Reworking The WORST Hypercharges In Brawl Stars!

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  • เผยแพร่เมื่อ 8 พ.ย. 2024

ความคิดเห็น • 183

  • @eldarzh6290
    @eldarzh6290 หลายเดือนก่อน +9

    THE MOTHOHIVE BEING THE OUTRO 😭😭😭😭🙏🙏🙏🙏

    • @SolarMoon777
      @SolarMoon777  หลายเดือนก่อน +3

      DO YOU ACTUALLY RECOGNIZE THE OUTRO?? Bro no one knows Iris but they're so underrated

    • @eldarzh6290
      @eldarzh6290 หลายเดือนก่อน +1

      @@SolarMoon777 SAME HE'S UNDERRATED!!! It's actually only one person doing all the work on the songs, Will Ryan, and he also has the channel DAGames :)

    • @SolarMoon777
      @SolarMoon777  หลายเดือนก่อน +2

      @@eldarzh6290 oh don't worry I'm caught up on the Will Ryan lore, I like heart of an artist resurrection quite a bit too. What are you top 3 iris songs?
      I think mine are BioBond, Dimetrix, and Override & Conquer (I'll find my way in 4th place)
      For HOAAR, Too Dangerous, SOS, and Heart of an Artist

    • @eldarzh6290
      @eldarzh6290 หลายเดือนก่อน +1

      @@SolarMoon777 I haven't listened to Iris in a while, but one of my favourites for sure was Dawn, Plague is amazing, I'm Sorry too. I'll Find My Way is very loved too. Castle That Burns was an amazing alternative to Castle That Never Dies. But Peace Be Thy Name is amazing from the concept standpoint, being the lead up to the previous album

    • @eldarzh6290
      @eldarzh6290 หลายเดือนก่อน +1

      @@SolarMoon777 HOAAR's Heart of an Artist is perfect. I think it was planned that way but the skill wasn't that high, so I'm glad he remade it!

  • @KeycardTheEdgyEditor
    @KeycardTheEdgyEditor หลายเดือนก่อน +69

    forgot to do gene and belle so i did it for you:
    Gene:
    Instead of three hands going into three directions, it will be one large hand that can grab up to two enemies, but also releases a pulse which silences them for 4 seconds, he also doubles his reload speed for the duration of the hypercharge. This is so that he wont be 1v3d instantly by a team, and can actually give him and his teammates time to kill the enemies (very useful in gem grab)
    Belle:
    Her spotting shot will now home onto enemies with 100% accuracy and deal 500 damage per second (lasts for 6 seconds). If another enemy is within 10 tiles, the spotted shot will bounce to that enemy. The accuracy decreases with each bounce, and bounces are infinite until one misses

    • @NumbSkullGtag
      @NumbSkullGtag หลายเดือนก่อน +2

      I have seen u before on turning rare skins to legendary

    • @wc5502
      @wc5502 หลายเดือนก่อน +5

      i feel like belle's hyper is a bit too op with ur idea

    • @Yaiplop
      @Yaiplop หลายเดือนก่อน +10

      They should just switch

    • @Abdelco
      @Abdelco หลายเดือนก่อน

      u took that from the pineapple idea I think

    • @SolarMoon777
      @SolarMoon777  หลายเดือนก่อน +10

      ​@@YaiplopI was thinking that too, but this is a cool concept as well

  • @holoden-ez3lg
    @holoden-ez3lg หลายเดือนก่อน +7

    3:22
    Solarmoon : Nah, you got mico? Well we got Michael

    • @SolarMoon777
      @SolarMoon777  หลายเดือนก่อน +4

      GUYS COME ON ITS NOT *THAT* BAD 😭

  • @Matt-it3bb
    @Matt-it3bb หลายเดือนก่อน +7

    The pearl rework would basically be maisies hypercharge

    • @SolarMoon777
      @SolarMoon777  หลายเดือนก่อน +3

      I deadass forgot about hers since it literally adds 6 shots

    • @peterpumpkineater6928
      @peterpumpkineater6928 หลายเดือนก่อน

      Then maybe just the fire effect? So a slightly bigger explosion that sets people on fire

  • @IEatBrownies
    @IEatBrownies 6 วันที่ผ่านมา +1

    El Primos' hypercharge makes the brawlers get pulled in instead of pushing them outwards with his super. This is incredibly useful against faster brawlers since Primo is a close range brawler. It could also function as a mini Tara super so your teammates can hit the enemy easier

  • @FOFOTOM
    @FOFOTOM หลายเดือนก่อน +2

    Dam this is such a great video! I'm taking notes! :D

  • @Le0nboy
    @Le0nboy หลายเดือนก่อน +6

    I have a hypecharge idea for gene.
    After gene hits an enemy with his super the enemie loses 2 ammo bars.

  • @Anonymous-lv4di
    @Anonymous-lv4di หลายเดือนก่อน +3

    For Pearl's you could just make the burning area bigger so when you knock enemies back they still stay in the area and for Nani's you could make the HC duration not decay while in the super

  • @gemBS2
    @gemBS2 หลายเดือนก่อน

    Nice Ideas man, keep it up.!

  • @aldenstromberg7273
    @aldenstromberg7273 หลายเดือนก่อน +3

    pearl hyper but cool, her super still leaves an area on the ground, but it doesnt deal any damage, instead when pearl is standing in it, her heat bar increases wayyyyyyyy faster, to the point that she can almost have full heat on every ammo, so people gotta treat it like an angelo super (aka friggin run away or get decimated)
    its duration is also extended from 4.5 sec to 7.5 sec so pearl has a chance to use more than just her 3 ammo, this is roughly balanced because you can stay safe by staying out of pearls range, which is shorter than angelos, so having the area last for less time is fine

  • @peanutspeanutsa
    @peanutspeanutsa หลายเดือนก่อน

    infernum terraria does stuff to a man's mind. especially when reworking things like this, awesome video

    • @SolarMoon777
      @SolarMoon777  หลายเดือนก่อน

      I wanna play infernum one day, I tell people it looks easy but I gotta put my money where my mouth is

  • @10fkind-e5l
    @10fkind-e5l หลายเดือนก่อน +3

    I think it would be cool if sprouts super grew larger over time and spread during hyper

  • @timaeustanis359
    @timaeustanis359 หลายเดือนก่อน +2

    We gotta have a better Colt HC than just more damage and speed. My idea would be to literally just have 2 supers next to each other, so we give away the x2,75 width for x2 width, but if you hit it with the center it can potentionally deal x2 damage

  • @Kuwsru
    @Kuwsru หลายเดือนก่อน +2

    2:17 hear me out, what if instead of shooting cookies everywhere during super, it would work like surge's hypercharge. For full duration of her hyper she would have the bar filled up to maximum and all of her attacks would burn like with her gadget

    • @SolarMoon777
      @SolarMoon777  หลายเดือนก่อน

      Yeah thats what I said in the video, all her cookies would have full heat and set enemies on fire
      But keeping full heat after the super isnt a bad idea at all

  • @dragod5603
    @dragod5603 หลายเดือนก่อน

    A simple idea they could do to mico's hypercharge is by letting him activate his hypercharge while being mid super and still getting the hypercharge stun effect
    Its like leon when go invisible ealry then pop hypercharge after while keeping the hypercharge ability

  • @palladium_bs
    @palladium_bs หลายเดือนก่อน +1

    I think Pearl's Hypercharge should make her stay at full heat for it's entire duration after using her super

  • @Энфорес
    @Энфорес หลายเดือนก่อน +3

    my sprout hypercharge rework idea: your team's attacks can go through super

    • @tpfoxCastro
      @tpfoxCastro หลายเดือนก่อน +1

      That's actually a great idea. Maybe you could even make it so they can even walk through the super too?

    • @Kostya2305
      @Kostya2305 หลายเดือนก่อน

      @@tpfoxCastro anh imagine placing that inside of Hot Zone and literally be incible (unless its a thrower) or in Knockout at the end just outliving smoke, i mean super lasts for 10 seconds so its insane. And i think its gonna be quite hard to code so nah, attacks is fine

  • @AquelAnónimo019
    @AquelAnónimo019 หลายเดือนก่อน +8

    My buffs ideas
    🟣 SPROUT
    - The walls are unbreakable
    - Thorns radius: 1.5 ---> 3.5 tiles
    - If an enemy brawler touchs the thorns, he will receive the same damage for 4 seconds
    🟣 PEARL
    - The super is bigger depending of the heat percentaje (max: 75%)
    🟣 POCO
    - The shield is always the maximum (is not depending of teammates health anymore)
    🟣 NANI
    - The super starts with the maximum speed and size (this affect extra damage star power too)
    🟣 MICO
    - hypercharge duration decreases 50% slower in the air.
    🟣 EL PRIMO
    - Also makes his super 20% bigger
    🟣 BELLE
    - The mark bounces like her main attack marking multiples enemies but the homing is nerfed to the same as Piper's gadget.
    🟣 BROCK
    - Damage: 1000 ---> 1400
    🟣 GENE
    - Hits to charge: 12 ---> 8
    - The hands speed buff when the hands are coming back is removed.
    🟣 CHARLIE
    - The spiders are faster and can cocoon enemies if touch them

  • @mertensiam3384
    @mertensiam3384 หลายเดือนก่อน +1

    My idea for Ticks hypercharge:
    Your super spawns a bigger Tick head with 1000 more health that deals more damage and is slightly slower. When destroyed, the head will explode and reveal a smaller, weaker, but ultra fast head. This means that destroying tick's head becomes slightly harder but it also punishes the destroyer more, as they'll be chased down by another head when they don't have any ammo left.

    • @SolarMoon777
      @SolarMoon777  หลายเดือนก่อน +1

      LOL it's like those dolls, you pick one up you just get another smaller one

  • @shshsh8659
    @shshsh8659 หลายเดือนก่อน +4

    i think the idea for sprout is a bit weak considering the main point of sprouts wall is specifically to block off enemies. punishing enemies for breaking it does disincentivize breaking it, but it renders the hypercharged super useless against any enemy that cant break it or simply chooses to wait out the duration. i think a better direction to take it is instead of making sprouts super into an offensive item (which it isnt really designed for) they should play into the defensive nature of it, either providing a shield or regeneration to teammates close enough (possibly even in addition to the current hypercharge sprout has)
    while the nani rework seems interesting it feels very weak and seems to leave you extremely vulnerable. if you are still capable of dying while using it, you wont really be able to get close to the enemy especially with nani's limited health pool. the idea of being able to shoot 1 of nanis 3 shots is a great idea on its own and simply giving nanis super the ability to shoot while flying would be more than enough of a rework.
    the pearl rework doesnt seem to change much and just adds a minor amount of potential damage. increasing the range of the super is a good idea, but instead of the cookies shooting out pearls hypercharge could either passively recharge her steam at a very fast rate while standing inside of it, or stun the enemies instead of pushing them back (similar to how micos hypercharge stuns the enemy)
    tick leaving mines where he runs doesnt do much since the enemies would be running away from the head not towards it. making the extra mines from ticks current hypercharge activate faster would remove the issues with the current hypercharge, although some delay is still needed to not essentially nuke anyone it hits.
    el primo honestly just needs the super to be bigger
    there isnt really much you can do for charlie but having the enemy be silenced for 2 seconds after escaping the cocoon or making the brawler take partial damage through the cocoon would be better than just putting a web around it that no other enemy is going to go near
    this is not to say your ideas are bad, just that i think there are better options in terms of overall design or balance

    • @tpfoxCastro
      @tpfoxCastro หลายเดือนก่อน +2

      You are assuming that after the hypercharge is over they can just destroy the wall again. But just like Jessie's or Nita's super I assume Sprout's hyperwall would be there even after the hypercharge is over. Plus, it's not entirely useless against a non wall breaker, since it would still damage anyone you got too close (plus Sprout is already good against brawlers that can't break walls). The spikes idea are not an offensive concept, but more of a control option.
      I don't think that shooting a single shot would be enough for that hyper. If Nani didn't take damage in Moon's concept than it would be perfect. Not only would you be able to shoot (and the controls would likely be easier), but it would also remove Nani from the map, meaning she can't have her super interrupted.
      Stunning enemies wouldn't be very useful, because if you were close enough to a pearl to get hit by a hypercharge super, you are dead anyways. The ehat idea seems interesting, but with the super's limited range it's questionable if staying inside it would be the best for pearl.I think increasing the range and doing the heating buff is the best option.
      Tick is a thrower and a control brawler, if the mines the head leaves have extra cooldown, then it's actually good for control. Now because one person was running away from the head the whole team needs to be careful with the mines. Plus, Moon also mentioned the mines detonating faster + an extra mine in the middle.
      Completely agree.
      Both ideas of making the cacoon invicible and silencing the enemy have the same impact of not letting the enemy do as much, but at least silencing works on solo modes. I would say it's a good concept, just think it should be a little ore than 2 seconds.

    • @shshsh8659
      @shshsh8659 หลายเดือนก่อน +2

      @@tpfoxCastro
      even if sprouts hyperwall would be there after the hypercharge is over its still only temporary, and his idea of a sprout rework isnt just an addition to the current hypercharge but rather a replacement for the current one. he himself says "but instead of hurting opponents damn near hugging it each block will explode when destroyed producing 4 thorns" and my issue with this is that 1. it still requires enemies to be close 2. it requires them to destroy it when not only can most brawlers not do that, but those that can will simply choose not to break it or just back up before breaking it and 3. the damage from the spikes would be very low for how specific the situation has to be, especially since most of those spikes would be going into the surrounding walls rather than towards the enemy. the spikes realistically only affects enemies who are close to the wall AND are breaking it, its too situational and even in the situations it might be used in its very low damage
      a single nani shot isnt an absurd amount of damage, but considering it is an invincible turret that you can transport across the map its still fairly useful, combine that with the damage bonus from the hypercharge and its already powerful enough. hitting 1 shot before blowing someone up would bring the damage from 4,140 (super damage with 15% hypercharge damage buff) to 5,842, and thats assuming you only hit 1 shot. i do agree that moons concept would be much better if nani couldnt take damage during the super but that would render the star power effectively useless
      the main issue with pearls hypercharge at the moment is that it pushes the enemies away, so stunning them would leave them in the hypercharge puddle for longer and allow pearl to get off some free damage. tanks can live pearl hypercharges especially if theyre at the end of the super, not to mention that it allows you to hit close range brawlers with your super and then it gives you a bit of time to distance yourself, essentially letting you choose your battles and pick the range at which you fight. regardless though i do agree that the heating buff is a better option, i just know that most people who play pearl would prefer a more combat oriented playstyle rather than a passive one
      an extraa cooldown on the mines tick places would be interesting but i can only really see that being useful for certain maps on certain gamemodes, though i think my tick idea is one of the weaker ones i just generally cant think of much to do with him.
      fair i could see it needing more than 2 seconds, though i think having the spiders spawn in ADDITION to the silence would be a good idea as just the silence on its own seems anticlimactic. again though, with her super taking up most of the duration of the hypercharge theres only so much you can do.
      love the feedback, thanks for responding

    • @SolarMoon777
      @SolarMoon777  หลายเดือนก่อน

      So admittedly, I'm not a game dev. When I make these videos I put priority of concept over balance since there's no way for me to really know how broken or not busted something is without actually playing it
      Sprouts I did consider would be not very useful against snipers and longer range wall breakers, and if it were to need a buff the thorns could have unlimited range and/or go 8 directions . I would like to also specify it's poison damage of 50 damage for 5 seconds each
      Pearls I would like to also specify. It may have been easy to glaze over, but she has max heat the duration of hypercharge and all cookies set opponents on fire just like her gadget. I like this idea because she can feel powerful and dish loads of damage as - well - a damage dealer
      For pearl and charlie, I disagree but solely because I'm not a fan of how much certain effects are being reused (most notably the "shield" but that's a future video)
      Nani is such a large hitbox that the concept is that it's pretty much impossible to miss, so I wanted to offer a tradeoff. Maybe a 50% base shield is in order, but otherwise I'd argue if you want to prioritize survivability, use the shield star power and return to sender gadget
      I don't think people realize just how annoying ticks head spawning mines as it runs would be, especially when the existing aspect of the hypercharge is now pretty much instant
      Also one more thing for sprout: you mentioned the super is useless against any opponent that simply chooses to wait out its duration. That's exactly what I was going for, hence the concept of thorns
      I hope this explains my decisions and why I articulated everything as I did, though I do agree with a few of your ideas

  • @TAbifire_tickbs
    @TAbifire_tickbs หลายเดือนก่อน +4

    Ticks hypercharge doesn't need one bcz it's actually good now

  • @Losnukk
    @Losnukk หลายเดือนก่อน

    Nice vid sure you will be someone famous one day !

  • @JoJo-cg8mn
    @JoJo-cg8mn หลายเดือนก่อน +1

    I feel like they didn't give nani a good hypercharge because she would be too op

    • @шнол-о7м
      @шнол-о7м หลายเดือนก่อน

      Nanis Hypercharge: super start at max.speed

  • @jaisaljoon9656
    @jaisaljoon9656 หลายเดือนก่อน

    Ah yes, another underrated TH-camr. Bro ur editing, and everything is top notch!

  • @SyphrCoates-hd2vh
    @SyphrCoates-hd2vh หลายเดือนก่อน +4

    Micheal 💀

  • @rubenvanderark4960
    @rubenvanderark4960 หลายเดือนก่อน

    Brocks should just fire one wave that deals the damage of all the tiny rockets from his current hc. Right now it's actually worse to use the hypercharged super, and people use his regular super, and THEN press hypercharge to get the stats.
    You know it's bad when people go out of their way to avoid it.

  • @Kostya2305
    @Kostya2305 หลายเดือนก่อน

    about Sprouts, well this one needs very deep understanding of game to get, but hypercharge actually decent. Like Sprout already mostly played on maps with tight pathes, so you put one wall, break it with gadget and place another one, now you basically made somewhat double wall cuz one is a wall, and other is 5x5 area that damages you (and if didn't knew it damages 1500-2500 in middle and also charges super) So including that thorns stay for entire 10 second, this just awesome. (if you put it in passage where you can't just walk around it)

  • @TheOriginalDennis
    @TheOriginalDennis 15 วันที่ผ่านมา

    I just clicked on the video and I am currently at 0:24, I have no idea what you say so this is all just my own concept
    Nani’s hypercharge should stun the enemy player and teleport you to where it explodes

  • @anti3949
    @anti3949 หลายเดือนก่อน

    i have an idea for charlie's hypercharge: instead of spawning spiders right away, they'd spawn after whole would disapear

  • @AlisaidSarakaya
    @AlisaidSarakaya 12 วันที่ผ่านมา

    Maybe you could make that pearl gets inf heat during hypercharge andnot take any damage for 2 seconds after using it. While walking on the area of super you get slowed down and get 2k damage. And 5 tiles bigger range

  • @шнол-о7м
    @шнол-о7м หลายเดือนก่อน

    Sprout: super grow with one tile 3 seconds or vines 2.5 bigger than super
    Nani: super start at max. speed, or damage anyone around like R-T every second
    Pearl: super make heatwawe, burning enemies in radius twice bigger than super
    Tick: super knockback enemies when lands
    Mico: what?
    El primo: bigger radius and its will be okay
    Charlie: I have a rework

  • @chantellestoops993
    @chantellestoops993 หลายเดือนก่อน

    Pearls' rework should be that it brings them closer, slowing them down and will do damage over time due to the fire area

  • @smirking_moon
    @smirking_moon หลายเดือนก่อน

    Whatif Pearls hypercharge makes the fire on the ground additionally keep her heat bar at max for its duration while standing on it

  • @niebieskimuchomor
    @niebieskimuchomor หลายเดือนก่อน

    My idea for Nani hypercharge rework is to have three energy balls follow pip in the same pattern as her attack they could damage enemies and would reach pip when the super is close to exploding

  • @thinkmin2584
    @thinkmin2584 หลายเดือนก่อน +24

    I thought sprout's hypercharge could make the roots into bushes for your teammates. So it would only let teammates in, and block bullets out (except for throwers). And no, the teammates can't shoot inside the bush that's BORING not HYPE-rcharge. Btw, sprouts a support, not a safe destroyer.

    • @SolarMoon777
      @SolarMoon777  หลายเดือนก่อน +7

      Fr he literally just chunks the safe with one super and gadget, like why 😭😭

  • @Old_Sport-e2q
    @Old_Sport-e2q หลายเดือนก่อน +1

    okay why the burning "orbs" around pearl in the thumbnail look like a specific symbol from germany💀

    • @SolarMoon777
      @SolarMoon777  หลายเดือนก่อน +2

      NAHHH that's crazy 😭😭😭

    • @duck314
      @duck314 หลายเดือนก่อน +1

      He did it on purpose

  • @rushildeepshi9044
    @rushildeepshi9044 หลายเดือนก่อน

    Charlie hc change is such a good Idea

  • @smichel869
    @smichel869 หลายเดือนก่อน

    haha awesome video, very well edited hope u get big sometime

  • @tagkislee7190
    @tagkislee7190 หลายเดือนก่อน

    Doug hyper charge should create a healing aura after he uses his super when the hyper charge is active

  • @Kokushibo_but_cooler
    @Kokushibo_but_cooler หลายเดือนก่อน

    The ideas are good but I think for Charlie they should make it so the spiders have more health and if they attack someone they will slow them down at first and if they get 3 hits the brawler who got attacked will also get cocooned
    Also for pearl it should be so that if your in the fire zone all your cookies will burn the enemy regardless of if u have the gadget or not and depending on your heat meter the burning could do more or less damage

    • @SolarMoon777
      @SolarMoon777  หลายเดือนก่อน

      honestly i just made it op, so this is probably better

  • @ElDiosMashiar
    @ElDiosMashiar หลายเดือนก่อน +1

    That Sprout hypercharge would deal 16,250 damage on a Heist Safe💀

    • @SolarMoon777
      @SolarMoon777  หลายเดือนก่อน

      Only if the bushes are destroyed

    • @PumpkinBS_YT
      @PumpkinBS_YT หลายเดือนก่อน

      25.000*

    • @ElDiosMashiar
      @ElDiosMashiar หลายเดือนก่อน

      @@SolarMoon777 And it could be more if the wall was bigger

  • @Agent-KD6-3.7
    @Agent-KD6-3.7 7 วันที่ผ่านมา

    For nani it should be like electro giants field. Whatever is near the bomb they get that electric too also drawing circles start making sense. Pearls fire area should just recharge heat faster. Mico hyperchagre shouldnt be wasted on air. Or it should be able activated on air so when landing you land as hypercharged super and with that he could actually use 2 hypercharged supers with 1 hypercharge use

  • @mehmetkagan5940
    @mehmetkagan5940 หลายเดือนก่อน +1

    My ideas
    Sprout :
    Sprouts walls would TRAP rnemies inside but only 1 enemy at once
    Nani :
    Peep now has a 3x3 area around it every enemy inside the area would :
    1) take 250 dmg a second
    2) reloads 10% slower
    Pearl :
    (Yeah i kinda agree with u here pearl sucks)
    Pearl's ult now :
    1) has a damaging area (the normal hypercharge)
    2) gains heat 50% faster in the area
    Tick :
    Ok soooooooo
    1) ticks head now stuns enemies for 1 second
    2) leaves a damagin area
    Belle
    Yes belle
    Belle's ult now damages the enemie for 250 dmg a second for.............. A MİNUTE
    So yeah u just die
    And the other one's good

  • @mastermind3227
    @mastermind3227 หลายเดือนก่อน

    For Pearl to make her hyper stronger but not broken they need to just put no heat reduction when u shot or when u use the super

  • @NiceWiener
    @NiceWiener หลายเดือนก่อน

    Buffed pearl hypercharge:
    After using ult it will pull enemy's to the middle of the ult and the fire in the ground will now do 1500 DPS this will help her aton and she will be a b tier brawler after a long time

  • @niebieskimuchomor
    @niebieskimuchomor หลายเดือนก่อน

    Idea for pearl hyper rework:
    After pearl uses her super she creates a burning area that makes her restore her heat three times faster

  • @fireyhitmyfuse
    @fireyhitmyfuse หลายเดือนก่อน

    2:45 I like how he used calamity as a reference

  • @Skalelord
    @Skalelord หลายเดือนก่อน +3

    Awesome video as always man! God job!! 🎉❤

  • @hollyramos5693
    @hollyramos5693 หลายเดือนก่อน +4

    Yo deserve a million subs

    • @SolarMoon777
      @SolarMoon777  หลายเดือนก่อน +1

      Thank you, thank you. I'll remember you when I hit 1k fr 🔥

    • @duck314
      @duck314 หลายเดือนก่อน

      @@SolarMoon777don't forget me at 100k :freaky:

  • @simp4games553
    @simp4games553 หลายเดือนก่อน

    The sprout one should remain the same....
    But you and your team can pass trough it an shoot trough it

  • @aster.109
    @aster.109 หลายเดือนก่อน

    Listen to me , why hypercharges have to be used as offence and to defence, sprout's hyper could make him run fast and go through walls to escape

  • @Dyna_BS_1
    @Dyna_BS_1 หลายเดือนก่อน

    Underrated af youtuber +1 sub❤

  • @CharlieMalloy-bh6fw
    @CharlieMalloy-bh6fw หลายเดือนก่อน

    wow ur so underrated earned a sub

  • @Пикачубудущего
    @Пикачубудущего หลายเดือนก่อน

    Tick hyper is good the way it is because tick is a controller and hyper charge exactly controls area where tick head explodes

  • @HoldenPropst
    @HoldenPropst หลายเดือนก่อน

    Sprouts hyper should let teammates walk through the walls and when they do they heal 500 over 5 seca

  • @RicoAdoresU
    @RicoAdoresU 26 วันที่ผ่านมา

    7/10 ragebait, almost got me

    • @SolarMoon777
      @SolarMoon777  25 วันที่ผ่านมา

      rico does not adore me

  • @muellmanni1678
    @muellmanni1678 หลายเดือนก่อน

    What about: Sprouts walls imprison enemies, and can‘t be destroyed.

  • @aidencruse8891
    @aidencruse8891 หลายเดือนก่อน

    Sprout should get some flowers on his super that attacks enemies and spawn bushes and thorns
    Nani gets it so when her super explodes two smaller drones spawn that cover more area but do less damage
    Pearl should have it so the super happens more times until the bar is depleted slower than usual
    Tick's head now doesn't explode on death but rather recharges to attack again
    Mico now steals the ammo of enemies on landing even when full
    El Primo now summons meteors around the landing area after the super and also some before
    Charlie should get it so if the cacoon is broken before so time it comes back again
    And Gene grabs and damages and stuns up to three enemies at once
    And Belle now exposes the enemy if they're in a bush

  • @obeliusx
    @obeliusx 4 วันที่ผ่านมา +1

    Imagine a whole ass hypercharged Nightmare nani moving at u with peeps movement + shield sp 💀
    also who is michael 😂 jkjk

  • @mazena9332
    @mazena9332 หลายเดือนก่อน +6

    How is he not famous?

    • @SolarMoon777
      @SolarMoon777  หลายเดือนก่อน +3

      a valid question

  • @Yxv999
    @Yxv999 หลายเดือนก่อน +1

    I love your vids so i got you to 500 subscribers

  • @popisgoodok8960
    @popisgoodok8960 หลายเดือนก่อน +1

    Ong hype is literally in the name😂😂😂🎉🎉🎉😂❤❤😂🎉🎉

  • @TheSpog
    @TheSpog หลายเดือนก่อน

    Id like any of these

  • @dremwater
    @dremwater หลายเดือนก่อน

    Maybe you could make nani hyperchage easier to control

  • @EclipseIsVeryAwesome
    @EclipseIsVeryAwesome หลายเดือนก่อน

    W vid underrated af

  • @brawlerprodemir
    @brawlerprodemir หลายเดือนก่อน

    el primo hyper is pretty good, just need to check closer also he's right about gene and belle's its worst

  • @JoeMama-dm1ki
    @JoeMama-dm1ki หลายเดือนก่อน

    Bro rlly said michael for mico

  • @lauri-ug6hz
    @lauri-ug6hz หลายเดือนก่อน

    I would make Sprouts super 1 tile bigger, and make it so that teammates in a 5 tile area of the wall get a 40% shield

  • @gabs_studios4835
    @gabs_studios4835 หลายเดือนก่อน

    Poco hypercharge needs a rework, is gus super literally

  • @brawlerprodemir
    @brawlerprodemir หลายเดือนก่อน

    imagine you have only 350-360 subs with very good content 😢😢😢😮

  • @Zzzodiackillerrr
    @Zzzodiackillerrr หลายเดือนก่อน

    Would sprouts hyper charge be too broken if you and your opponents could just simply go through the walls..

  • @Mousalanche
    @Mousalanche หลายเดือนก่อน

    Really good content! 300th sub!

    • @SolarMoon777
      @SolarMoon777  หลายเดือนก่อน

      LETS GO ABSOLUTE LEGEND 🎉🎉

  • @aldenstromberg7273
    @aldenstromberg7273 หลายเดือนก่อน

    aaand another comment for micos hyper
    change nothing, except one thing, let him activate his hyper while hes in the air, so you activate if right before you land to get the stun and the stat boost
    might be op might not idk i never play mico

    • @SolarMoon777
      @SolarMoon777  หลายเดือนก่อน

      I quite like that actually, maybe you should be the brawl stars TH-camr instead 👑

  • @sebastianvasquez2467
    @sebastianvasquez2467 หลายเดือนก่อน

    Que la hipercarga de Belle siga persiguiendo a los enemigos cuando un enemigo es marcado, a ese enemigo marcado se le genere una zona la cual cada vez que el enemigo marcado reciba daño sus compañeros que estén en esa zona reciban un 80% del daño provocado al enemigo dañando

    • @SolarMoon777
      @SolarMoon777  หลายเดือนก่อน +1

      Ooh, no es mala idea

  • @10fkind-e5l
    @10fkind-e5l หลายเดือนก่อน

    What’s the point of ticks hyper charge? If the mines spawn behind it and it always moves to the closest target? The mines won’t hit anyone

    • @SolarMoon777
      @SolarMoon777  หลายเดือนก่อน

      Control; think about how annoying it could be (because I forgot to mention, they would stay out as long as his normal mines)

    • @10fkind-e5l
      @10fkind-e5l หลายเดือนก่อน

      @@SolarMoon777 oh ok, ig that would be useful against tanks or close ranger brawlers

  • @minishyer8699
    @minishyer8699 หลายเดือนก่อน

    Just give pearl angelo super as a hyper, not that hard and would make it million times cooler

  • @OuiWow
    @OuiWow หลายเดือนก่อน

    i like the concept is very good concept you just need a better presentation because the presentation with photoshopped images is hard to make people understand but otherwise incredible video

  • @TheYouTubescortman
    @TheYouTubescortman หลายเดือนก่อน

    I think tick hypercharge should me him have three heads. Like he's mutation

  • @Vth_Babun
    @Vth_Babun หลายเดือนก่อน +4

    MAMA I GOT CREDIT🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳

  • @GwnTim1
    @GwnTim1 หลายเดือนก่อน

    A reflective silver dyed sun mask?

    • @SolarMoon777
      @SolarMoon777  หลายเดือนก่อน

      so true, but its only silver dye not reflective

  • @themagnificentsansandmylaz4115
    @themagnificentsansandmylaz4115 หลายเดือนก่อน

    SO TRUE

  • @Nerd_d
    @Nerd_d หลายเดือนก่อน

    Michael ☠️

  • @Tastysock1
    @Tastysock1 หลายเดือนก่อน +12

    Editing 10 quality 9 sleep 0

    • @SolarMoon777
      @SolarMoon777  หลายเดือนก่อน +4

      So real

    • @duck314
      @duck314 หลายเดือนก่อน

      ⁠@@SolarMoon777editing $153 quality 9 sleep -8 homeless people escaped 0

  • @jempickerick3501
    @jempickerick3501 หลายเดือนก่อน

    how tf this fits into a short

  • @Vth_Babun
    @Vth_Babun หลายเดือนก่อน +2

    RAHHHHHHHHHHHHHH

  • @andrewallcock5229
    @andrewallcock5229 หลายเดือนก่อน

    Ur goated 👍

  • @crimson281
    @crimson281 หลายเดือนก่อน +1

    W vid

    • @SolarMoon777
      @SolarMoon777  หลายเดือนก่อน +1

      Yo I just got a video of yours in my recommended, I thought I recognized you LOL

  • @wellalynagustin5118
    @wellalynagustin5118 หลายเดือนก่อน

    Gene and belle hypercharge should just switch tbh belle has 3 super and gene homes in

    • @SolarMoon777
      @SolarMoon777  หลายเดือนก่อน

      exactly what im sayin!!!

  • @frogggss
    @frogggss หลายเดือนก่อน

    great vid but no genie man 😢

  • @ueeee_ray
    @ueeee_ray หลายเดือนก่อน

    Gene aint on this rework list 😭

  • @Negreb25
    @Negreb25 หลายเดือนก่อน

    W

  • @sharmacs284
    @sharmacs284 หลายเดือนก่อน

    bro i thought ur name was sailor moon

    • @SolarMoon777
      @SolarMoon777  หลายเดือนก่อน +1

      @@sharmacs284 everyone does, and everyone has for years 😭

  • @Arti27YT
    @Arti27YT หลายเดือนก่อน

    MY CO?

  • @Calamitybesttdxboss
    @Calamitybesttdxboss หลายเดือนก่อน

    You pronounsed Mico wrong its just mico And Not Maycho

    • @SolarMoon777
      @SolarMoon777  หลายเดือนก่อน

      I pronounce him the way I do because his names pun is "Microphone"

  • @benalbinodeakin7532
    @benalbinodeakin7532 หลายเดือนก่อน

    My friend post garbage and has six thousand meanwhile this guy with 500 posting like he should have 300k

  • @WellBrawl
    @WellBrawl หลายเดือนก่อน +1

    Talk louder but nice video

    • @WellBrawl
      @WellBrawl หลายเดือนก่อน

      Wait I’m sorry 😢 I was in a loud area the video is loud enough I’m sorry

    • @duck314
      @duck314 หลายเดือนก่อน

      @@WellBrawlblink twice if he got you

  • @aaiden_Blade
    @aaiden_Blade หลายเดือนก่อน

    what about poco

  • @lifeisgoodnatur3626
    @lifeisgoodnatur3626 หลายเดือนก่อน

    Who is m-mike o :(

  • @PumpkinBS_YT
    @PumpkinBS_YT หลายเดือนก่อน

    What about Gene? Its the worst

    • @SolarMoon777
      @SolarMoon777  หลายเดือนก่อน

      @@PumpkinBS_YT I only reworked some hypercharges, but really almost all of them need a rework. If this does well enough I'll make a part 2

    • @PumpkinBS_YT
      @PumpkinBS_YT หลายเดือนก่อน

      @@SolarMoon777 ok

  • @nodirjonismoilova9174
    @nodirjonismoilova9174 หลายเดือนก่อน

    Please get a new mic

    • @SolarMoon777
      @SolarMoon777  หลายเดือนก่อน

      Im too broke

    • @duck314
      @duck314 หลายเดือนก่อน

      @@SolarMoon777fire your editor then lol

    • @lizbethvaldovinos5733
      @lizbethvaldovinos5733 หลายเดือนก่อน

      @@duck314lol why ? this editing is really good compared to the other videos