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Love the book. Full of great ideas and with the supplemental book "Origin", offering the flip side of supers (Claim the sky is "heroes are common as in Marvel", Origin offers "our realistic world where somehow some rare people become supers and everyone just think it's made up somehow"), you get the option for both style of gameplay. PS. Tarrasque, you gotta check "Old Gods of Appalachia". The setting is super weird/unusual but it's a great read!
I think this, or at least the superhero section of the core system book, was used as the rules for Geek and Sundry’s “Callisto Six” show. It’s like Vox Machina, but for superheroes.
I read them very thoroughly, especially the parts that make sense. I’m not gonna fully read every stattblock, focus, power, descriptor. That’s not the point of an RPG book. For those parts I go to the parts that interest me the most.
@@MrTarrasque The most frustrating thing about Claim the Sky is just how UN-heroic it makes certain kinds of supers, specifically Super Strong characters. 3 Strength shifts, the most a PC can take to start will give them a 15% chance to lift 400lbs without effort. Wow. (see the table on page 61). What super strong character in the comics struggles with 400lbs?!
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I've only just skimmed through this book but what I saw spoke straight to my heart. That's my type of shit!
Love the book. Full of great ideas and with the supplemental book "Origin", offering the flip side of supers (Claim the sky is "heroes are common as in Marvel", Origin offers "our realistic world where somehow some rare people become supers and everyone just think it's made up somehow"), you get the option for both style of gameplay.
PS. Tarrasque, you gotta check "Old Gods of Appalachia". The setting is super weird/unusual but it's a great read!
The Appalachia books are underway.
YESS!!! I've been looking for a superhero rpg for so long.
Well, the Cypher System and this book are perfect for it. I played it myself and it was amazing fun.
I think this, or at least the superhero section of the core system book, was used as the rules for Geek and Sundry’s “Callisto Six” show. It’s like Vox Machina, but for superheroes.
Do you actually read the books cover to cover in order to review them? Or just skimming through them?
I read them very thoroughly, especially the parts that make sense. I’m not gonna fully read every stattblock, focus, power, descriptor. That’s not the point of an RPG book. For those parts I go to the parts that interest me the most.
@@MrTarrasque The most frustrating thing about Claim the Sky is just how UN-heroic it makes certain kinds of supers, specifically Super Strong characters. 3 Strength shifts, the most a PC can take to start will give them a 15% chance to lift 400lbs without effort. Wow. (see the table on page 61). What super strong character in the comics struggles with 400lbs?!
@@robinstubbings7659 I checked the book and it seems you are right. I'm gonna ask Qedhup to look at this.
@@robinstubbings7659Just change it. It is pretty easy to kit bash Cypher.