How To Make A Multiplayer FPS (First Person Shooter) - Part 1 - Unreal Engine 5 Tutorial

แชร์
ฝัง
  • เผยแพร่เมื่อ 26 ก.ย. 2024

ความคิดเห็น • 124

  • @PitchforkAcademy
    @PitchforkAcademy  5 หลายเดือนก่อน +5

    If you're using 5.4 please follow my updated version of this tutorial, as it addresses some small changes that may make following along with this tutorial somewhat tricky:
    th-cam.com/video/fBjMk3FDYGI/w-d-xo.html

  • @hernanramirez1120
    @hernanramirez1120 6 หลายเดือนก่อน +22

    Thank you friend, I hope you continue uploading content for a long time because you are very good at what you do. Thank you!!!

    • @PitchforkAcademy
      @PitchforkAcademy  6 หลายเดือนก่อน +5

      Thanks for the donation! 🙏

  • @natecoet3291
    @natecoet3291 6 หลายเดือนก่อน +8

    Nice to see you try on something new and fresh. The finals does have interesting mechanics. Covering the fundamentals would be a great start like replicating fire, movement and the basics :)

  • @uwaisismail272
    @uwaisismail272 5 หลายเดือนก่อน +2

    I genuinely think you do post the best tutorials on youtube for UE5

    • @PitchforkAcademy
      @PitchforkAcademy  5 หลายเดือนก่อน +1

      That's incredibly kind of you to say! 🫶

  • @Zush
    @Zush 6 หลายเดือนก่อน +1

    Thanks for this video. Very well detailed in showing how to get started in a FPS project (which is often one of the hardest parts.) Subscribed

  • @Stick_TheStick
    @Stick_TheStick 6 หลายเดือนก่อน +1

    This is the perfect tutorial at the perfect time. Thank you!

  • @chuckymerchant236
    @chuckymerchant236 6 หลายเดือนก่อน

    I've been doing the FPS tutorials and got as far as the animations for the pistol and realised I want to be able to kick doors and climb buildings and just generally things I need to see the legs for. I'm gonna take what I've done so far as a learning curve (and I've learned a LOT from those first 8 episodes) so hopefully this is gonna be the one I need to follow. Can't wait!

    • @PitchforkAcademy
      @PitchforkAcademy  6 หลายเดือนก่อน +1

      I'm trying to think of ways of doing legs, but to get some free ones we might have to take a metahuman into blender...

    • @chuckymerchant236
      @chuckymerchant236 6 หลายเดือนก่อน

      @@PitchforkAcademy I would honestly be so grateful if you could incorporate that. Do you have a discord or a way of getting in touch? I'd love to show you what I made with the metahuman tutorials

    • @chuckymerchant236
      @chuckymerchant236 6 หลายเดือนก่อน

      ​@@PitchforkAcademy Soooo...I actually done it 😮 and I never even had to open Blender. You've taught me enough to just try shit and see what sticks and I can now kick open my doors and you can see it. It's gonna look ridiculous in multiplayer but it is what it is.

    • @PitchforkAcademy
      @PitchforkAcademy  6 หลายเดือนก่อน

      @chuckymerchant236 Post it in the facebook group so I can see? MizzoFrizzo Tutorial Discussion

    • @chuckymerchant236
      @chuckymerchant236 6 หลายเดือนก่อน

      ​@@PitchforkAcademyI will do man

  • @julesvanmaele7776
    @julesvanmaele7776 4 หลายเดือนก่อน +1

    I've been using UE5 for only 4 days but your tutorials are exactly what I'm looking for. Although half of the time it's as if I'm listening to Chinese while trying to decipher the EventGraph like in the movie Arrival.
    but in version 5.4 I've encountered 2 obstacles:
    - In references I have no boolian 'has rifle'
    - the BP_Weapon_component is different where I can't find 'is locally controlled"
    Any help is appreciated! Keep up with the tutorials!

    • @PitchforkAcademy
      @PitchforkAcademy  4 หลายเดือนก่อน

      That's why I recorded Part 1.1 for use with UE5.4:
      th-cam.com/video/fBjMk3FDYGI/w-d-xo.html 🫶

    • @julesvanmaele7776
      @julesvanmaele7776 4 หลายเดือนก่อน

      @@PitchforkAcademy Absolute star!

  • @zd_zma
    @zd_zma 4 หลายเดือนก่อน

    Heres a sub. Looking forward to more of these. (Mainly fps related stuff. Although I'm interested in third person as well)

  • @mb.3d671
    @mb.3d671 6 หลายเดือนก่อน +4

    Thanks!

    • @PitchforkAcademy
      @PitchforkAcademy  6 หลายเดือนก่อน +1

      Oh wow thank you so much! 🤩

  • @EpicNukeOfficial
    @EpicNukeOfficial 6 หลายเดือนก่อน +1

    Just what I have been looking for! Thank you! 👍

  • @diogo1990fernandes
    @diogo1990fernandes 4 หลายเดือนก่อน

    Love this video, unlike some youtubers I saw, you explain better, have patience and the results are as expected.
    I only don`t understand how do you branch in 20:25 ... how to add that point over the blue line.

    • @PitchforkAcademy
      @PitchforkAcademy  4 หลายเดือนก่อน +1

      Double click on it. 🙂

    • @Frowst
      @Frowst 2 หลายเดือนก่อน

      Double click on the line.

  • @CrypticNord
    @CrypticNord 3 หลายเดือนก่อน

    Great series and great work sir. Keep it up.

  • @alternativehats3926
    @alternativehats3926 6 หลายเดือนก่อน

    Heck yeah man! Jumping in on this. One thing I'd like to see is classes like the light, med, heavy in The Finals.

    • @PitchforkAcademy
      @PitchforkAcademy  6 หลายเดือนก่อน +1

      I was actually thinking about doing this! It shouldn't be too difficult... ✌️

    • @alternativehats3926
      @alternativehats3926 6 หลายเดือนก่อน

      Yes! Thanks for doing these man. Do you have a discord sever or anything for your followers?@@PitchforkAcademy

  • @II-er7gj
    @II-er7gj 2 หลายเดือนก่อน +1

    Pitchfork Academy (MizzoFrizzo & Co.) - I want to see loadout system like it is on Call of Duty game Warzone example! Can you do that?

  • @M1rr0xXx
    @M1rr0xXx 3 หลายเดือนก่อน

    Could you do a lesson on procedural aiming? So as not to make the aiming animation for each weapon. I really like your lessons!

  • @camilocea1838
    @camilocea1838 2 หลายเดือนก่อน

    Yo bro, this tuto was awesome, it helped me a lot and learned a lot too. I have 2 problems and watching it again I saw that you didn't checked. My first problem is that only the player on the server can make headshots, the other ones only can hit the body, idk why. And the other problems is when the player on the client holds right click and sidesteps it clips, like, it get bugged and it doesn't slow at all. But really thank you so much for this tutorial.

    • @camilocea1838
      @camilocea1838 2 หลายเดือนก่อน

      So I checked again, my problem is that the clients can't deal damage to the head of the server player, but they can deal head damage to each other, idk what is the problem tho :(

  • @mb.3d671
    @mb.3d671 6 หลายเดือนก่อน

    awsome work Ill be following along on this one!

  • @begolu9907
    @begolu9907 2 หลายเดือนก่อน

    Good work, i like ur tutorial

  • @admin4munich
    @admin4munich 24 วันที่ผ่านมา

    how or where you get the abp_manny fps arms? I have still the arms from the ue4 mannequin... when i download the animation starter pack from unreal marketplace, i could not choose the proper last version... :(

  • @ss_ramsay
    @ss_ramsay 4 หลายเดือนก่อน

    24:30 I cannot thank you enough for this :)

  • @TheRetroEditorOfficial
    @TheRetroEditorOfficial 4 หลายเดือนก่อน +2

    It says the animation pack is only available for 4.4-5.2?!
    I really need this tutorial but idk what to do

    • @PitchforkAcademy
      @PitchforkAcademy  4 หลายเดือนก่อน +2

      I show you exactly what to do in the video, my dude.

    • @TheRetroEditorOfficial
      @TheRetroEditorOfficial 4 หลายเดือนก่อน +1

      @@PitchforkAcademyoh tysm! I’m installing 5.4 rn hopefully it works cus I love your work bro 🤞🏻

    • @PitchforkAcademy
      @PitchforkAcademy  4 หลายเดือนก่อน +1

      @@TheRetroEditorOfficial I recorded an updated version in 5.4:
      th-cam.com/video/fBjMk3FDYGI/w-d-xo.html

    • @TheRetroEditorOfficial
      @TheRetroEditorOfficial 4 หลายเดือนก่อน +1

      @@PitchforkAcademy got it

    • @TheRetroEditorOfficial
      @TheRetroEditorOfficial 4 หลายเดือนก่อน +1

      @@PitchforkAcademy I’ve been tryna make a shooter but like every object possible is a weapon so glasses spray bottle etc

  • @zerohcrows
    @zerohcrows 6 หลายเดือนก่อน

  • @GrenadeAgent
    @GrenadeAgent 2 หลายเดือนก่อน

    Hi i am have trouble on the animation sequencer were you are adjusting the rife in the UE5_Idle_Rifle_Iornsigthing the Gun will not show up but I know its there because in the Skelton tree it is a child of the hand_Rsoket. The gun still shows up in the SK_Mannequin and the SKM_Manny_Simple hopefully you can help me on these issues thanks

    • @Furamon
      @Furamon 2 หลายเดือนก่อน +1

      Delete your socket and create again, this has helped me.

  • @louiscampeau7823
    @louiscampeau7823 6 หลายเดือนก่อน

    hey was just wondering how i can do this with a meta human and thank you very much for helping us so much

    • @PitchforkAcademy
      @PitchforkAcademy  6 หลายเดือนก่อน

      I'm incorporating metahumans in this series. Stay tuned and you'll learn how... 👍

  • @chefffs
    @chefffs หลายเดือนก่อน

    Legend

  • @DaniilBrilliantov
    @DaniilBrilliantov 6 หลายเดือนก่อน

    Wouldn't it be more convenient to use pre-made Control Rig for Mannequins to create the animation assets?
    And wouldn't "Control Rotation" node give you the same result without additional math logic on top?

    • @PitchforkAcademy
      @PitchforkAcademy  6 หลายเดือนก่อน +1

      We will be creating animations with control rig in a future episode.
      No, control rotation gives you essentially the same output as base aim rotation, the key difference being that base aim rotation is, by default, replicated, so using control rotation requires extra steps.

  • @jju8756
    @jju8756 6 หลายเดือนก่อน

    I was able to successfully link the bullets!
    However,When I use metahuman for "TP_Body", only the face is not displayed.(I am Japanese, so my English may be wrong.)

  • @6henny443
    @6henny443 3 หลายเดือนก่อน

    can i ask the benefits of using the fps template rather than just using the third person so you already have a mesh visible to other players?
    Edit-I see now the weapon blueprints and things

    • @PitchforkAcademy
      @PitchforkAcademy  3 หลายเดือนก่อน +1

      This allows us to more easily control what the player sees, and gives you a more fluid movement as the camera can swivel. It's also easier to replicate, which is why almost every multiplayer shooter ever made has been done this way...

    • @6henny443
      @6henny443 3 หลายเดือนก่อน

      @@PitchforkAcademy cool I am new to all of this and usually see people using the tps blueprint. good stuff. I have an issue now though. I opened up 5.3.2 and i get this error: "The following modules are missing or built with a different engine version: "Breach" (My Game) Would you like to rebuild them now?"

    • @PitchforkAcademy
      @PitchforkAcademy  3 หลายเดือนก่อน +1

      @@6henny443 I have no idea how you got that error.

  • @MaxStudioCG2023
    @MaxStudioCG2023 6 หลายเดือนก่อน +1

    hi.. but didnt you have a FPS tutorial ? or that is just single palyer and this one will be multiplayer as i understand

  • @schalky182
    @schalky182 6 หลายเดือนก่อน

    Great tutorial. Just wondering what is the benifiet of doing it this way with two separate meshes as appose to the true fps that you have done in the past?

    • @PitchforkAcademy
      @PitchforkAcademy  6 หลายเดือนก่อน +2

      It gives you more control over what the player sees and reduces jittering in the arms because they are parented to the camera and their rotation doesn't need to be replicated. 🙂

  • @Courtesy.
    @Courtesy. 5 หลายเดือนก่อน

    Im stumped, I am in v5.2.1 and when I go into my BP_WeaponBlueprint I do not see the set weapon/target/self

    • @Courtesy.
      @Courtesy. 5 หลายเดือนก่อน

      got it, just had to switch to 5.3.2

  • @Sashye111
    @Sashye111 6 หลายเดือนก่อน +2

    Pls in this Tutorial making online Servers (dedicated) ❤

  • @damianczapla8359
    @damianczapla8359 วันที่ผ่านมา

    6:31 I'm stuck at later point because I don't have component: HasRifle 😢 from the beginning like in your tutorial. Can I make it by my own?

    • @PitchforkAcademy
      @PitchforkAcademy  วันที่ผ่านมา

      @@damianczapla8359 Are you using 5.4?

  • @baryafe
    @baryafe 6 หลายเดือนก่อน

    you are my new guru

  • @TheCrookedCinema
    @TheCrookedCinema 2 หลายเดือนก่อน

    I'm also struggling with the Boolean. I've done the tutorial almost 5 times, and followed exactly and I still cant get that Boolean to appear under variables. Is this something that's been changed on an UE update?

    • @PitchforkAcademy
      @PitchforkAcademy  2 หลายเดือนก่อน

      @@TheCrookedCinema Are you using 5.4?

    • @TheCrookedCinema
      @TheCrookedCinema 2 หลายเดือนก่อน

      @@PitchforkAcademy What a fast response! Kudos. I actually just found your updates video and it helped a ton! Thanks man!

  • @DylanPlayzz871
    @DylanPlayzz871 4 หลายเดือนก่อน

    so i am having an issue, i have done everything you did the only thing i had to do differently is add my own HasRifle Variable because it wasnt already in there. And now when i put everything together it dont do any of the animations or anything. Nothing works with changing the animations based on when i have the rifle in my hand. i dont know what to do can someone help plz lol

    • @PitchforkAcademy
      @PitchforkAcademy  4 หลายเดือนก่อน

      If you're using 5.4 you have to change the weapon component BP as shown in Part 1.1...

    • @DylanPlayzz871
      @DylanPlayzz871 4 หลายเดือนก่อน +1

      @@PitchforkAcademy I commented all of this before I realized there was an updated version so thank you for the update version

  • @chefffs
    @chefffs หลายเดือนก่อน

    Dear new learners, please start on 5.3 then upgrade to unreal 5.4 when he does.

    • @PitchforkAcademy
      @PitchforkAcademy  หลายเดือนก่อน

      @chefffs Nah that's not how you learn. You learn by building an understanding of what the differences are. 😉

  • @rolandariens
    @rolandariens 5 หลายเดือนก่อน

    Im using UE5.4 and getting a problem after 20min. My Character doesn't go into Idle_Rifle_Ironsight animation (nor other animations if I change it). I adding a Print Text to see if the Has Rifle Boolean works and it does. I don't think I missed a step, could it be a problem related to the new 5.4 version?

    • @PitchforkAcademy
      @PitchforkAcademy  5 หลายเดือนก่อน +1

      Potentially. I'll try to have a look this weekend to see if 5.4 changes anything.

  • @YRBKq
    @YRBKq 3 หลายเดือนก่อน

    Explanation layer, but the Rifle Idol animation is not working, pls Help :)

    • @PitchforkAcademy
      @PitchforkAcademy  3 หลายเดือนก่อน

      Are you using 5.4?

    • @YRBKq
      @YRBKq 3 หลายเดือนก่อน

      @@PitchforkAcademy yes, i watch part 1.1 thx

  • @mohammedrayanr9121
    @mohammedrayanr9121 2 หลายเดือนก่อน

    Can i upload it in playstore

  • @FuzeXOGames
    @FuzeXOGames 5 หลายเดือนก่อน

    Hey man! Wondering when next video will be up!?

    • @PitchforkAcademy
      @PitchforkAcademy  5 หลายเดือนก่อน

      I'm not feeling very well at the moment. Hopefully in the next 7 days...

  • @Gaming_And_Edits122
    @Gaming_And_Edits122 5 หลายเดือนก่อน

    Ive Got everything working... except at the end when you showed us how to make the gun move up and down my characters body snapped... do you know why?

    • @PitchforkAcademy
      @PitchforkAcademy  5 หลายเดือนก่อน

      No idea. Did you go through that section of the video again?

    • @Xonaofficial
      @Xonaofficial 3 หลายเดือนก่อน

      when you connect the link in the subtract (set pitch Rotation) node its at the bottom pin not the top . and 360 must still be entered at the top .

  • @vivekpatel7403
    @vivekpatel7403 4 หลายเดือนก่อน

    If i Subscribe on pterion can get the animation you make ?

    • @PitchforkAcademy
      @PitchforkAcademy  4 หลายเดือนก่อน

      No they'll go in my own game...

  • @FakeDeath_
    @FakeDeath_ 5 หลายเดือนก่อน

    Hmm I have everything the same but when Iook down or up it only looks up on the 2nd player screen. In first person it works correctly, any ideas?

    • @PitchforkAcademy
      @PitchforkAcademy  5 หลายเดือนก่อน

      You definitely don't have everything the same. You just need to go back and find what you missed...

    • @FakeDeath_
      @FakeDeath_ 5 หลายเดือนก่อน

      @@PitchforkAcademy Idk I put -5 in divide before the Set Pitch Rotation Down and it works how it was supposed to

    • @PitchforkAcademy
      @PitchforkAcademy  5 หลายเดือนก่อน

      @@FakeDeath_ Go back and find what you missed/messed up...

    • @seththecheeseman
      @seththecheeseman 3 หลายเดือนก่อน

      make sure when you connect the link in the subtract node its at the bottom pin nit the top had the same problem

  • @Noichikk
    @Noichikk 2 หลายเดือนก่อน

    Cannot connect, character to get rifle…. Bp fps char object reference not compatible with fps anim bp Objekt Referenz

  • @Noichikk
    @Noichikk 2 หลายเดือนก่อน

    The has rifle does not exists why ?

    • @PitchforkAcademy
      @PitchforkAcademy  2 หลายเดือนก่อน

      @whiteTygr_ Because in 5.4 Epic moved it to the animBP. Just keep going we will fix everything...

    • @Noichikk
      @Noichikk 2 หลายเดือนก่อน

      @@PitchforkAcademy thanks do you have a discord for trouble shooting or so ?

    • @PitchforkAcademy
      @PitchforkAcademy  2 หลายเดือนก่อน

      @whiteTygr_ The discord is accessible via Patreon which is linked in the description. 🙂

  • @omaralhassan2300
    @omaralhassan2300 5 หลายเดือนก่อน

    yo i have an issue for some reason i cant seem to connect the character reference to the get rifle Boolean.
    15:46
    i followed along pretty carefully. but I'm also on 5.4
    can anyone help ?

    • @PitchforkAcademy
      @PitchforkAcademy  5 หลายเดือนก่อน +1

      That's weird. So you changed the cast to the direct cast to First Person Character BP and changed the variable type @14:11?

    • @omaralhassan2300
      @omaralhassan2300 5 หลายเดือนก่อน

      @@PitchforkAcademy yeah I just did it twice it, but there no difference.

    • @omaralhassan2300
      @omaralhassan2300 5 หลายเดือนก่อน

      ​@@PitchforkAcademy i can put the variables in respectively but I cant connect them. and I have to tick off context sensitive tab
      snipboard.io/Iz6h4G.jpg
      but I cant connect them

    • @omaralhassan2300
      @omaralhassan2300 5 หลายเดือนก่อน

      ​@@PitchforkAcademy
      I can seemingly put in the 2 variables by themselves but i cant connect them and i have to turn off context sensitivity
      snipboard.io/Iz6h4G.jpg

    • @omaralhassan2300
      @omaralhassan2300 5 หลายเดือนก่อน

      i seem to be able create the nodes respectively but cant connect them . and I have to turn off context sensitivity
      snipboard.io/Iz6h4G.jpg

  • @jaydevpitroda9089
    @jaydevpitroda9089 5 หลายเดือนก่อน

    i think you should make discord server

    • @PitchforkAcademy
      @PitchforkAcademy  5 หลายเดือนก่อน +1

      I think I don't have the time lol

  • @grantchavez9304
    @grantchavez9304 4 หลายเดือนก่อน

    *promo sm* 💞

  • @SleepyGTAG-i9n
    @SleepyGTAG-i9n 7 วันที่ผ่านมา

    Great Tutorial But I Dont Have HasRifle 15:56

    • @PitchforkAcademy
      @PitchforkAcademy  7 วันที่ผ่านมา

      @@SleepyGTAG-i9n Are you using version 5.4?

  • @CreepyCurlew
    @CreepyCurlew 6 หลายเดือนก่อน +1

    Sure it's a calming notion, perpetual in motion
    But I don't need the comfort of any lies
    For I have seen the ending and there is no ascending
    Rise
    Oh, back when I was younger, was told by other youngsters
    That my end will be torture beneath the earth
    'Cause I don't see what they see, when death is staring at me
    I see a window, a limit, to live it, or not at all
    If you could pull the lever to carry on forever
    Would your life even matter anymore?
    Sure it's a calming notion, perpetual in motion
    But it's not what you signed up for
    I'm sure there won't always be sunshine
    But there's this momentary beam of light
    You don't have to wait those salty decades
    To get through the gate, it's all in front of your face
    I'm sure there won't always be sunshine
    I'm sure there won't always be sunshine
    But there's this momentary beam of light
    I could cross the ocean in a fit of devotion
    For every shining second, this fragile body beckons
    You think you're owed it better believing ancient letters
    Sure it's a calming notion, but it's a lie...

    • @PitchforkAcademy
      @PitchforkAcademy  6 หลายเดือนก่อน

      Ohhhh k... 🙃

    • @CreepyCurlew
      @CreepyCurlew 6 หลายเดือนก่อน

      @@PitchforkAcademy if you don’t understand it is a song

    • @PitchforkAcademy
      @PitchforkAcademy  6 หลายเดือนก่อน

      @@CreepyCurlew Ohhh k... 🤨

    • @CreepyCurlew
      @CreepyCurlew 6 หลายเดือนก่อน

      @@PitchforkAcademy 🥝

    • @drakeyaeger7939
      @drakeyaeger7939 6 หลายเดือนก่อน

      O_O; ...