Won the TCR class in 11th split of the Friday evening session. Got dumped from the lead lap 2 and took rain tires at the first drops of rain around lap 15. Struggled the rest of the race until the track got absolutely drenched and my fuel burned off and I was able to retake the lead around lap 40/67 with a little bit of luck.
It wasn't enough that he missed Turn 1 entirely, he just had to continue turning left instead of going into the enormous run-off area where there was almost zero risk of crossing into traffic 🙃
I am 49 lol. I have learned a lot from you. Or at least validated how I drive. I try not to drive over my head and respect other people’s race. I have many wins in road and oval don’t get me wrong but I know when somebody is faster and try not to get butt hurt over it.
Tip: It looks from inputs that you're manually blipping throttle - you don't have to do that in GT4 cars and anything that has proper sequential gearbox. Also unlike in oval racing - overlap between throttle and brake is often bad, as it provides nothing useful there and increases your fuel consumption
I used to race with/against that UST, (team) ages ago on Gran Turismo Sport. They seemed like they knew what they were doing at the time. Apparently not anymore clearly...
I think dirt ovals helps with it, still got a lot to learn but i enjoy it. My league is doing a drying track series in a few weeks so that should be fun.
Pretty sure the guy at the end was on dry tires still. Slicks were fine until just about that point and then you couldn't even touch the brakes without sliding. Still a dumbass, but I partially blame iracing for making it possible to drive on slicks with huge amounts of spray. No way to tell visually when to actually switch.
Needs a rework on spray, and/or they need a gauge/spotter/crew cheif to know how wet it is. Its impossible to tell, in the real world the crew would know/advise on conditions. Just saying its a wet track, let us know when you want tires is not helpful at all.
Racelabs does have a track wetness gauge but yeah should be one in sim. I feel like the rain radar should be available in car too, it's a big disadvantage soloing with rain compared to someone with a second person able to see that stuff...
@@AJTurnsLeft I have one in Simhub, which I assume is the same properties that Racelabs uses to generate theirs as this uses iRacing properties that aren't displayed in sim, but are able to be read through "telemetry systems". The wetness is scaled 1-7, 1 being dry and 7 being downpoor. During my Roar, when I took tires it was 2/7 on the wetness scale, and when I came out of the pits it went to 3. That was still 5 laps before the spotter said the "session was declared wet" but it never got worse than a 3/7 conditions according to the track wetness property until 50 minutes to go which was an hour after it was declared wet. Some were saying that 50 minutes to go was when the GT4s needed tires, so maybe it varies by car because prototypes said never needed tires.
@@Racer57 This seems the same as how Racelabs does it. There's a bar as well as a text description but it only moves up and down at the same time as the text changes. Just like you describe it goes from 'dry' to 'mostly dry' to 'very lightly wet' and then the session gets declared wet part through through that wetness level. (I've never run GT4s in the wet but at least at my GTP potato skill level, the point where it gets declared wet seems about the right time to go to wet tires)
Always important to get the every position on lap 1 of 76
Textbook Iracing. Full of 1 lap wonders.
Won the TCR class in 11th split of the Friday evening session. Got dumped from the lead lap 2 and took rain tires at the first drops of rain around lap 15. Struggled the rest of the race until the track got absolutely drenched and my fuel burned off and I was able to retake the lead around lap 40/67 with a little bit of luck.
Alright!
And they drive off like nothing happened. Got taken out twice in my race and both times I was the only one who got damaged.
tbf what should they do, stop and get out? an apology on comms is nice but doesn't change the fact their race is still goin
👍
It wasn't enough that he missed Turn 1 entirely, he just had to continue turning left instead of going into the enormous run-off area where there was almost zero risk of crossing into traffic 🙃
I am 49 lol. I have learned a lot from you. Or at least validated how I drive. I try not to drive over my head and respect other people’s race. I have many wins in road and oval don’t get me wrong but I know when somebody is faster and try not to get butt hurt over it.
That sucks. Somehow, thats not even the first time I've seen someone do that. Saw it happen in a NASCAR league I did here last year
I've seen you get wrecked out of this race in pretty ridiculous ways but that one probably takes the cake, that was unbelievably bad
Seems like every special event but yeah this one has been rough
Tip: It looks from inputs that you're manually blipping throttle - you don't have to do that in GT4 cars and anything that has proper sequential gearbox. Also unlike in oval racing - overlap between throttle and brake is often bad, as it provides nothing useful there and increases your fuel consumption
Roar is cursed.
What a pisser! I thought the video length indicated things were going to end well. Sorry to see that happen.
I used to race with/against that UST, (team) ages ago on Gran Turismo Sport. They seemed like they knew what they were doing at the time. Apparently not anymore clearly...
That would piss anyone off getting wiped out by someone over an hour off the pace. The race was an enjoyable watch up until that moment.
That was such a good race until😢
iRacing never surprises me anymore. Thats why I just watch you suffer now. lol
Nick and getting taken out in the Roar in the most ridiculous ways. Name a better (worse) duo.
wow that blows. How did he survive two hours before that
They were in the pits for a meatball multiple times in their first 10 laps... just terrible should be too much damage to continue.
Poor 10 car 😔
You dont need to blip the gt4 cars, and try and stay off the throttle going into the corner
After watching this and the supercar video have to comment how proficient you are in the wet. Shame it ended like that
I think dirt ovals helps with it, still got a lot to learn but i enjoy it. My league is doing a drying track series in a few weeks so that should be fun.
😢😢😢
Pretty sure the guy at the end was on dry tires still. Slicks were fine until just about that point and then you couldn't even touch the brakes without sliding. Still a dumbass, but I partially blame iracing for making it possible to drive on slicks with huge amounts of spray. No way to tell visually when to actually switch.
Should be some tire barriers to prevent it anyways, pretty sure they have added that in real life.
Oh wow, you had no TCRs
Yeah that was nice
Needs a rework on spray, and/or they need a gauge/spotter/crew cheif to know how wet it is. Its impossible to tell, in the real world the crew would know/advise on conditions. Just saying its a wet track, let us know when you want tires is not helpful at all.
Racelabs does have a track wetness gauge but yeah should be one in sim. I feel like the rain radar should be available in car too, it's a big disadvantage soloing with rain compared to someone with a second person able to see that stuff...
@@AJTurnsLeft I have one in Simhub, which I assume is the same properties that Racelabs uses to generate theirs as this uses iRacing properties that aren't displayed in sim, but are able to be read through "telemetry systems". The wetness is scaled 1-7, 1 being dry and 7 being downpoor. During my Roar, when I took tires it was 2/7 on the wetness scale, and when I came out of the pits it went to 3. That was still 5 laps before the spotter said the "session was declared wet" but it never got worse than a 3/7 conditions according to the track wetness property until 50 minutes to go which was an hour after it was declared wet. Some were saying that 50 minutes to go was when the GT4s needed tires, so maybe it varies by car because prototypes said never needed tires.
@@Racer57 This seems the same as how Racelabs does it. There's a bar as well as a text description but it only moves up and down at the same time as the text changes. Just like you describe it goes from 'dry' to 'mostly dry' to 'very lightly wet' and then the session gets declared wet part through through that wetness level. (I've never run GT4s in the wet but at least at my GTP potato skill level, the point where it gets declared wet seems about the right time to go to wet tires)
Great job till stupid happens wow
WTH! 🤦♂