Fun Fact : Scaredy shroom can work on column 4 in roof area, unlike peashooting plants and starfruit (I know about this from other people, you can try it).
@@sabuguinhoC All the peashooting plants, starfruit, cactus, and puff shroom couldn't work on column 1 to 4 in roof. But, the scaredy shroom could work on column 4 in roof, although this still couldn't work on column 1 to 3 in roof.
I think the reason why people rank c or d scaredy is because of its cost. It's outclassed by puff by a mile. Low cost? Puff shroom is free, stalls waves, allows you to plant more sunshrooms. Midgame? Puff cleans up pretty well and you'll probably have some fumes. Range? Barely matters. Puff is way more spammable and saves way more sun. Fume has infinite pierce and a 4 tile range is more than enough. A column of scaredys in the back barely matters in the later waves because you'll have so many fumes by then. Scaredy is ranked low the same reason peashooter is ranked low. Redundancy, why use pea. when you can repeat it? Why use pea when you can chill? There's so many options that are better than scaredy so why bother with it?
@@lnfra fume shroom is better than scaredy shroom Fume shroom does the same damage as peashooter just like scaredy shroom however it Is still cheaper Has infinite pierce And Goes through screen door zombies and newspaper zombie's
cool video i think the reason scaredy-shroom is always ranked way lower than puff-shroom is kinda for the exact reason you're arguing why that shouldn't be the case due to how similar the two are, and puff-shroom being simply better, the problem is that puff directly affects how scaredy is perceived while a slightly worse puff-shroom is still a good plant, puff directly outclassing scaredy and scaredy not having the most to differentiate itself defo makes it come off as completely useless on first impression
Yeah I see that, but I just don’t think it should be THAT much worse. Even if it gets outclassed. …plus, if you take both scaredy shroom and puff shroom it beats all of fog aside from diggers and maybe ambushes.
HONESTLY. Like seriously if puff shroom is ranked S tier due to the fact that it can solo all the non-gimmick main night levels and scaredy is ranked in D because it isn't as good as puff, then that would mean things like ice shroom, fume shroom, doom shroom, ect would be in D tier as well.
The problem with Scaredy-Shroom is that Puff-shroom mostly invalidates it. If I want a cheap attacker with the DPS of a Peashooter... I'll just use Puff-Shroom instead. Scaredy is very solid by itself, but because it's outclassed by Puff-shroom in most situations, it gets a heavy penalty in its ranking, at least it comes to mine. And no, Scaredy is not nearly as good as Puff-shroom honestly. Puff-shroom is completely free which is an enormous advantage, and it also isn't cowardice. 0 Vs. 25 sun cost is actually such a huge difference that it singlehandedly makes Puff-shroom plenty viable during daytime for general stalling, as well as making it possible to beat Nighttime levels without sun producers. "As close to free as it gets" is still extremely far away from being actually free. There is a reason why no one uses Imitater Scaredy-shroom to stall early portions of levels, it would be the case even if Puff-shroom never existed. You WILL see major differences if you use Scaredy-shroom like it's Puff-shroom, from your sun production being significantly slower to running into one of two problems: If Scaredy-shrooms are planted at the front, then they are at huge disadvantage from the fear mechanic. If they are planted at the back, then in Survival mode they steal space that much stronger plants would make better use of, so you shovel them away and that's one or a few hundreds Sun worth of plants gone just like that. The main thing to talk about is not the fear mechanic, it's the fact that being free is a threshold with a huge impact. Even if Puff-shroom literally did not attack at all, it would STILL be B-tier purely because it's free and completely spammable to stall zombies and buy you more time. The gap IS that large.
Well if you want to use scaredy shroom in day , then you need a coffee bean , so is 25 sun + 75 sun so is clearly a peashooter in night , mostly scaredy shroom is used for night
Scaredy IS nearly as good as puff shroom, because 25 sun is really not that big of a deal in this game. Even if you lose sun for planting a Scaredy shroom, you aren’t in a huge amount of trouble. It’s not like planting one scaredy shroom will make everything INCREDIBLY slow. I feel as though there is an overestimation on how much sun is being spent per level. If you have two rows of scaredy’s that is ONLY 200 sun. Sure with puff it’s free and that is obviously better, but you can also bring both. I don’t think Scaredy is invalidated, because you definitely have seed slots to fit both scaredy and puff shroom into the seed select. I don’t think that scaredy shroom should in the bottom of tier lists/rank lists because it is very usable. As for your argument toward using scaredy shroom like puff shroom, I literally said that if you’re having a hard time with Scaredy, you’re not using it like Scaredy. You CAN replace puff shroom with scaredy and USE IT RIGHT and not see a HUGE difference. 25 sun is not nearly as big of a gap as it’s made out to be in nearly everyone’s ranking of Scaredy. Another thing is that you are only really addressing survival mode in the second point, which I also mentioned in the video, Scaredy is not good in those. Puff shroom excels in Survivals, I made that clear. Scaredy isn’t good there, but for where it is good, it can definitely do better than how it is portrayed.
@@Sasquash19 The thing is that you *spam* Puff-shroom and Scaredy-shroom. When you repetitively spend 25 Sun many times, it quickly adds up, not to mention slowing down your snowball in Sun production. Actually, with Imitater, you won't even be able to spam Scaredy-shrooms without running out of Sun. "Only" 200 sun is really not small in Night levels. "Replace puff-shroom with Scaredy-shroom" is pretty specific wording which makes it look like you're suggesting to use Scaredy-shroom for similar reasons & purposes as Puff-shroom, even though using Scaredy-shroom "right" really means not using Scaredy-shroom in the ways that pushes Puff-Shroom into being one of the best plants in the game. Using Scaredy-shroom "right" is about using it for much less significant & standout use cases. It simply doesn't have the strengths and feats to be remotely comparable to Puff-shroom.
Even though puff is the objectively better decision, its an over exaggeration to say that it’s as bad as D tier. If puff shroom gets S tier, Scaredy should at least get A.
I really do love using scardy-shroom in no puff-shroom mini-challenges. It is best used when it's planted BEHIND sun-shrooms. You can replace it with much more powerful or gimmicky plants later.
I don't think I've ever seen people use Scaredy-shroom like Puff-shroom? When you unlock Scaredy-shroom, literally the first thing you're told is that it's a "long-range shooter." Also, I think the reason Scaredy is ranked so low is for two reasons: First, it suffers from where it's unlocked and when it's usable effectively. Overall, in Adventure 1, there are only 11 levels total where you can actually use Scaredy as it's intended to be used: 2-7 through 2-9 and the eight levels in Fog where you can pick your plants. Most of these levels really screw over Scaredy due to the zombies in them; basically every special in Fog, except for Jack-in-the-Box, can easily mess up Scaredy. Scaredy's own introductory level, 2-7, has Football and Screen Door, both of which are pretty big counters. PvZ1 generally did a good job with first impressions for plants but it didn't do any favors for Scaredy-shroom. Second, because of how niche and pointless it is outside of Night levels. As you said, Night levels where you can pick your plants basically don't exist outside of Adventure and Survival. When you try using Scaredy during day, as you mentioned, it's the same cost as Peashooter, the tutorial plant that gets outclassed almost instantly. Peashooter also has synergy with Torchwood and doesn't hide when a zombie gets too close. Out of all of the mushrooms, except for maybe Sun-shroom, Scaredy is the only one with no real reason to be used during the daytime levels unless you're intentionally impairing yourself. This was a fun video to watch. Good stuff
The biggest problem with scaredy is that it's a mushroom. Most mushrooms in the game rely on being in the front lines or instants. At this point players are too used to the puff shroom fume shroom playstyle that mushroom does not necessarily meaning short range high damage never comes to mind.
I was thinking this same thing when I started the video, but for speedruns I'm realizing it makes sense. If you have the scaredy-shrooms in the back column, then the spores take longer to reach the zombies. It's a small time loss, but it could start to really add up.
As much as I love scaredy’s design, there are a lot of issues that I see bogging down this plant. First, puffshroom completely outclasses him in early game as damage output spam. Using scaredy alone without him is unreliable for early game sustainability, so you’ll most likely be bringing both. Seed slots are incredibly valuable, so using one on scaredy and puff is a bit wasteful, having two plants with similar early game roles. Secondly, his damage output per tile is quite low compared to something like fumeshroom, which is unlocked several nights before scaredy. This really hurts scaredy, as fumeshroom is capable of dealing with infinite basics at a low cost already, which doesn’t help scaredys low damage output. Puffshroom isn’t meant to be your entire army, it can’t handle everything, but it’s early game is so incredibly useful and spamable that you can get as much sun as you’ll ever need before proper threats show up. The same can’t be said for scaredy, as he’s much less temporary and is an active sun investment. You can’t plant him at the front without him being scared, and generally planting sun producers on column 3/4 for night is pretty good for night levels to leave expensive plants at the back. If you plant scaredy in the back, it leaves 2 columns for him where you’re going to eventually replace him with snow pea or something much more effective at larger hordes. The only place I’ve seen scaredys cheapness be actively useful is in Vs mode, and even then it’s still quite easy to exploit his weaknesses.
I also think the time you obtain Scaredy Shroom has also influenced players about the plant's quality. After a few levels of relying on Puff Shroom as a player's primary attacker, when Scaredy Shroom is introduced, it just felt like another Puff Shroom, especially considering it's similar color pallet and the projectile looking the exact same. It also doesn't help that the sun cost for Puff Shroom is 0. Although the 25 sun cost for Scaredy is very little, you can't beat the sun cost of free. Loved your analysis video, Sasquash29, keep up the good work! 👍
Scaredy Shroom is simply outclassed. That's why it's so low. Tier lists are based on how good plants are compared to other plants, which makes plants that are outclassed automatically on the low tiers. For example, Peashooter will always be an F tier plant simply because Repeater outclasses it. In no scenario will the former be used over the latter, and the same is true for Scaredy Shroom. There's a difference between something like Wallnut and Tallnut, because the latter has a gimmick over the former, with it having the advantage of sun cost, or even being used alongside the former. Something like Spikerock and Spikeweed, while similar, are different plants due to sun cost and the seed slots they take up. However, Scaredy Shroom has no gimmick over Puff Shroom. While it has board range, Puff Shroom can just as easily be spammed throughout the board for the same effect, while Scaredy Shroom requires both 25 sun and can't be spammed everywhere. Puff Shroom will always be chosen over Scaredy Shroom, and Scaredy Shroom thus _has_ to be placed in a low tier to portray that it will never be used. A similar story appears for Blover outclassing both Cactus and Plantern.
in terms of casual play, it's definitely D-tier. just because it functions SIMILARLY to puff shroom does NOT make it a good plant. spending sun on a plant that's only difference from puff being a longer range and the issue of the scared mechanic is really not worth it, especially in the early levels during night when you don't have the slots to spare. a slot like that could definitely be saved for something far more effective during night, like one of the few instas you can get during the nighttime levels, some extra sun-producers to spam during mid-game, or better yet... puff shroom. which you're going to be bringing anyways, if you know what you're doing. do you see the pattern here? puff shroom just does what scardey shroom does, but better. if puff shroom DIDN'T exist, and you couldn't use it? then scardey shroom would absolutely be a high B-tier, hell, even A-tier plant. but puff shroom simply snuffs out scardey shroom since it's far more effective during night. night time IS when sun production is at it's lowest, so you need to be playing cost-effectively to make sure you can afford what you're bringing in early on. and a free plant that suffers just low enough range to kill a basic zombie, but is incredibly spammable? that's an incredible deal! but once you have one spammable plant, you don't really have a need for another one. sure, you CAN bring the 25 sun, long range, spammable night peashooter... but what's the point? you're already spamming one plant as is, so why bring another when you could just save the extra sun for fume-shrooms? it's not worth it, in the end.
glad to finally see Scaredy getting love, really underrated plant and couldn't put it better myself hope this video blows up more to get this channel more love/express to people why Scaredy is so underrated
I consider him B tier at best for versus mode if your not too experienced. You get a lot of value for a 50 sun straight shooter in versus mode of your inexperienced in the early game. He can also work as a support plant to a more better plant like repeater or cabbage plug in versus mode. His biggest weakness from what I’m aware is digger, bungee, pogo & dancer zombie.
It's too outclassed and the thing with tier lists is you aren't ranking by raw power and raw usability. You're ranking it compared to other plants in the game that work in similar fashionl So attacking plants are compared to other attackers, defensive plants are compared to other defensive plants and how useful defense actually is. Sun producers are rarely ranked in the first place so ignoring those. When you have a fast recharge 25 sun cost plant and a fast recharge completely free plant with the same amount of damage then you are gonna go for the completely free plant. Puff-shroom outclasses scaredy so hard it's unreal for early-game. And because Puff-shroom is free and makes the early game an absolute joke, by mid-game you've gotten more than enough sun for other plants such as Fume-shroom which has infinite pierce, a far stronger ability than any range Scaredy-shroom. Even then Puff-shroom plus Fume-shroom still tends to leave you with so much leftover sun just because of how busted puff-shroom is for racking up sun. What this means is you'll never use Scaredy-shroom because Puff-shroom is straight up a better option for early-game. And because you have Puff-shroom, you'll have sun at mid-game for plants much better than Scaredy-shroom and this means Scaredy-shroom is never gonna be a pick. It's not that Scaredy-shroom itself is bad, it's that everything around it is stronger and thus it's never a good pick. As for Cactus, Split-pea and Sea-shroom, those plants are just straight up awful but that doesn't even matter anyway as that doesn't change the fact Puff-shroom + Fume-shroom still severely outclasses Scaredy-shroom as picks. Whilst it's true Scaredy-shroom being used efficiently makes New Game Plus a breeze, so does Puff-shroom and Fume-shroom but they make it even easier than Scaredy-shroom. Scaredy-shroom is just too outclassed by those two plants in particular that it has no casual play situations where it's strong in comparison to other plants. It's just the way rankings work that causes Scaredy-shroom to be placed so low. Tier lists aren't ranked on raw power alone, they're ranked in comparison to other plants around it that are similar in the way they work as well as the time they're unlocked. When you unlock Scaredy-shroom, you already have 2 better options; Puff-shroom + Fume-shroom. They're similar in the sense they are night plants, they have fast recharge, and they are attackers. Puff-shrooms free sun-cost makes it an exceptional plant and the limited range doesn't hinder it much if at all. Scaredy-shroom may be extremely cheap but it isn't free and the advantage of long-range isn't that much of an advantage for a whole 25 cost vs completely free. As for Fume-shroom whilst it may cost 75 sun, the infinite pierce really is a strong ability. Whilst it's true 75 sun cost is a decent bit for night/fog, the game expects you to always bring Puff-shroom in night and fog. Puff-shroom carries early-game so you can build up lots of sun, then you can use fume-shroom mid-game and late-game. Trying to run Scaredy-shroom solo is a bad idea but Puff-shroom doesn't need the extra support early-game and the advantages of cheap cost long-range isn't useful mid-game when compared to the advantages of infinite pierce so running it with Puff-shroom isn't good compared to running Fume-shroom with Puff-shroom. I'm not mentioning Scaredy-shroom's scare mechanic as that doesn't really do anything. What I'm trying to get at here is tier lists aren't ranked based on raw power alone and thus Scaredy-shroom is ranked so low.
I honestly think this plant is C tier, as high as it can get, the same tier as peashooter, just ranked lower than it (because it's only useful in night levels). Combined with coffee bean, its price is exactly peashooter's, except taking another seed slot. Meanwhile fume shroom is a short-ranged plant but it has an additional usage, infinite pierce, making it at least B tier. Puff-shroom is easily at least A tier if you're underrating it and S tier if you're using it correctly. The fact that scaredy does not have the same advantage that fume or puff provides, only really being a slightly-weaker peashooter, proves that it is at most C tier.
Actually, I used Scaredy a ton as a cheap spammable but weak wall for zombotany levels. That way I could cover my actual plants that I was worried about like sun producers or attacking plants, while trying to setup wallnuts, tallnuts and/or pumpkins. And I HAD to use Scaredy because puffshroom is just too smol.
Well, I don't think scaredy-shroom should be nearly high ranked as puff shroom. If it could be planted during day without needed coffee then it would easily top the list, but since it doesn't, it gets no utility during the daytime and minigames. Puff shroom maintains utility by being 0 cost, giving free stall whereas scaredy costing 25 sun just to stall is a gamestop trade when you could be getting instants like potato mine and squash, or just placing a walnut. Certainly, scaredy should be ranked higher, especially if people were to realize that it is smarter to place your attackers behind your sun producers (better to lose a cheap sun producer who can't fight than your ownly means of dealing damage in a lane), however I wouldn't see puff and scaredy being in the same rank as is. I would argue b tier is the best placement for scaredy, as it is very helpful during night and fog levels. Especially when preparing you defense at the start - but the difference is that puff shroom borderline solos all of night and fog even without sun, simply by being free and spamable. Scaredy could accomplish similar with sun, sure, but the fact of the matter is that the puff shroom is a guaranteed win regardless of sun. With this, I think they shouldn't share a tier, perhaps being only 1 tier apart - though Certainly neither should be close to d or f tier.
To be honest though, you hardly ever need puff shroom for day levels. Even as stall. I think puff is S tier, and scaredy as A. I don’t necessarily think that Scaredy should be ranked next to puff, but I do think the gap should be as big as it is.
The problem with Scaredy-shroom... Or RATHER, what makes puff-shroom so strong is that you don't need sun (duh), you can place like 4 puffs in the time a Sun plant generates a sun. Completely invalidating the part where you are supposed to use Scaredy, plant which is essentally long-range puff, which is not very strong. By the time you can place Scaredy, you can very well place something better (like Fume) instead.
The difference between Scaredy and Puff is kinda like the difference between Split Pea or Cactus and Peashooter, and both of those plants are also bottom 10. Sure, there are little differences but the plants have the same job and the 25 extra sun cost makes it outclassed hard. Scaredy is an early game attacker while you build up sun like Puff, but with Scaredy invalidated by Puff, it doesn't really have another job. It doesn't have the chops to be a main attacker, especially since Puff does that job better too Now, Scaredy isn't as bad as Cactus or Split Pea, obviously, but my point is that there's no reason to put it in the deck.
Scaredy is definitely better than people make it out to be, but you don’t fully get why ppl say it’s worse than Puff, bc it has numerous things that make it far worse. Stackiblity wise, for instance. Puff goes far right, where nothing else goes, and can just be spammed to easily kill literally everything on it’s own. Scaredy takes up valuable room on the far left to work well, pushing everything in your defense further right and making them more vunrealble, while puff is basically just extra free damage that can kill most things. Puff is also free instead of 25 sun, a VERY minor difference, but it can help in making if useful for stalling, as although it doesn’t have much hp, it can be instrumental to saving a valuable plant, without any downside to you, and while chipping away at the zombie itself. Early into a night level as well, it’s 0 cost lets you save every sun you need to get tons if sunflowers up earlier, while scaredy takes half a sunflower in cost to get down and can slow down sunflowers. Puff’s 0 sun cost even makes it useful for slowing down zombies outside of night and fog! The most important difference is, of course, the whole issue of placement and where it goes. Puff is free extra damage that can solo basically every night level that takes spaces so far right that ordinarily wouldn’t get uses for casual play, while Scaredy uses the valuable far left slots and pushes your whole defense closer to zombies, and if you want to stack up like 3 to do big damage like you easily can with puff to quickly and powerfully kill things, that’s pushing the plants even closer into zombie territory while taking even more valuable space. This is especially bad for night levels if you don’t also combo it with gravebuster, as graves limit the available spaces in a lane even more and can fuck over scaredy shroom strats hard. Scaredy is good, yes. But it’s not at ALL close to puff in casual play.
i just think the main problem is that saving sun up early on isn't at all important when other plants already make it so mind-numbingly easy potato mine for the same cost will kill a single zombie, although it's still better at it because it doesn't trigger waves early through damage puff shroom of course completely eclipses it in every way that matters etc so not bad, just a plant you'd never use unless you're purposefully shooting yourself in the foot
Yeah, but people would argue that puff is still good in this scenario because it’s free. During night levels it is a bit harder to get up sun, but if you use both puff and scaredy, you can easily shred these levels.
@@Sasquash19scaredy is kinda reliant on puff shroom, which means you gotta bring puff shroom anyways. At that point you can just go straight to fume shrooms.
@@Nutellagott they don’t have to be necessarily. There are ways to get up scaredy without puff shroom. No one considers them though because puff shroom is free. If you were doing a puffless challenge though then it would be a decent strategy.
Glad to see someone finally say this. Scaredyshroom is a 25 sun peashooter with an easily counterable downside (especially if you do the meta strat of putting sun producers in the middle/front of the field instead of the back), and in the day it can be used as a second/third puffshroom for stall. Its basically just a slightly worse backline puff, and puff is one of the best plants in the game, so... Also to add to the topic: Scaredyshroom is also not that bad in PVZ2 either. It's not that strong on it's own, yes, but it's a pretty good Plant Food sink - due to it's strong PF effect, you can use one PF as a total field wipe, especially if you use Tile Turnip. It's not the strongest plant out there, especially considering the dependency on PF to get the most out of it, but its still pretty good
I am surprised so many people didn't think on "put it in the back row so it doesn't get scared". Wish coffee bean cost 50 instead of 75 so it could give more shrooms use during the day.
Problem I always found is that puff and fume just handle everything, and they're both better than scardy. It's like chomper in that sense. Although it has a use case, in casual play, that use case is too niche, and other plants just handle the game.
I always leave the back row empty, & put my sun-shrooms in the 2nd rows onward. After establishing front-row puffers for early waves, I start spending on Scaredies, way in that open back row. So they never get scared, & supply a constant flow of map-wide projectiles. They're my homies. :3
Everything you said in this video is so true, and I agree with every detail. It’s like Puff-Shroom, But with long range and cost 25 sun. Now I do agree that it is annoying when he hides when a zombie gets near, but that doesn’t become a big deal if you um, *ahem*, Place them behind. It makes no sense why people hate it, it’s an S-Tier Plant. It is a 150 sun cost from a repeater with two Scardy-Shrooms. Poor Guy, look how cute he is, He’s amazing ❤
Scaredy Shroom is a really good plant that just unfortunately directly contests the role of one of the three absolutely broken plants in the game, while being unlocked later than it.
i agree with everything you said in this video. scardey shroom is very underrated and deserves more respect. i really appreciate that we have a close opinion that scardey shroom deserves better. also, whoever believes that scardey is a really good plant are actually using them correctly. i and other people believe that scardey shroom is a truly good plant.
I've used sleeping scaredy shroom for stalling zombies in the early first zombotany before. It works well, since puffshrooms are too small to get hit by the peashooter zombies
scaredy shroom is even better if you plant your sun producers in columns 3 or 4 instead of in the back, as it means they almost never have their drawback of hiding. planting your sun producers ahead of your attackers is also just generally good practice anyway
After doing a sun limiting challenge, I can say without a doubt Scaredy deserves far better than D tier. B tier at the least since it is so limited in where it shines, but when it shines it shines hard.
In day he takes long to set up, costs the same as a peashooter but can’t attack when zombies get near. In night, I’ll use puff and fume shroom. Occasionally on only night or fog levels (without digger) I will plant a row of him at the very back behind my sun shrooms.
damn i never knew there were people that think scaredy shroom is trash, that's a huge skill issue like if you see the plant gets scared when a zombie is *1 tile away from it* just plant it in the back, it's common sense
I have an idea on how to improve Scaredy. The hiding mechanic is underutilized. The cap looks like Gatling Pea's helmet, so I think Scaredy should have 2-3 times as much health as its base health when hiding. It makes sense since Scaredy hides when zombies are near it. It's self-defense. And it should make more sense that it can evolve having a harder cap.
I don't think Scaredy-Shroom is bad. Its just in the wrong game. A game where you can easily spam Puff-Shroom until you get enough sun for your more powerful attackers.
Scaredy shroom works from column 1-5. Also, most of the footage is speedrunning footage, the strats there are much different from the strats casually, or even competitively.
i used it over fume shroom in fog new game plus and its pretty good all tho for casual playthroughs in fog u should prioritise getting your 1st cattail
I feel like if Scaredy-Shroom was introduced earlier on in the night levels, people would have LOVED it. A very cheap plant that effectively becomes your Nighttime Peashooter, with far more range than Puffshroom *and* it's only downside is the scare mechanic that can easily be negated if you're smart and keep it in the back? Who wouldn't want that? But the problem is, by the time it is introduced, you only get like 3 levels where it could even be remotely useful. And by then, you're likely already using the other nighttime plants instead, which are ultimately much better in the long run considering what you'll be up against (screen doors, football zombies, etc). So as a result, it's never really considered in the overall equation - why should it be, when you have everyone else outclassing it by the time it comes into play? I've used Scaredy-Shroom a lot, and frankly, I always saw it as a great alternative late into the nighttime levels, when I could afford to spend a lot of sun on plants, and would put it behind a wall of Fumeshrooms and use Puffshrooms when I need a quick defense for free. And really, given the scare mechanic, Scaredy by definition should remain in back away from the zombies. And if the zombies manage to get that close to him to activate the scare mechanic, by then you've probably already lost due to poor management of your lawn defense.
I agree, along with Starfruit he is really underrated. For 25 sun you get a cheap peashooter for night and fog stages. His biggest drawback is because Fume Shroom outclassed him since he got AoE. Scaredy Shroom is also a good plant for staling Gargs in Endless stages, as there are only 4 plants good for this, the other 3 are Puff-shroom, Sun-shroom, and Flower Pot (Imitater Puff-shroom doesn't count because you usually bring Imitation Ice-shroom or Doom-shroom in the first place in Endless).
I think the difference between these two is that puff Shroom has consistent applications more things than night levels. Puff shroom, even in day levels, can be spammed to stall zombies briefly since it’s free. Despite still being very, very cheap, 25 Sun being spammed every now and then adds up. The difference between a 0 Sun plant and a 25 Sun plant compared to a 25 Sun plant and a 50 Sun plant is so much greater. Don’t get me wrong, Scaredy is underrated for all the reasons you listed exactly, but I don’t think it’s necessarily a contradiction that they are ranked so differently when, as you said, they have fundamentally different roles. And while Scaredy is a phenomenal plant in the adventure nighttime levels, Puff is a phenomenal plant anywhere solely due to being a 0 cost spammable plant.
Personally based off the potential I'd rank it in high b tier or low a tier, as it's uses are quite noteable (Honestly high b due to a tier plants being more reliable for late game, except for puff) While puff shroom is definitively better due to being useful outside of night, Scaredy shroom has it's plenty of advantages, like full range and same stats as puff. There aren't any large downsides other then scardy shroom is mildly inconsitent against tanky zombies, which puffshroom is better for since they are free. (Ex: screen door or bucket head) They both fall off semi late game and fall off drastically in some modes pretty early. But honestly I'd say scaredy shroom is basically night pea shooter, I don't see any downsides, even as a pretty mediocre stalling plant. Scaredy shrooms don't have to be spammed since they get more attacks in than puff so you only need 1-2 collums. (Cheap so it sorta should negate the anti sun production downside) Overall it's an above average plant, nothing less, nothing more.
Its also a strong attacker in the console/DS exclusive vs mode where coffee bean only costs 25 sun and puff + coffee is already an automatic pick (unless you like losing)
I was always a huge fan of Scaredy. I always just treated it as "sniper Puff-shroom" basically, and that always worked for me. I don't think I've ever used a pea-based plant in a night level, at least not until Torchwood gets involved.
Scaredy as well as Starfruit were always heavily underrated plants because people didn't understand their full potential
I have a question is star fruit good like should I eat star fruit as like a snack?(no seriously)
@@KhajaSodhuidk for a snack,but if you havent eat starfruit try it,its very delicious!
@@KhajaSodhuyummy
that is very true
Its a fucking peashooter
Fun Fact : Scaredy shroom can work on column 4 in roof area, unlike peashooting plants and starfruit (I know about this from other people, you can try it).
All of the plants have this gimmick, play the game
@@sabuguinhoC All the peashooting plants, starfruit, cactus, and puff shroom couldn't work on column 1 to 4 in roof. But, the scaredy shroom could work on column 4 in roof, although this still couldn't work on column 1 to 3 in roof.
@@petersusilo9588 sorry i misunderstood
Dummy@@sabuguinhoC
People dislike scaredy shroom?
yes. in pvz2 and pvz. At least I think
Yeah, it's really over looked
Poor scaredy
@@Sasquash19now i actually use it I WILL PUT IT IN S TIER IN ANY NON-VIDEO TIERLIST I MAKE
@@Sasquash19now number 2
I NOW RESPECT THIS
I think the reason why people rank c or d scaredy is because of its cost. It's outclassed by puff by a mile. Low cost? Puff shroom is free, stalls waves, allows you to plant more sunshrooms. Midgame? Puff cleans up pretty well and you'll probably have some fumes. Range? Barely matters. Puff is way more spammable and saves way more sun. Fume has infinite pierce and a 4 tile range is more than enough. A column of scaredys in the back barely matters in the later waves because you'll have so many fumes by then. Scaredy is ranked low the same reason peashooter is ranked low. Redundancy, why use pea. when you can repeat it? Why use pea when you can chill? There's so many options that are better than scaredy so why bother with it?
In summary it is outclassed
@@lnfra fume shroom is better than scaredy shroom
Fume shroom does the same damage as peashooter just like scaredy shroom however it
Is still cheaper
Has infinite pierce
And Goes through screen door zombies and newspaper zombie's
@@KhajaSodhuthat's exactly what they said, duh.
@@Yuni-is-Schrodingers-Fox I guess so
At least it's better than sea shroom
cool video
i think the reason scaredy-shroom is always ranked way lower than puff-shroom is kinda for the exact reason you're arguing why that shouldn't be the case
due to how similar the two are, and puff-shroom being simply better, the problem is that puff directly affects how scaredy is perceived
while a slightly worse puff-shroom is still a good plant, puff directly outclassing scaredy and scaredy not having the most to differentiate itself defo makes it come off as completely useless on first impression
Yeah I see that, but I just don’t think it should be THAT much worse. Even if it gets outclassed.
…plus, if you take both scaredy shroom and puff shroom it beats all of fog aside from diggers and maybe ambushes.
They act like two legends can't coexist together,,,,,
@@spad_overolls and one of that legends shine more than another. the another just become the shadow of the legend.
@@gambaru55scaredy shroom is Luigi confirmed.
HONESTLY. Like seriously if puff shroom is ranked S tier due to the fact that it can solo all the non-gimmick main night levels and scaredy is ranked in D because it isn't as good as puff, then that would mean things like ice shroom, fume shroom, doom shroom, ect would be in D tier as well.
The problem with Scaredy-Shroom is that Puff-shroom mostly invalidates it. If I want a cheap attacker with the DPS of a Peashooter... I'll just use Puff-Shroom instead. Scaredy is very solid by itself, but because it's outclassed by Puff-shroom in most situations, it gets a heavy penalty in its ranking, at least it comes to mine. And no, Scaredy is not nearly as good as Puff-shroom honestly. Puff-shroom is completely free which is an enormous advantage, and it also isn't cowardice. 0 Vs. 25 sun cost is actually such a huge difference that it singlehandedly makes Puff-shroom plenty viable during daytime for general stalling, as well as making it possible to beat Nighttime levels without sun producers. "As close to free as it gets" is still extremely far away from being actually free. There is a reason why no one uses Imitater Scaredy-shroom to stall early portions of levels, it would be the case even if Puff-shroom never existed.
You WILL see major differences if you use Scaredy-shroom like it's Puff-shroom, from your sun production being significantly slower to running into one of two problems: If Scaredy-shrooms are planted at the front, then they are at huge disadvantage from the fear mechanic. If they are planted at the back, then in Survival mode they steal space that much stronger plants would make better use of, so you shovel them away and that's one or a few hundreds Sun worth of plants gone just like that.
The main thing to talk about is not the fear mechanic, it's the fact that being free is a threshold with a huge impact. Even if Puff-shroom literally did not attack at all, it would STILL be B-tier purely because it's free and completely spammable to stall zombies and buy you more time. The gap IS that large.
Well if you want to use scaredy shroom in day , then you need a coffee bean , so is 25 sun + 75 sun so is clearly a peashooter in night , mostly scaredy shroom is used for night
Scaredy IS nearly as good as puff shroom, because 25 sun is really not that big of a deal in this game. Even if you lose sun for planting a Scaredy shroom, you aren’t in a huge amount of trouble. It’s not like planting one scaredy shroom will make everything INCREDIBLY slow. I feel as though there is an overestimation on how much sun is being spent per level. If you have two rows of scaredy’s that is ONLY 200 sun. Sure with puff it’s free and that is obviously better, but you can also bring both. I don’t think Scaredy is invalidated, because you definitely have seed slots to fit both scaredy and puff shroom into the seed select. I don’t think that scaredy shroom should in the bottom of tier lists/rank lists because it is very usable.
As for your argument toward using scaredy shroom like puff shroom, I literally said that if you’re having a hard time with Scaredy, you’re not using it like Scaredy. You CAN replace puff shroom with scaredy and USE IT RIGHT and not see a HUGE difference. 25 sun is not nearly as big of a gap as it’s made out to be in nearly everyone’s ranking of Scaredy.
Another thing is that you are only really addressing survival mode in the second point, which I also mentioned in the video, Scaredy is not good in those. Puff shroom excels in Survivals, I made that clear. Scaredy isn’t good there, but for where it is good, it can definitely do better than how it is portrayed.
@@Sasquash19 The thing is that you *spam* Puff-shroom and Scaredy-shroom. When you repetitively spend 25 Sun many times, it quickly adds up, not to mention slowing down your snowball in Sun production. Actually, with Imitater, you won't even be able to spam Scaredy-shrooms without running out of Sun. "Only" 200 sun is really not small in Night levels.
"Replace puff-shroom with Scaredy-shroom" is pretty specific wording which makes it look like you're suggesting to use Scaredy-shroom for similar reasons & purposes as Puff-shroom, even though using Scaredy-shroom "right" really means not using Scaredy-shroom in the ways that pushes Puff-Shroom into being one of the best plants in the game. Using Scaredy-shroom "right" is about using it for much less significant & standout use cases. It simply doesn't have the strengths and feats to be remotely comparable to Puff-shroom.
@@ShyguymaskI think you're right
Play the game however you'd like if it's fun lol ( just my opinion )
Wtf, i have never looked at him and think "this thing is useless", it's a good plant when used right, he's just being overshadowed by puffshroom
Even though puff is the objectively better decision, its an over exaggeration to say that it’s as bad as D tier. If puff shroom gets S tier, Scaredy should at least get A.
I really do love using scardy-shroom in no puff-shroom mini-challenges. It is best used when it's planted BEHIND sun-shrooms. You can replace it with much more powerful or gimmicky plants later.
I dont see scaredy as anything but a peashooter for night levels, i just figured no one rlly dislikes it that much
2:26 don't forget scaredy is also at a 75% discount at night
I don't think I've ever seen people use Scaredy-shroom like Puff-shroom? When you unlock Scaredy-shroom, literally the first thing you're told is that it's a "long-range shooter."
Also, I think the reason Scaredy is ranked so low is for two reasons: First, it suffers from where it's unlocked and when it's usable effectively. Overall, in Adventure 1, there are only 11 levels total where you can actually use Scaredy as it's intended to be used: 2-7 through 2-9 and the eight levels in Fog where you can pick your plants. Most of these levels really screw over Scaredy due to the zombies in them; basically every special in Fog, except for Jack-in-the-Box, can easily mess up Scaredy. Scaredy's own introductory level, 2-7, has Football and Screen Door, both of which are pretty big counters. PvZ1 generally did a good job with first impressions for plants but it didn't do any favors for Scaredy-shroom.
Second, because of how niche and pointless it is outside of Night levels. As you said, Night levels where you can pick your plants basically don't exist outside of Adventure and Survival. When you try using Scaredy during day, as you mentioned, it's the same cost as Peashooter, the tutorial plant that gets outclassed almost instantly. Peashooter also has synergy with Torchwood and doesn't hide when a zombie gets too close. Out of all of the mushrooms, except for maybe Sun-shroom, Scaredy is the only one with no real reason to be used during the daytime levels unless you're intentionally impairing yourself.
This was a fun video to watch. Good stuff
You know what, I agree on what you said about scaredy shroom
Sun bean sucks though
I always see people using scared shroom as a puff shroom
bro puts the scaredy shrooms in the front of the sun shrooms💀
Column 1-5 is usually a safe spot for scaredy. You can put them in front or behind, both work.
The biggest problem with scaredy is that it's a mushroom. Most mushrooms in the game rely on being in the front lines or instants. At this point players are too used to the puff shroom fume shroom playstyle that mushroom does not necessarily meaning short range high damage never comes to mind.
I was thinking this same thing when I started the video, but for speedruns I'm realizing it makes sense. If you have the scaredy-shrooms in the back column, then the spores take longer to reach the zombies. It's a small time loss, but it could start to really add up.
As much as I love scaredy’s design, there are a lot of issues that I see bogging down this plant. First, puffshroom completely outclasses him in early game as damage output spam. Using scaredy alone without him is unreliable for early game sustainability, so you’ll most likely be bringing both. Seed slots are incredibly valuable, so using one on scaredy and puff is a bit wasteful, having two plants with similar early game roles. Secondly, his damage output per tile is quite low compared to something like fumeshroom, which is unlocked several nights before scaredy. This really hurts scaredy, as fumeshroom is capable of dealing with infinite basics at a low cost already, which doesn’t help scaredys low damage output. Puffshroom isn’t meant to be your entire army, it can’t handle everything, but it’s early game is so incredibly useful and spamable that you can get as much sun as you’ll ever need before proper threats show up. The same can’t be said for scaredy, as he’s much less temporary and is an active sun investment. You can’t plant him at the front without him being scared, and generally planting sun producers on column 3/4 for night is pretty good for night levels to leave expensive plants at the back. If you plant scaredy in the back, it leaves 2 columns for him where you’re going to eventually replace him with snow pea or something much more effective at larger hordes. The only place I’ve seen scaredys cheapness be actively useful is in Vs mode, and even then it’s still quite easy to exploit his weaknesses.
I also think the time you obtain Scaredy Shroom has also influenced players about the plant's quality. After a few levels of relying on Puff Shroom as a player's primary attacker, when Scaredy Shroom is introduced, it just felt like another Puff Shroom, especially considering it's similar color pallet and the projectile looking the exact same. It also doesn't help that the sun cost for Puff Shroom is 0. Although the 25 sun cost for Scaredy is very little, you can't beat the sun cost of free.
Loved your analysis video, Sasquash29, keep up the good work! 👍
Scaredy Shroom is simply outclassed. That's why it's so low. Tier lists are based on how good plants are compared to other plants, which makes plants that are outclassed automatically on the low tiers. For example, Peashooter will always be an F tier plant simply because Repeater outclasses it. In no scenario will the former be used over the latter, and the same is true for Scaredy Shroom. There's a difference between something like Wallnut and Tallnut, because the latter has a gimmick over the former, with it having the advantage of sun cost, or even being used alongside the former. Something like Spikerock and Spikeweed, while similar, are different plants due to sun cost and the seed slots they take up. However, Scaredy Shroom has no gimmick over Puff Shroom. While it has board range, Puff Shroom can just as easily be spammed throughout the board for the same effect, while Scaredy Shroom requires both 25 sun and can't be spammed everywhere. Puff Shroom will always be chosen over Scaredy Shroom, and Scaredy Shroom thus _has_ to be placed in a low tier to portray that it will never be used. A similar story appears for Blover outclassing both Cactus and Plantern.
The only take away I got from this video is that scaredy shroom is actually really cute
in terms of casual play, it's definitely D-tier. just because it functions SIMILARLY to puff shroom does NOT make it a good plant. spending sun on a plant that's only difference from puff being a longer range and the issue of the scared mechanic is really not worth it, especially in the early levels during night when you don't have the slots to spare. a slot like that could definitely be saved for something far more effective during night, like one of the few instas you can get during the nighttime levels, some extra sun-producers to spam during mid-game, or better yet... puff shroom. which you're going to be bringing anyways, if you know what you're doing.
do you see the pattern here? puff shroom just does what scardey shroom does, but better. if puff shroom DIDN'T exist, and you couldn't use it? then scardey shroom would absolutely be a high B-tier, hell, even A-tier plant. but puff shroom simply snuffs out scardey shroom since it's far more effective during night. night time IS when sun production is at it's lowest, so you need to be playing cost-effectively to make sure you can afford what you're bringing in early on. and a free plant that suffers just low enough range to kill a basic zombie, but is incredibly spammable? that's an incredible deal! but once you have one spammable plant, you don't really have a need for another one. sure, you CAN bring the 25 sun, long range, spammable night peashooter... but what's the point? you're already spamming one plant as is, so why bring another when you could just save the extra sun for fume-shrooms? it's not worth it, in the end.
glad to finally see Scaredy getting love, really underrated plant and couldn't put it better myself
hope this video blows up more to get this channel more love/express to people why Scaredy is so underrated
I consider him B tier at best for versus mode if your not too experienced. You get a lot of value for a 50 sun straight shooter in versus mode of your inexperienced in the early game. He can also work as a support plant to a more better plant like repeater or cabbage plug in versus mode.
His biggest weakness from what I’m aware is digger, bungee, pogo & dancer zombie.
Here's a tip to make Scaredy Shroom way effecient:place a defensive plant 2 columns in front of Scaredy Shroom
It's too outclassed and the thing with tier lists is you aren't ranking by raw power and raw usability. You're ranking it compared to other plants in the game that work in similar fashionl So attacking plants are compared to other attackers, defensive plants are compared to other defensive plants and how useful defense actually is. Sun producers are rarely ranked in the first place so ignoring those. When you have a fast recharge 25 sun cost plant and a fast recharge completely free plant with the same amount of damage then you are gonna go for the completely free plant. Puff-shroom outclasses scaredy so hard it's unreal for early-game. And because Puff-shroom is free and makes the early game an absolute joke, by mid-game you've gotten more than enough sun for other plants such as Fume-shroom which has infinite pierce, a far stronger ability than any range Scaredy-shroom. Even then Puff-shroom plus Fume-shroom still tends to leave you with so much leftover sun just because of how busted puff-shroom is for racking up sun. What this means is you'll never use Scaredy-shroom because Puff-shroom is straight up a better option for early-game. And because you have Puff-shroom, you'll have sun at mid-game for plants much better than Scaredy-shroom and this means Scaredy-shroom is never gonna be a pick. It's not that Scaredy-shroom itself is bad, it's that everything around it is stronger and thus it's never a good pick. As for Cactus, Split-pea and Sea-shroom, those plants are just straight up awful but that doesn't even matter anyway as that doesn't change the fact Puff-shroom + Fume-shroom still severely outclasses Scaredy-shroom as picks. Whilst it's true Scaredy-shroom being used efficiently makes New Game Plus a breeze, so does Puff-shroom and Fume-shroom but they make it even easier than Scaredy-shroom. Scaredy-shroom is just too outclassed by those two plants in particular that it has no casual play situations where it's strong in comparison to other plants. It's just the way rankings work that causes Scaredy-shroom to be placed so low. Tier lists aren't ranked on raw power alone, they're ranked in comparison to other plants around it that are similar in the way they work as well as the time they're unlocked. When you unlock Scaredy-shroom, you already have 2 better options; Puff-shroom + Fume-shroom. They're similar in the sense they are night plants, they have fast recharge, and they are attackers. Puff-shrooms free sun-cost makes it an exceptional plant and the limited range doesn't hinder it much if at all. Scaredy-shroom may be extremely cheap but it isn't free and the advantage of long-range isn't that much of an advantage for a whole 25 cost vs completely free. As for Fume-shroom whilst it may cost 75 sun, the infinite pierce really is a strong ability. Whilst it's true 75 sun cost is a decent bit for night/fog, the game expects you to always bring Puff-shroom in night and fog. Puff-shroom carries early-game so you can build up lots of sun, then you can use fume-shroom mid-game and late-game. Trying to run Scaredy-shroom solo is a bad idea but Puff-shroom doesn't need the extra support early-game and the advantages of cheap cost long-range isn't useful mid-game when compared to the advantages of infinite pierce so running it with Puff-shroom isn't good compared to running Fume-shroom with Puff-shroom. I'm not mentioning Scaredy-shroom's scare mechanic as that doesn't really do anything. What I'm trying to get at here is tier lists aren't ranked based on raw power alone and thus Scaredy-shroom is ranked so low.
People who think Scaredy Shroom is bad are just bad at the game. I never underestimated Scaredy Shroom, and now every night level is easy to me.
I honestly think this plant is C tier, as high as it can get, the same tier as peashooter, just ranked lower than it (because it's only useful in night levels). Combined with coffee bean, its price is exactly peashooter's, except taking another seed slot. Meanwhile fume shroom is a short-ranged plant but it has an additional usage, infinite pierce, making it at least B tier. Puff-shroom is easily at least A tier if you're underrating it and S tier if you're using it correctly. The fact that scaredy does not have the same advantage that fume or puff provides, only really being a slightly-weaker peashooter, proves that it is at most C tier.
Fume shroom also easily deals with screen doors while still being cheaper. I would say maybe A tier if not B+ tier
Actually, I used Scaredy a ton as a cheap spammable but weak wall for zombotany levels. That way I could cover my actual plants that I was worried about like sun producers or attacking plants, while trying to setup wallnuts, tallnuts and/or pumpkins. And I HAD to use Scaredy because puffshroom is just too smol.
Well, I don't think scaredy-shroom should be nearly high ranked as puff shroom. If it could be planted during day without needed coffee then it would easily top the list, but since it doesn't, it gets no utility during the daytime and minigames. Puff shroom maintains utility by being 0 cost, giving free stall whereas scaredy costing 25 sun just to stall is a gamestop trade when you could be getting instants like potato mine and squash, or just placing a walnut.
Certainly, scaredy should be ranked higher, especially if people were to realize that it is smarter to place your attackers behind your sun producers (better to lose a cheap sun producer who can't fight than your ownly means of dealing damage in a lane), however I wouldn't see puff and scaredy being in the same rank as is. I would argue b tier is the best placement for scaredy, as it is very helpful during night and fog levels. Especially when preparing you defense at the start - but the difference is that puff shroom borderline solos all of night and fog even without sun, simply by being free and spamable. Scaredy could accomplish similar with sun, sure, but the fact of the matter is that the puff shroom is a guaranteed win regardless of sun. With this, I think they shouldn't share a tier, perhaps being only 1 tier apart - though Certainly neither should be close to d or f tier.
To be honest though, you hardly ever need puff shroom for day levels. Even as stall. I think puff is S tier, and scaredy as A. I don’t necessarily think that Scaredy should be ranked next to puff, but I do think the gap should be as big as it is.
a good strategy is to leave rows for scaredy shrooms in the complete back of the lawn where a casual would place sun producers
Good strat, be careful in Fog of diggers tho.
The problem with Scaredy-shroom...
Or RATHER, what makes puff-shroom so strong is that you don't need sun (duh), you can place like 4 puffs in the time a Sun plant generates a sun. Completely invalidating the part where you are supposed to use Scaredy, plant which is essentally long-range puff, which is not very strong.
By the time you can place Scaredy, you can very well place something better (like Fume) instead.
The difference between Scaredy and Puff is kinda like the difference between Split Pea or Cactus and Peashooter, and both of those plants are also bottom 10. Sure, there are little differences but the plants have the same job and the 25 extra sun cost makes it outclassed hard. Scaredy is an early game attacker while you build up sun like Puff, but with Scaredy invalidated by Puff, it doesn't really have another job. It doesn't have the chops to be a main attacker, especially since Puff does that job better too Now, Scaredy isn't as bad as Cactus or Split Pea, obviously, but my point is that there's no reason to put it in the deck.
Poor guy he already has a phobia of zombies and is forced to be near them and is hated by the community
people look down on him because of his fear, but it takes courage to fight despite it.
Im glad pvz is revived once again, a legendary game never dies!
idk after i started playing and liking pvz again it revived
@@iddkkkkkkkkkkkkkkkkkkkk Bro! You're in the same scenario as me, is it a coincidence or not???
@@PanPan-PanPan idk
Scaredy is definitely better than people make it out to be, but you don’t fully get why ppl say it’s worse than Puff, bc it has numerous things that make it far worse. Stackiblity wise, for instance. Puff goes far right, where nothing else goes, and can just be spammed to easily kill literally everything on it’s own. Scaredy takes up valuable room on the far left to work well, pushing everything in your defense further right and making them more vunrealble, while puff is basically just extra free damage that can kill most things. Puff is also free instead of 25 sun, a VERY minor difference, but it can help in making if useful for stalling, as although it doesn’t have much hp, it can be instrumental to saving a valuable plant, without any downside to you, and while chipping away at the zombie itself. Early into a night level as well, it’s 0 cost lets you save every sun you need to get tons if sunflowers up earlier, while scaredy takes half a sunflower in cost to get down and can slow down sunflowers. Puff’s 0 sun cost even makes it useful for slowing down zombies outside of night and fog!
The most important difference is, of course, the whole issue of placement and where it goes. Puff is free extra damage that can solo basically every night level that takes spaces so far right that ordinarily wouldn’t get uses for casual play, while Scaredy uses the valuable far left slots and pushes your whole defense closer to zombies, and if you want to stack up like 3 to do big damage like you easily can with puff to quickly and powerfully kill things, that’s pushing the plants even closer into zombie territory while taking even more valuable space. This is especially bad for night levels if you don’t also combo it with gravebuster, as graves limit the available spaces in a lane even more and can fuck over scaredy shroom strats hard.
Scaredy is good, yes. But it’s not at ALL close to puff in casual play.
i just think the main problem is that saving sun up early on isn't at all important when other plants already make it so mind-numbingly easy
potato mine for the same cost will kill a single zombie, although it's still better at it because it doesn't trigger waves early through damage
puff shroom of course completely eclipses it in every way that matters
etc
so not bad, just a plant you'd never use unless you're purposefully shooting yourself in the foot
Yeah, but people would argue that puff is still good in this scenario because it’s free. During night levels it is a bit harder to get up sun, but if you use both puff and scaredy, you can easily shred these levels.
@@Sasquash19scaredy is kinda reliant on puff shroom, which means you gotta bring puff shroom anyways. At that point you can just go straight to fume shrooms.
@@Nutellagott they don’t have to be necessarily. There are ways to get up scaredy without puff shroom. No one considers them though because puff shroom is free. If you were doing a puffless challenge though then it would be a decent strategy.
Glad to see someone finally say this.
Scaredyshroom is a 25 sun peashooter with an easily counterable downside (especially if you do the meta strat of putting sun producers in the middle/front of the field instead of the back), and in the day it can be used as a second/third puffshroom for stall. Its basically just a slightly worse backline puff, and puff is one of the best plants in the game, so...
Also to add to the topic: Scaredyshroom is also not that bad in PVZ2 either. It's not that strong on it's own, yes, but it's a pretty good Plant Food sink - due to it's strong PF effect, you can use one PF as a total field wipe, especially if you use Tile Turnip. It's not the strongest plant out there, especially considering the dependency on PF to get the most out of it, but its still pretty good
I always thought putting scaredy shroom in the back was common sense
I am surprised so many people didn't think on "put it in the back row so it doesn't get scared". Wish coffee bean cost 50 instead of 75 so it could give more shrooms use during the day.
Problem I always found is that puff and fume just handle everything, and they're both better than scardy. It's like chomper in that sense. Although it has a use case, in casual play, that use case is too niche, and other plants just handle the game.
If fume shroom didn't exist, I think a lot of people would rate it better.
Even when i was a kid i understood that you are supposed to put him as far behind as you can
I love using Scaredy-Shroom. I use it throughout pretty much every night and fog level.
seeing as scaredy shroom is my favorite plant I highly respect this video
I always leave the back row empty, & put my sun-shrooms in the 2nd rows onward. After establishing front-row puffers for early waves, I start spending on Scaredies, way in that open back row. So they never get scared, & supply a constant flow of map-wide projectiles. They're my homies. :3
Screw the meta, chuck some *butter*
Everything you said in this video is so true, and I agree with every detail. It’s like Puff-Shroom, But with long range and cost 25 sun. Now I do agree that it is annoying when he hides when a zombie gets near, but that doesn’t become a big deal if you um, *ahem*, Place them behind. It makes no sense why people hate it, it’s an S-Tier Plant. It is a 150 sun cost from a repeater with two Scardy-Shrooms. Poor Guy, look how cute he is, He’s amazing ❤
Scaredy Shroom is a really good plant that just unfortunately directly contests the role of one of the three absolutely broken plants in the game, while being unlocked later than it.
Just start by planting your sunshrooms one column forward and later plant scaredy shrooms at the very back column. There you go.
i agree with everything you said in this video. scardey shroom is very underrated and deserves more respect. i really appreciate that we have a close opinion that scardey shroom deserves better. also, whoever believes that scardey is a really good plant are actually using them correctly. i and other people believe that scardey shroom is a truly good plant.
I built my first-time and all subsequent night playthroughs on scaredy shroom. Never knew people though it was bad.
I've used sleeping scaredy shroom for stalling zombies in the early first zombotany before. It works well, since puffshrooms are too small to get hit by the peashooter zombies
I love my baby boi Scaredy Shroom
Scaredy-shroom's cheap cost makes it viable in survival:endless as stall for gargantuars. Not much, but it's something.
scaredy shroom is even better if you plant your sun producers in columns 3 or 4 instead of in the back, as it means they almost never have their drawback of hiding. planting your sun producers ahead of your attackers is also just generally good practice anyway
After doing a sun limiting challenge, I can say without a doubt Scaredy deserves far better than D tier. B tier at the least since it is so limited in where it shines, but when it shines it shines hard.
I love scaredy-shroom
I get you scardey shroom, I get you
In day he takes long to set up, costs the same as a peashooter but can’t attack when zombies get near. In night, I’ll use puff and fume shroom. Occasionally on only night or fog levels (without digger) I will plant a row of him at the very back behind my sun shrooms.
I love scaredy shrrom 😢
scaredy is my favorite plant in the franchise
It's like... just a better peashooter? I didn't even know people disliked it
damn i never knew there were people that think scaredy shroom is trash, that's a huge skill issue like if you see the plant gets scared when a zombie is *1 tile away from it* just plant it in the back, it's common sense
I have an idea on how to improve Scaredy.
The hiding mechanic is underutilized. The cap looks like Gatling Pea's helmet, so I think Scaredy should have 2-3 times as much health as its base health when hiding.
It makes sense since Scaredy hides when zombies are near it. It's self-defense. And it should make more sense that it can evolve having a harder cap.
I don't think Scaredy-Shroom is bad. Its just in the wrong game. A game where you can easily spam Puff-Shroom until you get enough sun for your more powerful attackers.
How bad are people to not realize putting scardey in the front line might not be a good idea
That's like using peanut BUT WORSE!
Now that I think about it it makes sense THIS IS ONE OF THE 1 god damn quintillion REASONS WHY OUR IQ POINTS IS 22 LOWER
Scaredy is a good plant if you place it all the way in the back (its atleast B or A teir, not S teir)
Scaredy shroom is the one that has the ultimate potential to beat night and fog levels faster in speedruns
Scarey deserves better by the way I forgot about their existence
Scaredy shroom is basically Luigi if you think about it
i'm 99% sure fume and scaredy are a reference to mario and luigi
Scaredy shroom is my second favorite mushroom in whole series (1st place is puffshroom) and i don't know why people hate him so much
I guess people who use scaredy shroom as extra puff shroom are the ones planting sun producers at the back...
Scaredy shroom works from column 1-5. Also, most of the footage is speedrunning footage, the strats there are much different from the strats casually, or even competitively.
i used it over fume shroom in fog new game plus and its pretty good all tho for casual playthroughs in fog u should prioritise getting your 1st cattail
It annoys me to hell seeing scaredy shroom not planted in the very back of the lawn. But im ultra casual, so maybe im missing something
Finnaly someone who knows that scaredy-schroom is good, i mean it's just a peashooter that costs 25 sun
I never thought it was bad, I can count on one hand how many times I had the scare mechanic trigger during all of my combined playthroughs
starfruits and scaredy shrooms are so fuckn much underrated man
Me who used scaredy on zombotany instead of walls for an achievement:
I feel like if Scaredy-Shroom was introduced earlier on in the night levels, people would have LOVED it. A very cheap plant that effectively becomes your Nighttime Peashooter, with far more range than Puffshroom *and* it's only downside is the scare mechanic that can easily be negated if you're smart and keep it in the back? Who wouldn't want that?
But the problem is, by the time it is introduced, you only get like 3 levels where it could even be remotely useful. And by then, you're likely already using the other nighttime plants instead, which are ultimately much better in the long run considering what you'll be up against (screen doors, football zombies, etc). So as a result, it's never really considered in the overall equation - why should it be, when you have everyone else outclassing it by the time it comes into play?
I've used Scaredy-Shroom a lot, and frankly, I always saw it as a great alternative late into the nighttime levels, when I could afford to spend a lot of sun on plants, and would put it behind a wall of Fumeshrooms and use Puffshrooms when I need a quick defense for free. And really, given the scare mechanic, Scaredy by definition should remain in back away from the zombies. And if the zombies manage to get that close to him to activate the scare mechanic, by then you've probably already lost due to poor management of your lawn defense.
Wait, people weren't putting it in the back line? That's like, as obvious as not having your sunflowers at the front of the lawn
with 0 sun you can plant ∞ puff shrooms
with 0 sun you can plant 0 scaredy shrooms
Do you play this game without sun producers?
@@Sasquash19 no but i do have a propensity to use a lot of high cost plants, and puff *is* free so...
@@darkpanthertv7330 I mean aight I guess. I do too but still find sun to use Scaredy.
They should at least buff his defense when hiding like half of walnuts health
Guys, when scaredy gets scared he doesn’t get walnut health. Stop putting him at the front
People need to understand that if scardey didn't have a scare mechanic it would be WAY TOO OP even now it is.
Honestly I put scaredy in b tier but after watching this video I feel like he is an a at worst.
THIS!!
scaredy shroom helped me a lot in brutal mode
I agree, along with Starfruit he is really underrated. For 25 sun you get a cheap peashooter for night and fog stages. His biggest drawback is because Fume Shroom outclassed him since he got AoE. Scaredy Shroom is also a good plant for staling Gargs in Endless stages, as there are only 4 plants good for this, the other 3 are Puff-shroom, Sun-shroom, and Flower Pot (Imitater Puff-shroom doesn't count because you usually bring Imitation Ice-shroom or Doom-shroom in the first place in Endless).
i love scaredy shroom
Hes high A tier for me
Just 25 sun and you got an equivalent of a peashooter that hides
Only really good during night tho
You could also perhaps shove Scaredy behind your sun plants too, if anyone's still having trouble keeping them from running into the scare mechanic.
At night time its basically a 25 costing pea shooter, with an extremly minor down side
Just plant them in the back like you do with most attackers
I think the difference between these two is that puff Shroom has consistent applications more things than night levels. Puff shroom, even in day levels, can be spammed to stall zombies briefly since it’s free. Despite still being very, very cheap, 25 Sun being spammed every now and then adds up. The difference between a 0 Sun plant and a 25 Sun plant compared to a 25 Sun plant and a 50 Sun plant is so much greater.
Don’t get me wrong, Scaredy is underrated for all the reasons you listed exactly, but I don’t think it’s necessarily a contradiction that they are ranked so differently when, as you said, they have fundamentally different roles. And while Scaredy is a phenomenal plant in the adventure nighttime levels, Puff is a phenomenal plant anywhere solely due to being a 0 cost spammable plant.
Puffshroom y is actually reverse scaredy shroom, puff shroom can't attack farther away, scaredy shroom can't attack when its close up
“We put our mage in the front and it went poorly for some reason.”
People remember Scaredy Shroom exists?
Personally based off the potential I'd rank it in high b tier or low a tier, as it's uses are quite noteable
(Honestly high b due to a tier plants being more reliable for late game, except for puff)
While puff shroom is definitively better due to being useful outside of night,
Scaredy shroom has it's plenty of advantages, like full range and same stats as puff.
There aren't any large downsides other then scardy shroom is mildly inconsitent against tanky zombies, which puffshroom is better for since they are free. (Ex: screen door or bucket head)
They both fall off semi late game and fall off drastically in some modes pretty early.
But honestly I'd say scaredy shroom is basically night pea shooter, I don't see any downsides, even as a pretty mediocre stalling plant.
Scaredy shrooms don't have to be spammed since they get more attacks in than puff so you only need 1-2 collums.
(Cheap so it sorta should negate the anti sun production downside)
Overall it's an above average plant, nothing less, nothing more.
Basically:
If the scaredy shroom gets scared that's a you isue not a plant isue because if you used it well it won't be scared
Its also a strong attacker in the console/DS exclusive vs mode where coffee bean only costs 25 sun and puff + coffee is already an automatic pick (unless you like losing)
I've always liked scaredy shroom. It's literally a peashooter that costs 25 sun. Just stick it in the back in night levels, and you're good to go
its a key part of night and fog, but always put it at the back of your defense behind your short range puffshrooms or fumeshrooms
I was always a huge fan of Scaredy. I always just treated it as "sniper Puff-shroom" basically, and that always worked for me. I don't think I've ever used a pea-based plant in a night level, at least not until Torchwood gets involved.
Its a really good choice in vs mode because coffe bean costs 25
I love scaredy shroom
Scaredy shroom should be unkillable if it’s hiding and shoot backwards. So it will be 50 sun now
Scaredy Shroom is really good for being a 25 cost peashooter.
"It's worse than something, so it's bad"