people complain because a: its on reddit, B: they dont like difference : they complain about everything D: they didnt think about it E: it truly is bad. So what the real reason is, I dont know, but I will still keep putting out videos.
This test is inaccurate, just two tests comparing each other is going to be very rng biased (still helpful information). What I'm more interested in however is drop rates for soiled/jewelry; sicils, crescents etc. Btw, you talk fine. Ignore these overgrown manchilds in the comments : ]
I dont mind them either, thats why I put them there, but I do love the neck beard comment, Hell if I could grow facial hair I probably would, but unfortunately I will never have a neck beard.
do you mean at this spot? Because in all my tests I simulate a person that cannot afford t3-t4 pets and maybe a slower gring speed, I do this by actually manually looting.
every corpse? lol no, only the ones pets dont pick up. We tested main rotation at sausans going full speed vs side rotation while looting at got 8% less loot an hour doing the main full speed over side.
Its kind of situational in grinding, if the mobs dont aggro you and are in a smaller area then its fine. But if they start coming towards you, aqua jail or cata is better because it hits a wider area.
Why would you say that you have a 99% chance for the trash? There's 0 chance that any of these drop rate increases are additive (like really, you think that Ogre would go from 0.001% to 20.001%?), so that +14% would bring 80% to 91.2% on average, and 100% on the 10% of mobs that get the node bonus, for 92.08% on average. So you saying that you got trash from every single mob but 2 makes no sense to me.
You missed one important phrase in that statement. "That I saw" some times looting fast you cant see everything you got and you have to scroll back up..
Dont know why people complaining. Thanks for the info man. Exactly what i was looking for. Factual and to the point
people complain because a: its on reddit, B: they dont like difference : they complain about everything D: they didnt think about it E: it truly is bad. So what the real reason is, I dont know, but I will still keep putting out videos.
What other grind spot are affected by this ? How about pirates and Gyfin temple?
ill probably grind mobs for a bit myself, its one of the few things im good at xD.
This test is inaccurate, just two tests comparing each other is going to be very rng biased (still helpful information).
What I'm more interested in however is drop rates for soiled/jewelry; sicils, crescents etc.
Btw, you talk fine. Ignore these overgrown manchilds in the comments : ]
its gives an idea of what its actually worth, yes the sample size is smaller than normal, but overall all it gives an idea.
Great video, bud
Thanks dude! I knew all that hard work would pay off. and its going to keep paying off too as I get it up higher.
for the record- i dont mind your pauses. ignore the haters
I dont mind them either, thats why I put them there, but I do love the neck beard comment, Hell if I could grow facial hair I probably would, but unfortunately I will never have a neck beard.
Polly forest 100%? or 80% at base
Can you give context to your question please?
Im kinda curious why your money per hour is so low?
do you mean at this spot? Because in all my tests I simulate a person that cannot afford t3-t4 pets and maybe a slower gring speed, I do this by actually manually looting.
you make 15mil by manually looting every corpse?
every corpse? lol no, only the ones pets dont pick up. We tested main rotation at sausans going full speed vs side rotation while looting at got 8% less loot an hour doing the main full speed over side.
kinda screws with me that you don't use hellfire. I used that all the time when I played wiz. lol
Its kind of situational in grinding, if the mobs dont aggro you and are in a smaller area then its fine. But if they start coming towards you, aqua jail or cata is better because it hits a wider area.
Why would you say that you have a 99% chance for the trash? There's 0 chance that any of these drop rate increases are additive (like really, you think that Ogre would go from 0.001% to 20.001%?), so that +14% would bring 80% to 91.2% on average, and 100% on the 10% of mobs that get the node bonus, for 92.08% on average. So you saying that you got trash from every single mob but 2 makes no sense to me.
You missed one important phrase in that statement. "That I saw" some times looting fast you cant see everything you got and you have to scroll back up..
Either way, good video and nice to know that trash loot is included. :)
Ogre drop rate 1% + 20% (example) 1.2% ftw / maybe it cant be apply ogre/crescent etc etc
Good info but you could make a sandwich with all that time spent pausing.
you cut off way too much man.
such as?
the near half second pauses id assume.
oh to give people time to read or understand what was being said. yeah I can get that.
Barely? They've made a shit load of money and they're barely fixing this? Good thing I don't play anymore