Portal RTX

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  • เผยแพร่เมื่อ 26 ก.ค. 2024
  • Portal RTX is out on the 8th, and features a fully raytraced campaign through the original Portal. Any card with raytracing support can (attempt to!) run it.
    store.steampowered.com/app/20...
    Nvidia provided me an early access key to Portal RTX which is how I got early access to this title.
    System specs:
    Intel 13900k
    Geforce 4090 24 GB
    64 GB DDR5 RAM @ 6000 Mhz
    0:00 - Portal RTX
    2:22 - Crashes
    3:00 - Art style
    4:35 - Raytraced features
    7:00 - Performance and estimates
    9:30 - Spoilers
  • เกม

ความคิดเห็น • 1.4K

  • @Kaktanternak
    @Kaktanternak ปีที่แล้ว +2102

    "Any of you aged 15 or under might not have been born when Portal was released"
    I feel ancient now

    • @nonymouswisp8176
      @nonymouswisp8176 ปีที่แล้ว +41

      God I wish I could have played portal or bioshock unspoiled

    • @brycestinemetz634
      @brycestinemetz634 ปีที่แล้ว +59

      I am 15, but I still got to play portal and portal 2 unspoiled😄. One of the best games ever in my opinion

    • @Belgarion115
      @Belgarion115 ปีที่แล้ว +8

      Good Lord, me too. I don't normally react poorly to such "revelations" but this one really got me.

    • @rickybobby3960
      @rickybobby3960 ปีที่แล้ว +6

      @@nonymouswisp8176 I mean hey I'm young enough that I didn't get to play the original Half-Life unspoiled lol

    • @nonymouswisp8176
      @nonymouswisp8176 ปีที่แล้ว +4

      @@brycestinemetz634 luckily I got to play Portal 2 unspoiled due to me being a dumb 10 year old during my first playthrough

  • @samuelsparks00
    @samuelsparks00 ปีที่แล้ว +3055

    Interestingly, Gabe Newell (when developing Portal in 1989) wanted to add an extremely detailed model of himself into the game waving and doing a backflip. Unfortunately it wasn't possible back in the 80's but I'm really thankful he was added to Portal RTX.

    • @matthewzaloudek
      @matthewzaloudek ปีที่แล้ว +507

      Crazy how far Portal came from the original 2D concept on the NES. One of those rare examples of a game in development for over a decade that comes out great.

    • @liquid_oxygen
      @liquid_oxygen ปีที่แล้ว +417

      @@Breadn no it's true, I was portal in 1989.

    • @arthurconanthebarbarian1288
      @arthurconanthebarbarian1288 ปีที่แล้ว +395

      That idea was scrapped in favor of a photorealistic, three-dimensional cake that we see in the end of the game, honouring the founder of Valve, John Valve.

    • @baransevim3969
      @baransevim3969 ปีที่แล้ว +28

      This is just not true lol.

    • @iilikecereal
      @iilikecereal ปีที่แล้ว +250

      @@Breadn its true, i know because I'm gabe newell

  • @BluestSoldier
    @BluestSoldier ปีที่แล้ว +1925

    We are dangerously close to see Heavy's posterior with complete lighting fidelity

    • @FlickazSwag
      @FlickazSwag ปีที่แล้ว +1

      pyro's shiny booty

    • @thehazardousmemer1746
      @thehazardousmemer1746 ปีที่แล้ว +39

      I like how everyone just agrees with this comment

    • @ChrisSucks
      @ChrisSucks ปีที่แล้ว +58

      [tick tock by joji]

    • @Squishy_yhsiuqS
      @Squishy_yhsiuqS ปีที่แล้ว +46

      @@ChrisSucks i am literally going to highertower myself if i hear that gosh darned song one more time

    • @DDRWakaLaka
      @DDRWakaLaka ปีที่แล้ว +1

      I want him to sit on me.

  • @RazAnime
    @RazAnime ปีที่แล้ว +1964

    the technology behind this (RTX Remix) is actual black magic! It hijacks the DirectX render pipeline and splices in your own assets over existing assets; you could for example tell it to swap out that coffee cup asset for a teapot asset *and that actually works* (and you can then make a mod out of that and send it to others)
    Oh and its completely independent of the game itself meaning this allows modding the graphics of any game ever released that can render with DirectX 9 (currently)

    • @Ferdam
      @Ferdam ปีที่แล้ว +80

      So it cannot hijack DirectX 10/11? Is that a limitation that can't be surpassed or is it that RTX Remix only supports DX9 for now?

    • @kingx1180
      @kingx1180 ปีที่แล้ว +160

      @@Ferdam due to the usage of shaders... Rtx remix cant do it

    • @zangl2955
      @zangl2955 ปีที่แล้ว +43

      Yo is this real? Is the zirconium age of modding upon us?

    • @herobrine024
      @herobrine024 ปีที่แล้ว +157

      The amount of DX9 games that use Fixed Function Pipeline Rendering is very small. Portal RTX runs in DX8 mode.

    • @Half_Finis
      @Half_Finis ปีที่แล้ว +2

      Wow

  • @nukeclears
    @nukeclears ปีที่แล้ว +704

    Portal RTX looks like what my brain remembers portal looking like, which I guess means it does an excellent job haha

    • @Exorion1er
      @Exorion1er ปีที่แล้ว +52

      It shows how much our brain can fill in the blanks

    • @lawncrow
      @lawncrow ปีที่แล้ว +33

      It's pretty much computer generated nostalgia vision

    • @God_Chaos
      @God_Chaos ปีที่แล้ว +1

      @@2kliksphilip can you revisit the game Teardown and retest AMD cards 6700xt, 570, and even older/nwer cards just to do a comparison?

    • @peterjohnson9438
      @peterjohnson9438 ปีที่แล้ว +2

      That's because the RTX remix was built on top of a compatibility mode version of Portal with very limited visuals. The original game looked good.

    • @FiliusFidelis
      @FiliusFidelis ปีที่แล้ว

      one pretty always get appalled with the truth, at how games in the olden days REALLY looked like, not how we remember it looking :)

  • @TheMagmaCubed
    @TheMagmaCubed ปีที่แล้ว +832

    It's going to be really interesting to bring this kind of tech into the half life 2 maps, given how they run on the same engine and share models and textures between the games

    • @anonony9081
      @anonony9081 ปีที่แล้ว +92

      Nvidia is releasing some tools that will make it possible to do ray tracing and even asset swapping in basically any game. You're going to see the modding community blow up making these kinds of remakes and I'm sure half life 2 will be part of that.
      Go look up the demo they did of morrowind and it's unbelievable. It will swap models on the fly so you can take the old low poly models and replace them with high polygon models and make the game look almost new

    • @TheMagmaCubed
      @TheMagmaCubed ปีที่แล้ว +14

      @@anonony9081 oh yeah for sure, I'm more excited for what we can do day 1 in portal rtx for the moment though lol

    • @blunderingfool
      @blunderingfool ปีที่แล้ว +5

      @@anonony9081 Morrowind already supports resource swapping though, unless there'a some kind of engine limitation this bypasses?

    • @joee6924
      @joee6924 ปีที่แล้ว +13

      As long as they keep the original art style and ambience of the game. It's easy to lose that kind of thing when making these graphics mods.

    • @outrowed
      @outrowed ปีที่แล้ว +6

      @@blunderingfool Imagine that on every game made in D9. Sure, Morrowind already have that, but how about Half Life 2? Halo? GTA VC? Star Wars Old Republic, Splinter, AC2, and a whole lot more of D9 games, added with RTX and DLSS.

  • @CssHDmonster
    @CssHDmonster ปีที่แล้ว +432

    kinda crazy how rtx portal looks like how i remember portal looking like, except the poison piss water which now looks pretty good

    • @the_sjdo
      @the_sjdo ปีที่แล้ว +4

      and is based on the directX 8 version nice

    • @helplmchoking
      @helplmchoking ปีที่แล้ว +14

      Yeah Portal is a pretty good candidate for this sort of 'mod'. Portal already had very clean, crisp and "realistic" designs and graphics, so this mod just enhances it IMO. But it def doesn't work in all games, games with heavily stylised looks where the creators intentionally made their game look unrealistic suffer a bit from the super enhanced lighting.
      Like the Morrowind example feels weird to me, like it loses a lot of Morrowind's visual identity in the process (although Morrowind is almost unbearably ugly in 2022, at least without heavy nostalgia, so there's a balance). In contrast, I think this tech would make a big difference to Skyrim or Oblivion, which went for more realistic looks than earlier games

    • @theneonbop
      @theneonbop ปีที่แล้ว +11

      the poison piss water was one of the best looking things in portal 2

    • @AirLancer
      @AirLancer ปีที่แล้ว +1

      @@helplmchoking The most unbelievable part of Oblivion was how unbelievably ugly every NPC was.

    • @TimeMasterOG
      @TimeMasterOG ปีที่แล้ว +3

      @@helplmchoking but it doesnt enhance it - it strips the beauty of the og game all the panels are stark white no imperfections on them anymore, and the portals look horrible

  • @robertwyatt3912
    @robertwyatt3912 ปีที่แล้ว +319

    I think they might have changed it since the trailer. The lighting looks much more “sterile”, like how vanilla Portal does.

    • @Julian_H
      @Julian_H ปีที่แล้ว +61

      they also fixed the portals - in the trailer there was no opening animation, they just appeared.

    • @AdrianRojasF
      @AdrianRojasF ปีที่แล้ว +38

      They definetely did change it. It was unfair to dismiss Ossy's criticism. It really looked unplayable in the first trailer.

    • @Synergiance
      @Synergiance ปีที่แล้ว +24

      @@AdrianRojasF There are points that still stand, the tile textures are designed completely differently and don't have the same grunge that the originals do, some really rusted metals look like they got a recent clean, the padding on the elevators isn't stained, the lights are all different brightness from the originals, and the pellets still emit way too much light. It's not RTX that's the issue here, I'm happy about the RTX but the new textures aren't great. The glass on the opening room looks great though but its still too clear. I'm hoping we get some more faithful textures in the future, either from nvidia or the community.

    • @AdrianRojasF
      @AdrianRojasF ปีที่แล้ว

      @@Synergiance I think with all these new tools there will be lots of half-assed re-releases coming from AAA companies. But also we'll see so much -incredible- stuff from the community, as always.

    • @k680B
      @k680B ปีที่แล้ว +1

      @@AdrianRojasF if companies will use remix to create half-assed re-releases then modders will use exact same tool to create better versions and re-release them for free
      companies will be able to poorly recreate graphics in their older games and ask money for it, sure (actually they're able to do that at any given time, but whatever), but will anybody pay for it if somewhere in the world there will be a group of teenagers with too much free time, who will do that better and for free? doubt it.
      modders are already pretty much remastering plenty of games, and without any fancy nvidia technologies too, if game studios want me to pay for same thing, then they MUST do it better

  • @AuxKipchak
    @AuxKipchak ปีที่แล้ว +13

    That L4D clip, what a lad

    • @Heavenira
      @Heavenira ปีที่แล้ว

      where's it from?

    • @robjohnson1996
      @robjohnson1996 ปีที่แล้ว

      thanks, I thought I was the ONLY ONE.

    • @AuxKipchak
      @AuxKipchak ปีที่แล้ว +1

      @@Heavenira The 2009 pornography, Left 4 Head

    • @Heavenira
      @Heavenira ปีที่แล้ว

      @@AuxKipchak bless

  • @robinrai4973
    @robinrai4973 ปีที่แล้ว +334

    I personally don't like some of the tech demoey looking assets like the cubes, but I mean shoot, it's a tech demo! I'll be happy to try the game out when it's publicly out.

    • @harbingerdawn
      @harbingerdawn ปีที่แล้ว +69

      And of course there will probably be modders making more faithful versions of some of these assets pretty quickly, so it shouldn't be too hard to touch up

    • @SnrubSource
      @SnrubSource ปีที่แล้ว +12

      I really hope someone makes a version of the mod that has good assets

    • @axelolord
      @axelolord ปีที่แล้ว +21

      This. It is tech demoey FIRST and a game second.
      Yes there's a lot that has been improved but at the same the over the top pro-RTX changes feels like when 3d gimmicks were pushed in movies so there were things being thrown at the camera constantly, and the asset changes make it feel disjointed and completely changing the feel of the game. Where in the original the static light was often very deliberate now it's all 'oooo RTX, look at the pretty lights'. The light being used as subtle progress hints is also something that's been used for decades now and that is NOT being replicated from what I've seen so far.
      Overall it just feels... amateurish. Like some mods that make the game 'better' by people that do not grasp the idea of design consistency.
      ​ @harbingerdawn Ultimately this. Modding meritocracy will fix it.

    • @grantlauzon5237
      @grantlauzon5237 ปีที่แล้ว +3

      Portal was kind of a tech demo.

    • @MadmanEpic
      @MadmanEpic ปีที่แล้ว +5

      In fairness, the weird cubes being shown off in this video are secret settings you have to go out of your way to enable, by default they just look like the originals.

  • @PancakeTAS
    @PancakeTAS ปีที่แล้ว +137

    The room near the end that "isn't lit" is actually a room you enter a couple minutes later in that same map. (spoilers ahead) when you go through the pipe you end up in a test chamber which can be seen behind the glass

    • @notalostnumber8660
      @notalostnumber8660 ปีที่แล้ว +16

      The thing with the Chamber 10 that is after Chamber 19, is that it's always lit, so it being dark in RTX mode is weird.

    • @SnickerXYZ
      @SnickerXYZ ปีที่แล้ว +1

      @@notalostnumber8660 more lighting sources means more calculations so it might be better to have less lights on at a time until they’re in view of the player (might be wrong though)

    • @vyor8837
      @vyor8837 ปีที่แล้ว +2

      @@SnickerXYZ but it's supposed to be in view.

    • @SnickerXYZ
      @SnickerXYZ ปีที่แล้ว

      @@vyor8837 well yeah but it’s still a pretty expensive game so if a room doesn’t absolutely need to be rendered it’s just not I guess

    • @vyor8837
      @vyor8837 ปีที่แล้ว +2

      @@SnickerXYZ That screams "we didn't actually optimize anything at all". Which is... accurate considering that most of the performance loss isn't even in the raytracing bits.

  • @JackAllpikeMusic
    @JackAllpikeMusic ปีที่แล้ว +72

    I have no idea how you did those comparisons where you are seemingly in the exact same spot even while moving around, but that's really neat.

    • @bit128c
      @bit128c ปีที่แล้ว +30

      getpos and setpos in developer console
      + same engine version to record demo on

    • @CIinbox
      @CIinbox ปีที่แล้ว +14

      In the old half-life engine, you could record and replay gameplay in-engine. Source probably has this feature as well.

    • @energeticyellow1637
      @energeticyellow1637 ปีที่แล้ว

      demos

    • @yammoyammamoto8323
      @yammoyammamoto8323 ปีที่แล้ว +3

      networked titles send position and orientation over network...
      ...write this down to a file - along with a time-stamp - you can play it back.
      This was an extremely common feature in the old days. Quake, Halflife, etc.

  • @oscujic100
    @oscujic100 ปีที่แล้ว +5

    8:51 Philip is a cultured individual 😏

  • @mar2ck_
    @mar2ck_ ปีที่แล้ว +109

    It uses DXVK to translate the game into Vulcan so it can access all the fancy Vulcan ray tracing APIs. It's the same project that gives CSGO vulcan support and is the reason dx 9/10/11 games run so well on Steam Deck, I'm surprised you didn't mention it.

    • @DarkoP9.13
      @DarkoP9.13 ปีที่แล้ว +3

      Does that mean with DXVK ye can translate other games too? meaning dx10 & dx11 , why wouldnt they mention this if it was possible. They only said you can only import games with dx8 or dx9 with "fixed pipeline" whatever that means.
      If it uses DXVK why cant they translate newer games(maybe they would be to intense for this RTXDI (i think) which they call path tracing

    • @kitlith
      @kitlith ปีที่แล้ว +5

      @@DarkoP9.13 i'm not sure how relevant usage of dxvk is to game compatibiliy.
      It sounds like the core idea behind rtx remix is presenting a fixed-function interface, and internally using their own fancy raytracing shaders. Stuff that uses the fixed function interface then gets magically raytraced.
      Games that don't use the fixed function interface use... well, shaders, which can do whatever they want, and they can (and do) handle, say, lighting, in many different ways.
      This is no longer a single interface for you to work with, but effectively a different interface for every game, or even every material. Thus, they don't target those games.

    • @mar2ck_
      @mar2ck_ ปีที่แล้ว +2

      @@DarkoP9.13 One of the slides in Nvidia's presentation was "RTX Remix Runtime: The Machinery Behind the Magic" and DXVK is listed for "D3D9 -> Vulkan Conversion". They didn't mention how D3D8 will work, my guess is maybe they're using dx8to9 + DXVK so DX8 -> DX9 -> Vulkan. That or Nvidia are the one's commissioning the D8VK project that popped up on Github recently.

    • @NostraDavid2
      @NostraDavid2 ปีที่แล้ว

      I'm hoping we can add ancient directX. So I can run this old game that's close to my heart: Little Big Adventure 2
      I think seeing that Ray traced would break my brain.
      That was dx6, IIRC, which didn't even have translucency, so no actual see-through windows.

    • @electricdazz
      @electricdazz ปีที่แล้ว

      Isn't Vulkan owned by AMD? Funny how Nvidia uses it.

  • @TrustyGun2
    @TrustyGun2 ปีที่แล้ว +68

    You could just load the HL2 maps into Portal since they share like literally every asset. There wouldn't be any updated textures or models but you'll still get lighting raytracing, and the combine energy balls I guess.

  • @MarphitimusBlackimus
    @MarphitimusBlackimus ปีที่แล้ว +15

    Wait a minute, you mean it's not pronounced "Portalrtx"? Then what the hell have I been saying all this time!?

  • @oddishsmile7368
    @oddishsmile7368 ปีที่แล้ว +118

    I think my biggest issue is just that it looks so much darker. Walls that used to read to me as white now look gray, and I'm just not the biggest fan of that.

    • @kholdstare90
      @kholdstare90 ปีที่แล้ว +31

      Yeah, it's lost the sterile laboratory feel of the game which is part of what made it stand out. GLADoS isn't some omniscient quasi evil AI, she is a middle manager of a big box store and you're an employee sent to get some stock item.

    • @joao34386
      @joao34386 ปีที่แล้ว +17

      Imo that should be pretty easy to fix if you have a level designer co-operate. Even though original portal looks more “bland” in comparison, each texture, wall, and model has a specific purpose for being what it is, where it is, and the way it is.
      Someone looking at the game from a player’s perspective or even the perspective of someone who hasn’t played it before is likely not going to be able to know those purposes and therefore risks making changes that directly conflict with the original design intentions.

  • @diogoduarte8008
    @diogoduarte8008 ปีที่แล้ว +114

    The first thing I noticed was the cleanness, it isn't something that bothers me but it's noticeable and I would prefer I little more dirt in the walls nevertheless that stile is great in portal 1

    • @Blazik3n99
      @Blazik3n99 ปีที่แล้ว +61

      Yeah, I noticed that too. The original Portal has a great atmosphere, and a lot of that is down to the dirty/disused feel that the facility has, and how that contrasts with the sterile white aesthetic. It looks like they tried to make the remake closer to the brand-new clean chambers from Portal 2. Can't really complain too much though, it seems like this is pretty much a tech demo with Valve's approval rather than an official remaster or anything like that.

    • @existentialselkath1264
      @existentialselkath1264 ปีที่แล้ว +26

      While grunge and dirt is important to photorealism and different art styles, it was often cranked up to 11 in 360 era games to compensate for the lackluster lighting by baking in a ton of high contrast detail to the textures.
      Modern remasters will almost always look different because of this. That being said, they may have gone to the complete other end of the spectrum this time and a bit more dirt wouldn't hurt.

    • @Chopper153
      @Chopper153 ปีที่แล้ว +3

      It looks like Portal 2 which I don't mind at all.

    • @UD503J
      @UD503J ปีที่แล้ว +2

      I think they're using different textures to more align with the story. At 4:12 you can see "dirtier" wall tile textures in the areas behind the testing chambers. I think it meshes with the story really well. In Portal 2, you can clearly see progressively cleaner surfaces as GLaDOS cleans up Aperture after she is reactivated, and I think this portrays that: GLaDOS is keeping the test chambers clean, but she can't "see" behind the scenes so those areas are a little dirtier.

  • @acomputer121
    @acomputer121 ปีที่แล้ว +13

    Noby seems to be commending you for how slick your side by side comparison is here. Great work, number 2.

  • @spyroevan
    @spyroevan ปีที่แล้ว +65

    I think it’s really cool, but I’m also pretty upset that they didn’t bother remaking the old baked lightmaps for things like windows. The rooms seem so much more bland without the window lighting

    • @p_x_
      @p_x_ ปีที่แล้ว +10

      This was also my thoughts. I get that it's a tech demo, but lighting was used to quite literally highlight certain parts of puzzles, feel of the level, etc, and a simple replacement doesn't replicate the original intent. I'll enjoy it for what it is, though.

    • @vyor8837
      @vyor8837 ปีที่แล้ว +3

      @@p_x_ something that runs like shit?

    • @yesyes-om1po
      @yesyes-om1po ปีที่แล้ว +1

      They probably could have, but the lighting in OG portal is ridiculously unrealistic, the walls are all white, the entire room is white. That shit is going to reflect like hell, so the light wouldn't be nearly as concentrated. The only way to get similar light would be to have the light come exclusively from the window, and it'd need to be fairly dim.

  • @merula1
    @merula1 ปีที่แล้ว +15

    HELLO PHILLIP!!!!

    • @cosmiceyness
      @cosmiceyness ปีที่แล้ว +2

      yes hello phil

    • @cosmiceyness
      @cosmiceyness ปีที่แล้ว +1

      phillip is such a weird name

    • @cosmiceyness
      @cosmiceyness ปีที่แล้ว +1

      i never heard of any other name that starts with a p

    • @vikingskippen
      @vikingskippen ปีที่แล้ว +1

      @@cosmiceyness 🅱️eter Griffin

  • @mercury5003
    @mercury5003 ปีที่แล้ว +5

    3:11 I think ossys video was less about the betrayal of the games art style but more about the games visual direction and how it influences gameplay. or at the very least thats what I had gathered from it.

  • @elvis_mello
    @elvis_mello ปีที่แล้ว +83

    The difficult part for me is that, if no comparison was made, I would find most things quite normal. Things seemed way prettier when I played portal for the first time.
    It's kinda like mount and blade: in my head, the graphics always looked like bannerlord for all versions.

    • @RC--ji2ov
      @RC--ji2ov ปีที่แล้ว +4

      Warband still has a lot more color and character to it than bannerlord imo

    • @zafelrede4884
      @zafelrede4884 ปีที่แล้ว +1

      Warband still looks better than bannerlord.

  • @noamias4897
    @noamias4897 ปีที่แล้ว +5

    I was looking forward to see you covering this

  • @Jasmine__135
    @Jasmine__135 ปีที่แล้ว +79

    crazy how it doesn't look too different on its own, might just be my brain but Portal RTX is just how the original Portal looking in my head. side-by-side, its no contest

    • @deepwebwhirlpool
      @deepwebwhirlpool ปีที่แล้ว +10

      its kinda like how i saw videogames as a kid, going back and playing them again they look worse than how i remember

    • @dulcebelluminexpertis4147
      @dulcebelluminexpertis4147 ปีที่แล้ว +3

      @@deepwebwhirlpool It is a big reason i don't go back and replay some of my favorite games. I enjoy the version of it in my head from when i was a kid and don't want to ruin it.

    • @faizfrez2729
      @faizfrez2729 ปีที่แล้ว +8

      @@dulcebelluminexpertis4147 that is literally a coping mechanism

    • @officer_baitlyn
      @officer_baitlyn ปีที่แล้ว +6

      ​@@faizfrez2729so?

    • @dulcebelluminexpertis4147
      @dulcebelluminexpertis4147 ปีที่แล้ว

      @@faizfrez2729 didn't say it wasn't. lol

  • @ranga821
    @ranga821 ปีที่แล้ว +27

    The thing I'm most curious about is collisions. In the showcase for Morrowind they showed adding new assets in RTX remix, including big things like plants and chairs. I'm curious how collisions would work for those assets when they've effectively bypassed the CPU, which handles collisions.

    • @TheMentalgen
      @TheMentalgen ปีที่แล้ว +17

      Collisions are unchanged and cannot be changed with RTX Remix.

    • @TheMentalgen
      @TheMentalgen ปีที่แล้ว +5

      And for the "new" objects like in the Morrowind demo, I assume they are just static.

    • @Tuxfanturnip
      @Tuxfanturnip ปีที่แล้ว +5

      the Morrowind demo was never meant to be playable either

    • @Architector_4
      @Architector_4 ปีที่แล้ว +2

      For any sane videogame physics engine, every physical object has two meshes: a physical mesh, consisting only of basic convex shapes stapled together for performance, and a render mesh that can be as detailed as developers would like.
      This can only hijack the meshes as they are sent from RAM to VRAM; and the only meshes that are sent to VRAM are the ones that are used for rendering. Hence, it can only change what visually appears at the object's position, rotation and scale.
      They could replace a chair with a teapot for all they want, but the physics collision mesh and any other properties would remain calculated by the CPU, so it would behave exactly the same.
      (there are some physics engines that use GPU for calculations too, but that is still done completely separately from the rendering pipeline and likely uses a different API from DirectX and hence is impenetrable to RTX mod stuff in the same way)

  • @JQLiFiCE
    @JQLiFiCE ปีที่แล้ว +83

    2:04 i know that this is kinda late, but as portal is based on the source engine, you should be able to use getpos and set pos to have 100% identical footage (just with and without raytracing), if you sync it to the right keyframe (iE the portalgun firing). maybe that helps for future videos :)
    otherwise great video as always :)

    • @elliehugg
      @elliehugg ปีที่แล้ว +6

      I think what he meant was like, since there was no way to disable raytracing he couldn't do raytracing comparisons with the new materials, so instead he had to compare the raytraced new portal w/ old materials against the old/og portal

    • @Pluvillion
      @Pluvillion ปีที่แล้ว +8

      How about recording a demo instead?

    • @notalostnumber8660
      @notalostnumber8660 ปีที่แล้ว +28

      @@Pluvillion ;
      That's exactly what he did. You see how sometimes the cube "lags" behind mouse movements? that's because Phillip recorded a demo and is playing it back. Also how the jumping at the beginning of the game looked off, that's a telltale sign of being a demo

  • @vale_3k
    @vale_3k ปีที่แล้ว +2

    11:25 ... I never realised how much seeing two *reflections* of a portal would break my brain - I can't even imagine the tech wizardry needed to pull this off either. Mind blowing!

  • @eugkra33
    @eugkra33 ปีที่แล้ว +10

    Games always look so much better in your memory than they do when you actually go and look back on them. The original does look very aged.

  • @dallinivie
    @dallinivie ปีที่แล้ว +10

    Portal 2 would look so breathtaking with RTX.

    • @Hysteria98
      @Hysteria98 ปีที่แล้ว +1

      Portal 2 is STILL breathtaking as is, IMO. Played it for the first time since it came out 11 years ago, now on the Switch, and it is fucking stunning.

    • @dinglesplat3281
      @dinglesplat3281 ปีที่แล้ว

      @@Hysteria98 that’s very true, it is amazing already. But with RTX? Could legitimately be the most beautiful game of all time.

  • @guitargatekeeper
    @guitargatekeeper ปีที่แล้ว +2

    3:59 your transitions are insane even though you have to game hop between comparisons well done my friend

  • @almas4663
    @almas4663 ปีที่แล้ว +86

    Nvidia provided us with some really groundbreaking technology to work with. The modding community will go wild with this!

    • @Ferdam
      @Ferdam ปีที่แล้ว +8

      Hopefully it is as good as how they announced it to be. Can't wait to mess around with it

    • @almas4663
      @almas4663 ปีที่แล้ว +9

      @@Ferdam Can't wait to see ray-traced Bioshock the most! If Nvidia-remix truly uses AI to create screen-based accurate materials - An underwater art-deco city is gonna look so beautiful...
      This game is as old as first Portal, so I'm sure Nvidia Remix supports it

    • @MLWJ1993
      @MLWJ1993 ปีที่แล้ว +9

      Honestly, I'm skeptical about how well this will actually work in practice. I expect this to run into quite a bit of issues that may or may not have a workaround for them without having to touch the original renderer in some way or another.
      I guess we'll see in the future if this really is the silver bullet we've all been hoping for.

    • @FAKEAXIS
      @FAKEAXIS ปีที่แล้ว +5

      @@almas4663 Bioshock does not have a fixed function pipeline, if it has shaders, it will not work.

    • @tarakivu8861
      @tarakivu8861 ปีที่แล้ว +7

      They do this to get Raytracing into games and people to buy their overpriced RTX cards

  • @postalenjoyer
    @postalenjoyer ปีที่แล้ว +4

    Amazing video, love it!

  • @ocircles738
    @ocircles738 ปีที่แล้ว +6

    Damn, this is such a perfect game to do raytracing on. When someone did it with Quake 2 it was like "oh, that's some pretty neat lighting I guess" but it just didn't do all that much for imo. But here with the clinical setting and art direction of Portal it REALLY shines. Absolutely gorgeous.

  • @_cyber_cookie_
    @_cyber_cookie_ ปีที่แล้ว +8

    i absolutely love it how he adds a spoiler alert to such an old game, it may be silly but i'd hate to get such a classic spoiled for me

    • @spacebassist
      @spacebassist ปีที่แล้ว +4

      It's a courtesy and shows respect for the viewer. A good story is still a good story 15 years later, there's no justification in spoiling it for anyone who hasn't heard it yet

  • @brsvideos8143
    @brsvideos8143 ปีที่แล้ว +15

    "So we can expect modders in the community to make their own raytraced versions of older games very soon."
    Gordon Freeman picking up his shiny, raytraced crowbar: "Ah, shit. Here we go again."

  • @Luka2000_
    @Luka2000_ ปีที่แล้ว +18

    Boy I can't wait to turn my PC on and set it on fire with this

  • @jack3489
    @jack3489 ปีที่แล้ว +12

    I'd love to see the original deus ex with updated visuals and raytracing support. I hope someone talented enough to do it thinks the same

    • @arkaua
      @arkaua ปีที่แล้ว

      @@dan_loeb There's DX8 and 9 renders for Deus Ex though? Just get Kentie's Launcher.

  • @vk2bio
    @vk2bio ปีที่แล้ว +1

    nifty video philip!

  • @qudruplem8570
    @qudruplem8570 7 หลายเดือนก่อน +1

    I only noticed the use of macros in this video in order to provide accurate comparison screenshots now. What an unnecessary yet very welcome addition to make the video that much more special! thank you big man

  • @FixedKarma
    @FixedKarma ปีที่แล้ว +7

    My main problem with portal RTX is that it looks too clean.

  • @Dandus_TF
    @Dandus_TF ปีที่แล้ว +4

    Hahaha, Left 4 Head!

  • @rozzorblop
    @rozzorblop ปีที่แล้ว +2

    8:52 you naughty naughty boy philip.

  • @Hikarmeme
    @Hikarmeme ปีที่แล้ว +5

    Considering that Source already used baked raytracing, I wonder how the calculations for the environmental lighting differ. Since the two look so drastically different.

  • @roussin_
    @roussin_ ปีที่แล้ว +3

    "any of you aged 15 or under may not have been born when it was released"
    damn it, I'm officially old

  • @Macuyiko
    @Macuyiko ปีที่แล้ว +1

    Great video! Lots of good points!

  • @klbk
    @klbk ปีที่แล้ว +2

    8:51 , I see what you did there. Lmao

  • @luna010
    @luna010 ปีที่แล้ว +8

    that video was based on the first trailer. since then, a lot has been improved.
    when I saw the reveal trailer, I really disliked the art direction, but I have no issues with the released version.

  • @Ferdam
    @Ferdam ปีที่แล้ว +10

    Didn't know content creators would get early access, good because I was really curious how it would look like outside the promotional content nvidia has released so far..
    Still, I'll play it and enjoy the RTX stuff, definitely. People complain too much like if this version was to replace the original one and ruin forever the art style lol
    Lastly, the RTX Remix thing is what has brought my attention when they announced it in September, I hope they'll release it soon so I can mess up with it in other older titles

  • @machinen2
    @machinen2 ปีที่แล้ว +1

    I love that if this game was published by any other company they would sell it as a full remaster for full price

  • @thomasaa1361
    @thomasaa1361 ปีที่แล้ว

    I found your channel yesterday after finishing Half Life 2 for the first time (despite having played chapter 1-2 a million times as a kid) and Im so glad I did.
    Your Half-Life summary videos are awesome and to-the-point.

  • @0Blueaura
    @0Blueaura ปีที่แล้ว +6

    cant wait to see crazy development going for RTX half life 2, or any other game tbh. it unlocks such potential

  • @mattifine4348
    @mattifine4348 ปีที่แล้ว +4

    My first thought was half life 2 when you mentioned how it’s a platform that did the Ray tracing. I’d honestly even be prepared to drop like 20 bucks on it

  • @TheG_Boy
    @TheG_Boy ปีที่แล้ว +1

    it was a fun experience to blast thru i can't wait to see people mod RTX into more titles

  • @Smallshotty97
    @Smallshotty97 ปีที่แล้ว +2

    8:51 - I don't know if I should be proud or ashamed that I know that clip reference.

  • @alberthofmann420
    @alberthofmann420 ปีที่แล้ว +6

    Very nice comparison footage Philip!
    How did you manage to syncronise your movement between the two versions?

    • @tobcyxob
      @tobcyxob ปีที่แล้ว +10

      Probably he recorded a demo file of his movement.

  • @chrisa.2323
    @chrisa.2323 ปีที่แล้ว +5

    Honestly can't wrap my head around people being upset at this game for existing? Portal is ancient, everyone's played it, its like an hour long game for most. This is really just a tech demo, and shows off RTX really amazingly when compared to the old game.

    • @SpookyPancakes
      @SpookyPancakes 3 หลายเดือนก่อน

      I do like this, I just think it should be recognized that you don’t wanna have THIS be what is pointed to when telling people to play portal.

  • @1337Ox
    @1337Ox ปีที่แล้ว +2

    8:51 oh no, I see what you did there :D

  • @Screadom
    @Screadom 11 หลายเดือนก่อน +2

    "i'd drop everything in a heartbeat just to play half-life 2 with ray tracing"
    well well well

  • @bitbat9
    @bitbat9 ปีที่แล้ว +9

    I hope someone does FEAR in RTX Remix. That would be fucking insane

  • @lambdaspecialist_source
    @lambdaspecialist_source ปีที่แล้ว +4

    Just two days before its going to be released, can't wait to try it out with my raytracing graphics card. I kinda like the futuristic design but something tells me that it doesn't fit. Well, it will give me a reason to replay Portal again.

  • @daniel-andersson
    @daniel-andersson ปีที่แล้ว +2

    This technology still makes my jaw drop. It's insane how much graphics have evolved in such a relatively short time.

  • @peepsbates
    @peepsbates ปีที่แล้ว +2

    8:52 PHILIP NO. WHY DID YOU UNLOCK A DORMANT PART OF MY BRAIN THAT REMEMBERED THIS?

  • @BigBenlolz
    @BigBenlolz ปีที่แล้ว +5

    Cant wait for Skyrim RTX, even though ReShade Path Tracing is pretty good aswell. Now imagine if Nvidia would still push this along with PhysX.

  • @scav3167
    @scav3167 ปีที่แล้ว +3

    Looks fantastic, i imagine the community is gonna go nuts with these HD assets

    • @biqbagel
      @biqbagel ปีที่แล้ว +2

      i personally really love the new elevator, especially how they redid the padded panels. actually feels like aperature intended the test subjects to already be going through mental distress.

    • @DemonixTB
      @DemonixTB ปีที่แล้ว

      the assets in the base game are actually basically the same resolution as here, the view with original assets option actually uses the worst, directx 8 cut down assets so its not a good comparison

    • @spaceman-pe5je
      @spaceman-pe5je ปีที่แล้ว +1

      @@DemonixTB they aren't, though, even in the non dx8 version. the new assets literally are higher poly and of course pbr

  • @THEGODDAMNDINOSAUR
    @THEGODDAMNDINOSAUR ปีที่แล้ว

    Im actually really excited to play through this again.

  • @daviddavidson5231
    @daviddavidson5231 ปีที่แล้ว

    08:51
    Philip, you bastard, you've just uncovered a core memory that I've long forgotten.
    Now i've gotta go google it

  • @chiralanomalous2904
    @chiralanomalous2904 ปีที่แล้ว +4

    I think the fact that it looks the same as I remember is testiment to how good looking portal was with it's limited graphics capabilities

  • @Virjoinga
    @Virjoinga ปีที่แล้ว +3

    I will definitely learn RTX Remix. I have some games from my childhood that would benefit greatly from raytracing

  • @jaetundra
    @jaetundra ปีที่แล้ว +1

    You're a fucking mad lad for showing this off this is crazy news

  • @LoliLoveJuice
    @LoliLoveJuice ปีที่แล้ว

    what's amazing is all the games we played when we were younger are like raytraced 4k, this literally is like; oh, its just how i remembered it!

  • @insector2093
    @insector2093 ปีที่แล้ว +12

    Since you can mount Half life 2 on top of Portal ( and therefor Portal RTX ), you should technically be able to use this technology with half life 2 too without really doing anything with the software itself. would be cool if you could test it out!

    • @frostyodran5893
      @frostyodran5893 ปีที่แล้ว +3

      i am also pretty sure team fortress 2 coud do that as well

  • @promc2890
    @promc2890 ปีที่แล้ว +9

    I would kill for a Dark Souls RTX remix

    • @KingLich451
      @KingLich451 ปีที่แล้ว +1

      now that's an idea!!

    • @herobrine024
      @herobrine024 ปีที่แล้ว

      Its very unlikely to work for any Dark Souls game since theyre all on DX9 or higher.

    • @tututoller
      @tututoller ปีที่แล้ว +1

      @@herobrine024 RTX Remix is designed to run on games that are either on DX8 or 9

    • @promc2890
      @promc2890 ปีที่แล้ว

      @@herobrine024 dark souls remastered runs at DX11

    • @Deliveredmean42
      @Deliveredmean42 ปีที่แล้ว

      @@herobrine024 Given that they did Morrowind which was DX7 or DX8 then this can be possible.

  • @popcorny007
    @popcorny007 ปีที่แล้ว

    Wow, I just realised you used the same music as the "Crushed between two portals" video

  • @CMWinter
    @CMWinter ปีที่แล้ว +2

    What was that Left 4 Dead mini cut-scene thing?

  • @XradicalD
    @XradicalD ปีที่แล้ว +3

    While we have two conversations at hand (portal rtx and the technology itself) I think the technology is fascinating. While no doubt it requires some tinkering first, this can be a neat addition to old games that may be forgotten by the devs themselves or are not interested in such graphical updates.
    I wonder how such implementation can work with emulators (I hate to pull the emulator card but it'll be necessary for the conversation) some old titles certainly will never see such a graphical remake ever so this could be the next big thing. If people can make High resolution texture packs no doubt some support can come off from it. Whichever scenario it'll be interesting to look forward to.

  • @sourceeee
    @sourceeee ปีที่แล้ว +5

    Can’t wait to download this and put my 3080 to work 🎉

    • @hernimaniak2379
      @hernimaniak2379 ปีที่แล้ว

      i hope my 3070 can achieve atleast 60 fps haha

    • @1GTX1
      @1GTX1 ปีที่แล้ว

      @@hernimaniak2379 It can on 1080p with DLSS on performance, and graphic settings on performance.

  • @jonesbonesjon6031
    @jonesbonesjon6031 ปีที่แล้ว +2

    Imagine this with Mirror's Edge

  • @salty1355
    @salty1355 ปีที่แล้ว

    I found that adding -windowed -noborder -novid to the launch options helped a lot with the crashing (making it borderless full screen)

  • @swizzler
    @swizzler ปีที่แล้ว +2

    I remember originally portal rtx was limited to using the DX8 render mode from portal, which meant it was using compatibility shaders instead of the original shaders, and can't do somethings that newer of DX can do. Did they finally fix that?

    • @Prism019
      @Prism019 ปีที่แล้ว +1

      The way portals open in portal RTX screams DX8 mode.

    • @gab_just_gab
      @gab_just_gab ปีที่แล้ว

      Nope, because the game runs on legacy mode (DX7, not even 8)

  • @user-hu7wi5po9l
    @user-hu7wi5po9l ปีที่แล้ว +3

    8:51 if you know you know

  • @lamMeTV
    @lamMeTV ปีที่แล้ว +1

    the buttons look delicious

  • @Guilefpv
    @Guilefpv ปีที่แล้ว

    I just completed the game even though I've had the original Portal in my steam library for ages, didn't realise it was pretty short.

  • @countercode
    @countercode ปีที่แล้ว +4

    You should try to load half life 2 maps into Portal with RTX!

  • @vriska222
    @vriska222 ปีที่แล้ว +4

    honestly it looks like they toned down and fixed a number of the issues from when ozzy's video was released. i also quite disliked the look in the reveal, but the state its in as of your gameplay looks much better, especially since theres an option to play with the original assets/textures.
    i still wish they just used the portal 2 design for the cube, though.

  • @ShreddedShredder0
    @ShreddedShredder0 ปีที่แล้ว +1

    Personally, I would love to see another Thief game (not a continuation of the reboot) but with ray-tracing. Imagine being able to create your own shadows to hide in them.

  • @shyguy54321
    @shyguy54321 ปีที่แล้ว

    That's cool! It reminds me of the original trailers

  • @refusesack4897
    @refusesack4897 ปีที่แล้ว +5

    Many of the new assets are reminiscent of the half life 2 cinematic mod's "improvements", though most of them look pretty good

  • @GDsergio
    @GDsergio ปีที่แล้ว +3

    Can't wait to make my 2060s scream for dear life.

    • @paulparsons5431
      @paulparsons5431 ปีที่แล้ว

      I have a RTX 2060 12gig Zotac Gaming graphics card, It played the Portal RTX just fine It sat on 70% usage and stayed there. Never heard my 2 fans go hard either. Nvidia is lying to us just to make us buy a better graphics card.

  • @sebaprime6411
    @sebaprime6411 ปีที่แล้ว +1

    What happens when you do impulse 101 and get the half life 2 weapons or when you put the half life 2 maps in portal?

  • @robinrai4973
    @robinrai4973 ปีที่แล้ว +1

    After playing it I agree with you, while some assets feel a little loud like the cubes, the game feels very natural and looks and feels like Portal unlike videos of it.
    The energy ball's light is straight out of r/simulated, beautiful

  • @DrWillz1996
    @DrWillz1996 ปีที่แล้ว +5

    This is probably one of the more exciting gaphical developments of the last few years

  • @lukeforce123
    @lukeforce123 ปีที่แล้ว +7

    Idk about this one... It can look great at times but then you see a fuzzy moving shadow or smeary moving reflection and it completely breaks the immersion. I had the same impressions with Minecraft RTX. Looks great in screenshots and slow pans but when you actually play the game you notice the many temporal artifacts.

  • @EdgarFroes
    @EdgarFroes ปีที่แล้ว

    Could you test upscaled and/or denoised old textures?

  • @collencal4662
    @collencal4662 ปีที่แล้ว +1

    I still remember them Csgo days love your videos 2kliks

  • @ultrakillmustdie
    @ultrakillmustdie ปีที่แล้ว +4

    Such a good video, I really like how Source looks, even nowadays!
    I agree with everything said on this video and I wish I could experience Portal with RTX, but my horrible notebook won't let me (⁠´⁠°̥̥̥̥̥̥̥̥⁠ω⁠°̥̥̥̥̥̥̥̥⁠`⁠)

  • @HolyOllie
    @HolyOllie ปีที่แล้ว +4

    you think i could portal my way into your life, philip?

    • @wenelol
      @wenelol ปีที่แล้ว

      poetic rizz

  • @flowmastaflam
    @flowmastaflam ปีที่แล้ว +2

    1:32 why does the lighting look way better in the original portal lmao

  • @AvenDonn
    @AvenDonn ปีที่แล้ว +1

    RTX in old games makes them look like how you remember them looking

  • @DeepWeeb
    @DeepWeeb ปีที่แล้ว +7

    The whole "Portal RTX ruins the OG's art direction" debate doesn't holds much water when you consider that
    1) It's not a replacement for the original as it can still be played directly from Steam
    2) It's free for all Portal owners on Steam
    3) Even in the RTX version you can play with the original assets
    It's not like most remasters where the original gets delisted or isn't well preserverd to begin with and the remastered version with more controversially subjective changes is the only way to access to a game you already played but have to pay again

    • @MrVicho13
      @MrVicho13 ปีที่แล้ว +1

      whether it ruins the art direction or not, it has nothing to do with the availability of the RTX or original version.
      so that's a wrong point. Just the third one makes sense for what are you trying to demonstrate.

    • @DeepWeeb
      @DeepWeeb ปีที่แล้ว +4

      @@MrVicho13 I'm talking about stuff like the GTA trilogy being removed from Steam (and still not being back on Steam) to push a much worse product at full price (personally I always thought "Definitive Edition" looked like ass from the reveal, most people seemed fine with it until they saw how broken the game was)
      Portal RTX doesn't tries to erase the original at any level, so if I don't like how it look I can always ignore its existence, it's not like I have a raytracing-capable GPU anyways lol (an it doesn't even enforces to own one to still play the original)

    • @SpookyPancakes
      @SpookyPancakes 3 หลายเดือนก่อน

      it’s more or less just caught in the crossfire of the complaints on remasters in general