Hello Pete, I'm interested in your opinion on sth: you said that these games take too long because the players change their allies and they should just pick one. But when you went into the 3 player scenario, and red attacked white for the first time (38:45) I don't get why you didn't attack more white. And I think in that way you actually made an enemy in red and still had one in white. That's why later you had problems (I mean of course the unlucky dice, bit still) I thought you would keep an ally with red until you hit more white
Early game it looks like purple and red are going to kill eachother, me and white wait to see who wins and we're cool with eachother. Purple breaks me on his way out not white. White takes the opportunity to steal a bonus, he's now a pos in my mind and not to be trusted. Good to know. Red lets me take a lot because he can't afford to fight me, he needs to stabilize. Magenta decides to come at me then and farts himself out of existence. White stays loyal, not forgiven, but good enough for now. He kills magenta and the troops equalize. Good play, white and I should team on Red and win together. Now we reach your time stamp: I ask Red to attack white and he does. This should put me in a winning position, I don't have to do anything. let them kill eachother for me. I do not touch white, I leave a 1 cap, offering him second. White is dumb and does not realize he's lost so he stacks on me. Second time he proves that I should not trust him. Red rightly upset at my betrayal then attacks me but his positioning is terrible so he can't really hurt me. White betrays me, this is the type of shit that delays the game, he's willing to risk third by playing to win. I respect trying to win but it's a bit of a tell that white isn't any good because he doesn't already realize he's lost. Red sues out and bitch quits, waaah he's a baby. Then I find myself in a winning position with anything other than the worst possible dice. I proceed to get the worst possible dice and end up losing oh well, I don't mind losing the occasional game to bad dice. White should have played for second IMO instead of Risking third but I'm not remotely surprised that he wasn't good enough to see that. I play to my highest odds lines of victory most of the time. Thank you for the question!
Thanks! I mostly watch your videos to hear your thoughts and explanations about your tactics, so thanks for the more detailed explanation. But yeah, It was also really interesting for me how an opinion if a player is good or bad may influence the tactics (bcs for example you can assume white won't know to play for second, because he isn't that advanced).
@@jerzyzawieja4726Yeah man, if I was able to know with more confidence how good someone is then I can read the earlier betrayal as more meaningful or not. But with such limited info to go on sometimes it's just intuition. This one would have been fine 90+% of the time
I opened yt, saw a new Pete video but got spoilered by the comment section right away so today the honorable duty of spoiler blocking will fall to me, time to begin my watch for you brothers! ❤
These dice are pretty much every game I play. I get negative every roll while opponents get positive on every single cap roll regardless what’s on the cap.
Yikes, losing -61 on a 19 cap pretty much ended your chance at a dub. Definitely the turning point. Even with whites slow speed there was no coming back from that troop loss/discrepancy. Gg tho!
Hello Pete, love these settings by the way. Had a thought for an idea for you... when opening the game and making your cap choices, do you think you could occasionally guess where other players should cap if you were in their seat and why? Not sure if you'd have the time given that you're also planning your own cap choice. I realize you've done a couple videos on this already showing your caps and why you chose them, I just thought a more in depth look, game by game of everyones cap choices would be interesting. You often comment people make poor cap choices but their position in the turn order of course is a big part of that. Thanks Pete, big fan 👍🏻
Pete, I think the key errors in this game were betraying red and hitting the cap instead of taking some board with your troop(white was slow and couldn't take back the board)
Hindsight henry here, and I'm sure you realize this now... but in that situation in FIXED CAPS, you should ALWAYS break the bonuses and take as much of his territory as you can, especially when he is that slow. Take the high odds rolls and make him then use his cap troops to take back what he lost. Extremely surprising game, and that's one of the reasons I watch every vid! Great content man keep it up!
not sure which point in the game you're referring to, but I was stunned after losing so much on the london cap that I definitely misplayed the rest of that turn hard. Don't know that it cost me the game, might have already been too late but if that's what you're talking about I agree
I think he means that in a 1v1 NEVER hit caps in fixed. The capitals have very little value unless they are a choke point. Troop income is really all that matters. I agree though freakin good game. That triple loss cap roll was sickening
You're videos got me to play Risk. I was having a lot of fun in the last game i played of capitals on europe. Unfortunately with three player left, one player took me off my capital, then moved off it immediately so another player could win the match. How often does this happen? Ive been watching a lot of your videos and haven't seen you do it or another player do it for you.
No real hope left by this point. Maybe I get around break through Denmark but I basically have to get him to go triple negative on my cap the same way or I'm toast
41:34 you 110% deserved that for chosing to work with white over red 😂. White is a greedy player and red played it smart, and went loyal to you, and you betrayed. So goes the negotiation game. Edit: that ending was TRAGIC though 😭😭
@TheKillPeteStrategy super tragic ending though. Was commenting as I was watching. that was sad to watch😭. But yeah that was just my assessment of the game. When you said you'd rather work with white I personally would've gone with red until white was dead. Red gave me a MUCH more trustworthy impression than white. Red just got shit on early by purple, in which case idk what they could've done different other than stack more on cap instead of attempting to guard. White on the other hand is a greedy noob who's very willing to betray, as you observed.
Every ranked game I play now there is people collaborating to win. Not sure what to do against that being a new player without cheating myself, which I despise
Not attaking white by at least taking the noob 1 cap and betraying red like that was absolutely an error.. could've weakened white and red and outgenerate them because of your position at the same time. Why this choice? Besides that, love the videos pete! Daily watcher from the Netherlands here!
hot take, you didn't really just lose to bad dice lol, you made the wrong play, rolling that cap was nuts, then not breaking the +5 (or iceland even tbh), when you got 16 troops, was nuts... you had this game in the bag no matter how bad the dice are if you just arent scared to open the (super slow and shitty player's) 35 cap and just go around to break instead of going thru the cap. even if you expected to lose double (which is what i try to expect with tr), and you lost 40, this game is still crazy hard to win. I also noticed the prioritization of taking board vs breaking, which sometimes, i see as very useful against shitty players, but when its +7 troops you need way too many territories to make up for it (21 territories would have been needed to make up for it, but you were only able to get 6), plus you had to hit a 7 anyway, which hes so bad he would have rammed it into your ten cap and went negative 20, whereas the 8 that you didnt hit never went anywhere, I always see people say "I lost to dice" in the chat/ comments, and you usually imply that you should expect variation and the better player you are the better chance you have to play around it and still win, idk, i think you got greedy, even with normal bad dice. Im sure noone will read this all the way, but it was a fun game to watch and analyze for sure, you played well, kyle would be proud, ty for the content
I read it and I agree that after I got the terrible dice I misplayed the rest of that turn not breaking enough As far as the rest I like to point out when I lose and why. This game I lost because of dice.
Spoiler: Pete is orange, and very early black is noob-slammed by purple and green gets both of their kills. green gets large, but Pete(black) and blue team up and go into an even four player with yellow. Pete basically has all of Africa at this point. just a little later, blue and green get into a war of attrition and both die, and Pete wins the 1v1 with yellow. GG Pete, I was the light gray player.
@@TheKillPeteStrategy know that you don't watch others on tube, and play and talked to a lots of people, butt one that jj posted on tube he sent a complaint on 2 players after first turn
Here's my comment telling you what you should've done differently. Why didn't you do that?! Oh well. If you only listened to this comment, you'd have won!
Hello Pete, I'm interested in your opinion on sth: you said that these games take too long because the players change their allies and they should just pick one. But when you went into the 3 player scenario, and red attacked white for the first time (38:45) I don't get why you didn't attack more white. And I think in that way you actually made an enemy in red and still had one in white. That's why later you had problems (I mean of course the unlucky dice, bit still) I thought you would keep an ally with red until you hit more white
Early game it looks like purple and red are going to kill eachother, me and white wait to see who wins and we're cool with eachother.
Purple breaks me on his way out not white. White takes the opportunity to steal a bonus, he's now a pos in my mind and not to be trusted. Good to know. Red lets me take a lot because he can't afford to fight me, he needs to stabilize.
Magenta decides to come at me then and farts himself out of existence. White stays loyal, not forgiven, but good enough for now. He kills magenta and the troops equalize. Good play, white and I should team on Red and win together. Now we reach your time stamp:
I ask Red to attack white and he does. This should put me in a winning position, I don't have to do anything. let them kill eachother for me. I do not touch white, I leave a 1 cap, offering him second. White is dumb and does not realize he's lost so he stacks on me. Second time he proves that I should not trust him.
Red rightly upset at my betrayal then attacks me but his positioning is terrible so he can't really hurt me.
White betrays me, this is the type of shit that delays the game, he's willing to risk third by playing to win. I respect trying to win but it's a bit of a tell that white isn't any good because he doesn't already realize he's lost.
Red sues out and bitch quits, waaah he's a baby.
Then I find myself in a winning position with anything other than the worst possible dice.
I proceed to get the worst possible dice and end up losing oh well, I don't mind losing the occasional game to bad dice.
White should have played for second IMO instead of Risking third but I'm not remotely surprised that he wasn't good enough to see that. I play to my highest odds lines of victory most of the time.
Thank you for the question!
@@TheKillPeteStrategy You should def stacked that white cap instead of giving it for free, he yoinked your bonus and that's an act of war.
Thanks! I mostly watch your videos to hear your thoughts and explanations about your tactics, so thanks for the more detailed explanation.
But yeah, It was also really interesting for me how an opinion if a player is good or bad may influence the tactics (bcs for example you can assume white won't know to play for second, because he isn't that advanced).
@@jerzyzawieja4726Yeah man, if I was able to know with more confidence how good someone is then I can read the earlier betrayal as more meaningful or not. But with such limited info to go on sometimes it's just intuition. This one would have been fine 90+% of the time
I opened yt, saw a new Pete video but got spoilered by the comment section right away so today the honorable duty of spoiler blocking will fall to me, time to begin my watch for you brothers! ❤
reported them for abuse :)
I appreciate it!
Everyone knows that if your opponent is slow, you play for board and not caps, then you corner them onto the weakest cap
These dice are pretty much every game I play.
I get negative every roll while opponents get positive on every single cap roll regardless what’s on the cap.
With TR I expect the variance.
It's gotta get you once in a while
@@TheKillPeteStrategy the once in a while seems always come when you need a somewhat nice roll
In games like this one, I really think that risk is at least 80% luck, especially if you have the random dice. Losing 60+ troops like this is crazy.
Hahah, there's no way I can be as consistent as I am with 80% luck.
79.9% at the MOST
Risk is 100% luck, as long as everybody is playing well. But that's just the thing...
Yikes, losing -61 on a 19 cap pretty much ended your chance at a dub. Definitely the turning point. Even with whites slow speed there was no coming back from that troop loss/discrepancy.
Gg tho!
I suppose this is a good example to make a case for slidering even in true random just for loss mitigation
Can honestly say watching Pete's videos has helped me become a better player . Thanks for the tips Pete .
You're welcome Sir!
Hello Pete, love these settings by the way.
Had a thought for an idea for you... when opening the game and making your cap choices, do you think you could occasionally guess where other players should cap if you were in their seat and why?
Not sure if you'd have the time given that you're also planning your own cap choice.
I realize you've done a couple videos on this already showing your caps and why you chose them, I just thought a more in depth look, game by game of everyones cap choices would be interesting.
You often comment people make poor cap choices but their position in the turn order of course is a big part of that.
Thanks Pete, big fan 👍🏻
That was a crazy cap roll
Pete, I think the key errors in this game were betraying red and hitting the cap instead of taking some board with your troop(white was slow and couldn't take back the board)
What was your group kill to been killed count at the end?
Hindsight henry here, and I'm sure you realize this now... but in that situation in FIXED CAPS, you should ALWAYS break the bonuses and take as much of his territory as you can, especially when he is that slow. Take the high odds rolls and make him then use his cap troops to take back what he lost. Extremely surprising game, and that's one of the reasons I watch every vid! Great content man keep it up!
not sure which point in the game you're referring to, but I was stunned after losing so much on the london cap that I definitely misplayed the rest of that turn hard. Don't know that it cost me the game, might have already been too late but if that's what you're talking about I agree
I think he means that in a 1v1 NEVER hit caps in fixed. The capitals have very little value unless they are a choke point. Troop income is really all that matters. I agree though freakin good game. That triple loss cap roll was sickening
You're videos got me to play Risk. I was having a lot of fun in the last game i played of capitals on europe. Unfortunately with three player left, one player took me off my capital, then moved off it immediately so another player could win the match. How often does this happen? Ive been watching a lot of your videos and haven't seen you do it or another player do it for you.
46:05 why open the 35?
No real hope left by this point. Maybe I get around break through Denmark but I basically have to get him to go triple negative on my cap the same way or I'm toast
Hey Pete, what is the name of the tool you use to draw circles and arrows over Risk? I find it helpful as a reminder of where stuff is.
Screen marker and recorder app
41:34 you 110% deserved that for chosing to work with white over red 😂. White is a greedy player and red played it smart, and went loyal to you, and you betrayed. So goes the negotiation game.
Edit: that ending was TRAGIC though 😭😭
This sounds like a very unwise thing to say to me
@TheKillPeteStrategy super tragic ending though. Was commenting as I was watching. that was sad to watch😭. But yeah that was just my assessment of the game. When you said you'd rather work with white I personally would've gone with red until white was dead. Red gave me a MUCH more trustworthy impression than white. Red just got shit on early by purple, in which case idk what they could've done different other than stack more on cap instead of attempting to guard. White on the other hand is a greedy noob who's very willing to betray, as you observed.
@@TheKillPeteStrategy how is it unwise? Not saying the L was deserved btw, that was all the most tragic dice I have ever witnessed 😭
Poor red being insulted just for taking card and sending u hearts😂
@39:44 Lets show white some love and lose. That was the killer move you did not do. Why?
White wasn't supposed to stab him in the back right away :D
A misread. I wasn't expecting him to be a total douche and betray again.
I played this guy a few days ago and I can’t believe I play TR dice and he does get unbelievable dice luck not sure 🤔 why for a low level player
Every ranked game I play now there is people collaborating to win. Not sure what to do against that being a new player without cheating myself, which I despise
00:00 black parade
Day 159 of asking Pete to oil up 🤤
❤🎉
pinks dice incredibly soft in the open
Not attaking white by at least taking the noob 1 cap and betraying red like that was absolutely an error.. could've weakened white and red and outgenerate them because of your position at the same time. Why this choice? Besides that, love the videos pete! Daily watcher from the Netherlands here!
Nope
hot take, you didn't really just lose to bad dice lol, you made the wrong play, rolling that cap was nuts, then not breaking the +5 (or iceland even tbh), when you got 16 troops, was nuts... you had this game in the bag no matter how bad the dice are if you just arent scared to open the (super slow and shitty player's) 35 cap and just go around to break instead of going thru the cap. even if you expected to lose double (which is what i try to expect with tr), and you lost 40, this game is still crazy hard to win. I also noticed the prioritization of taking board vs breaking, which sometimes, i see as very useful against shitty players, but when its +7 troops you need way too many territories to make up for it (21 territories would have been needed to make up for it, but you were only able to get 6), plus you had to hit a 7 anyway, which hes so bad he would have rammed it into your ten cap and went negative 20, whereas the 8 that you didnt hit never went anywhere, I always see people say "I lost to dice" in the chat/ comments, and you usually imply that you should expect variation and the better player you are the better chance you have to play around it and still win, idk, i think you got greedy, even with normal bad dice. Im sure noone will read this all the way, but it was a fun game to watch and analyze for sure, you played well, kyle would be proud, ty for the content
I read it and I agree that after I got the terrible dice I misplayed the rest of that turn not breaking enough
As far as the rest I like to point out when I lose and why.
This game I lost because of dice.
Spoiler: Pete is orange, and very early black is noob-slammed by purple and green gets both of their kills. green gets large, but Pete(black) and blue team up and go into an even four player with yellow. Pete basically has all of Africa at this point. just a little later, blue and green get into a war of attrition and both die, and Pete wins the 1v1 with yellow. GG Pete, I was the light gray player.
what's the probability of -61 on a 19?
I don't know how to calculate that but apparently a 61 is 98.08 to win against 19 in TR
So I'm assuming I got an >2% outcome
what happened the noob jj bruhh said he smoked you
That doesn't sounds like JJ, he's usually a lot nicer
@@TheKillPeteStrategy know that you don't watch others on tube, and play and talked to a lots of people, butt one that jj posted on tube he sent a complaint on 2 players after first turn
❤
why do you get mad everytime someone betrayed you while you do the same thing? No offence just asking
Perhaps you're confused about when I'm mad if I'm mad or why I'm mad
Here's my comment telling you what you should've done differently.
Why didn't you do that?! Oh well. If you only listened to this comment, you'd have won!
Well done
Look forward to hearing from you again!
7
Spoiler blocker
Some of the worst dice ive seen 😅
GG
That game sucks how can be 69 to 20 trops what a luck