EASILY Make Game Dev MUCH Faster With Tags In UEFN

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  • เผยแพร่เมื่อ 29 ม.ค. 2025

ความคิดเห็น • 50

  • @Rashura
    @Rashura ปีที่แล้ว +3

    If you already made your gameplay blueprint actor/prop/etc, you can also add the Verse tag component to the blueprint instead of doing it in the level. So you will not have to be afraid of having to revisit or skip actors in the level in case you need to add/remove any tags.

    • @GraemeBull
      @GraemeBull  ปีที่แล้ว +1

      That's interesting, I wasn't aware of that. Handy! Thanks for the tip

  • @llamajuice
    @llamajuice ปีที่แล้ว +2

    Congrats on 1K subs!

    • @GraemeBull
      @GraemeBull  ปีที่แล้ว +2

      Thank you very much! Just woke up to that, it's a nice round number. Could use a couple of zeros on the end though 😂

  • @Cenk_1903
    @Cenk_1903 ปีที่แล้ว +3

    Hey Graeme, thanks for tags topic. It is really helpful topic for verse. Also you can use tag system to workaround verse limitations.
    Example: you can't use vehicle_spawner_device for editables but you can use them by using verse tag system.

    • @GraemeBull
      @GraemeBull  ปีที่แล้ว

      That's interesting, I had no idea you couldn't make a vehicle spawner and editable. Why is that I wonder... Thanks for the tip!!

    • @GraemeBull
      @GraemeBull  ปีที่แล้ว +3

      This had me wondering, so I looked into it and you're correct you can't use the concrete class, but you can use the abstract classes for each vehicle type which subclass from the concrete one. So, yes, you can use editables no problem as far as I can tell.

    • @Cenk_1903
      @Cenk_1903 ปีที่แล้ว +2

      @editable
      VehicleSpawner : vehicle_spawner_nitro_drifter_sedan_device = vehicle_spawner_nitro_drifter_sedan_device{}
      oh okay like that.

  • @SugarSaidSo
    @SugarSaidSo ปีที่แล้ว +1

    This makes things way more efficient now. Great video thanks!

  • @SvenP
    @SvenP 10 หลายเดือนก่อน +1

    so its not possible to edit tags on multiple collectibles at the same time? that kinda defeats the purpose of doing it this way vs events. both methods requires planning it all out before laying it out, and any later major editing is a huge hassle
    with events im talking about copy pasting the collectible in 1.0, since there it lets you copy outgoing events.

    • @GraemeBull
      @GraemeBull  10 หลายเดือนก่อน

      well... you can make one device and then copy that a million times if you need. Then the tag will be on there. I think you're looking for a problem with this method? Also, who still creates in Creative 1.0??

    • @SvenP
      @SvenP 10 หลายเดือนก่อน

      @@GraemeBull Absolutely not looking for a problem with the method. I searched it up to combat that very issue.
      I hardly use 1.0 myself, but there are certain specific use cases for it. Copying with outgoing events carrying over is one of them. And it doesn't cost any more than a single trigger.

  • @Nonymous_FN
    @Nonymous_FN ปีที่แล้ว +1

    think u can do a tutorial on how to make 2 separate storm circles running at the same time.. I think that would be such a massive game changer for the community

    • @GraemeBull
      @GraemeBull  ปีที่แล้ว

      Is that possible?

    • @Nonymous_FN
      @Nonymous_FN ปีที่แล้ว

      I don't know lol was just kind of hoping it was with verse@@GraemeBull

    • @williamswartwood86
      @williamswartwood86 ปีที่แล้ว +1

      @@GraemeBull Hey i found out from Supreme ( I think?) on the Warforge discord that storms cancel each other out. SO I reckon a THIRD storm would actually work as a storm elsewhere, yes. Crazy a$$ theory but it might just be crazy enough to work? So if you have a storm going in top left corner of map and you want top right corner to be a gulag youd do another storm there to cancel out the active world storm. But if you wanted a storm with different properties i imagine youd make a smaller storm in that then your beacons. Let me know how this goes if oyu test it, ill be testing it later this week hopefully. Got a lot of dev work to get done.

    • @GraemeBull
      @GraemeBull  ปีที่แล้ว

      I saw that too and wondered about it but haven't had time to test it out. Sounds interesting for sure

  • @_Swervin
    @_Swervin ปีที่แล้ว +1

    Great Vid! Thanks for the info!

  • @Tekazoh
    @Tekazoh ปีที่แล้ว +1

    great tutorial, thank you!

    • @GraemeBull
      @GraemeBull  ปีที่แล้ว

      Thanks! You're welcome

  • @llamajuice
    @llamajuice ปีที่แล้ว +2

    I'm going to have to rework so much of my stuff hahahaha

  • @erikvandenheuvel2354
    @erikvandenheuvel2354 ปีที่แล้ว +1

    Hey Graeme, Really great content! Tried to use this technique to locate creative prop assets (assets added from the FN defaults) using tags, but this doesn’t seem to work at this stage. Any tips?

    • @GraemeBull
      @GraemeBull  ปีที่แล้ว

      I'm not sure, I've generally only used them on devices so I haven't tested. I would expect it to work though...

    • @erikvandenheuvel2354
      @erikvandenheuvel2354 ปีที่แล้ว +1

      @@GraemeBull thanks for your reply. According to my tests it currently does not work, hope it will be added in a future release.

  • @Habbix1000
    @Habbix1000 ปีที่แล้ว +1

    Can you show us the code for displaying those images together with the counter like you are? I didn't find it

    • @GraemeBull
      @GraemeBull  ปีที่แล้ว

      I'll do a tutorial soon on more in depth UI stuff. It's all on Epic's site though, nothing special going on here :)

    • @Habbix1000
      @Habbix1000 ปีที่แล้ว +1

      @@GraemeBull you're the best! hope you're aware of that :)

    • @GraemeBull
      @GraemeBull  ปีที่แล้ว

      thanks! I appreciate that :)

  • @jackandrory6839
    @jackandrory6839 9 หลายเดือนก่อน +1

    hi thanks your videos are always so helpful I've added a load of guard spawners to an array using this tag method, but how do i use them as they are now in an array as creative_devices not Guard_Spawn_device ive tried adding them to an array but not working

    • @GraemeBull
      @GraemeBull  9 หลายเดือนก่อน

      well.. you have to add them to an array of guard spawner devices type so they can be type cast properly to be used.

  • @syntaxfortnite
    @syntaxfortnite ปีที่แล้ว +1

    Why not make the @editable a array, loop through and subscribe to the event?

    • @GraemeBull
      @GraemeBull  ปีที่แล้ว +1

      you can do that, just a different use case. If you set up the tags then you only have to duplicate the object to get it to register. Setting up an array you have to make sure you add the object to the array. If you delete any on the stage then you have to remember to delete them in the array etc etc.

    • @syntaxfortnite
      @syntaxfortnite ปีที่แล้ว +1

      Ahh okay makes sense thank you@@GraemeBull

  • @ziefty
    @ziefty ปีที่แล้ว +1

    legend

  • @SugarSaidSo
    @SugarSaidSo ปีที่แล้ว +2

    Let's say I tag 5 triggers and put them in the same class.
    But each trigger has different purposes, trigger 1 will grant weapon and trigger 2 will give you health etc...
    Is it still optimal to utilize tags in such cases?
    or tags are only used when u have a bunch of triggers doing the same exact thing?

    • @GraemeBull
      @GraemeBull  ปีที่แล้ว

      You can and then use a second tag to make them each unique. I think it has it's benefits.

  • @llamajuice
    @llamajuice ปีที่แล้ว +1

    Do you know if there's any memory benefit for using tags vs editables? And is there a way to grab a specific item within a tag? Think something like GunGame where each kill you progress to the next gun. (I know there are other ways to do Gungame, just this is the easy example)
    Or can I use this for ordered spawn points? Lets say I want the player to spawn in spawn 01, then 02, then 03. Can I iterate through the list by name in that way?

    • @GraemeBull
      @GraemeBull  ปีที่แล้ว +1

      If there is a memory benefit, I imagine it's tiny.
      It's hard to grab a specific one with tags unless you tag it with something else and loop through the collectibles of the next tag as the device doesn't pass in a reference to itself. Kind of a pain to be honest...
      I don't know the order it makes it's list and I don't know how you'd know which one is which anyways. It's a bit odd but I did make a video over on Patreon talking about this a bit. As I continue to understand it more I'll put something up more solid in the future.

    • @GraemeBull
      @GraemeBull  ปีที่แล้ว +1

      I've been working on the idea of controlling the list that comes back and making each item unique and identifiable, so I think your ideas are possible.

    • @llamajuice
      @llamajuice ปีที่แล้ว +1

      @@GraemeBull Awesome, I saw your Patreon video going deeper into tags and learned a lot there. Super stoked to see more of your content pal. Awesome work with these tutorials and explorations.

    • @GraemeBull
      @GraemeBull  ปีที่แล้ว +1

      Thanks for popping over there! Much appreciated. I've got lots more coming as I discover new ways to do things, hopefully it'll be helpful!

    • @williamswartwood86
      @williamswartwood86 ปีที่แล้ว +1

      Damnnit im between jobs right now or id be in that shiz immediately, consider your days numbered i shall be coming to your patreon to blab about code in no time! (Interview on Friday for next C# Senior/Lead job)@@GraemeBull

  • @Habbix1000
    @Habbix1000 ปีที่แล้ว +1

    Hey! Is it possible to display the Team's score on the HUD using verse? If so, how is it? could you make a video of it, or maybe just send a script please? :D thanks! I love your work, please keep doing it!!

    • @GraemeBull
      @GraemeBull  ปีที่แล้ว +1

      Thanks! Yes it's possible. I'll try to do a tutorial on it when I have some time.

    • @Habbix1000
      @Habbix1000 ปีที่แล้ว +1

      @@GraemeBull awesome! Thank you very very much!

  • @brandonlee9026
    @brandonlee9026 ปีที่แล้ว +1

    Newbie here. Ive watched a couple of your videos. I am seeing a trend that you reference things and then say theyre not important right now and youll talk about them somewhere else. At that moment, I am now lost and seeking the information you say is not important. It really hurts because your content is great but very lacking when you skip information.

    • @GraemeBull
      @GraemeBull  ปีที่แล้ว +1

      It sounds like my tutorials are not for you. There are lots of others on the internet though, sorry these ones don't help.