The King of Fighters 2002 UM : HSDM Exhibition part III ( final )
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- เผยแพร่เมื่อ 9 ก.พ. 2025
- WACTH IN HIGH QUALITY.
KOF 2002 UM HSDMs Exhibition part 3 ( final ) :
This part shows Ryo's Restu Ryuko Ranbu, easy to pull off and Geki Ryuko Ranbu, unblockable but hard as hell to pull off. Thanks to Ice Queen Zero for the perfect macros for this move.
It also shows Ralf's perfect Galactica Vanguard. This move can kill any non-boss character if well timed, the perfect timing is...ONE FRAME. I found the macro for Ralf's deafeault position.
Thank you for watching.
Soon all Missions walkthough plus Macros.
Ok Ash, thanks for your answer, and the tip.
I realise maybe I was not clear enough, we managed to pull off the Max2, just not every time.
I'll check her FAQ again, I've read it some time ago. ^^
Oh, and I forgot to say thanks for the videos ! Long live KoF 2002UM !
Can you please make more super move exhibition videos please? Maybe a KOF 97 one? Ur videos are amazing!
@aznpikachu215 The first one uses a crossed arm picture while the second has a different start up frame, the second is also unblockable.
TalesNT
excelente video!
I love how it's the same motion for a fireball.. genius..
Also if you could please tell me where to find accurate HSDM move lists.
I'd really appreciate if you respond ASAP.
Thanks beforehand man, great videos keep 'em coming.
@WeAreDevo456
Both are Street Fighter 1 character names...
I don't have this game, but I believe the Retsu Ryuko Ranbu is to combo with...while the other is the same, unblockable
Last night we spent some time with friends trying to pull it off in practice mode. We found no sure fire way to do it, even when programming the command! -__-'
I think the main reason for this is because of the command overlap with his Ko'oh Ken (qcf+p), and that one of the best odds is to input it during another animation, but I'm not sure...
Tricky.
And strangely enough, i have no trouble at all when doing K's Max2, whose input is written all the same in the command list.
Algo breve el video 3 al final
@Ashtheone "Geki" and "Retsu" - where have I heard those two names before? LOL
The Geki Renbu can be a wake super....
Restu Ryuko Ranbu, easy to pull off .
Geki Ryuko Ranbu, unblockable but hard as hell to pull off due its command.
muy bueno todo ash .
Este fue breve che
Muy cortito aunque estan bien para terminar
@ kogazor
K's is easier because K have no command QCB+P. I tried this a lot but never succeded to find a sure way to activate this move manually.
you can find macros in Ice Queen Zero's FAQ
@Ashtheone Heeey how i can do the 2nd move of ralf ? its amazing ;F
ah, las 2 leonas de la foto
no quedaron tantos .
Ronda Final .
Ryo cuando Stunea es muy util
Not exactly, QCF+ press strong punch, then quickly press Rapid Punch without releasing Strong Punch.
Hora de ver el de Ralf
You might not be able to do it because you have to do it as a Super Cancel, either from a Kohou (dp+P) or Kohou Shippuu Ken (qcb+P). But yes, the command is still sick.
Though actually, not half as sick as most HSDM's from the original KOF 2002.
how to release galactica vanguard ko?
ralf kickass
One frame.
All of your videos are plain sicko, I can't pull off anything, I'm in the learning process though. I wonder if you could help me out a bit, you see the thing is that I have both the KOF 2002, and the KOF 2002 Magic Plus, now, both of them are in MAME ROMS, and I've searched for accurate move lists, and nothing. I wonder where can I download this UM version, and with the practice mode in it, or the practice mode on any of the other two versions I have.
Algo larga la intro .
Se me hizo corto el video .
Try gamefaqs(dat)com for accurate movelist
ryo = dan
the name XD
You know...SNKplaymore is full of retarded ideas. That's the reason why SNK games are no more, at least in this version you can use macros. In KOF2002 and Neowave You had to do it manually....
qwerrt