Freely special summonable lv 1 monsters or token generating cards come especially handy for the Stardust Synchron plays and in general for evolving Stardust Dragon. Arrive in light is more powerful than one expects if you're going for a more as intended of the deck playstyle over just using synchrons as an engine for just Synchro Goodstuff. As long as you can get both Stardust Synchron and Trail in your hand or grave they allow you to follow up your plays that get negated via handtraps. This is by tributing any remaining monster (or a lv 1 you summon afterwards.) to summon Stardust Synchron and Trail, with Synchron searching arrive in light. Activating Arrive lets you place Converginv Wills Dragon on top of your deck. Synchro summoning Accel Synchro Stardust (if you have a lv 1 tuner in the grave) or base Stardust Dragon (if no lv 1 tuner in grave). By doing so Arrive will draw you a card and Trail will summon a lv 1 non tuner Stardust Token. Converging Wills Dragon summons itself due to being drawn the. Summons another lv 1 dragon from the deck (Stardust Wurm if you had a lv 1 tuner to revive) which can even be the original Majestic Dragon. Now you can tune Majestic Dragon, Stardust Dragon and the Stardust Token into Majestic Star Dragon. Then tune Manestic Star Dragon with Converging Wills Dragon who counts as Majestic Dragon naturally. Synchro summoning Majesting Shooting Star Dragon, who gets an extra attack for every Stardust Dragon or synchro that mentions it in your grave, leaving you a 3 attack 4000 atk omni negate Stardust form, 4 attacks if you could go via Accel Stardust (Shooting Star Dragon just gets summoned in place of the original Majestic Star Dragon) Typically being able to hard draw inti Stardust Illumination or Foolish Burial to set this up by running multiple Illumination helps set this up since you free Stardust Synchron to search Arrive in Light. You don't have to do any of this honestly but I just wanted to help clarify an aspect of the deck if I could that leads to one of the few follow up plays the pure archetype has access to. Also thanks to Illumination's. Level modulation effect Stardust Wurm can be an emergency target for Junk Synchron's revival effect and due to said level modulation, Synchron Carrier becomes a nice non tuner both Stardust Synchron and Junk Synchron can use in your initial plays to aim for Junk Speeder
First of all, thank you. Thank you for spending the time to offer some very excellent and valued advice! There is so much detail here and clearly I have some work to do… the deck is now built and profiled (hopefully you’ve seen)… I’m testing this week fingers crossed and I’ll have a look and see how I get on. I’ll definitely be coming back to this though and is sounds pretty solid Thanks once again for the comment my friend, very much appreciated 👍🏻
I gave you some help in the group chat 😜 I would say Stardust Synchron, Stardust Trail and Stardust Illumination should be 2-ofs depending on whether or not you play the Junk monsters. Arrive in Light isn’t worth it unless you’re playing the Majestic monsters. Stardust Dragon itself I think should also be a 2-of. Not sure what else to suggest besides my profile.
@@Dark_Richician84 You’re right of course! I have already moved Illumination to two and removed Arrive altogether, don’t think I want to add the Majestic stuff. Thanks for your help my friend, not sure I’m even going to build it yet 🤦🏻♂️
Freely special summonable lv 1 monsters or token generating cards come especially handy for the Stardust Synchron plays and in general for evolving Stardust Dragon. Arrive in light is more powerful than one expects if you're going for a more as intended of the deck playstyle over just using synchrons as an engine for just Synchro Goodstuff.
As long as you can get both Stardust Synchron and Trail in your hand or grave they allow you to follow up your plays that get negated via handtraps. This is by tributing any remaining monster (or a lv 1 you summon afterwards.) to summon Stardust Synchron and Trail, with Synchron searching arrive in light. Activating Arrive lets you place Converginv Wills Dragon on top of your deck. Synchro summoning Accel Synchro Stardust (if you have a lv 1 tuner in the grave) or base Stardust Dragon (if no lv 1 tuner in grave). By doing so Arrive will draw you a card and Trail will summon a lv 1 non tuner Stardust Token. Converging Wills Dragon summons itself due to being drawn the. Summons another lv 1 dragon from the deck (Stardust Wurm if you had a lv 1 tuner to revive) which can even be the original Majestic Dragon. Now you can tune Majestic Dragon, Stardust Dragon and the Stardust Token into Majestic Star Dragon. Then tune Manestic Star Dragon with Converging Wills Dragon who counts as Majestic Dragon naturally. Synchro summoning Majesting Shooting Star Dragon, who gets an extra attack for every Stardust Dragon or synchro that mentions it in your grave, leaving you a 3 attack 4000 atk omni negate Stardust form, 4 attacks if you could go via Accel Stardust (Shooting Star Dragon just gets summoned in place of the original Majestic Star Dragon)
Typically being able to hard draw inti Stardust Illumination or Foolish Burial to set this up by running multiple Illumination helps set this up since you free Stardust Synchron to search Arrive in Light. You don't have to do any of this honestly but I just wanted to help clarify an aspect of the deck if I could that leads to one of the few follow up plays the pure archetype has access to.
Also thanks to Illumination's. Level modulation effect Stardust Wurm can be an emergency target for Junk Synchron's revival effect and due to said level modulation, Synchron Carrier becomes a nice non tuner both Stardust Synchron and Junk Synchron can use in your initial plays to aim for Junk Speeder
First of all, thank you. Thank you for spending the time to offer some very excellent and valued advice!
There is so much detail here and clearly I have some work to do… the deck is now built and profiled (hopefully you’ve seen)… I’m testing this week fingers crossed and I’ll have a look and see how I get on. I’ll definitely be coming back to this though and is sounds pretty solid
Thanks once again for the comment my friend, very much appreciated 👍🏻
I gave you some help in the group chat 😜
I would say Stardust Synchron, Stardust Trail and Stardust Illumination should be 2-ofs depending on whether or not you play the Junk monsters. Arrive in Light isn’t worth it unless you’re playing the Majestic monsters. Stardust Dragon itself I think should also be a 2-of. Not sure what else to suggest besides my profile.
@@Dark_Richician84 You’re right of course! I have already moved Illumination to two and removed Arrive altogether, don’t think I want to add the Majestic stuff.
Thanks for your help my friend, not sure I’m even going to build it yet 🤦🏻♂️