Wow what's this? Proper gameplay at level? Wow finally! I've been wanting to see how it would go considering my team isn't doing so hot that we basically have at lvl damage overleveled with only a few hours progged since we don't have a lot of time and a ton of alts that have to do their weekly runs. All the videos I keep seeing are people grossly overgeared to the point they finish the gate in only a few minutes and it's like wow great you didn't have to worry about anything other than rushing health bars for mechs. Like it's good to see other people actually have to suffer health flip and other attacks rather than he gets a few in and then forcefully does mario to mario. Feels like people wouldn't even be able to do it at level when they bring in alts and oh no they can't burn it super fast anymore. Good job on this.
Thank you,! I agree, it is completely different to do that on ilvl. With my main (1515 soulfist), it was ezpz(G1-G3 within 4 hours), since i had also experienced mates. The run with mechanist was with on iílvl (except DH who was 1490) guild mates, who have never done this raid before. It took us round about 8 hours to clear G3 since we had to make damage stops everytime we got cursed....and our dmg wasn't great either since my mechanist didn't even have full relic set.
Can u answer my couple of questions? How much spec/crit do u have? What weapon hone lvl and quality? What engraving setup and card u using? Which relic set did u use? Thanks in advance
This boss is the dumbest shit they ever invented I killed it once only this week and my alt on 1490 cannot finish this shit There is a HUGE diff between annoying and not worth it and challangeing and enjoyable This G3 raid fits perfectly into the number 1 catagory
Hey, I can understand where you are coming from. It is especially difficult if you dont have party members, who don't drop after a few fails. My Machinist is 1475 and the Glave in my party is also 1475. The Deadeye is 1490 ilvl iirc. For our sup and Glave it was their first clear. So it took us overall like 10 Hours (devided in 2 days). With my main I cleared G1-G3 within 4 hours with an experienced group. This boss is not difficult in terms of dmg but mechanics + overlapping makes it more difficult. So ilvl won't help much here since some mechanics are just one shot/wipe. The only benefit is, that higher ilvl/dmg reduces the amount oof random patterns and brings you faster to the fixed HP related mechs.
@@T33Party I think I've spent an overall of 30 hours doing this and we reached as far as mario 4. This raid is absolute cancer. Gate 1 is cancer because of the dice shitty mechanic. We passed it on edge, with me remaining alive after we failed this mech (and I did not get killed). A well placed Nineveh left him with 3 bars and I could finish him. Gate 2 was cancer because of the Belganos pizza. This mech is very poorly telegraphed and it is very hard to notice the patterns. Inanna doesn't do shit if you can't keep up with the direction. Think it took like 10 hours combined until we could pass it on edge, with 2 DPS remaining alive and just a couple of seconds left until Kakul goes berserk. The less I speak about gate 3 the better. Gate 2 and gate 3 are poorly designed IMO. Too many normal patterns happen, overlapping with general mechanics. I do not know how people find this raid enjoyable. Biackiss at the beginning was fun, despite dying there a lot of times. That was and still is a fun raid. This one is frustrating and annoying. On item level we wouldn't have been able to pass even gate 1. We got so far because all of us are 1500-1510 item level. I have few hopes we can finish this off this week. This is just way too hard and I am starting to think I reached my limit with this game. This raid is just way too hard for me and my team to complete and if we can't get lv2 relic gear by the time the next raid comes, I can already feel the gatekeeping. Guess might be time for us to look for another game.
@@Kalimdor199Menegroth Hey, I am sure that you it will get easier over time similar to how it is now with vykas and valtan. The difficult part about clown are not the patterns, since each pattern by itself is not that complicated. The issue is that by having overlaps due to high dmg makes it more difficult. Try to slow down a little bit and check if it helps. If you outgear and deal high dmg, the chance of a normal pattern overlapping with a mech is high. E.g.: getting cursed and triggering Mario. Play it safe. The Dice and & Belga mech are hard at the start, but once you calm down, you will find it easier. It was the same for me back when I had to do belga pattern in RU server for the first time. Now it is for me easy to spot the directions.
@@T33Party We will keep trying it, but if we can't complete it in the next few weeks, I think we'll drop this raid. It is just not worth the effort. Biackiss and Valtan are straightforward raids. You learn to execute the mech and that's it. That's why they are fun even when you fail them while learning. This one is a clusterfuck of mechanics. When you think you are on track to start/complete a mech, boom, boss does a random mech that ruins it and you start all over. The amount of stupid stuff happening is just annoying, like getting hp flip during the beginning of a mario entry. Or getting lase fear when you are prepping yourself to enter mario. I remember people telling me a while back that Valtan/Biackiss make you stick with the game and clown makes you quit. Now I know why XD
@@Kalimdor199Menegroth t-party advises you badly. you need mega dps to make this raid like a breeze. if you can bring the boss from mario to mario, he wont do hp curse, he wont do random balls, he wont do anything. and it can be done with 1500 characters so nothing gigawhale range.
My Machinist Build: maxroll.gg/lost-ark/la-builder/3o0106c4
Wow what's this? Proper gameplay at level? Wow finally! I've been wanting to see how it would go considering my team isn't doing so hot that we basically have at lvl damage overleveled with only a few hours progged since we don't have a lot of time and a ton of alts that have to do their weekly runs. All the videos I keep seeing are people grossly overgeared to the point they finish the gate in only a few minutes and it's like wow great you didn't have to worry about anything other than rushing health bars for mechs. Like it's good to see other people actually have to suffer health flip and other attacks rather than he gets a few in and then forcefully does mario to mario. Feels like people wouldn't even be able to do it at level when they bring in alts and oh no they can't burn it super fast anymore. Good job on this.
Thank you,! I agree, it is completely different to do that on ilvl. With my main (1515 soulfist), it was ezpz(G1-G3 within 4 hours), since i had also experienced mates. The run with mechanist was with on iílvl (except DH who was 1490) guild mates, who have never done this raid before. It took us round about 8 hours to clear G3 since we had to make damage stops everytime we got cursed....and our dmg wasn't great either since my mechanist didn't even have full relic set.
Can u answer my couple of questions?
How much spec/crit do u have?
What weapon hone lvl and quality?
What engraving setup and card u using?
Which relic set did u use?
Thanks in advance
Hey, I pinned my current Machinist build. =)
This boss is the dumbest shit they ever invented
I killed it once only this week and my alt on 1490 cannot finish this shit
There is a HUGE diff between annoying and not worth it and challangeing and enjoyable
This G3 raid fits perfectly into the number 1 catagory
Hey, I can understand where you are coming from. It is especially difficult if you dont have party members, who don't drop after a few fails. My Machinist is 1475 and the Glave in my party is also 1475. The Deadeye is 1490 ilvl iirc. For our sup and Glave it was their first clear. So it took us overall like 10 Hours (devided in 2 days). With my main I cleared G1-G3 within 4 hours with an experienced group. This boss is not difficult in terms of dmg but mechanics + overlapping makes it more difficult. So ilvl won't help much here since some mechanics are just one shot/wipe. The only benefit is, that higher ilvl/dmg reduces the amount oof random patterns and brings you faster to the fixed HP related mechs.
@@T33Party I think I've spent an overall of 30 hours doing this and we reached as far as mario 4. This raid is absolute cancer. Gate 1 is cancer because of the dice shitty mechanic. We passed it on edge, with me remaining alive after we failed this mech (and I did not get killed). A well placed Nineveh left him with 3 bars and I could finish him.
Gate 2 was cancer because of the Belganos pizza. This mech is very poorly telegraphed and it is very hard to notice the patterns. Inanna doesn't do shit if you can't keep up with the direction. Think it took like 10 hours combined until we could pass it on edge, with 2 DPS remaining alive and just a couple of seconds left until Kakul goes berserk.
The less I speak about gate 3 the better. Gate 2 and gate 3 are poorly designed IMO. Too many normal patterns happen, overlapping with general mechanics. I do not know how people find this raid enjoyable. Biackiss at the beginning was fun, despite dying there a lot of times. That was and still is a fun raid. This one is frustrating and annoying. On item level we wouldn't have been able to pass even gate 1. We got so far because all of us are 1500-1510 item level.
I have few hopes we can finish this off this week. This is just way too hard and I am starting to think I reached my limit with this game. This raid is just way too hard for me and my team to complete and if we can't get lv2 relic gear by the time the next raid comes, I can already feel the gatekeeping. Guess might be time for us to look for another game.
@@Kalimdor199Menegroth Hey, I am sure that you it will get easier over time similar to how it is now with vykas and valtan. The difficult part about clown are not the patterns, since each pattern by itself is not that complicated. The issue is that by having overlaps due to high dmg makes it more difficult. Try to slow down a little bit and check if it helps. If you outgear and deal high dmg, the chance of a normal pattern overlapping with a mech is high. E.g.: getting cursed and triggering Mario. Play it safe. The Dice and & Belga mech are hard at the start, but once you calm down, you will find it easier. It was the same for me back when I had to do belga pattern in RU server for the first time. Now it is for me easy to spot the directions.
@@T33Party We will keep trying it, but if we can't complete it in the next few weeks, I think we'll drop this raid. It is just not worth the effort. Biackiss and Valtan are straightforward raids. You learn to execute the mech and that's it. That's why they are fun even when you fail them while learning. This one is a clusterfuck of mechanics. When you think you are on track to start/complete a mech, boom, boss does a random mech that ruins it and you start all over. The amount of stupid stuff happening is just annoying, like getting hp flip during the beginning of a mario entry. Or getting lase fear when you are prepping yourself to enter mario.
I remember people telling me a while back that Valtan/Biackiss make you stick with the game and clown makes you quit. Now I know why XD
@@Kalimdor199Menegroth t-party advises you badly. you need mega dps to make this raid like a breeze. if you can bring the boss from mario to mario, he wont do hp curse, he wont do random balls, he wont do anything. and it can be done with 1500 characters so nothing gigawhale range.