When i watched this trailer i got so much adrenaline, that i got in some super uncharted-mode! Putted in a thieves end in my PS4 and played all night... I'm not sure if i even dare to start your other Uncharted trailers, but i assume i can sleep in the future or something :I
This trailer is SO enderestimated! It's REALLY original compared to the existing trailers! The soundtrack choices, the editing, the larger focus on gameplay! Chef's kiss!!!!
Absolutley fantastic! I love the opening sequence with the prison break so much! Thanks for streaming this project and sharing your thoughts on it. Can't wait for the next project. :)
You are truly talented. I subscribed to you channel to see this day one and I missed it by 4 months 😂🔫 I would love an Uncharted Series trailer but seeing how much work goes into making these awesome trailers allows myself to see why you don't do it. Best Fan Trailers IMO.
This trailer is a marvel, I'm such a big fan of it. I think I've watched it over a dozen times haha. So much to learn and pick up from your style of editing. Everything flows in a perfect harmony. Would love to see a TLOU2 or GTA 5 trailer from you!
Thank you! I would love to do a TLOU2 trailer especially since the official trailers very deliberately avoided showing a huge chunk of the game. I’d probably just show it in order to see what that would look like to tell the story in trailer form.
Audio Viking contacted me because they're new on the scene, and wanted advice about what an editor needs in a trailer sound effects library. The terms of their library are that if used in a commercial video, each sound effect is pay-per-use (as opposed to libraries such as Boom Library which are pay once and use at your own discretion) I asked the composer if I could use their sounds in a non-commercial/monetized video if I credited them, and they gave me permission. If you're interested, I would contact them for permission and access. Just please please credit them if they give you permission, and respect their licensing costs if you use it on something you're getting paid for!
Derek Lieu I would of course give credit, but just to clear it up: if I'm not making money off the video I don't have to pay for them? Or at least that's how it worked for you?
15 parts about 2 - 3 hours each.... i figured 30 to 45 hours tops. But damn, that's like 2,5 hours for each second. I haven't really watched any of the creation streams, so sorry if I seem ignorant about this, but what exactly consumes so much time? Because at first hand, this generally seems like just a sequence of cuts of cutscenes and gameplay segments. Don't get me wrong though, still love the video!
Thanks! Each stream ranged between 2-5 hours long, and I also spent a lot of time off stream. The end result is of course a combination of cutscenes, gameplay, dialogue, music and sound effects. But finding the right pieces for each, deciding how they go together, and the timing of each can be quite a process. These numbers are very rough because each session I'd often be doing multiple tasks. ~15 hours capturing footage for the trailer. The first initial capture playthrough took about 10 hours (I'm not counting the first time I played the game for pleasure, which took me more like 15 hours) When recapturing, some shots took me several attempts in order to get just the right timing for what I wanted. For example, for the shot at 1:11 I recorded 20-30 takes! Sometimes I had to recapture for simple reasons like two lines of dialogue being mixed up with sound effects or other characters talking, or just sound effects I missed the first time. ~13 hours spent "breaking down" the game, which means going through all 10 hours of footage and choosing which lines of dialogue might be good for the trailer, and also which shots might be good. Then organizing the visuals and dialogue into categories so that when editing starts, it's easy to access different lines or visuals to suit the needs of each particular section. ~9 hours finding the right music (the first piece of music in the trailer is from a library production house, not the soundtrack). Listening to each music cue on the official soundtrack and deciding which might be good. The soundtrack itself is about 70 min. Searching for music can take a VERY long time. Had I not used so much of the soundtrack in the trailer, it would've taken much longer. Then after choosing the right cues I had to roughly edit together the music into the trailer's sections, and within each section I had to edit the music so the beats hit at the right moments between the dialogue and sound effects. ~9 hours going through all the dialogue I selected, roughly deciding what order things should go in. This can take a while because some initial ideas can be bad, or something you don't realize was good until later. Sections might need being simplified or some might need more. Either way, a lot of this process is rewatching the organized footage to find the right line. It's a very organic process that is sometimes from intuition, but also a lot of happy surprises! ~8 hours cutting in visuals. At this point in the process the sequence is roughly music and bits of visuals with the dialogue, so here I'd decide which set pieces to put in and where, and also other visuals to accompany the dialogue. Again, a lot of searching through footage and finding the right shot with the right composition, the right timing etc. Also this is when the timing of the visuals, dialogue and music get refined so that it's very tight with little to no spaces in between. ~7 hours adding in sound design either from the game or "whooshes, rises, hits" to emphasize cuts and moments. Also going through the whole cut to make sure dialogue levels are uniform and the music is properly mixed so everything is audible at the right time. -- Like I said, these numbers are fuzzy because there's overlap between tasks in the hours I kept, but should give a rough idea of the things I had to do to make the trailer. The process is just a lot of searching through footage, experimenting, thinking through the story, the timing, the sound and of course the technical assembly of things so they fit together just right. Also sprinkle lots of worry and self doubt throughout the entire time spent ^_^ This ended up being very long, but hopefully it gives a little insight! I don't blame anyone for looking at a 50+ hour playlist and saying "NOPE!" I hope someday you can make it to one of my streams to see it in action and/or ask some questions. Thanks again!
Thanks for the reply, really interesting When i was younger I did some AMVs in good old Windows Movie Maker and that was usually a simple "oooohh i like this track, lets put some incoherent anime scenes over it and call it a day" :P
Haha, I did AMVs too! Eventually transitioned to trailers since it's what I wanted to do for work, and also there are so many more moving parts in a trailer to play with ^_^
If you want to watch the entire process of making this trailer it’s on my TH-cam channel starting here (it’s quite long) th-cam.com/video/qJswC01l_m8/w-d-xo.html. That’s a very big question so otherwise I’d need a more specific question in order to answer it or point to certain articles I’ve written.
Not at all. It's not my intellectual property, and I haven't paid any licensing fees to anyone to make this official. The only way to make this official is if I was working with Naughty Dog in a professional capacity.
@@karanodedara3128 Sorry, I misunderstood. You're asking if I received a copyright strike for posting this video? To that question no, I didn't receive a copyright strike. But with anything you post it's all a case by case basis. Just because I didn't get one for this doesn't mean you won't for something else you make.
I enjoy playing the modern Tomb Raider games, but I don't have any plans to make fan trailers because their stories and characters don't do much for me :/
When i watched this trailer i got so much adrenaline, that i got in some super uncharted-mode! Putted in a thieves end in my PS4 and played all night... I'm not sure if i even dare to start your other Uncharted trailers, but i assume i can sleep in the future or something :I
That's amazing to hear, thanks so much for telling me!
1:34 when that song hits! 😭 FIRE!
Haha, glad you like it! 😄
@@DerekLieu I LOVED IT!
When the Uncharted theme started playing, I got major chills.
Excellent! ^_^
The editing was .. CAN'T PUT IT INTO WORDS ! PLEASE DO KEEP IT UP
THE BLUE TRAILERS Thank you! I WILL!!!
This brought back the hype and wonder I had before the game was out.
I think this is the best trailer I've seen for U4
Knurdyob Thank you so much!
I'm the one who should be thanking you, keep up the good work!
This trailer is SO enderestimated! It's REALLY original compared to the existing trailers! The soundtrack choices, the editing, the larger focus on gameplay! Chef's kiss!!!!
@@Peetizzle thank you!!!
Man I still love this trailer
Absolutley fantastic! I love the opening sequence with the prison break so much! Thanks for streaming this project and sharing your thoughts on it. Can't wait for the next project. :)
Reyzard17 Thank you so much for hanging out in my streams!
You're welcome! I also wrote a very polite message to Naugthy Dog with your trailer attached. I hope that's okay. 😁
Reyzard17 Haha, no problem. Thanks!
That. Was. AWESOME!
absolutely amazing!
2:18 Just realized that cave opening is shaoed like a number 4.
Whoa, I never noticed that!
holy cow dude!!! nice work!!!
I love your passion for the game.
Sic Parvis Magna⚜️
Thanks! I looooooove the Uncharted series ^_^
You are truly talented. I subscribed to you channel to see this day one and I missed it by 4 months 😂🔫
I would love an Uncharted Series trailer but seeing how much work goes into making these awesome trailers allows myself to see why you don't do it.
Best Fan Trailers IMO.
+Joshua Alt Thanks so much! I post so I consistently that I don't blame you for missing it.
When a single person does a better job than a huge company.
Such great work!
0:52 Way Down We Go
This trailer is a marvel, I'm such a big fan of it. I think I've watched it over a dozen times haha. So much to learn and pick up from your style of editing. Everything flows in a perfect harmony. Would love to see a TLOU2 or GTA 5 trailer from you!
Thank you! I would love to do a TLOU2 trailer especially since the official trailers very deliberately avoided showing a huge chunk of the game. I’d probably just show it in order to see what that would look like to tell the story in trailer form.
awesome trailer for an awesome game! Great work ! :)
Perfect Trailer!
Really good job!
Nicely done man really enjoyed it!
Thanks! :D
It's crazy how these random artists can make better trailers than the actual companies who make the games. This is amazing
Thank you! 😊
A+ trailer.
Holy shit hell yes! watching his on my TV with my PS4 as it deserves!
EmeraldEyeProductions Glad you enjoyed it!!
It was worth the wait. Also, I'm curious, how did you get those sound fx? The ones from audiovikings?
Audio Viking contacted me because they're new on the scene, and wanted advice about what an editor needs in a trailer sound effects library. The terms of their library are that if used in a commercial video, each sound effect is pay-per-use (as opposed to libraries such as Boom Library which are pay once and use at your own discretion)
I asked the composer if I could use their sounds in a non-commercial/monetized video if I credited them, and they gave me permission. If you're interested, I would contact them for permission and access. Just please please credit them if they give you permission, and respect their licensing costs if you use it on something you're getting paid for!
Derek Lieu I would of course give credit, but just to clear it up: if I'm not making money off the video I don't have to pay for them? Or at least that's how it worked for you?
EmeraldEyeProductions Yeah that's how it worked for me, but not sure if he's extending that to just anyone who asks, so contact and ask him.
The final result is great. I see you did like 15..? videos with about 2-4 hours each making this, which is obviously a hell of a lot of work.
Insane dude
Great Fan Trailer!
Thank you!
That's amazing 👍🏼👍🏼👌😄
These trailers are better than the official ones!
Thank you so much!
I've been waiting for this! Thank you SO MUCH! You are so talented! How much time did it take you?
Thank you so much! Including all capture/edit time, it took about 60 hours O_O
Derek Lieu
Wow! The outcome was great! You should make some relaunch trailers for the arkham knight games, crash, injustice 2 and until dawn!
I'm not really interested in the stories of those games, though Uncharted: Lost Legacy is out pretty soon... 🙃
Amazing. When next trailer ?
what a great trailer!!
Holy fuck that was insane
Amazing
rulitos xd Thanks! 🙏🏼
It's crazy that this 2,5 minute video has almost 30 hours work into it :o
+NyteMyre It took about 60 hours! 😳
15 parts about 2 - 3 hours each.... i figured 30 to 45 hours tops.
But damn, that's like 2,5 hours for each second.
I haven't really watched any of the creation streams, so sorry if I seem ignorant about this, but what exactly consumes so much time? Because at first hand, this generally seems like just a sequence of cuts of cutscenes and gameplay segments.
Don't get me wrong though, still love the video!
Thanks! Each stream ranged between 2-5 hours long, and I also spent a lot of time off stream. The end result is of course a combination of cutscenes, gameplay, dialogue, music and sound effects. But finding the right pieces for each, deciding how they go together, and the timing of each can be quite a process.
These numbers are very rough because each session I'd often be doing multiple tasks.
~15 hours capturing footage for the trailer. The first initial capture playthrough took about 10 hours (I'm not counting the first time I played the game for pleasure, which took me more like 15 hours)
When recapturing, some shots took me several attempts in order to get just the right timing for what I wanted. For example, for the shot at 1:11 I recorded 20-30 takes!
Sometimes I had to recapture for simple reasons like two lines of dialogue being mixed up with sound effects or other characters talking, or just sound effects I missed the first time.
~13 hours spent "breaking down" the game, which means going through all 10 hours of footage and choosing which lines of dialogue might be good for the trailer, and also which shots might be good. Then organizing the visuals and dialogue into categories so that when editing starts, it's easy to access different lines or visuals to suit the needs of each particular section.
~9 hours finding the right music (the first piece of music in the trailer is from a library production house, not the soundtrack). Listening to each music cue on the official soundtrack and deciding which might be good. The soundtrack itself is about 70 min. Searching for music can take a VERY long time. Had I not used so much of the soundtrack in the trailer, it would've taken much longer.
Then after choosing the right cues I had to roughly edit together the music into the trailer's sections, and within each section I had to edit the music so the beats hit at the right moments between the dialogue and sound effects.
~9 hours going through all the dialogue I selected, roughly deciding what order things should go in. This can take a while because some initial ideas can be bad, or something you don't realize was good until later. Sections might need being simplified or some might need more. Either way, a lot of this process is rewatching the organized footage to find the right line. It's a very organic process that is sometimes from intuition, but also a lot of happy surprises!
~8 hours cutting in visuals. At this point in the process the sequence is roughly music and bits of visuals with the dialogue, so here I'd decide which set pieces to put in and where, and also other visuals to accompany the dialogue. Again, a lot of searching through footage and finding the right shot with the right composition, the right timing etc. Also this is when the timing of the visuals, dialogue and music get refined so that it's very tight with little to no spaces in between.
~7 hours adding in sound design either from the game or "whooshes, rises, hits" to emphasize cuts and moments. Also going through the whole cut to make sure dialogue levels are uniform and the music is properly mixed so everything is audible at the right time.
--
Like I said, these numbers are fuzzy because there's overlap between tasks in the hours I kept, but should give a rough idea of the things I had to do to make the trailer. The process is just a lot of searching through footage, experimenting, thinking through the story, the timing, the sound and of course the technical assembly of things so they fit together just right.
Also sprinkle lots of worry and self doubt throughout the entire time spent ^_^
This ended up being very long, but hopefully it gives a little insight! I don't blame anyone for looking at a 50+ hour playlist and saying "NOPE!"
I hope someday you can make it to one of my streams to see it in action and/or ask some questions.
Thanks again!
Thanks for the reply, really interesting
When i was younger I did some AMVs in good old Windows Movie Maker and that was usually a simple "oooohh i like this track, lets put some incoherent anime scenes over it and call it a day" :P
Haha, I did AMVs too! Eventually transitioned to trailers since it's what I wanted to do for work, and also there are so many more moving parts in a trailer to play with ^_^
This is so nostalgiac
Anyway how do you make trailers?
If you want to watch the entire process of making this trailer it’s on my TH-cam channel starting here (it’s quite long) th-cam.com/video/qJswC01l_m8/w-d-xo.html. That’s a very big question so otherwise I’d need a more specific question in order to answer it or point to certain articles I’ve written.
What is the song that starts at 1:45?
All the music is listed in the description, but that cue starts at 1:35, and it's "Uncharted 4 OST - The Twelve Towers"
Sorry, didn't click on the "Show More". Thanks! AMAZING video BTW!
No worries, and thanks so much!
Do you think you'll be making another trailer this time for Lost Legacy?
That's the plan!
Derek Lieu sweet, can't wait!
Do you get copyright if you use game soundtrack?
Not at all. It's not my intellectual property, and I haven't paid any licensing fees to anyone to make this official. The only way to make this official is if I was working with Naughty Dog in a professional capacity.
@@DerekLieu aren't they copyrighted?
@@karanodedara3128 Sorry, I misunderstood. You're asking if I received a copyright strike for posting this video? To that question no, I didn't receive a copyright strike. But with anything you post it's all a case by case basis. Just because I didn't get one for this doesn't mean you won't for something else you make.
@@DerekLieu Thanks Derek.
Me Brasil IAE galera tudo certo Brasil aqq
This should have been the trailer
You need to do TOMB RAIDER!!
I enjoy playing the modern Tomb Raider games, but I don't have any plans to make fan trailers because their stories and characters don't do much for me :/
Derek Lieu ohh you need lol.... and Uncharted The Lost Legacy ?
I started a Lost Legacy one earlier this year but I haven't had much time to work on it. I will finish it though!
I hope !! ✨
incredible! u're awesome
Wait so long! Give you a thumb up!
751126thomas Thanks for your patience, I hope it was worth the wait! 😭
Although this trailer was epic, I am happy this wasn't the trailer... this is giving away to much