How to create 3D multi-scenes and import animations with Spline

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ความคิดเห็น • 49

  • @quietlyworking
    @quietlyworking ปีที่แล้ว +18

    👊I'm such a fan of your dev speed and communication with your audience. 👏 Soooooo well done! Thank you for all your hard work🙏

  • @realitydesigners
    @realitydesigners ปีที่แล้ว +3

    I remember asking for something like this a number of months ago. And here it is :)

  • @anasbrouk7153
    @anasbrouk7153 ปีที่แล้ว +5

    thank you so much ,it help a lot , we need more tutorial like this

    • @splinetool
      @splinetool  ปีที่แล้ว +1

      Glad you liked it!

  • @dezlopnews
    @dezlopnews ปีที่แล้ว +3

    Thank you so so so so so much for such advanced features I was actually looking forward to building something like this. I don't have words to express it. keep up your smart work. Thanks a lot.

  • @artsandcuriosity
    @artsandcuriosity 11 หลายเดือนก่อน

    This is amazing! I'm going to use Spline to create an interactive learning experienc!

  • @izlabel
    @izlabel หลายเดือนก่อน

    for start event how do i make it go from one animation to another automatically with any triggers?

  • @minhasasif100
    @minhasasif100 ปีที่แล้ว +1

    when I import the character I couldn't see the cloths colors only i see the gray character

  • @daria.746
    @daria.746 11 หลายเดือนก่อน +2

    Are you planning on making it possible to add own additional game controls and behaviour? For example to add a crouching or double jump animation?
    I would love to see that, because honestly there is not much missing to create even some more complex games!

  • @60tiantian
    @60tiantian หลายเดือนก่อน

    i just find the spline operation is so much like UE,that make me pump up!

  • @anikamalhans29
    @anikamalhans29 7 หลายเดือนก่อน

    SO good. Please make a tutorial for apparel category as well

  • @FriarHavs
    @FriarHavs ปีที่แล้ว +3

    Is Spine going to be the most user friendly game engine? It should!

  • @Zratey
    @Zratey 5 หลายเดือนก่อน

    Once the animation is imported, is it possible to either pause on a specific frame from an action like the pause button in the animation panel, or speed-up/slow-down the animation, or play the animation backward ? I rly need those options for a project and I don't rly know how to do it within Spline
    If it isn't, I do think those could be key missing features to animations

  • @dingosmoov
    @dingosmoov ปีที่แล้ว

    Just so amazing. Great work on this tutorial.

  • @GalaxyBigBird
    @GalaxyBigBird ปีที่แล้ว +2

    Can I make complex unique combat action scenes like the animation from that TH-cam video “Haloid”?
    Or those action scenes from the show series by RoosterTeeth “RWBY” and “Red vs Blue” easier with this software?
    I’m like super creative in coming up with those combat scenes but I don’t want to spend a billion years just to make and animate those scenes 😅

  • @rajatrastogi6645
    @rajatrastogi6645 5 หลายเดือนก่อน

    Bro animate kaise kiya character ko

  • @ArianaGómez-f3q
    @ArianaGómez-f3q 8 หลายเดือนก่อน

    Alejandro tkmmm gracias por los tutoriales

  • @tmantreelagon9612
    @tmantreelagon9612 8 หลายเดือนก่อน

    Thanks for this clip. I subscribed and followed everything, but when I tried to export my hip-hop dancing model from Mixamo, the estimated export size was 9 MB, which is too large for most websites. However, I tried animating it in Blender with just one bone attached to the model and then imported it into Spline, resulting in a 5 MB size export. Are there any ways to reduce the size to just 1-2 MB maximum?

  • @leopb21
    @leopb21 ปีที่แล้ว +2

    This tool has the potential to be the "Figma" for casual web games! Please, keep going! By the way is there an API for developers?

  • @vivekluthra21
    @vivekluthra21 ปีที่แล้ว

    Thats really super cool thanks for sharing valuable info. 🎉

  • @picolife
    @picolife ปีที่แล้ว

    I could see monetization be an export option where all a user has to do is to set the price and then spline handles payment, server cost, server scaling and takes a 20-30% rev share.
    As a game dev. I am very interesting in building a serious game using spline at this point. It should work with the embed option though so that I can point to my own domain.

  • @maikkeulen
    @maikkeulen ปีที่แล้ว

    Looks good! Gonna try to make a running game with multiple levels. Keep up the good work!

  • @antonskvortsov8742
    @antonskvortsov8742 ปีที่แล้ว +1

    What about gltf files with animations? It is still not working?

    • @splinetool
      @splinetool  ปีที่แล้ว +1

      You can import GLTF files with animation, yes!
      (exporting animated GTLF files is not possible yet)

  • @hanbinlee4735
    @hanbinlee4735 10 หลายเดือนก่อน

    Does it playable in mobile too??

  • @silvydamayanti5267
    @silvydamayanti5267 ปีที่แล้ว

    how to create portals and transitions

  • @nartz5361
    @nartz5361 ปีที่แล้ว

    please how to make it for multiplayer

  • @gabrielegelfofx
    @gabrielegelfofx 11 หลายเดือนก่อน

    Are all scenes contained in one big scene or loaded dynamically one by one from your servers?

  • @CoronelGenial
    @CoronelGenial ปีที่แล้ว

    is possible build to android/ios or steam/html5?

  • @kevinchu2511
    @kevinchu2511 11 หลายเดือนก่อน

    How to import a spline file into Mixamo? spline does not export files in FBX, OBJ, ZIP formats.

    • @sebaccimaster
      @sebaccimaster 8 หลายเดือนก่อน

      Man i love this engine but it feels really heavy. I can run the latest UE smoothly , yet i struggle with spline locally. (sometimes)

  • @tajinderjsingh826
    @tajinderjsingh826 9 หลายเดือนก่อน

    Thank U, its useful.

  • @saas-space
    @saas-space ปีที่แล้ว

    Amazing video!

  • @FriarHavs
    @FriarHavs ปีที่แล้ว

    So you have to import different models with animation baked into them instead of having 1 model / fbx with different animation files?

    • @splinetool
      @splinetool  ปีที่แล้ว +1

      If you import multiple versions of the same model with different animations, Spline will only import the mesh once; and get only the animation data from the other models.

    • @future_sos
      @future_sos ปีที่แล้ว

      @@splinetool unfortunately importing from Mixamo doesn't work. I've tried every possible FBX format, with skin and the models are all imported without a texture. I then did a test to isolate whether Mixamo or Spline was the culprit. Using 3dviewermax the FBX is imported perfectly with all textures and looks exactly like it does in Mixamo.
      This being new, I guess it's not quite there yet. Super glad I tested this now versus later.

  • @Realplayable
    @Realplayable ปีที่แล้ว

    Thank you for this great tutorial, do you know how I could make seamless transitions between scenes with a scroll trigger ? I would like to do it for a web page background that would change as we scroll the content

  • @braidata
    @braidata ปีที่แล้ว

    Excelente evolución! Podríamos generar transiciones entre las escenas. Gracias!

  • @gauravidesigns
    @gauravidesigns ปีที่แล้ว

    how you imported that character , how to rig it and build armature in spline ?

    • @splinetool
      @splinetool  ปีที่แล้ว +1

      Hi! it is explained in the video: 12:46

  • @lp26197
    @lp26197 ปีที่แล้ว

    I want to start this course. Can I, after making an animation, put it on my own website? May I know the name of the application so that I can download it and apply the course with you?

    • @humbleguy6879
      @humbleguy6879 10 หลายเดือนก่อน

      Yes after creating your animation click on Export and copy the embed code and paste it in your webpage, Bingo!

  • @abinari
    @abinari ปีที่แล้ว +2

    i think i love alejandro

  • @ems720
    @ems720 ปีที่แล้ว +1

    😍

  • @alexyip4469
    @alexyip4469 ปีที่แล้ว

    AI tools change everthins