Warden Bias at it’s finest … No Skill needed, just give Wardens some Tanks with more Range, more Speed, more Firerate , more Armor and a MG on Top. Well done Devs … asymetrical Warfare my Ass …
I am so tired of it. It all became so obvious after the howitzer garrison nerf, because Colonials couldn't build their way out of the imbalance anymore. Honestly, I don't know if I'll play again. I can FEEL the difference when I switch teams. As a builder on Wardens, I don't have to build my walls 35 meters away from the things I actually want to protect, because of things like Bonelaw and Bonewagon. I'm tired of the Colonial tech tree giving direct upgrades instead of variety, such as Falchion/Spatha, Venom/Bane, and Argonaut/Odyssey. I'm tired of Wardens having the Cutler, which can be fired at bases with ZERO risk of return fire. Like, EVERYTHING the Wardens complain about on the Colonial tree are literally inferior versions of what they have. They just want to have easy wins, and they whine the loudest. I hate the Colonial super tank, it has zero defense against infantry, whereas the Warden super tank has speed and grenade launchers. Literally, the only thing keeping the tech trees 'balanced' right now are facility requirements. Why don't I play Warden, if their tree is so good? Because I play games for a fair challenge, not instant gratification.
I think it's a troll, in that case, this is an hiwayman, one of the worse tank in the game... It's extremely hard to play, but it'ss good in 1v1. In taht case there is no "dev bias", if the falchion or the spatha had play with the range, they would have won without any difficulty.
Hope your joking as the highwayman is the worst tank wardens got its only good when you get the jump on the enemy(preferably alone) or can 1v1 em like shown in the vid otherwise its complete dogshit doing 20% less damage and having a 35m range using 20m. Like really this thing is unbelievably bad in a tank line as everything outclasses it.
@@creativename61 Because HWM it's not a line tank but an heavy IFV. It's design to fight non-tankline battle like skermish, cut logi, partisan and more. The Colonial equivilent in game is (suppose to be) Scorpion. Let's compare them. Warden's HWM has low-velocity 20mm which can damage/kill heavy armor, have 360 degree 12.7 coverage and excilent firerate overall, good mobilty with booster inherented from Outlaw that can flank or retreat much faster. Everything on this tank is suited it's tactic of flanking and killing infantries and vics. It's a good IFV suited for its job. Colonial's Scorpion, which is slower then avarage legs speed (and more expensive!) with a Ballista chassis, two 12.7s with 210 degree arc front and have massive blind spot behind, can do nothing against heavy armor. That make Scorpion only somwhat useful in a pure inf trench battle (a near non-exsistence scenario in mid-to-late-game when it's teched) and not even perfoming good at it. Its sligtly better health pool and bmat slots are the few thing that keep it alive against inf ATs. HWM with the correct tactic, can do a lots of things that the Colonials have no tool to do, like what you've perform in the video above. Playing Colonials just simply unable to have such gameplay you had. We Colonials won't ever call HWM dogshit, we hated and fearing them whenever they appeared at the backline. We envy Wardens having a cool and vaiable IFV toy to play with and we don't.
Lol, you make them run out of spathas in the end
2 міліона магазинів на одну мпт або спату
Warden Bias at it’s finest …
No Skill needed, just give Wardens some Tanks with more Range, more Speed, more Firerate , more Armor and a MG on Top.
Well done Devs … asymetrical Warfare my Ass …
I am so tired of it. It all became so obvious after the howitzer garrison nerf, because Colonials couldn't build their way out of the imbalance anymore. Honestly, I don't know if I'll play again. I can FEEL the difference when I switch teams. As a builder on Wardens, I don't have to build my walls 35 meters away from the things I actually want to protect, because of things like Bonelaw and Bonewagon. I'm tired of the Colonial tech tree giving direct upgrades instead of variety, such as Falchion/Spatha, Venom/Bane, and Argonaut/Odyssey. I'm tired of Wardens having the Cutler, which can be fired at bases with ZERO risk of return fire. Like, EVERYTHING the Wardens complain about on the Colonial tree are literally inferior versions of what they have. They just want to have easy wins, and they whine the loudest. I hate the Colonial super tank, it has zero defense against infantry, whereas the Warden super tank has speed and grenade launchers. Literally, the only thing keeping the tech trees 'balanced' right now are facility requirements.
Why don't I play Warden, if their tree is so good? Because I play games for a fair challenge, not instant gratification.
I think it's a troll, in that case, this is an hiwayman, one of the worse tank in the game... It's extremely hard to play, but it'ss good in 1v1. In taht case there is no "dev bias", if the falchion or the spatha had play with the range, they would have won without any difficulty.
I hope you are joking
Hope your joking as the highwayman is the worst tank wardens got its only good when you get the jump on the enemy(preferably alone) or can 1v1 em like shown in the vid otherwise its complete dogshit doing 20% less damage and having a 35m range using 20m. Like really this thing is unbelievably bad in a tank line as everything outclasses it.
@@creativename61 Because HWM it's not a line tank but an heavy IFV. It's design to fight non-tankline battle like skermish, cut logi, partisan and more. The Colonial equivilent in game is (suppose to be) Scorpion. Let's compare them.
Warden's HWM has low-velocity 20mm which can damage/kill heavy armor, have 360 degree 12.7 coverage and excilent firerate overall, good mobilty with booster inherented from Outlaw that can flank or retreat much faster. Everything on this tank is suited it's tactic of flanking and killing infantries and vics. It's a good IFV suited for its job.
Colonial's Scorpion, which is slower then avarage legs speed (and more expensive!) with a Ballista chassis, two 12.7s with 210 degree arc front and have massive blind spot behind, can do nothing against heavy armor. That make Scorpion only somwhat useful in a pure inf trench battle (a near non-exsistence scenario in mid-to-late-game when it's teched) and not even perfoming good at it. Its sligtly better health pool and bmat slots are the few thing that keep it alive against inf ATs.
HWM with the correct tactic, can do a lots of things that the Colonials have no tool to do, like what you've perform in the video above. Playing Colonials just simply unable to have such gameplay you had. We Colonials won't ever call HWM dogshit, we hated and fearing them whenever they appeared at the backline. We envy Wardens having a cool and vaiable IFV toy to play with and we don't.