Create a Sand-filled Environment in Blender

แชร์
ฝัง
  • เผยแพร่เมื่อ 15 ต.ค. 2024

ความคิดเห็น • 285

  • @James_Films
    @James_Films  4 ปีที่แล้ว +45

    Thanks so much for stopping by! Be sure to share what you made with me either on Instagram @james_films or by linking it here! Can't wait to see what you come up with :)

  • @rahulrajsarma4580
    @rahulrajsarma4580 4 ปีที่แล้ว +292

    you know using the primitive cube is a holy sin

    • @juutuub0
      @juutuub0 3 ปีที่แล้ว +61

      I think that's a misunderstanding of old scriptures. Recent empirical studies indicate a small increase in good karma if you don't delete the cube.

    • @nineh9739
      @nineh9739 3 ปีที่แล้ว +18

      @@juutuub0 the default cube is full of sin, it's deletion and recreation is done in absolution.

    • @benfromvt
      @benfromvt 3 ปีที่แล้ว +2

      Im going to proceed to only use cubes from now on
      maybe ill make a multi-million dollar game :o

    • @c3kkos
      @c3kkos 3 ปีที่แล้ว +8

      No default cubes can be deleted, nor created. They just are within us.

    • @luizvictor9258
      @luizvictor9258 3 ปีที่แล้ว

      Well, half of my projects i started with the default cube

  • @szeartur4813
    @szeartur4813 3 ปีที่แล้ว +141

    Behold the tame impala covers!

    • @brianao.316
      @brianao.316 3 ปีที่แล้ว +3

      Damn you beat me to it

  • @whereverimayroar
    @whereverimayroar 3 ปีที่แล้ว +45

    Came for the sand tutorial, stayed for tips for improved lighting! Thank you for sharing :)

  • @ibarbitrary
    @ibarbitrary 3 ปีที่แล้ว +36

    For the random light streaks in the volumetric, one can also use a noise texture with the density and volumetric shadows enabled; this is more accurate to the natural random fog. Great tutorial btw!

  • @patrickputz574
    @patrickputz574 3 ปีที่แล้ว +20

    Hello James, not so easy to follow for a beginner, but by working passionately we find a lot of tips that make progress, thank you and have a great evening

    • @andrewp4455
      @andrewp4455 ปีที่แล้ว

      Agreed. I have to keep pausing and rewinding in order to follow suite. But I like the style of it.

  • @blakeduddles9290
    @blakeduddles9290 3 ปีที่แล้ว +25

    This is amazing. I can't believe how effectively you've taught all these concepts in such a short video

  • @capones4296
    @capones4296 4 ปีที่แล้ว +100

    hey could you turn on the overlay that lets us see what you are pressing because rn its really confusing to see what you are doing

  • @arknark
    @arknark 3 ปีที่แล้ว +8

    Dude, had no idea about blenderkit. Thank you so much for this tutorial, blenderkit just changed my game

  • @en2336
    @en2336 ปีที่แล้ว +2

    Your blender environment videos are unmatched. The dreamy liminial atmosphere of each one is incredible...please don't stop making these tutorials

  • @shelsioamaral1604
    @shelsioamaral1604 4 ปีที่แล้ว +6

    The gobo trick is really useful
    Use ctrl+b to limit the render area alt+ctrl+b to disable

  • @FlickerJab
    @FlickerJab 19 วันที่ผ่านมา

    Great stuff, just subbed!
    Quick note, for the gobo you can use a plane with a single face and apply a noise texture to the alpha of the material instead. This gives you a more optimized scene and you can procedurally adjust the density of the gobo on the fly.

  • @o5m67
    @o5m67 ปีที่แล้ว

    This tut comes quiet handy as I‘m currently setting up a scene for my 25pdr WW2 field gun in the NA desert. Thx and well done !

  • @marcd7332
    @marcd7332 4 ปีที่แล้ว +7

    One of the best blender tutorials I’ve seen, great work

  • @Meteotrance
    @Meteotrance หลายเดือนก่อน

    You can apply that gobo effect directly as a texture with light node modifier instead of modeling a cuculoris shape that let you using more noise generator.

  • @The_NSeven
    @The_NSeven 3 ปีที่แล้ว +4

    This was actually really enjoyable to just watch, and not follow. Your calm voice and the optimistic mood is really quite soothing :)

    • @James_Films
      @James_Films  3 ปีที่แล้ว

      Aww thank you!! Means a lot :)

  • @danbanate
    @danbanate 4 ปีที่แล้ว +7

    I've been following your posts on r/Blender and been waiting for this! Thank you sir!

  • @HolmanphotographicCoUk
    @HolmanphotographicCoUk 4 ปีที่แล้ว +5

    awesome please do more! The only thing i got such on was the volumetrics part at the end i could not get the rays to show, then watching closly i saw you cranked the sun light to 45 and that did the trick!

    • @James_Films
      @James_Films  4 ปีที่แล้ว +2

      Awesome!! Glad that trick worked for you!

    • @HolmanphotographicCoUk
      @HolmanphotographicCoUk 4 ปีที่แล้ว

      @@James_Films keep up the great work!

  • @AreEyeOh
    @AreEyeOh 4 ปีที่แล้ว +5

    Nice finally got my scene looking the way i imagined it, thank you!!!

    • @James_Films
      @James_Films  4 ปีที่แล้ว +1

      That's awesome to hear! Link it here - I'd love to see the result!

    • @AreEyeOh
      @AreEyeOh 4 ปีที่แล้ว

      @@James_Films instagram.com/p/CEUiRJGDcie/?igshid=wr4lpyputdkq
      I used the volumetric lighting technique thank you

  • @edwardhurley4941
    @edwardhurley4941 3 ปีที่แล้ว +2

    For zeroing out values (like when resetting the camera's location) you can press backspace while hovering over the value

  • @philshelly8056
    @philshelly8056 4 หลายเดือนก่อน +3

    I can’t get the footprint displacement? When I click on the link it doesn’t appear. Is it an old link or can you send it to me? Many thanks. Great tutorial

    • @infinitygohan
      @infinitygohan 2 หลายเดือนก่อน

      You can sign up to the site it's on for free which will then give you access to it. It's an old link

  • @andymihaja818
    @andymihaja818 4 ปีที่แล้ว +2

    Your channel is underrated, awesome!

    • @James_Films
      @James_Films  4 ปีที่แล้ว

      Cheers! Slowing growing on here :)

  • @afrosymphony8207
    @afrosymphony8207 4 ปีที่แล้ว +4

    this is an incredible tutorial bro!...i kinda like it better without volumetrics cause that beautiful sunset background was more visible, with volumetrics it looked a lil bit too perfect and kinda heavily edited. idk great stuff learned alot.

    • @James_Films
      @James_Films  4 ปีที่แล้ว +1

      Thanks! Yeah I figured I'd show how to add volumetrics in case you'd like to apply it to this or other creations

  • @ldfurlan
    @ldfurlan 4 ปีที่แล้ว +4

    Finally, this is what I was looking for

  • @demianlapii4663
    @demianlapii4663 4 ปีที่แล้ว +3

    3:54 scared me to death, but I really enjoyed the video, very informative. Thank you!

    • @James_Films
      @James_Films  4 ปีที่แล้ว +6

      Hoping to save you from the horrors of searching through hundreds of layers named "PLANE.001, PLANE.002, PLANE.003........" to find the one you're looking for haha!

  • @gokiburi-chan4255
    @gokiburi-chan4255 2 ปีที่แล้ว

    these are some incredible lighting damn!

  • @matthchuw1796
    @matthchuw1796 3 ปีที่แล้ว +11

    the first displacement voronoi is way larger than yours, I am not sure what I did wrong I followed the steps please help

    • @FinnyPlartz
      @FinnyPlartz 3 ปีที่แล้ว +11

      I think I figured it out, make sure if you scale the plane up in object mode that you apply the scale in edit mode. Ctrl + A in edit mode. Or you can just scale inside of the edit mode :)

    • @hawkeyy924
      @hawkeyy924 3 ปีที่แล้ว +6

      @@FinnyPlartz Thanks! I was struggling trying to find out where did I go wrong lol

    • @rushhours5254
      @rushhours5254 3 ปีที่แล้ว +3

      @@FinnyPlartz you saved my time love you .

  • @qkrtkaud999
    @qkrtkaud999 4 ปีที่แล้ว +3

    It’s what i really wanted to know. Thanks!!

  • @mbugs_
    @mbugs_ 2 ปีที่แล้ว

    I love it when I come across a random video that answers %90 of my thoughts in Blender. You sir are amazing! Well "digestive" content. Subbed.

  • @alf3071
    @alf3071 3 ปีที่แล้ว +1

    man I wish there were mesh modeling tools similar to this for CAD programs like solidworks, that way you could mix exact models with organic models for scenes

    • @fatihoktay9450
      @fatihoktay9450 3 ปีที่แล้ว

      @Alex Alfons Use Rhino and mix up a bit

  • @Epinardscaramel
    @Epinardscaramel 3 ปีที่แล้ว +2

    16:30 perfect pronunciation of Mont Saint-Michel! 🤩

    • @kabi19
      @kabi19 3 ปีที่แล้ว +1

      ikr was looking for someone who noticed it

  • @uno789
    @uno789 3 ปีที่แล้ว +2

    you can add noise shader to the light instead using gobo effect

  • @kondwanispeaks7528
    @kondwanispeaks7528 3 ปีที่แล้ว

    Awesome tutorial, watching all the way from Namibia..

  • @justaspectatorpassingthrou6108
    @justaspectatorpassingthrou6108 3 หลายเดือนก่อน

    Thanks, helped a lot!

  • @bloodywanker231
    @bloodywanker231 2 ปีที่แล้ว

    Lots of good stuff in here! Appreciate it!

  • @4ryav33r8
    @4ryav33r8 2 ปีที่แล้ว

    wow! thanks so much dude!

  • @beurredemisell
    @beurredemisell 2 ปีที่แล้ว

    thanks dude, i gonna create my own

  • @zs4760
    @zs4760 4 ปีที่แล้ว +1

    Awesome tutorial !! Had a lot of fun making my own sandy render and learnt a lot along the way =D

    • @James_Films
      @James_Films  4 ปีที่แล้ว

      Would love to see the result! Glad you enjoyed this :)

    • @zs4760
      @zs4760 4 ปีที่แล้ว

      @@James_Films imgur.com/a/zAjJaDJ I don't have any socials so I hope the imgur link will suffice!

  • @aqeel77za
    @aqeel77za 3 ปีที่แล้ว

    Love Sossusvlei. Absolute Gem

  • @LuisCruz-yd2xc
    @LuisCruz-yd2xc ปีที่แล้ว +2

    I have an issue with the displacement textures. The first Voronoi y use is totally different, as if flipped. Does anyone have this problem too?

  • @supremebeme
    @supremebeme 3 ปีที่แล้ว

    GREAT tutorial

  • @nmathew1987
    @nmathew1987 2 ปีที่แล้ว +2

    Hi james, I'm not sure if anyone's mentioned this yet, but the HDRI you've linked on your webpage, is different from the one you're actually using in the video. You've linked an evening road HDRI as opposed to the beach sunset one you're using and both have a different lighting impact on the scene.

    • @James_Films
      @James_Films  2 ปีที่แล้ว

      Oh I’m well aware. The one I talk about in this video is no longer free, so I found a free alternative for you to use. I try to use only free assets for tutorials like these and wanted to make sure this one stays free

    • @nmathew1987
      @nmathew1987 2 ปีที่แล้ว

      ​@@James_Films Ohh got it! Just checking :)
      This one seems to be working just as well. I haven't gotten through the volumetric section yet but I put up an intermediate result here. Would love to know what you think! I was struggling a bit with getting the sunlight to be sharp while also lifting the light levels inside the room.
      instagram.com/p/CaSM0BKrJ3k/

    • @James_Films
      @James_Films  2 ปีที่แล้ว

      @@nmathew1987 looks awesome so far!!

  • @Yabbo06
    @Yabbo06 ปีที่แล้ว

    you are a genius

  • @ethoslogos9480
    @ethoslogos9480 3 ปีที่แล้ว +1

    I think the audio is desynced from the actions. It feels like you say what you've already just done. Like really cool stuff you're doing but it's really hard to keep up with it since I hear you say something and then have to rewind video each time to actually see you do it haha.

  • @zapfsaeule2
    @zapfsaeule2 2 ปีที่แล้ว

    Super - easy to follow - and so good! Thanks so much!!!!!!!!!!!!!

    • @Bram_Duin
      @Bram_Duin ปีที่แล้ว

      "Easy to follow"
      I have to rewind every 5 seconds

  • @kuschelirmel
    @kuschelirmel 2 ปีที่แล้ว +2

    thank you so much for this tutorial! You are great at explaining and I just love the artistic angle you bring to it and that you are willing to share your "secrets" is really kind of you. I know a lot of artists who think if they explain how they do things it will make them somehow less (worth less, less interesting, less magic,... I don't know how exactly to explain, I'm sure you've met the type though).
    Fun fact: I've been admiring your work on instagram for months and since I'm only now starting on 3D and I come from the Photoshop side of things it never crossed my mind before that this could actually be 3D - I always thought it was "just" a clever edit with stock images and Photoshop. I tried to find stock photos that would work to create something like this but just couldn't figure it out. Since it was never on my top priorities list or anything, it was much less dramatic than it might sound here, just something kinda nagging at me. Then when I started with blender around Christmas I started to view your images in that new light and realized you were using blender (first time actually looking through the tags... yeah, I know ^^). But it took me searching on youtube for "sand scene in blender" to find this tutorial -- imagine my surprise when it was you teaching and sharing your tricks :D Thank you again, so cool!

  • @CarlosMontelara
    @CarlosMontelara 3 ปีที่แล้ว +9

    Amazing, thanks for sharing. I've had the same problem others have commented on, when applying the Voronoi displacement texture it looks crazy, not similar to your tutorial, wondering what went wrong.

    • @davidrivas4758
      @davidrivas4758 2 ปีที่แล้ว +1

      hey did you ever figure out the solution? I'm trying to do this now and I am having the same issue :(

    • @hoorains1333
      @hoorains1333 2 ปีที่แล้ว

      @@davidrivas4758 you have to rescale the plane to 1 before adding modifier

    • @sundayblues
      @sundayblues ปีที่แล้ว

      @@hoorains1333 how?

    • @hying-lt8kx
      @hying-lt8kx ปีที่แล้ว +1

      @@sundayblues to scale it: ctrl A > click on scale should do the trick ;)

    • @ih4269
      @ih4269 7 หลายเดือนก่อน

      Apply scale control A before adding displacement!

  • @chuffs5286
    @chuffs5286 2 ปีที่แล้ว

    Thank you so much, it looks beautiful

  • @cchristophrr
    @cchristophrr 3 ปีที่แล้ว +14

    When I choose voronoi, the displacement is much larger and when I try to sculpt it distorts it entirely. Is there a method to scale it down a bit, other than altering its intensity?

    • @cchristophrr
      @cchristophrr 3 ปีที่แล้ว

      @Sebastian Gonzales thank you so much!

    • @XCOWMEATX
      @XCOWMEATX 3 ปีที่แล้ว

      @Sebastian Gonzales thanks bro

    • @cman9730
      @cman9730 3 ปีที่แล้ว

      @Sebastian Gonzales you hero!!!!!!!!

    • @elesonish
      @elesonish 2 ปีที่แล้ว +2

      @@XCOWMEATX i cannot see the answer of Sebastian and I'm havig the same issue, can you help me out?

    • @XCOWMEATX
      @XCOWMEATX 2 ปีที่แล้ว +7

      @@elesonish sorry I dont 100% remember but I think he said to apply the scale, so do Ctrl A on the keyboard and then press scale before choosing voronoi

  • @binyaminbass
    @binyaminbass 2 ปีที่แล้ว

    excellent tutorial.

  • @AndreasAgus
    @AndreasAgus 4 ปีที่แล้ว +1

    Thanks for the tutorial really helpful 👍👍

    • @James_Films
      @James_Films  4 ปีที่แล้ว +1

      Glad you enjoyed it! Be sure to share what you created!

  • @luisalbertoramirezcastillo2201
    @luisalbertoramirezcastillo2201 3 ปีที่แล้ว

    omg this is gold

  • @tntblender8470
    @tntblender8470 3 ปีที่แล้ว

    Man! You are Awesome!

  • @InfiniteLightAura
    @InfiniteLightAura 3 ปีที่แล้ว

    Thank you so much.

  • @chickenori9383
    @chickenori9383 3 ปีที่แล้ว

    this is so awesome

  • @MohamedNisham
    @MohamedNisham 3 ปีที่แล้ว

    great one. You deserve more subs man!!!

  • @tdog3753
    @tdog3753 3 ปีที่แล้ว +2

    A little fast paced but really nice tutorial!

    • @drsticdan
      @drsticdan ปีที่แล้ว

      Wayyy too fast paced

  • @YEMAADA
    @YEMAADA 3 ปีที่แล้ว +4

    When I add the displace modifier to the plane, the entire mesh moves. Is there a way to keep this from happening? I noticed it didn't happen to you. and i try and grab to move it back but when i do this and then enter edit mode it moves to a different location usually to the starting position of where it was before i added the texture and modifier.

    • @YEMAADA
      @YEMAADA 3 ปีที่แล้ว +1

      so i watched it again and i think it might be because you scaled in edit mode instead of object mode.. will return with an update

    • @YEMAADA
      @YEMAADA 3 ปีที่แล้ว +1

      also shift + z when scaling the room to keep it from going beneath the bottom of the access. This only scales along the y and x axis

    • @YEMAADA
      @YEMAADA 3 ปีที่แล้ว

      was able to insert the doorway with the boolean object.. moved, scaled and placed the object in edit mode. Went back into object mode and added the modifier, used the eyedropper tool to select the cutter object and then .. boom doorway created

    • @YEMAADA
      @YEMAADA 3 ปีที่แล้ว

      tried to add another cutter object to the room using the same method, and it didnt work......

  • @jerrystokes7080
    @jerrystokes7080 2 หลายเดือนก่อน

    Are you able to weight paint the sand so the foot prints only exist from the door through the center of the scene creating a path? I wouldn't think that anyone would be walking along the walls, etc.

  • @SykeFuZi0nS
    @SykeFuZi0nS 3 ปีที่แล้ว +2

    my voronoi ends up alot crazier than yours upon applying it and after sculpting with inflate and smooth is affects it drastically making the bumps sharp and glitchy, ive done literally every step the same as u, whats going on?

    • @matthchuw1796
      @matthchuw1796 3 ปีที่แล้ว

      I have also done the exactly the same and got the same results as you, did you figure it out yet?

    • @Jack-gp1ng
      @Jack-gp1ng 3 ปีที่แล้ว

      @@matthchuw1796 That happens if you sculpt while viewing the displacement modifier. If you temporarily disable it while sculpting it should work fine

  • @Temac000
    @Temac000 3 ปีที่แล้ว +1

    Hey, your tutorial is amazing, but what I recommend you are buying a windshield or a pop filter or even better - both. It is possible to watch your video like that, but it affects whole tutorial quality

    • @James_Films
      @James_Films  3 ปีที่แล้ว

      Haha yeah thanks I just got a new mic so this shouldn't be an issue anymore. Cheers

  • @smitmachhi1111
    @smitmachhi1111 4 ปีที่แล้ว

    You Sir, have made my day.
    Thank you soooooo much.

  • @mildeuph0r1a
    @mildeuph0r1a 4 ปีที่แล้ว +2

    It never occurred to my dumbass that Blender-kit also had materials. Thanks a lot James.

  • @jesudoss7795
    @jesudoss7795 2 ปีที่แล้ว

    Thank you sir😊

  • @dallos8946
    @dallos8946 3 ปีที่แล้ว

    This is amazing. Good job!

  • @aashay
    @aashay 4 ปีที่แล้ว

    Glad to have found your channel 🙏🙏

  • @bongo6_462
    @bongo6_462 8 หลายเดือนก่อน +2

    The displacement doesnt work properly in blender 4.0 with the footprints...

  • @jecosci
    @jecosci 3 ปีที่แล้ว

    Keep up the good work

  • @Knszr
    @Knszr 4 ปีที่แล้ว

    realy great work man!!!

  • @anushreedas7952
    @anushreedas7952 3 ปีที่แล้ว +2

    can someone plz tell me what happened there 12:18 what mode did he go to

  • @evanalbert2896
    @evanalbert2896 4 ปีที่แล้ว

    Thanks man!! Great tutorial

  • @smfknj6010
    @smfknj6010 3 ปีที่แล้ว

    So much good info in this. Thank you!!!

  • @conquestor8230
    @conquestor8230 4 ปีที่แล้ว

    This really helped me, thank you so much.

  • @treesboi5559
    @treesboi5559 4 ปีที่แล้ว

    This is very helpful thank you!!

  • @suuuperyana
    @suuuperyana 4 ปีที่แล้ว

    Thank you for this tutorial

  • @bowwwh3509
    @bowwwh3509 3 ปีที่แล้ว

    I love this! To the point any beyond :)

  • @EJarvenpaa
    @EJarvenpaa 3 ปีที่แล้ว

    Very well done and you have a pleasant way of presenting! I have been looking for a good sand tutorial, so thank you! Only minor criticisim I have is about those audio bumps, not sure if it's you hitting the mic or what but those are quite distracting and not pleasant especially while using headphones, otherwise good work! Thank you for sharing your art and knowledge!

  • @sosiskakiller1047
    @sosiskakiller1047 4 ปีที่แล้ว +2

    Please answer me, I don't have a button on the right "blender", but only 3 "vie", "tool" and "item" on the panel when you added the sand texture. Tell me how to activate it, please

    • @the11thhour44
      @the11thhour44 4 ปีที่แล้ว

      Dunno if you still need it, but BlenderKit is an addon, it's not there by default.
      To get it, go to Edit - Preferences - Add-ons, then type "BlenderKit". It should show up now on the right.

  • @tomaspepepelallo
    @tomaspepepelallo 3 ปีที่แล้ว +13

    Does anyone know why when i use the inflate brush with the displacement deactivated ( on 5:35 ) everything looks fine, but as soon as i activate the displacement again everything looks like a mess? pls help i can't find my error.

    • @arccv
      @arccv 3 ปีที่แล้ว +2

      I’m having the same issue. Did you solve it?

    • @P.r.o_F.o.o.l
      @P.r.o_F.o.o.l 2 ปีที่แล้ว

      youll need to turn down strength on the displace

  • @spacesciencelab
    @spacesciencelab 3 ปีที่แล้ว

    Great tutorial, so much I've learned from this one video. :O

  • @FrostysChannel
    @FrostysChannel 2 ปีที่แล้ว

    6:22, this has nothing to do with the reason I clicked on the video. But I've been trying to find what resolution to use. Ty ty ty!

  • @Bram_Duin
    @Bram_Duin ปีที่แล้ว +1

    Lots of trial and error with the order of applying the modifiers, keeping them around messes up when you insert the height map thingie and same goes for applying them in the wrong order
    Has to be exactly like you do in the vid else it looks wrong

  • @blockthechainer
    @blockthechainer 3 ปีที่แล้ว +3

    well the tut is amazing but in my case i cant pass from the 1st displace, when i tro to sculpt the plane breaks, then tired of that i dotn sculp use the plane wieth the displace apply and try to use the new displacement with the height map, broken worst, is the blender version 2.90 is what im using right now, cuz i dont do anything else floow the steps till everthing going wrong

    • @apxllo2685
      @apxllo2685 3 ปีที่แล้ว +1

      try control A apply scale

    • @bathbombthief
      @bathbombthief 3 ปีที่แล้ว +1

      @@apxllo2685 Was having the same problem and this worked! Still not sure how to avoid the distortions when sculpting the plane, but I'm content with this fix for now haha

  • @divyanshsingh5585
    @divyanshsingh5585 3 ปีที่แล้ว

    2:15 The righmost bottom corner image is the windows 10 wallapper

  • @Userjdk11031sks
    @Userjdk11031sks 3 ปีที่แล้ว

    Thank you:)

  • @3d初心者
    @3d初心者 3 ปีที่แล้ว

    Nice to meet you. I'm watching the video and practicing!
    My question is, the chair I selected in blenderkit from 17:00 is transparent.
    Please let me know if you know how to fix it.

  • @krishna-dr4wl
    @krishna-dr4wl 3 ปีที่แล้ว +1

    If you zoom In you can see that there are many many default cubes

  • @Ksyusha5
    @Ksyusha5 3 ปีที่แล้ว

    good afternoon. unfortunately, the plane of the sky is blocking the light and I can't turn it on. the sky plane settings do not match the settings from the video. please tell me how to fix this in blender version 2.93. thank you

  • @AhmedSalah-bf3mr
    @AhmedSalah-bf3mr 2 ปีที่แล้ว

    with so many possibilities. I also tried so called best free DAW programs (if I managed to at least install it h Cakewalk) and I didnt like

  • @SuperIceteapeach
    @SuperIceteapeach 3 ปีที่แล้ว +1

    the sand editing is not working for me... the brushes fuck up my mesh really hard
    and if i want to do proportional editing, the plane jumps up faIrly high and i cant see what im doing :/
    my scene is a little different. anyway great tutorial, learned a lot!

  • @pavansampath7201
    @pavansampath7201 3 ปีที่แล้ว +1

    can u pls tell me how did u remove shadows of scarttring on wall, while sun rays are scrattring??

  • @alexjanaqi
    @alexjanaqi 3 ปีที่แล้ว +2

    I'm having trouble with the lighting before volumetrics. I built the scene exactly like you did but I am not getting enough light inside my cube. Any ideas what I'm doing wrong?
    Anyhow great tutorial, learnt so much from this

    • @danielvintem8304
      @danielvintem8304 3 ปีที่แล้ว +2

      Hey. Try to unlink the Cutter. It worked for me. I was obtaining an underexposed render image before too :)

    • @sundayblues
      @sundayblues ปีที่แล้ว

      @@danielvintem8304 how do u unlink it?

  • @brunobach_ux
    @brunobach_ux 4 ปีที่แล้ว +1

    I subdivided the plane in 50 then clicked subdivide again. Is that it or do I have to subdivide in 50 2x times? Cause my voronoi is waaay bigger than yours

    • @matthchuw1796
      @matthchuw1796 3 ปีที่แล้ว

      I did the exact same thing and go the same results as you, have you had any luck?

  • @pietrospina6303
    @pietrospina6303 ปีที่แล้ว

    @james tralie At 3:02, how do you snap the bottom of the object to the center (0,0,0)?

  • @akhmadali5064
    @akhmadali5064 3 ปีที่แล้ว

    that`s so cool, remind me of tame impala

  • @henric3439
    @henric3439 3 ปีที่แล้ว

    thank u so much!!

  • @afrosymphony8207
    @afrosymphony8207 4 ปีที่แล้ว +1

    ok so i followed everything but when i apply the footprint displacement texture it looks absolutely nothing like yours! it doesnt even look liike a footprint, it just jumbles the entire thing nd it looks squishy, whats happening????

    • @James_Films
      @James_Films  4 ปีที่แล้ว +1

      Check to see what your displacement modifier is using - it should be set to use the UV map to apply the displacement map onto the plane

    • @fatalshooter
      @fatalshooter 4 ปีที่แล้ว

      Don't know if you figured it out yet, but I was having the same problem and solved it by :
      Going into the texture propreties tab and making sure the footprint texture color space is set to non color rather than sRGB :)

  • @ContentBombing
    @ContentBombing 3 ปีที่แล้ว

    Thx man

  • @bigblackcrocs5158
    @bigblackcrocs5158 ปีที่แล้ว

    whats the difference and uses for the principle volume vs the volume scatter? I looked it up but im too new to understand what the other words theyre referencing really mean. Does the principle just have more you can do with it, since like i saw there is a spot for emission that volume scatter is missing

  • @JoacimSvedlund
    @JoacimSvedlund 3 ปีที่แล้ว

    Isnt instagrams top rez 1350x1080? Do you still find 1200x1500 is better because of the down sampling?