Infiltrating Hunter's Paradise - Gray Zone Warfare Tactical Gameplay

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  • เผยแพร่เมื่อ 4 พ.ค. 2024
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ความคิดเห็น • 5

  • @itson230
    @itson230 14 วันที่ผ่านมา +7

    Hey Invictus... Just wanted to say I love how you narrate things... I want to give this game a try but I think I will wait till it has more content and is optimized. I have a 5600X + RTX 3070 system so it should run decent once they fix things.

  • @Techfanatic73
    @Techfanatic73 14 วันที่ผ่านมา +3

    I have been playing on my MacBook Pro 16" I use Geforce now and this game plays beautifully. I am at 4k epic everything and getting 80-120 fps. Performs amazing on Geforce now.

  • @Techfanatic73
    @Techfanatic73 14 วันที่ผ่านมา

    Love this game. Played a ton today. I wish they would let you catch a ride when a chopper sets someone down. If choppers could pick ups the same time they are dropping off might make them more efficient. Took me a bit to figure out how to add scope. Lol.

  • @mniakan754
    @mniakan754 14 วันที่ผ่านมา

    I get that this game is still pretty much in alpha phase where they just want to get as many players so they can find issues and fix them quickly but there are some things I would love to see them improve on:
    First off before anything it’s the sound design and specifically weapons sound where there’s a lack of feedback when you fire and when your bullets impact there’s no sound coming to know what you hit exactly (like concrete, wood, tiles or different materials) so there’s no satisfaction in gunplay no matter how good the gunplay is
    Secondly it’s the animations from third person to first person and how your character is holding the weapon or handling it, the character’s supporting hand is either broken when holding the gun or is at a very uncomfortable angle and when you’re walking there’s no weapon sway so the guns so the gun is very static in a weird way and reload animations don’t have any weight to them, in third person the walking animations are a little broken a little as well since I think the upper half isn’t rigged fully and transitions between animations in first person is kinda janky which makes the game feel not so smooth (I think they can learn a lot from how IW does their weapon and general animations even though they’re going for different things)
    Thirdly since it seems there’s no player collisions and the game takes a ground branch approach to first person gunplay you see a LOT of clippings where your gun just goes through the wall or you sometimes get stuck in doorways which makes maneuvering in buildings especially during gunfights very difficult
    Fourth this is just a pet peive but the bandge you put arouns your arm after getting shot is way too big
    Please do keep in mond that I’m being extremely nitpicky here and the base game they have is amazing already especially with how big the world is and how mich they’re taking in feedback, I have nothing but the best of wishes for them and hope they can make their vision into a reality

  • @NotThatGuyPal.
    @NotThatGuyPal. 14 วันที่ผ่านมา +1

    Anyone know if they’re adding lasers or flashlights to the weapon customization? Nice gameplay btw, makes me regret selling my pc 💀