videos? (Also did you find the drawing of me funny or kind of dumb? 😂)
imo any visual aid like the slideshow stuff is super good and helpful. Sometimes when I feel like I need to re-listen to a section or something, I can just pause it instead and take in the graphic you made. It kind of ties things together especially when listing out a bunch of different stats and things to track per weapon.
The drawing is funny to show for a short bit, but it's no replacement :) Especially when you're explaining your personal thoughts on things, or maybe GM/player tips outside strict rules.
Well done as always! Need to point out that weapon damage per RAW is every success adds to base damage, not every success past the first.
The rulebook says "Base Damage: This is the minimum damage inflicted if the attack with the weapon hits. Each Net Success during the attack check adds one point of damage to this base damage rating"
I interpret that as 1 success is the base damage, extra success is extra damage, but I could be wrong 🙂
Correct so each net success = every uncancelled success gets added. Not every success after the first.
Wait, so how does one deal minimum damage? 😅🤔
@@TheTabletopEmpire LOL I was confused about this as well and asked reddit and also the FFG Devs on the old forums but they confirmed that every success is added to damage. I would rule that if someone scores a Triumph (without a success) on an attack roll they can use it to hit base weapon damage.
If a blaster rifle has base damage of 8 you will always do at least 9 damage before applying soak. 1 uncanceled success to hit also adds 1 to the base damage. I think the edge of the empire errata has that information but I’m not sure. I think I heard something about the rule coming about for ease of math? So that you never had to remember to take the first damage off?
Pretty sure that damage is base damage plus All successes if check is a success. So if listed damage is 6 and the roll succeeds with 2 successes it's 8 damage. The success that made it a success counts.
Correct. Video is wrong. I have the correction at the top of the description or pinned comment i think. Itll get fixed when i eventually redo the series
Thanks for making the videos. Great stuff. I stopped running SWRPG for a while but your video with Sam piqued my interest.
Thank you for this channel. I've seen a few channels that cover these systems but I'm finding your presenting the best so far. Very pleased with the AV quality and your vocal tone holds attention well for me.
Basically, keep up the good work and may the force be with you 😉
Glad you like the content!
I'm digging your makeover my dude!!
Wait holdup, wearing armor decreases encumbrance by 3? My table has been doing this wrong the whole time????
You know, making this series, I am surprised with how much I got wrong and didnt actually read the book beforehand XD
Just found you on reddit, you have a new subscriber. Great stuff Well done !
Thank you so much!
Keep the videos coming!
We are just getting started!!
I would love to see a video about the different gear items!
👀
I grin like that when my Bingo and Bluey try to move me as well lol
Im pretty sure that hitting 2 sucesses would increase the damage by 2, not 1
Correct. I fixed the mistake in the combat chapter 😅
how do you get a dispair on the mod check if it only has purple dice? am I missing something?
Pretty much If the difficulty dice are upgraded by the GM
On mod upgrade cost per devs is 100 credits each time. They worded the rules better in AoR and F&D
Ill have to check on this for when I redo the series, thanks for the heads up!
My GM just sent me this video after I was asking him how do I craft stuff like a weapons, armors, gear, ect... but I'm still not understanding the rules for crafting an item from scratch so maybe have video about crafting and how can someone go about it. I want to make a character that is the "blacksmith" of the group so I asked him about crafting rules and he sent me this video so im needing just alittle help lol. My first time playing this ttrpg and our session 0 which is our create a character session is in 2 weeks so yeah lol need help lol
There are not any Rules-as-written for building a weapon from scratch, at least none that I saw reading through the book.
If you really want to build something from scratch, I would imagine your GM would just determine how its done.
If I was the GM, I would say, spend 100% of the weapon price for parts, and then roll a daunting (4p) mechanics check to build it. I would allow Negotiation on price of parts if the PC tried to (and roleplayed the conversation with the shopkeep). Maybe 10% off per success on the check.
What if the PCs don't have a good mechanics skill and decides to hire a mechanic to mod their weapons and vehicles? How would that change the cost? What would be a fair hourly labor cost for weapons and vehicles?
I don't remember anything specifically on this. A good rule of thumb in general: when in doubt, GM just decides it
Thanks cool
Is this saga or og rpg system?
Fantasy Flight / EDGE / Narrative Dice system
0:00 Nate is stick WTH?!!!. Huh.
😂
@@TheTabletopEmpire don’t worry I’m teasing.
I dont watch i only listen.
Nothing wrong with that!