Nice review!!! I've been on the fence about this one, already having the Gateway, Door and Mansion books for beginning Keeper/Players. You sort of hit on what seems to be the general vibe on this one. One really good adventure, 2 that were less than that. It is worth getting? Not sure! Looking forward to the next show!
@@monkeyswithfire You're quite welcome! I'm quite new myself. Just got into the game last month thus have a LOT of beginning scenarios from those 3 books to sift through. So far we've only run through one of them from Gateway's to Terror as a Indiana Jones one-night one shot tossing off and it went well. However we didn't get into the game to play Indiana Jones but for the horror/mystery/Lovecraft aspects of the game. Ties well with your thoughts on that last scenario. So new to the game in fact that we are still running the the traditional starters you get when you first get into the game. From the starter set and Keeper book. We did one from the Dead Light book (Saturnine Chalice) but it was the first and only so far to not really been hit out of the park. I think as Keeper I didn't prepare for that one well as I could have and the game suffered as a result. I think that one really needed some good Keeper prep/alteration/improv and I didn't catch that until we were near the end of it lol. The best of the group so far is tie between Edge of Darkness (which I as Keeper did alter a bit from running it as written. Getting rid of the info dump at the beginning and making them explore to get the information they need, and roleplaying their way out of mundane real life trouble after the traditional mythos related 'end' to the adventure. One thing to survive the adventure, another to survive the survival with the police involved and sniffing around looking for the missing woman. We just finished Crimson Letters last week from the Keeper book and with some good Keeper preparation (a lot of NPC's to manage) it went down like a house on fire. I think new players are spoiled by a wealth of great adventures to get into the game with. However with that you might tends to put a hard eye on new stuff for beginning players/keepers like this book, when there is already so much out there. Much of it time tested and audience approved as classics.
Nice review!!! I've been on the fence about this one, already having the Gateway, Door and Mansion books for beginning Keeper/Players. You sort of hit on what seems to be the general vibe on this one. One really good adventure, 2 that were less than that. It is worth getting? Not sure! Looking forward to the next show!
Thanks for the comment Michael. Of the books you mentioned, which would you advise I should check out, being new to Cthulhu?
@@monkeyswithfire You're quite welcome! I'm quite new myself. Just got into the game last month thus have a LOT of beginning scenarios from those 3 books to sift through. So far we've only run through one of them from Gateway's to Terror as a Indiana Jones one-night one shot tossing off and it went well. However we didn't get into the game to play Indiana Jones but for the horror/mystery/Lovecraft aspects of the game. Ties well with your thoughts on that last scenario.
So new to the game in fact that we are still running the the traditional starters you get when you first get into the game. From the starter set and Keeper book. We did one from the Dead Light book (Saturnine Chalice) but it was the first and only so far to not really been hit out of the park. I think as Keeper I didn't prepare for that one well as I could have and the game suffered as a result. I think that one really needed some good Keeper prep/alteration/improv and I didn't catch that until we were near the end of it lol.
The best of the group so far is tie between Edge of Darkness (which I as Keeper did alter a bit from running it as written. Getting rid of the info dump at the beginning and making them explore to get the information they need, and roleplaying their way out of mundane real life trouble after the traditional mythos related 'end' to the adventure. One thing to survive the adventure, another to survive the survival with the police involved and sniffing around looking for the missing woman. We just finished Crimson Letters last week from the Keeper book and with some good Keeper preparation (a lot of NPC's to manage) it went down like a house on fire.
I think new players are spoiled by a wealth of great adventures to get into the game with. However with that you might tends to put a hard eye on new stuff for beginning players/keepers like this book, when there is already so much out there. Much of it time tested and audience approved as classics.