Good as always but as you now i never overestimated my aim...quite the opposite lol.... If you are someone who thinks he has good aim think again...dont let you ego hinder your way of getting better Can only recommend to book a session with him and see if you get better or not
One of the ways I've improved is just by being real with myself and applying common sense to everything i do. If you've been doing something for a while and you've had zero improvements then that should tell you something. Egos are the biggest downfall for most players, being open minded and humble will get you very far. Another gem brother!
I've been on aim training for a while and have had no improvement in almost a year. Been training right and I have no delusions that I'm some great aimer. Ego doesn't bottleneck progress, genetics, age and physical health do.
@@dekapitated0451 Those are definitely factors to take into consideration but I learned that the human body can adapt to any changes once you apply at right at an early stage and taking care of yourself is a must for good aim imo
I can’t agree more. I have 140 hours in Koovaks and it was all for nothing as I never focused on my fundamentals. Now I have to undo all the bad habits and relearn how to aim from the beginning. 😅 keep the great work
It was hard to accept that altough I always had crazy aim moments, my aim was never good. The concept of tension management was the biggest breakthrough for me, trying to grip the mouse as if it was a fragile egg opened my eyes. Pairing this with quality content as 4banger's, helped me power through re-learning aim and building fundamentals basically from scratch. Thank you for awesome content 4banger, keep it up :) Pd: of course, it didn't help that I used a g502 brick and an insanely high sensitivity back in the day lol
i feel like some people see ppl go fast and think they need to but youre not them and you show slow down truly refine everything and fix those issues like overaiming
I've had an issue on my aim for a long time that is that I always miss the dot right outside the edge, I look at the decal it's so close to the dot whether i'm going slow or fast it's like my brain is programmed to miss at the edge but never miss far away, how can i fix this
I think one good tip when you start aim training is to have a game you main besides aim training, instead of playing tons of games and aim training for all of them. I spent 917 hours aim training, with around 600 hours in Kovaak's and around 300 in Aim Lab. I would have been much better if I had actually focused my time on playing one game and aim trained for it, instead of aim training for random FPS games and then quitting because it "wasn't paying off." The concept, which was very clear from the start but I unfortunately implemented at the end of my aim training hours, is that aim training is way more helpful if you have a game in which your mechanics are already good. Most competitive games have a learning curve instead of relying purely on aiming.
Can you please make a playlist for the Sniper in TF2? I want to improve my aim without being forced to play against better players because they're nothing but obstacles.
What beginner playlists are worth looking at that aren’t very time consuming. I’ve played other playlists people have suggested but they are so difficult or they take upwards of 45 minutes
i had good success with csgo hub set to shuffle and focusing on counter strafing. my aim training when i didn't have the PC to play cs2 really didn't do all that much for actual ingame improvement compared to ingame play time. i sunk almost 2k hours into this and yes, i am now better in aimtrainers and suck twice as hard ingame. yes, yes... i know aim training is complimentary. i had no choice lol. movement scenarios absolutely suck(i mean they are really dog shit) in aimtrainers and for some weird reason i move a lot in cs. so back to the fundamentals and focus on counter strafing. no one gives a shit about close fast strafes in tac shooters. thats just not going to happen in that manner. and even in xdefiant or something like that, you better be moving as well. you are not going to wallbang someone crossing on d2 through the double door with a scout unless you practice it in an actual match. you won't have recoil control unless you practice it ingame. you won't find the timing to kill someone full flashed... i think you get the point. aim training is still fun but too many people think aim is the deciding factor in everything. you need decent aim, sure. but then what? none of the scenarios get you ready for surprise peeks by a good player. there's not much confirming there. that's luxury. you see a change in pixels you fling the mouse across and shoot or you are dead. same issue with flicking to a target missing and flicking to the next one for score maxing. you better make sure that target is dead or you are. there are not many scenarios outside of bragging rights that translate well into an actual game. what is this 140 cm/360 score maxing BS in static for example? why is a 90 fov in cs not "alllowed" but 120 for TS is fine? i mean i really like playing aim trainers, but they don't fix everything or get you ready for ingame scenarios they way you think they would.
Your scoring system is whack. A literal newborn with parkinsons can meet most of those target scores. This is like a bodybuilder who is 120lbs and 18% bodyfat saying "oh you think you can lift heavy weights? well how about you go try and deadlift a milk jug and see if you're as strong as you think you are!"
Good as always but as you now i never overestimated my aim...quite the opposite lol....
If you are someone who thinks he has good aim think again...dont let you ego hinder your way of getting better
Can only recommend to book a session with him and see if you get better or not
One of the ways I've improved is just by being real with myself and applying common sense to everything i do. If you've been doing something for a while and you've had zero improvements then that should tell you something. Egos are the biggest downfall for most players, being open minded and humble will get you very far. Another gem brother!
Wow, truly a useless comment
@@uuave wow!😱what an even more useless conment
I've been on aim training for a while and have had no improvement in almost a year. Been training right and I have no delusions that I'm some great aimer. Ego doesn't bottleneck progress, genetics, age and physical health do.
@@dekapitated0451 Those are definitely factors to take into consideration but I learned that the human body can adapt to any changes once you apply at right at an early stage and taking care of yourself is a must for good aim imo
I can’t agree more. I have 140 hours in Koovaks and it was all for nothing as I never focused on my fundamentals. Now I have to undo all the bad habits and relearn how to aim from the beginning. 😅 keep the great work
It was hard to accept that altough I always had crazy aim moments, my aim was never good. The concept of tension management was the biggest breakthrough for me, trying to grip the mouse as if it was a fragile egg opened my eyes. Pairing this with quality content as 4banger's, helped me power through re-learning aim and building fundamentals basically from scratch. Thank you for awesome content 4banger, keep it up :)
Pd: of course, it didn't help that I used a g502 brick and an insanely high sensitivity back in the day lol
i feel like some people see ppl go fast and think they need to but youre not them and you show slow down truly refine everything and fix those issues like overaiming
Started aim teaining a week ago, im more focused on getting the basics right and atleast beating the median score lol
Get that grind in
I've had an issue on my aim for a long time that is that I always miss the dot right outside the edge, I look at the decal it's so close to the dot
whether i'm going slow or fast it's like my brain is programmed to miss at the edge but never miss far away, how can i fix this
I think one good tip when you start aim training is to have a game you main besides aim training, instead of playing tons of games and aim training for all of them. I spent 917 hours aim training, with around 600 hours in Kovaak's and around 300 in Aim Lab. I would have been much better if I had actually focused my time on playing one game and aim trained for it, instead of aim training for random FPS games and then quitting because it "wasn't paying off." The concept, which was very clear from the start but I unfortunately implemented at the end of my aim training hours, is that aim training is way more helpful if you have a game in which your mechanics are already good. Most competitive games have a learning curve instead of relying purely on aiming.
you are my hero man
Great top 5!!
Can you please make a playlist for the Sniper in TF2? I want to improve my aim without being forced to play against better players because they're nothing but obstacles.
What beginner playlists are worth looking at that aren’t very time consuming. I’ve played other playlists people have suggested but they are so difficult or they take upwards of 45 minutes
Check my github it has a beginner tab
i'm not sure so i'm asking what are ur ranks/scores in aim training?
do you still stream? not sure if im not catching cause of uk time
I haven't in a long time my friend. But I plan on getting back into it soon! 🫶
recommended by dragod!
i had good success with csgo hub set to shuffle and focusing on counter strafing.
my aim training when i didn't have the PC to play cs2 really didn't do all that much for actual ingame improvement compared to ingame play time. i sunk almost 2k hours into this and yes, i am now better in aimtrainers and suck twice as hard ingame. yes, yes... i know aim training is complimentary. i had no choice lol. movement scenarios absolutely suck(i mean they are really dog shit) in aimtrainers and for some weird reason i move a lot in cs. so back to the fundamentals and focus on counter strafing. no one gives a shit about close fast strafes in tac shooters. thats just not going to happen in that manner. and even in xdefiant or something like that, you better be moving as well. you are not going to wallbang someone crossing on d2 through the double door with a scout unless you practice it in an actual match. you won't have recoil control unless you practice it ingame. you won't find the timing to kill someone full flashed... i think you get the point. aim training is still fun but too many people think aim is the deciding factor in everything. you need decent aim, sure. but then what? none of the scenarios get you ready for surprise peeks by a good player. there's not much confirming there. that's luxury. you see a change in pixels you fling the mouse across and shoot or you are dead. same issue with flicking to a target missing and flicking to the next one for score maxing. you better make sure that target is dead or you are. there are not many scenarios outside of bragging rights that translate well into an actual game. what is this 140 cm/360 score maxing BS in static for example? why is a 90 fov in cs not "alllowed" but 120 for TS is fine? i mean i really like playing aim trainers, but they don't fix everything or get you ready for ingame scenarios they way you think they would.
You said stop playing with myself? 😂
Hey now, don't be flaming the Valorant Ultimate Femboy Hentai Trainer playlist man. It got me from unranked to iron in Val
😩😩dont leak the secret playlist
This or latest west proter video hmmmmm
What thaa, crazy timings
Your scoring system is whack. A literal newborn with parkinsons can meet most of those target scores. This is like a bodybuilder who is 120lbs and 18% bodyfat saying "oh you think you can lift heavy weights? well how about you go try and deadlift a milk jug and see if you're as strong as you think you are!"
@dekapitated0451 I talk about it in the video. That particular scoring is to check if you're a pure beginner. If you want a "test" do my benches.