Starsector 0.95.1a - SD-DO Carrier Fleet vs Unusual [REDACTED] Bounty

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  • เผยแพร่เมื่อ 26 ก.ย. 2024
  • Mostly showcasing the power of Support Doctrine + Derelict Operations on a carrier-heavy fleet, using an all-Trident Astral as the flagship of choice.
    Could've optimized the fleet further (e.g. using only Pirate Afflictors and Monitors for distraction, using Level 7 officers on Eradicators, having better skill choices, using all available DP, using more S-Mods, etc.), but I wanted to do the bare minimum needed to finish the bounty - hence the seemingly-random selection of distraction frigates.
    23:03 Showcasing the fleet
    Skills used (forgot to show them in the video):
    Leadership - Coordinated Maneuvers, Crew Training, Carrier Group, Fighter Uplink, Support Doctrine
    Technology - Navigation, Sensors, Electronic Warfare, Flux Regulation, Automated Ships
    Industry - Bulk Transport, Field Repairs, Containment Procedures, Industrial Planning, Derelict Operations
    Detailed Combat Result summary: i.imgur.com/P3...
    Mods showcased (mostly QoL or cosmetic mods; no mods that drastically change the combat layer, as far as I know, so the fleet composition is possible in a pure vanilla game, although getting the D-Mods you want may be a challenge in such a game):
    AI Portraits of AI Cores (as People)
    Audio Plus
    Combat Chatter
    D-MOD Services -- To get the desired D-Mods for the main fleet
    Fast Engine Rendering
    Flux Reticle
    GraphicsLib
    HexShields - Shield Reskin
    Officer Extension -- Not relevant during the fight, but worth mentioning anyways
    QoL Pack
    Ship Direction Marker
    SpeedUp -- Only used during the beginning of the fight
    Question: Why abandon the bounty before the fight?
    Answer: A current vanilla bug allows the Unusual Remnant bounty to be repeatable if it's abandoned prior to attacking the bounty target (this will be fixed when Starsector updates to 0.96).

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