1. The number under the clock is your new game level goes up every time you advance to a new game or use a daring effigy at a breach 2. Breaches don't restore enemy because it's part of the leech mechanic used to restore your health so the categorized it under the same "this does not refill" so you can't do a caster build. Clear and area before a boss. Use all your energy and go fight more. 3. Some enemies are just on a respawn timer to make sure that you aren't abusing the healing at a breach mechanic 4. It's less to do with data and more to do with which 3 of the God bosses you clear in their respective order. 5. Haven't noticed this? Every new enemy has always given me that bonus as far as I can remember 6. If you spawned with the max number of charges instead of the base two the game would be absurdly easier than it already is. Many of the boss runs have minimal distance from them to nearby breaches. Plus it's part of the you need to attack to refill your healing charge bar mechanic. 7. Bug 8. Once you get to the observatory there's a slew of green hands that tell you most of the way the mechanics work. 9. The accretion storm triggers basically a "challenge" room that you can fight hordes of enemies behind a fogwall
@jessiesewell4076 same I dumped probably 300 hours into the game. Thankfully I participated in the arena event and got all the gear as well as a special discord designation in their official discord. However you can still get it with the hellpoint character editor. I don't have it anymore but I'm sure it's still floating around. The dlc was also great and I loved the new weapons and zones they added. I hope they make a second one but I doubt it
This game is so dope. I've played a lot of souls like games and this has got to be one of my favorites so far. I love both sci-fi and the occult so having the two mesh together in this open ended adventure instantly gravitated me to it. The weapons all have there own abilities and bonuses you have to unlock which make them all pretty unique in what you want to build around, the environments are eerie, the random creepy sounds in the background add to that. Lots of secrets and information to find around Irid Novo. I would like to see more variety in world enemies, Feels like Dark Souls meets Dead Space, plus you can jump!
Thanks! I like that feeling of finding a new channel I like and seeing a back catalog of tons of stuff to keep me busy. Hoping eventually, I can give that feeling to people.
The storms summon daemons before killing the big 3 bosses ( from what I can tell ) and black hole hours give bosses more health and damage and give you rare materials. The number under the timer is your game cycle like 1 is NG, 2 is NG+, 3 and so on. Also Enemies do respawn after 10 minutes.
Ty so much for this! I'm a huge fan of having mystery when it comes to lore/the world, but when no mechanics are explained it frustrates me. I tried finding info on that clock in the game but couldn't find anything lol.
I figured if I was gonna cover the game, I should learn everything about the systems I could and then put that info in the video so future players would have a better starting point than "Where am I? What am I doing? What is that clock thing??" I totally agree that mysterious lore is great but vague mechanics can be frustrating.
I've been searching and searching for an explanation to the buff and debuff symbols below the stamina bar. I can't find any legend that explains what they correlate too so I can make an informed advancement of my character and gear/weapons. What's the symbols that appears when I stand on what looks like a heating element? How does it affect my character?
Information rich, fluff-free and well spoken. This is why Seraphym is the only TH-camr that can make me consider leaving my gaming comfort zone and try a new genre.
1. The number under the clock is your new game level goes up every time you advance to a new game or use a daring effigy at a breach
2. Breaches don't restore enemy because it's part of the leech mechanic used to restore your health so the categorized it under the same "this does not refill" so you can't do a caster build. Clear and area before a boss. Use all your energy and go fight more.
3. Some enemies are just on a respawn timer to make sure that you aren't abusing the healing at a breach mechanic
4. It's less to do with data and more to do with which 3 of the God bosses you clear in their respective order.
5. Haven't noticed this? Every new enemy has always given me that bonus as far as I can remember
6. If you spawned with the max number of charges instead of the base two the game would be absurdly easier than it already is. Many of the boss runs have minimal distance from them to nearby breaches. Plus it's part of the you need to attack to refill your healing charge bar mechanic.
7. Bug
8. Once you get to the observatory there's a slew of green hands that tell you most of the way the mechanics work.
9. The accretion storm triggers basically a "challenge" room that you can fight hordes of enemies behind a fogwall
@jessiesewell4076 same I dumped probably 300 hours into the game. Thankfully I participated in the arena event and got all the gear as well as a special discord designation in their official discord. However you can still get it with the hellpoint character editor. I don't have it anymore but I'm sure it's still floating around. The dlc was also great and I loved the new weapons and zones they added. I hope they make a second one but I doubt it
This game is so dope. I've played a lot of souls like games and this has got to be one of my favorites so far. I love both sci-fi and the occult so having the two mesh together in this open ended adventure instantly gravitated me to it. The weapons all have there own abilities and bonuses you have to unlock which make them all pretty unique in what you want to build around, the environments are eerie, the random creepy sounds in the background add to that. Lots of secrets and information to find around Irid Novo. I would like to see more variety in world enemies,
Feels like Dark Souls meets Dead Space, plus you can jump!
You should watch event horizon
The atmosphere of this game is just perfect.
This was an excellent review, by the way. How you only have 2000 subs is beyond me.
Tbh if the concept of hellpoint had the budget of fromsoft games it would be insane.
Lemme know if someone makes a lore channel for hellpoint, there's no LOREEEEE
Played it when first released and still playing today still haven’t found some of the secrets and still loving it lol
Masterpiece game so underrated
Hey man, what a surprise of quality content, keep up the good work man!
Thanks! I like that feeling of finding a new channel I like and seeing a back catalog of tons of stuff to keep me busy. Hoping eventually, I can give that feeling to people.
I dont mind the robust, clunky movement but the hit box is terribly flawed. Frame rate drops when in close range combat.
Love this game but all the secret paths and alternate routes are killing me…great video this cleared up a lot
The storms summon daemons before killing the big 3 bosses ( from what I can tell ) and black hole hours give bosses more health and damage and give you rare materials. The number under the timer is your game cycle like 1 is NG, 2 is NG+, 3 and so on. Also Enemies do respawn after 10 minutes.
I know that the game is flawed, and far from perfect, but I really enjoy it. The sci fi theme mixed with the dark souls gameplay is amazing.
Ty so much for this! I'm a huge fan of having mystery when it comes to lore/the world, but when no mechanics are explained it frustrates me. I tried finding info on that clock in the game but couldn't find anything lol.
I figured if I was gonna cover the game, I should learn everything about the systems I could and then put that info in the video so future players would have a better starting point than "Where am I? What am I doing? What is that clock thing??" I totally agree that mysterious lore is great but vague mechanics can be frustrating.
thank you for making this video it has helped me with the game's systems
really detailed, would love a follow up on the questions you had
I've been searching and searching for an explanation to the buff and debuff symbols below the stamina bar. I can't find any legend that explains what they correlate too so I can make an informed advancement of my character and gear/weapons. What's the symbols that appears when I stand on what looks like a heating element? How does it affect my character?
great video, very informative. thank you
Information rich, fluff-free and well spoken. This is why Seraphym is the only TH-camr that can make me consider leaving my gaming comfort zone and try a new genre.
Pleasant surprise for me. Accurate review of the game.
you gave a few pieces of inacturate information about the game i could tell after only a few hours of play, next time check first
why so many loading between elevators...like you hit a door and loading to a elevator...what's the point of that elevator anyway...