- *[Dream World Shift]* [4BP] Costs : 7 SP + Changes background to random dream world background and give it special effects for 5 Turns *List of Dream world Background* = Greed | Tix earning Increased by +25%, Increased item drop rate by +100% (2x luck to Dropped items) = Solitude | +25% Dodge window and *[Vulnerable]* (5 turns), When low HP, +40% Dodge window and -1 DEF instead. = Fear | +1 ATK to Whole Party, when on low HP, additional +1 ATK and -20% Dodge Window = Hatred | Apply Party *[Confusion]* LV2 and disables *[Feelin Fine]* status for 5 turns, Attacks will have a chance to inflict double damage. (33% chance) - Unable to apply in Dream World > *[Vulnerable]* = Any harmful status effect increases by a level
the power of friendship! -cost 5 BP -cost 8 SP - increase damage based on the amount of allies on the team for 2 turns - you have to watch an anime flashback before every attack
I have some ideas Card Shuffle - 0 BP - Action +Shuffles cards -Can’t choose which cards you equip -Limited by your BP Randomizes your cards in-battle, but is limited by your BP Distraction - 2 BP - Action +Distracts all regular enemies -Costs 2 SP -Doesn’t affect bosses -Lasts for one turn -Only works on an enemy once Distract enemies with a rubber duck, skipping their turn Explosive Duck - 3 BP - Action +Deals 5 damage to enemies +Burns enemies for 2 turns -Costs 7 SP -Has a cooldown of 3 turns Throws a rubber duck at the enemies, exploding and dealing 5 damage and 2 turns of burn. Smoke Bomb - 2 BP - Action +Confuses enemies until their next action -Costs 4 SP -Has a cooldown of 3 turns Throws a smoke bomb at the enemies, confusing them Smoke Bomb+ - 4 BP - Action +Confuses enemies for 5 turns -Confuses your team (you, party, allies) for 3 turns -Costs 8 SP -Has a cooldown of 5 turns Throws a smoke bomb in the battlefield, confusing everyone involved in the battle I’ll finish the +/- for these later Fist Fight - 3 BP - Passive Whenever you counter an attack, the enemy counters your counter, and you have to counter their counter Directional Dodge - 0 BP - Passive Allows you to use WASD/Arrow Keys (PC), Left Joystick (Xbox) or swiping in a direction (mobile devices) to dodge in a certain direction (purely cosmetic, doesn’t affect gameplay)
Molten Honeybun Action: You summon a microwave and put a honeybun in it After Three turns, you can take out the honeybun and use it on any enemy. + Immediatly deals 100 fire damage for that turn only - You take 2 damage per second while holding the honeybun - Microwave can be damaged (it always starts with 7hp), if it reaches 0 hp, it explodes, killing you, all summonable allies and the closest teammate to the microwave.
I actually really like the idea of Do or Die. Feels like a true last ditch effort, the shortened window because your hurt and tired, thus not able to aim attack as well, with the increase coming from your desperation. It seems like it would be a ton of fun, especially for speed runners who wanna slap that on with power rush and ante up.
*Super Sound!* (Action) +Allows you to use a gigantic megaphone 2x bigger than you +Deals 30 dmg to all enemies, applying _Dizzy_ and _Confusion_ to enemies for 5 turns -uses up all your Sp -disables use for 10 turns -12 Bp
Ultra instinct: Passive, takes 4 card points or whatever its called, all blocks are dodges and all dodges are perfect counters, and missing is a block. But you have to lock in and have 50% less timing window, and double action commands.
Heres two Dismemberment - costs 9 sp - heal every teammate and ally in battle - kills a random teammate ( if an ally is present it will kill them instead) - puts you at 1 hp - disables hp+,happy hp,cure, sacrifice, sacrifice 2.0,etc Life or death -costs 10 sp -has a 50% chance to kill or revive an teammate -cannot be used on allies -as a 50% chance to heal to full health or kill if used on player -diables cure, dismemberment, and etc -give one extra defense And thats it
Life questions Ask questions to make the enemy question life and stun them completely for 3 turns. Only works on human/humanoid enemies. Costs 4 SP and 2 BP
Another card idea: dragons call Costs: 40 SP and 12 BP Summons the komodo dragon Rare card that drops 3% when you beat komodo dragon(80% of not getting card)
*Jumpscare* [Other] [4BP] "Attacks with *HATEFUL OF DREAD."* All enemies recieves 2 raw damage, *[DEF Down]* LV1 and *[Despair]* LV1 (4 Turns) - Costs : 8 SP - May inflict your entire Party by dealing 2 damage (may ignore Invisible) and *[DEF Down]* LV1 (4 Turns) - You are more vulnerable to Inflict *[Despair]* and *[Confusion]* by +1 Levels - You are more vulnerable to *[Silenced]* with Extra turns > [Despair] to enemies = Increases your Dodge window by +25% (12.5% per level) (use as division)
And here's my stupid idea! M1897 -Pros -A shotgun that deals 10 damage per use -Has 6 shells in it -Cons -Replaces your ball slot (just like rocket launcher) -You will instantly die if you hurt an innocent/non harmful enemy (Basically, everything that counts as a human that has no threat to you) -Needs 3 sp to use -Needs to be reloaded with another card called "reload" Description: A rather strange thing to use in a rpg game but why not?! Replaces your ball slot for a M1897 BP requirement: 5 Some things I want to say: 1: I looked on a default roblox shotgun and yea, it looks like a M1897 to me so why not?! 2: the card itself should have the roblox shotgun item pixelized written on it, just like with the rocket launcher Feel free to criticise me lads
Excalibur: Every time you fight a excalibur appears in the battlefield. Have a 40% chance to pull it out and deal 12 dmg to every enemy on the battlefield but shatters upon usage. Prayer card increases chance of using excalibur when used. Has a chance to not shatter excalibur and increases with prayer usage. While using excalibur gain a random prayer buff. Replaces venomshank. Costs 2 SE Only one player can use it at a time.
Sacrifice 5.0 + Sets your characters max hp to 500 + sets all party members defence to 7 - Sells all your irl data to a group of hackers who will ruin your life
Removeing boy card Damage: +10 Sp cost: -10 Defence: +1 Mrboy's kills the Enemies for only one Turn but you get to win with mrboy kicking and Punching only for basic attacks with this epic Sword
- *[Call : Griefer]* [4SP] HP : 26 Costs : [10 SP] + 100% of Attack Power - When Ally Griefer on present, You gain -25% less TIX - You are Vulnerable to *[Dizzy]* and *[Slow]* for extra turn.
-[early childhood] (0 BP) -50% XP gain -if you die, you lose the battle, regardless if there's someone else alive (sorry, resurrect) -you'll always have "tiny" status effect (doesn't affect damage) -3 defense -/+you're only armed with a slingshot +you'll be targeted less +everyone in your party will absorb 25% damage +3 pellets when slingshot "Who let a 6 year old fight?"
here are my ideas! Strength Gain + gain +1 damage every 2 successful attacks. - attacks are 15% harder to hit - lose all the extra damage permanently for the current battle if you miss an attack. 5 BP PASSIVE Dodgy + 15% chance to dodge 30% of the incoming damage - -1 attack 3 BP PASSIVE Dice + roll a dice for a random effect - costs 3 sp - bad effects can be rolled 3 BP ACTION Defense Gain + gain 1 defense per 2 successful attacks. - lose the extra defense permanently for the current battle if you miss an attack - -1 attack 5 BP PASSIVE Trowel + build a wall around an ally + lasts 2 turns - costs 3 sp - can be broken by enemies - can only use throwable attacks while the wall is up - disables ball slot 4 BP ACTION Multi Stab + do up to 4 hits in one attack - costs 4 sp - damage reduced by 40% - attacks get harder to hit each time 4 BP ACTION Bodyguard+ + gives allies (npcs) a chance to dodge/block + absorb 80% of incoming damage to allies - costs 10 sp - lasts 2 turns - you cannot attack 7 BP ACTION that's all! please tell me if some of these are too unbalanced and how they could be changed.
Pressure Up all superguards deal 5+ damage (affected by thorns) even if they're projectiles, but failing a superguard will instakill you. Bypasses mold jab. If you use a bomb, you will have to superguard the bomb.
*Fire Vortex (Ball Card)* [4 BP] Deals Adjacent 3 raw damage and Inflict *[Burn LV1]* for (4 Turns) - Costs 7 SP - Stacking Fire Vortex means.. More Burn levels and damage - *You are more vulnerable to Burns by +2 Level*
Call greifer -obtained when bubonic plant is killed enough times (turning him back to normal) -cost 10SP -cost 5BP -crowbar smack: deals 3 damage for 2 of the smacks (having a chance to make enemy slow or dizzy) -super crowbar smack: 7 damage -has 30HP
Jetpack Card + Turns you into a flying person. + Can't be targeted by melee attacks. - Lose 1 defense - Can't use melee attacks - 5% chance for the jetpack to malfunction and send you flying out of the battle. Passive 2BP
I have 2 sides: (maybe off topic) *Knight+: 6 BP • Gives you a shield as a cosmetic. + 1 sword damage. + Take 1 less damage when blocking or defending. + 1 counter damage. - Disables Ball. *Baller+: 6 BP + 2 ball damage. + 10% procs on all effects. - Disables sword.
- *[Call : Phobia]* [2BP] HP : 5 Costs : 3 SP - Self destructs and deals 4 damage to enemies at start of turn - You inflict 1 damage everytime you Call Phobia
[Caster] {Image is a staff infront of a ball and a sword} [5BP] +All SP costs are halved (rounded up) +increases NG passively for every 2 turn (0.2) +Gain staff -Lose Ball slot -Replaces sword - does 2 dmg (staff whack) -Every ability card will require to do a sigil and must be done correctly. I think this is unique and well balanced
- *[Call : Hatred]* | [8BP] HP : 36 DEF : 1 = 100% of ATK Power for Corruption (20% Confusion proc to normal enemies (per hit)) | 50% for PK Thunder | and Fixed Undodgeable 10% ATK for Charge Outburst - Costs : 16SP - Every Ally Hatred attacks, you deal party 2 Unavoidable damage - Every turn passes when Ally Hatred on present, You Inflict Party *[DEF Down LV1]* (5 Turns) (Level Stackable) - You are unable to apply *[Feelin Fine]* Status effect for Whole Party. - Any *Buff Status effect* you recieve, decreases by -33% (Minimum : 1 Turns)
Miniballs -Throw 4 balls at your enemy,if you miss a ball,that ball will be bounced back at you and deals x0.5 the normal damage -Cost 2 BP -Replaces 'Special' Slot -Cost 2 SP when used -Deals 2 dmg/hit -Baller Card counts as +1 dmg to ball -Decreases 1/4 timing window for each ball
Apache Attack Helicopter +Helicopter has a machine gun +Ally -If it gets shot down it explodes killing everyone, excluding enemies since the helicopter is on your side of the battle.
*Vulnerable* [Handicap Passive] - | You are more vulnerable to recieve *Every Debuff (with level) [Status Effect]* by +2 Levels - | You are more Vulnerable to recieve less *Every Buff [Status Effects]* by -25% (Minimum : 1 Turn decrease) + | +20% Extra XP
I HAVE A *GREAT* CARD IDEA atomic weapon- costs 20 bp to equip and 20 sp to use STUNS you for two turns and *if* you dont get hit at all you go to the enemy and you need to spam like theres a slingshot with ante up and if u can do it it will deal 20 single target dmg and 10 splash dmg to every one in the battle (includes allies) applies lv2 fire dmg for two turns and lv2 poison dmg for three turns to everyone in the battle. BUT IF U GET HIT BEFORE THE TWO TURNS ARE OVER you get the single target dmg and the splash dmg still applies. Can only be used once(per battle) meaning can only be used once even if more than one player equips it.
Call: Golden Sigma Costs 10 bp and 24 sp Upon use, summon Golden Sigma Golden sigma has 100 hp and 4 moves: 1. Golden Lazer. Blasts all enemies with a shiny lazer that does 20 damage. 2. Sigma Rampage. Punches every enemy 3 times, with all of them piercing through defense and dealing 10 damage. 3. Sigma Charge-up. Golden Sigma prepares a very golden and sigma attack. 4. GOLDEN SIGMA! Only usable after the Sigma charge-up move. Applies all positive effects to party and all negative effects to the enemies, while instakilling everyone in the server and banning them for life, reporting them to the fbi, arresting them, getting everyone the death penalty, enjoying.
1) [Fly] cost 7 BP (Passive) + Gain fly attribute, can avoid all melee damage. + 1 dmg to rocket boots. "I believe i can fly" 2) [Employment contract] cost 10 BP (Action) + Can hire an enemy to join your team in battle. - Cost 2 SP and 100 TIX - Can't hire boss enemy. "Hire your enemy to join your team with TIX"
Card idea: Confusion maximum (Unlocked by buying it for 30 BUX at the shady guy in biszville) 10 BP (+) +10 attack (+) + 10 defense (+) Every hit deals poison,ice and fire to enemies (+)Buffs items by 80% (-) You have infinity confusion (-)No sword energy
Call: Friend 👯 -Calls a random person from your friends list that has a save file (NPC tho cuz you cant force them in) -Will use their second strongest save file -Costs 12 SP and 8 BP
Ro-orb -Replaces your Superball/Hyperball It's Main Ability: Costs 10 SP BP: 7 Variant Ability: KAMEKAMEHA!!! Does 10 DMG Costs 20 SP 2nd Variant Ability: Alternate Divine Costs 5 SP Does 200+ DMG (K.O) My next suggestion: Golden Blade Replaces your SWORD Slot -Takes up 12 BP The sword By It's Self: Does 20 DMG Gives the Midas Touch Effect (Lasts for 5 turns.) Midas Touch Effect: Stuns and Damages Enemies Over Time Variant Ability: Golden Minion: Costs 0 SP Minions Have 23 HP Minions Do 12 DMG Every Hit (Gives the Midas Touch Effect.) My Next Suggestion Unpurify -Deletes your Ghostwalker -Refight every Emotion -Kill All Your Teamates My Next Suggestion Hatred's Blood -Replaces Superball/Hyperball -Replaces Sword/Iron Sword 1st Attack: The Mouth Forms In the Mouths Of HATEFUL... Does 5 DMG (Costs 15 SP) (Equals to 15 DMG, Gives The Confusion Effect Lasts For 5 Turns) +Steal HP From Enemies 2nd Ability: Dreadful Lightning: DMG: 15-35 Stuns The Enemy for 5 Turns Costs 10 SP 3rd Ability: Vampiric Steal Steals 10 Hp from Enemies Costs 12 SP 4th Ability: Carnage Does 20 DMG Costs 5 SP
*[Bad time]* (Passive) -No weapons, can only use fists -Always deal 1 damage when use items, attacks -Disables NRG -You have 1 hp -Dodge frame decreased by 80% -No cards can be equiped except challenge amplifiers +Karma, 25% chance to deal karmatic damage when attacking +Execute move, costs 20 SP but one shots enemies under 40%
So the "call plant" + Summon plant boss - disable vemonshark sword - 9sp - 4bp "basically curl king but have 2 defence, deal bit more damage but single target and every attack add poison effect"
Frozen sword. -Cost 8BP. -Gain "Frozen sword" effect. -Disables the ball slot, the Other slot, and disables the ice dagger for teammates. Actives the "Frozen sword" for all the battle, but disables the Ball slot, the Other slot and the ice dagger (Teammates included[Only ice dagger]). 40% chance of infflict Ice [3] effect, and when you git a frozen enemy, the attack does 1+ damage.
*Star Power* [Strategize] [3BP] Gives an target ally with *[Feeling Fine]* (3 Turns) and *[Special ATK Up]* LV1 (3 Turns) - Costs : 8SP - -1 DEF - You are more vulnerable to *[ATK Down]* by +1 Levels > [Special ATK Up] = Card attacks includes [Special] or [Magic-based Cards] (Fireball) are affected
Random card concept I’m just gonna shoot off the top of my head: Call: medic 3 BP 6 SP When used, summons an NPC to aid you in battle! NPC details: -1 defense 15 HP Damage moves: This NPC has no moves dealing damage! Defending moves: Standby: if all players are max SP and HP. He will defend, very similar to the players defend. Upping their defense by 1 for 1 turn. Support moves: Medicine: heals a player for 2 HP, 1 SP, and provides them the feel fine effect for 2 turns. Heal: heals a player for 4 HP Energy drink: heals a player for 3 SP Emergency supplies: heals a player for 3 HP and 2 SP Checkup: heal the party for 1 HP and 1 SP, cure all negative status ailments. Self heal: heal medic for 3 HP Appearance: A tan skin tone White tracksuit Blue shirt inside tracksuit White armband with Red Cross on right arm White hat with Red Cross Dark hair White pants Medkit strapped on left leg
Demo 3 already came out and you’re asking card ideas for DEMO 3 Edit:Alright guys, I’m sorry. I’m so out of touch with the block tales community rn that I thought “stupid card ideas” were actual card ideas. I’m sorry y’all
My ideas: 1. Call: *Hatred* [7 BP] • Cost 30 SP Desc: He is now ur good boy. 2. Nuke Launcher [6 BP] • Disable Sword slot. • Instant kill all enemies. • *-4 Defense* • *50% command action time* • Now cost 5 SP Desc: "Now who's ur boss?" 3. Trip n' Fall Down [0 BP] • Everytime you get hitted, *you get more 4 extra damage.* • 60% more exp. Desc: "Nah, I'd dodge." 4. Friendly Fire+ [3 BP] • Kill your alliances, *and deal 3 extra more damage.* Desc: "YOU TRAITOR!" 5. Cellphone [6 BP] • Replace your Dynamite. • *Deal 10 damage in range and cause them get 4 extra damage from explosion.* • Have a chance *drop enemies' defense* due to electricity from explosion. • Cost *12 SP* Desc: That's sum great stuffs. (Grammar issues contained, fix me if I'm wrong. If you picked me, edit is okay.)
I actually have a somewhat good idea for a card. Card lore: So you know how the mayor of turtopolis said the griefer stabbing himself could be reversed? Well what if after some amount of irl time in that file you could return to turtopolis and find the mayor hanging out with griefer, but now his npc name is Brad and he’s dressed normally, he apologizes for everything and is grateful for saving him from *the voices* but has an idea to pay you back. He asks you if he can have 250 tix, he’s knows it’s a lot but he says if he can get it he’ll be able to pay you back for saving him. You’ll be able to say “yes, yes but I can’t afford it rn, no.” If you say no he says “oh, well, that’s alright. If you can think of anything else, tell me.” If you say yes but I can’t afford it rn he says “alright! I’ll be here, come back when you got the money!” And if you say yes he says “really!? Thank you so much! I promise I’ll repay you!” And after another amount of irl time in that file if you return he’s in a doctors outfit and if you talk to him he’ll give you a card called “summon Brad” Card details: 4 BP to equip 10 SP to use in battle When used, summons an NPC named Brad to fight for you. NPC Details: 15 HP Action 1: heals the player with the lowest health for 3 HP Action 2: heals the player with the lowest SP for 4 SP Action 3: heals himself for 5 HP (uses if he drops to 5 HP or lower) Action 4: heals the player with lowest overall stats for 3 HP and 5 SP (rare chance of using) Action 5: heals the entire party for 2 HP including himself Action 6: a last stand type ability where if the entire party is dead or mortally wounded (doesn’t work if everyone is dead one person has to be alive), he uses this where he heals the last alive by 10 HP, 15 SP, and gives them temporary +1 defense (also this only occurs in boss fights.)
I got an idea for how the NPC would look. So I'd imagine it looked pretty similar to Griefer, but with a normal roblox hat, a regular green short sleeved shirt, regular black jeans, and the default roblox smile.
Juggle: Replaces Ball slot. 3 BP Only targets one enemy. Press the action command when the ball lands in your hand. If you fail to do this, drop one ball. Fail when all three are lost. After juggling for 2 seconds, throw each ball one by one, each dealing ball damage. Last ball will always deal 3 damage. Juggle faster with Ante up and juggle for 3 seconds, last ball will always deal 4 damage.
Funny ideas Rationing Bp Cost: 3 Passive Items are never used up but are 2x less effective Elemental Sword Bp Cost: 7 Passive Every attack with the sword grants/gives a random effect corresponding to each of the swords Last Meal Bp Cost: 5 Passive Uses a random item when you die Cluster Bomb Bp Cost: 4 Passive Dynamite now does splash damage but costs 2x more Double or Nothing Bp Cost: 2 Action Costs 3 Sp Next attack deals 2x damage, however missing the action window makes you deal 0 damage Credit Card Bp Cost: 4 Passive Sp can now go into the negatives, but you take damage equal to your debt every turn Final Stand Bp Cost: 3 Can't be resurrected When you die, you stay alive at 0 hp and deal 2x damage, but can't be healed by any means. You die next round. Ban Hammer Bp Cost: 25 Action Sp Cost: 60 One shots one enemy, that enemy cannot appear or be encountered for the rest of the game Now or Never! Bp Cost: 10 Action Sp Cost: All of it One shots all enemies Action window is reduced by 95% when used Missing action window deals 0 damage and kills you instantly All in Bp Cost: 5 Action Costs all your sp Next attack deals [amount of sp used]/5 times damage, however missing the action window makes you deal 0 damage
Sausage - 2 SP - Action - Throws 3 items from your item selection automatically (heals, anything like that stuff) + After 3 items thrown there will be a frozen sausage at your enemy, dealing 15 - 35 DMG to them, depending on how good they are. (reference from the amazing world of gumball episode "The Spoon".)
Garcia’s shotgun. 4 BP. Hitting the action command: 5 Damage. “Don’t be afraid, John.” +Equips a pixelated shotgun which has unlimited ammo. +Heal 2 hp every turn. +Defense charge up every 5 turns, last for one turn. -Lose Ball slot and Sword slot -Missing the action command will cause you to do 0-1 damage. -50% timing window.
Card suggestions Hypnotize Bp cost:4 SP cost:10 +Hypnotize enemy for 5 turns +Hypnotized enemy will fight for you -Costs 10 SP -Can't hypnotize every bosses Function:Using this card will manipulate chosen enemy by yourself and attack their own teammates for 5 turns. Can't manipulate any bosses
Crowbar Mode (obtained by beating griefer) 0 BP + Initiate a crowbar smack where you must hit 2 action commands in a row, deals average sword stab damage (3-5) deal 3, 4, or 5 damage two times in a row. + Has addons. - Replaces Sword Slot - Difficult to use with Ante Up Slam! (crowbar addon) 1 BP + Slam ability does 12 damage and says ''[your display name here] slam! - Costs 3 SP Super slam! 5 BP + Super slam ability does 18 damage and says ''[your display name here] slam! and applies Dizzy to the enemy for 3 turns. - Requires 1 Crowbar Charge - Costs 5 SP Chargeup! 0 BP + Use Crowbar Chargeup to gain Crowbar Charge for Super Slam and Strong Crowbar Smack. - Costs 1 SP Strong Crowbar Smack 5 BP + Do 7 damage 2 times in a row and applies Slow status to enemy for 3 turns. - Costs 1 Crowbar Charge and 5 SP - Must hit action command - Extremely hard to use when you have Ante Up
the ultimate call- +Spawns' hatred +has all of his moves (except the ghost potion one) +he can spawn a total of 3 members himself allowing you to have a total of 8 people max +the extra members has all of their moves as well -costs 15 bp -costs 20 Hp, 20 Sp, 1 Sword energy -when hatred spawn its minions, it costs 0.1 sword energy -you become dizzy for 3 turns - you have to beat hatred 5 times (and it saves)
Super bounce (ball card) OK, this might not be a stupid idea. I actually want it in the game but might as well. 4 BP +Can bounce multiple times on the same enemy (more then 2 max: 5 hits) +instead of doing one damage after bounce, it does initial ball damage -every bounce is harder to hit ( -10% action command every bounce ) -costs 1 sp
@@VeltaThatRandomDude yep! also, I’m thinking that if you stack the super bounce card it will add 5 to the amount of times you can hit (aka 2 cards = 10 max 3 = 15 max 4 = 20 5 = 25 ex)
Save file smack (2 BP) wack your enemy with your save file +20 damage -replaces items tab -action command 30 percent harder to hit -save file deleted if you miss the action command
Omi rush: uses 4 SP,sword upgrade pros:on critical hit,attacks again immediately cons:every successful crit hit will lower the range of crit by 1/4 crit range is 3/4 of normal deals no damage if non crit
Rhythm gamer + The accuracy you get is added to your attack - Every action (besides running) requires you to play a rhythm game. (Actions include everything you can do in fights besides running)
Hello, this is an alt account of the person who suggested the "Coward" card. Thanks so much for featuring it! Here's another idea: Preferred Offense (6 Bp) -75% Action Window -90% Defend Window -5 Defense +3 Attack Disables ball slot
Imma give some of mine Bowling -4 SP +Hits all enemies (aside from flying) +2 damage Throw a bowling ball, hitting all enemies on the ground Hyperlaser -+ 5 damage +10% chance to one shot -Replaces ball -55% timing window -10 BP Replaces Ball with Hyperlaser, dealing more damage and a chance to one shot enemies but missing entirely when you miss the timing action
Here's my ideas: Combatant card: -Replaces ball and sword slot with punch and kick respectively -you CAN'T collect the sword fights on the heights swords -cost no BP to equip +250% exp It makes it impossible to progress in the game but you can still fight regular enemies and get more exp from them Cursed launcher card: -Disables sword slot and replaces ball with rocket launcher automatically -Deals 1-10 damage -also randomised! -cost randomised bp count If you have a crippling gambling addiction, stay away from this card! Betrayal card: +lifesteal from party members -you can now attack your own party members +10 maximum hp for each party member killed (by you) -cost 1 bp and cannot be equipped when not in a party. -costs 3 sp to attack your own party members This card is just used for trolling but it will effect all of your relationships with people
*[173]* +makes you able to snap enemies necks -makes u have to wait 2 turns until you can neck snap again Makes you able to snap necks,it instant kills,but it makes you have to wait 2 turns until you can neck snap again
Depression 0BP - gives you every negative effect in the game for an infinite amount of turns - your damage is cut in half - smaller timing windows - auto equips when playing for too long
Card idea: agressor 90.0 10bp +100atk -makes ur device make a nuclear expolions if u get hit Idea 2 5 bp Divergent fist Action +Deals 13 damage +Makes a blackflash particles if action command success -costs 8 sp -depletes 12 sp if blackflash
Card Idea! No Enemies: - Fully heals all enemies on screen + The enemies have a chance to leave the battle When used, heals all enemies on screen for a chance that they leave the battle immediately.
card: neutral special +gives you a gun +deals 50 dmg to enemy +pierces ALL defense -90% chance to shoot yourself -can be used on teamates -1% tutorial terry comes and explodes your gun banning you from the game
Adapter(6 BP) Mahoraga-(29 HP) -Summons Mahoraga -Helps teamate or allys healing by adapting -Can only use in partys -Get mortal damage when summoning Summon Mahoraga to help (23 SP)
Here's my idea: [Phone a friend] - Costs 5 BP to equip - Can be found under "Strategies" - Costs 10 SP to use Upsides: - Summons a "Friend" who has a random card deck (10 BP, Excludes certain cards that are only used outside of battle) - Enemies are guaranteed to target Friend over players - Friend's hp is half that of the user's max hp Downsides: - SP cost increases by 1 each turn - Friend shares SP with user (When the Friend uses an action that uses SP, it's taken from the player's meter) - Debuffs afflicted to Friend are transferred to the user
Firework (For Launcher) -Deals Burn Lvl 1 For 3 Turns to enemies -Deals 3 dmg to all enemies -Bp Cost: 2 -10% chance to dmg you and you're allies -Also Gives Daze to enemies or you and you're allies (Wait This is not a Stupid Card but now it is)
Call Diddy : +Calls Diddy -13 SP (thats how he likes em young) Diddy has 2 moves Move 1: Oil up Oils up an enemy. Less chance of attacking. Move 2: Cheek clap clap Claps of enemies cheeks off dealing 7 damage. Extra: Does 2x danage if the enemy is a minor.
Rat caller -Calls a rat for the team has 3 hp -Takes away 10 sp -Takes away sword -Everything you try to use the rat will steal it -Rat attacks you for no reason
2 card ideas: 1: Ultra instinct - BP cost: 10 Effect: if you dodge multi-attacks perfectly, for example, Bubonic plant's rapid stabbing, the enemy gets 5 damage. debuff: if you get hit you have less defense meaning you get more +2 more damage to yourself. 2: Berserk - BP cost: 20 Debuff: Extremely small timing window. buff: if you hit the timing window correctly, you deal like half the enemy's health.
The heat death of the universe -Needs 10 BP to use -costs 15 SP - Makes attacks do plus 3 damage but whole party takes 5 damage per turn - also +1 pipebomb on use Lasts a random amount from 3-10 turns
"Accident" •10BP •Removes Ball Slot •Fart everytime you take damage, dealing 0.1 damage to all enemies •Mega fart everytime you die, dealing 0.2 damage to everyone in the battlefield •Starts you at 10 health
Funny Ideas card parry+ (it is passive) +30% experience -Enemies can only return your attacks once and any good attacks you return to them, but those attacks can be parried again.
Check description if you want to know more about videos like this
Demo 3 is already out
Ik
Wait what!?!?!?!?!??!?!??!!?!!!!!
can u at least get grammar? It's not hard to go to school is it? Lil cunt
can i use these to animate
- *[Dream World Shift]* [4BP]
Costs : 7 SP
+ Changes background to random dream world background and give it special effects for 5 Turns
*List of Dream world Background*
= Greed | Tix earning Increased by +25%, Increased item drop rate by +100% (2x luck to Dropped items)
= Solitude | +25% Dodge window and *[Vulnerable]* (5 turns), When low HP, +40% Dodge window and -1 DEF instead.
= Fear | +1 ATK to Whole Party, when on low HP, additional +1 ATK and -20% Dodge Window
= Hatred | Apply Party *[Confusion]* LV2 and disables *[Feelin Fine]* status for 5 turns, Attacks will have a chance to inflict double damage. (33% chance)
- Unable to apply in Dream World
> *[Vulnerable]* = Any harmful status effect increases by a level
We getting domain expansion in block tales before tsb update 🗣️🔥
Delirious moment 🔥🔥🔥
Greed is the best one tbh. (No downsides)
I need it NOW
This comment reminds me of a game
the power of friendship!
-cost 5 BP
-cost 8 SP
- increase damage based on the amount of allies on the team for 2 turns
- you have to watch an anime flashback before every attack
Best ever vibes
-12 sp
+Doesn't heal enemies
Makes everyone sleep including you and allies and enemies
Imagine if the healing stacked that would be a neat idea (would be balanced if the enemies didn't sleep)
@@Maannnn... Yes no healing to enemies would be better
That one enemy that have poison/fire: 🤫🧏♂️
Desperate Measures
+Throw an item at any enemy to deal 1 damage.
-Lose the item.
Use with Worm to ensure the enemy gets food poisoning.
make it not use a turn
if you throw a mistake you deal 10 damage
Lmfao this is kinda funny
Imagine throwing a whole fucking WHALE at an enemy
Confusion (2BP)
+ gives an extra 3dmg
- randomizes attack command (such as sword with the dynamite/slingshot progress bar, etc)
That sounds pretty cool hmmmmm I wonder if I try it with dynamite
it isnt so stupid, but the extra 3 damage is
I have some ideas
Card Shuffle - 0 BP - Action
+Shuffles cards
-Can’t choose which cards you equip
-Limited by your BP
Randomizes your cards in-battle, but is limited by your BP
Distraction - 2 BP - Action
+Distracts all regular enemies
-Costs 2 SP
-Doesn’t affect bosses
-Lasts for one turn
-Only works on an enemy once
Distract enemies with a rubber duck, skipping their turn
Explosive Duck - 3 BP - Action
+Deals 5 damage to enemies
+Burns enemies for 2 turns
-Costs 7 SP
-Has a cooldown of 3 turns
Throws a rubber duck at the enemies, exploding and dealing 5 damage and 2 turns of burn.
Smoke Bomb - 2 BP - Action
+Confuses enemies until their next action
-Costs 4 SP
-Has a cooldown of 3 turns
Throws a smoke bomb at the enemies, confusing them
Smoke Bomb+ - 4 BP - Action
+Confuses enemies for 5 turns
-Confuses your team (you, party, allies) for 3 turns
-Costs 8 SP
-Has a cooldown of 5 turns
Throws a smoke bomb in the battlefield, confusing everyone involved in the battle
I’ll finish the +/- for these later
Fist Fight - 3 BP - Passive
Whenever you counter an attack, the enemy counters your counter, and you have to counter their counter
Directional Dodge - 0 BP - Passive
Allows you to use WASD/Arrow Keys (PC), Left Joystick (Xbox) or swiping in a direction (mobile devices) to dodge in a certain direction (purely cosmetic, doesn’t affect gameplay)
Molten Honeybun
Action: You summon a microwave and put a honeybun in it
After Three turns, you can take out the honeybun and use it on any enemy.
+ Immediatly deals 100 fire damage for that turn only
- You take 2 damage per second while holding the honeybun
- Microwave can be damaged (it always starts with 7hp), if it reaches 0 hp, it explodes, killing you, all summonable allies and the closest teammate to the microwave.
E better protect that thing
I actually really like the idea of Do or Die. Feels like a true last ditch effort, the shortened window because your hurt and tired, thus not able to aim attack as well, with the increase coming from your desperation. It seems like it would be a ton of fun, especially for speed runners who wanna slap that on with power rush and ante up.
*Super Sound!* (Action)
+Allows you to use a gigantic megaphone 2x bigger than you
+Deals 30 dmg to all enemies, applying _Dizzy_ and _Confusion_ to enemies for 5 turns
-uses up all your Sp
-disables use for 10 turns
-12 Bp
so you're saying i can use a 30 dmg action for 5 sp?
Ultra instinct: Passive, takes 4 card points or whatever its called, all blocks are dodges and all dodges are perfect counters, and missing is a block. But you have to lock in and have 50% less timing window, and double action commands.
1:47 I'd love that bro
*troll face*
@hellohitherelol feeding my friends mistakes prank 😜😜😜😜
Last resort card: kills you upon use, but deals whatever health you had left as damage to all enemies costs 5 bp
- *[Call F'ella]* [3BP]
HP : 12
Costs : [8 SP]
+ Jackpot | Random Ally (except himself) Gets *[ATK UP] LV2* or *[DEF UP] LV1* (3 Turns, Unstackable) or *[HP Regen] LV2* (3 Turns)
+ F'ella Heal | Restores +5HP to lowest HP percentage
+ F'ella Cheer | Give whole Party a *[Feelin Great]* (1 Turn)
- Consumable Healing decreased by 20%
make the feel fine last 3 turns cuz it'll get instantly used after fella does that move
Heres two
Dismemberment
- costs 9 sp
- heal every teammate and ally in battle
- kills a random teammate ( if an ally is present it will kill them instead)
- puts you at 1 hp
- disables hp+,happy hp,cure, sacrifice, sacrifice 2.0,etc
Life or death
-costs 10 sp
-has a 50% chance to kill or revive an teammate
-cannot be used on allies
-as a 50% chance to heal to full health or kill if used on player
-diables cure, dismemberment, and etc
-give one extra defense
And thats it
Life questions
Ask questions to make the enemy question life and stun them completely for 3 turns. Only works on human/humanoid enemies.
Costs 4 SP and 2 BP
Another card idea: dragons call
Costs: 40 SP and 12 BP
Summons the komodo dragon
Rare card that drops 3% when you beat komodo dragon(80% of not getting card)
*Jumpscare* [Other] [4BP]
"Attacks with *HATEFUL OF DREAD."*
All enemies recieves 2 raw damage, *[DEF Down]* LV1 and *[Despair]* LV1 (4 Turns)
- Costs : 8 SP
- May inflict your entire Party by dealing 2 damage (may ignore Invisible) and *[DEF Down]* LV1 (4 Turns)
- You are more vulnerable to Inflict *[Despair]* and *[Confusion]* by +1 Levels
- You are more vulnerable to *[Silenced]* with Extra turns
> [Despair] to enemies = Increases your Dodge window by +25% (12.5% per level) (use as division)
Gun
+Deals 10 damage
-disable ball slot
-50% of accidently kill your own friend
-cost 2 sp
-makes the sword useless
And here's my stupid idea!
M1897
-Pros
-A shotgun that deals 10 damage per use
-Has 6 shells in it
-Cons
-Replaces your ball slot (just like rocket launcher)
-You will instantly die if you hurt an innocent/non harmful enemy (Basically, everything that counts as a human that has no threat to you)
-Needs 3 sp to use
-Needs to be reloaded with another card called "reload"
Description:
A rather strange thing to use in a rpg game but why not?! Replaces your ball slot for a M1897
BP requirement: 5
Some things I want to say:
1: I looked on a default roblox shotgun and yea, it looks like a M1897 to me so why not?!
2: the card itself should have the roblox shotgun item pixelized written on it, just like with the rocket launcher
Feel free to criticise me lads
Excalibur:
Every time you fight a excalibur appears in the battlefield. Have a 40% chance to pull it out and deal 12 dmg to every enemy on the battlefield but shatters upon usage.
Prayer card increases chance of using excalibur when used.
Has a chance to not shatter excalibur and increases with prayer usage.
While using excalibur gain a random prayer buff.
Replaces venomshank.
Costs 2 SE
Only one player can use it at a time.
Sacrifice 5.0
+ Sets your characters max hp to 500
+ sets all party members defence to 7
- Sells all your irl data to a group of hackers who will ruin your life
Sacrifice 6.0
Gives all your allies +1000 MAX HP
Gives all your allies every card
You die irl
Sacrifice 7.0
+ Makes your teammates invincible for the rest of the fight
- Nukes your current home country
Sacrifice 8.0
+Gives every player on your server 9999 hp and 50 def
-rains asteroids on the earth for 2 hours on use
@@Bl34ch.Sacrifice 9.0
+Heal all your teammates for 100,000 health and revive dead ones
-Your IP adress is leaked to the whole world
Sacrifice 10.0
Everyone in the game gets to play demo 4 early
Everyone gets healed 99999 HP
You get every form of cancer
Removeing boy card
Damage: +10
Sp cost: -10
Defence: +1
Mrboy's kills the Enemies for only one Turn but you get to win with mrboy kicking and Punching only for basic attacks with this epic Sword
- *[Call : Griefer]* [4SP]
HP : 26
Costs : [10 SP]
+ 100% of Attack Power
- When Ally Griefer on present, You gain -25% less TIX
- You are Vulnerable to *[Dizzy]* and *[Slow]* for extra turn.
No any move?
@phuc3201 griefer moveset
-[early childhood]
(0 BP)
-50% XP gain
-if you die, you lose the battle, regardless if there's someone else alive (sorry, resurrect)
-you'll always have "tiny" status effect (doesn't affect damage)
-3 defense
-/+you're only armed with a slingshot
+you'll be targeted less
+everyone in your party will absorb 25% damage
+3 pellets when slingshot
"Who let a 6 year old fight?"
here are my ideas!
Strength Gain
+ gain +1 damage every 2 successful attacks.
- attacks are 15% harder to hit
- lose all the extra damage permanently for the current battle if you miss an attack.
5 BP
PASSIVE
Dodgy
+ 15% chance to dodge 30% of the incoming damage
- -1 attack
3 BP
PASSIVE
Dice
+ roll a dice for a random effect
- costs 3 sp
- bad effects can be rolled
3 BP
ACTION
Defense Gain
+ gain 1 defense per 2 successful attacks.
- lose the extra defense permanently for the current battle if you miss an attack
- -1 attack
5 BP
PASSIVE
Trowel
+ build a wall around an ally
+ lasts 2 turns
- costs 3 sp
- can be broken by enemies
- can only use throwable attacks while the wall is up
- disables ball slot
4 BP
ACTION
Multi Stab
+ do up to 4 hits in one attack
- costs 4 sp
- damage reduced by 40%
- attacks get harder to hit each time
4 BP
ACTION
Bodyguard+
+ gives allies (npcs) a chance to dodge/block
+ absorb 80% of incoming damage to allies
- costs 10 sp
- lasts 2 turns
- you cannot attack
7 BP
ACTION
that's all! please tell me if some of these are too unbalanced and how they could be changed.
Dice is literally just reskinned prayer
@@RelentlessStabbingGoBrrr dice could give more effects than prayer
I think strength gain is way too op because training wheels exists
Pressure Up
all superguards deal 5+ damage (affected by thorns) even if they're projectiles, but failing a superguard will instakill you. Bypasses mold jab. If you use a bomb, you will have to superguard the bomb.
*Fire Vortex (Ball Card)* [4 BP]
Deals Adjacent 3 raw damage and Inflict *[Burn LV1]* for (4 Turns)
- Costs 7 SP
- Stacking Fire Vortex means.. More Burn levels and damage
- *You are more vulnerable to Burns by +2 Level*
Call greifer
-obtained when bubonic plant is killed enough times (turning him back to normal)
-cost 10SP
-cost 5BP
-crowbar smack: deals 3 damage for 2 of the smacks (having a chance to make enemy slow or dizzy)
-super crowbar smack: 7 damage
-has 30HP
Jetpack Card
+ Turns you into a flying person.
+ Can't be targeted by melee attacks.
- Lose 1 defense
- Can't use melee attacks
- 5% chance for the jetpack to malfunction and send you flying out of the battle.
Passive 2BP
I have 2 sides: (maybe off topic)
*Knight+: 6 BP
• Gives you a shield as a cosmetic.
+ 1 sword damage.
+ Take 1 less damage when blocking or defending.
+ 1 counter damage.
- Disables Ball.
*Baller+: 6 BP
+ 2 ball damage.
+ 10% procs on all effects.
- Disables sword.
- *[Call : Phobia]* [2BP]
HP : 5
Costs : 3 SP
- Self destructs and deals 4 damage to enemies at start of turn
- You inflict 1 damage everytime you Call Phobia
[Caster] {Image is a staff infront of a ball and a sword} [5BP]
+All SP costs are halved (rounded up)
+increases NG passively for every 2 turn (0.2)
+Gain staff
-Lose Ball slot
-Replaces sword - does 2 dmg (staff whack)
-Every ability card will require to do a sigil and must be done correctly.
I think this is unique and well balanced
- *[Call : Hatred]* | [8BP]
HP : 36
DEF : 1
= 100% of ATK Power for Corruption (20% Confusion proc to normal enemies (per hit)) | 50% for PK Thunder | and Fixed Undodgeable 10% ATK for Charge Outburst
- Costs : 16SP
- Every Ally Hatred attacks, you deal party 2 Unavoidable damage
- Every turn passes when Ally Hatred on present, You Inflict Party *[DEF Down LV1]* (5 Turns) (Level Stackable)
- You are unable to apply *[Feelin Fine]* Status effect for Whole Party.
- Any *Buff Status effect* you recieve, decreases by -33% (Minimum : 1 Turns)
Smart idea 👍
2 unavoidable damage is fixed
and cannot be increased by def downs
hatred is unaffected by 2 unavoidable damage
Miniballs
-Throw 4 balls at your enemy,if you miss a ball,that ball will be bounced back at you and deals x0.5 the normal damage
-Cost 2 BP
-Replaces 'Special' Slot
-Cost 2 SP when used
-Deals 2 dmg/hit
-Baller Card counts as +1 dmg to ball
-Decreases 1/4 timing window for each ball
Apache Attack Helicopter
+Helicopter has a machine gun
+Ally
-If it gets shot down it explodes killing everyone, excluding enemies since the helicopter is on your side of the battle.
E i'll take the cruel king
tdx core
*Vulnerable* [Handicap Passive]
- | You are more vulnerable to recieve *Every Debuff (with level) [Status Effect]* by +2 Levels
- | You are more Vulnerable to recieve less *Every Buff [Status Effects]* by -25% (Minimum : 1 Turn decrease)
+ | +20% Extra XP
1:22 OOOO IS THAT ME???
yeah definitely
I HAVE A *GREAT* CARD IDEA
atomic weapon- costs 20 bp to equip and 20 sp to use
STUNS you for two turns and *if* you dont get hit at all you go to the enemy and you need to spam like theres a slingshot with ante up and if u can do it it will deal 20 single target dmg and 10 splash dmg to every one in the battle (includes allies) applies lv2 fire dmg for two turns and lv2 poison dmg for three turns to everyone in the battle.
BUT IF U GET HIT BEFORE THE TWO TURNS ARE OVER you get the single target dmg and the splash dmg still applies.
Can only be used once(per battle) meaning can only be used once even if more than one player equips it.
Call: Golden Sigma
Costs 10 bp and 24 sp
Upon use, summon Golden Sigma
Golden sigma has 100 hp and 4 moves:
1. Golden Lazer.
Blasts all enemies with a shiny lazer that does 20 damage.
2. Sigma Rampage.
Punches every enemy 3 times, with all of them piercing through defense and dealing 10 damage.
3. Sigma Charge-up.
Golden Sigma prepares a very golden and sigma attack.
4. GOLDEN SIGMA!
Only usable after the Sigma charge-up move. Applies all positive effects to party and all negative effects to the enemies, while instakilling everyone in the server and banning them for life, reporting them to the fbi, arresting them, getting everyone the death penalty, enjoying.
1) [Fly] cost 7 BP (Passive)
+ Gain fly attribute, can avoid all melee damage.
+ 1 dmg to rocket boots.
"I believe i can fly"
2) [Employment contract] cost 10 BP (Action)
+ Can hire an enemy to join your team in battle.
- Cost 2 SP and 100 TIX
- Can't hire boss enemy.
"Hire your enemy to join your team with TIX"
The second one is smart since it will give more reason to grind tix meaning more robux for devs
Card idea: Confusion maximum
(Unlocked by buying it for 30 BUX at the shady guy in biszville)
10 BP
(+) +10 attack
(+) + 10 defense
(+) Every hit deals poison,ice and fire to enemies
(+)Buffs items by 80%
(-) You have infinity confusion
(-)No sword energy
Call: Friend
👯
-Calls a random person from your friends list that has a save file (NPC tho cuz you cant force them in)
-Will use their second strongest save file
-Costs 12 SP and 8 BP
calls friend with only one save file that beat the game
wait make it call a npc if u don’t have a friend in a server but ic there is one they’ll get a notification to join the battle (yes or no)
Ro-orb
-Replaces your Superball/Hyperball
It's Main Ability: Costs 10 SP
BP: 7
Variant Ability: KAMEKAMEHA!!! Does 10 DMG Costs 20 SP
2nd Variant Ability: Alternate Divine Costs 5 SP Does 200+ DMG (K.O)
My next suggestion:
Golden Blade
Replaces your SWORD Slot
-Takes up 12 BP
The sword By It's Self: Does 20 DMG Gives the Midas Touch Effect (Lasts for 5 turns.) Midas Touch Effect: Stuns and Damages Enemies Over Time
Variant Ability: Golden Minion: Costs 0 SP Minions Have 23 HP
Minions Do 12 DMG Every Hit (Gives the Midas Touch Effect.)
My Next Suggestion
Unpurify
-Deletes your Ghostwalker
-Refight every Emotion
-Kill All Your Teamates
My Next Suggestion
Hatred's Blood
-Replaces Superball/Hyperball
-Replaces Sword/Iron Sword
1st Attack: The Mouth Forms In the Mouths Of HATEFUL... Does 5 DMG (Costs 15 SP) (Equals to 15 DMG, Gives The Confusion Effect Lasts For 5 Turns)
+Steal HP From Enemies
2nd Ability: Dreadful Lightning:
DMG: 15-35
Stuns The Enemy for 5 Turns
Costs 10 SP
3rd Ability: Vampiric Steal
Steals 10 Hp from Enemies
Costs 12 SP
4th Ability: Carnage
Does 20 DMG
Costs 5 SP
ghost
0bp
ghost effect always on
(you can’t move)
So basically spamming ghost potion, but without SP?
@@cats4Lifeyea
@@Benjamin-ky4kk awsome
@@cats4Life you can’t move though it’s just a never ending battle
@@Benjamin-ky4kk yea
*[Bad time]*
(Passive)
-No weapons, can only use fists
-Always deal 1 damage when use items, attacks
-Disables NRG
-You have 1 hp
-Dodge frame decreased by 80%
-No cards can be equiped except challenge amplifiers
+Karma, 25% chance to deal karmatic damage when attacking
+Execute move, costs 20 SP but one shots enemies under 40%
HP -
Reduces your max HP by 5
costs 3 BP
That's it?
Is it possible to kill myself permanently if I equip 2 of these and I have basic 10 health
@@EthanGW10 i think that would work like the sp saver, it caps at 1
@traxl21 yes because it says "stupid card ideas"
Party time:
Heals you for 20 hp and increases defence by 2 but you can’t attack or dodge for 2 turns
Call hatred
+Calls hatred
-5 hp upon use
-2 hp everytime he attack
+6 damage to enemies
So the "call plant"
+ Summon plant boss
- disable vemonshark sword
- 9sp
- 4bp
"basically curl king but have 2 defence, deal bit more damage but single target and every attack add poison effect"
nah i think "Call : Apparition" could be better (Apparition is HATRED's minion)
@RTYRHERGHRW that's a MUCH better idea (honestly, griefer would also be more balanced that bplant)
@@RTYRHERGHRWmake it a 1% drop from apperations and 5% drop from Hatred.
@@sanscomic4226 just do like curl king and just beat hatred in guru place 6 times
Frozen sword.
-Cost 8BP.
-Gain "Frozen sword" effect.
-Disables the ball slot, the Other slot, and disables the ice dagger for teammates.
Actives the "Frozen sword" for all the battle, but disables the Ball slot, the Other slot and the ice dagger (Teammates included[Only ice dagger]). 40% chance of infflict Ice [3] effect, and when you git a frozen enemy, the attack does 1+ damage.
*Star Power* [Strategize] [3BP]
Gives an target ally with *[Feeling Fine]* (3 Turns) and *[Special ATK Up]* LV1 (3 Turns)
- Costs : 8SP
- -1 DEF
- You are more vulnerable to *[ATK Down]* by +1 Levels
> [Special ATK Up] = Card attacks includes [Special] or [Magic-based Cards] (Fireball) are affected
Man this ain’t brawl stars 😭
Random card concept I’m just gonna shoot off the top of my head:
Call: medic
3 BP
6 SP
When used, summons an NPC to aid you in battle!
NPC details:
-1 defense
15 HP
Damage moves:
This NPC has no moves dealing damage!
Defending moves:
Standby: if all players are max SP and HP. He will defend, very similar to the players defend. Upping their defense by 1 for 1 turn.
Support moves:
Medicine: heals a player for 2 HP, 1 SP, and provides them the feel fine effect for 2 turns.
Heal: heals a player for 4 HP
Energy drink: heals a player for 3 SP
Emergency supplies: heals a player for 3 HP and 2 SP
Checkup: heal the party for 1 HP and 1 SP, cure all negative status ailments.
Self heal: heal medic for 3 HP
Appearance:
A tan skin tone
White tracksuit
Blue shirt inside tracksuit
White armband with Red Cross on right arm
White hat with Red Cross
Dark hair
White pants
Medkit strapped on left leg
Demo 3 already came out and you’re asking card ideas for DEMO 3
Edit:Alright guys, I’m sorry. I’m so out of touch with the block tales community rn that I thought “stupid card ideas” were actual card ideas. I’m sorry y’all
Bro it doesn’t mention anything about asking for cards for demo 3
its a joke video not actually asking for cards
??
No
read the title again... but slowly...@@himilgaming
My ideas:
1. Call: *Hatred* [7 BP]
• Cost 30 SP
Desc: He is now ur good boy.
2. Nuke Launcher [6 BP]
• Disable Sword slot.
• Instant kill all enemies.
• *-4 Defense*
• *50% command action time*
• Now cost 5 SP
Desc: "Now who's ur boss?"
3. Trip n' Fall Down [0 BP]
• Everytime you get hitted, *you get more 4 extra damage.*
• 60% more exp.
Desc: "Nah, I'd dodge."
4. Friendly Fire+ [3 BP]
• Kill your alliances, *and deal 3 extra more damage.*
Desc: "YOU TRAITOR!"
5. Cellphone [6 BP]
• Replace your Dynamite.
• *Deal 10 damage in range and cause them get 4 extra damage from explosion.*
• Have a chance *drop enemies' defense* due to electricity from explosion.
• Cost *12 SP*
Desc: That's sum great stuffs.
(Grammar issues contained, fix me if I'm wrong. If you picked me, edit is okay.)
I actually have a somewhat good idea for a card.
Card lore:
So you know how the mayor of turtopolis said the griefer stabbing himself could be reversed? Well what if after some amount of irl time in that file you could return to turtopolis and find the mayor hanging out with griefer, but now his npc name is Brad and he’s dressed normally, he apologizes for everything and is grateful for saving him from *the voices* but has an idea to pay you back. He asks you if he can have 250 tix, he’s knows it’s a lot but he says if he can get it he’ll be able to pay you back for saving him. You’ll be able to say “yes, yes but I can’t afford it rn, no.” If you say no he says “oh, well, that’s alright. If you can think of anything else, tell me.” If you say yes but I can’t afford it rn he says “alright! I’ll be here, come back when you got the money!” And if you say yes he says “really!? Thank you so much! I promise I’ll repay you!” And after another amount of irl time in that file if you return he’s in a doctors outfit and if you talk to him he’ll give you a card called “summon Brad”
Card details:
4 BP to equip
10 SP to use in battle
When used, summons an NPC named Brad to fight for you.
NPC Details:
15 HP
Action 1: heals the player with the lowest health for 3 HP
Action 2: heals the player with the lowest SP for 4 SP
Action 3: heals himself for 5 HP (uses if he drops to 5 HP or lower)
Action 4: heals the player with lowest overall stats for 3 HP and 5 SP (rare chance of using)
Action 5: heals the entire party for 2 HP including himself
Action 6: a last stand type ability where if the entire party is dead or mortally wounded (doesn’t work if everyone is dead one person has to be alive), he uses this where he heals the last alive by 10 HP, 15 SP, and gives them temporary +1 defense (also this only occurs in boss fights.)
The dude who was a jerk and used a poison weapon becoming a doctor is really freakin fitting.
@@adwm1514 yeah, I figured he should be the opposite of who he was when the voices took over, cause that seems to be what happens to people.
I got an idea for how the NPC would look.
So I'd imagine it looked pretty similar to Griefer, but with a normal roblox hat, a regular green short sleeved shirt, regular black jeans, and the default roblox smile.
@taradoes_randomstuff yeah that sounds good. When I picture it that does seem like a good design. Nice.
Schizophrenia
Take 2 damage every turn
Deal 5 less damage
Inability to dodge
Gain card Call: Bubonic Plant
Venomshank deals 999 damage
Juggle:
Replaces Ball slot.
3 BP
Only targets one enemy.
Press the action command when the ball lands in your hand.
If you fail to do this, drop one ball.
Fail when all three are lost.
After juggling for 2 seconds, throw each ball one by one, each dealing ball damage.
Last ball will always deal 3 damage.
Juggle faster with Ante up and juggle for 3 seconds, last ball will always deal 4 damage.
Funny ideas
Rationing
Bp Cost: 3
Passive
Items are never used up but are 2x less effective
Elemental Sword
Bp Cost: 7
Passive
Every attack with the sword grants/gives a random effect corresponding to each of the swords
Last Meal
Bp Cost: 5
Passive
Uses a random item when you die
Cluster Bomb
Bp Cost: 4
Passive
Dynamite now does splash damage but costs 2x more
Double or Nothing
Bp Cost: 2
Action
Costs 3 Sp
Next attack deals 2x damage, however missing the action window makes you deal 0 damage
Credit Card
Bp Cost: 4
Passive
Sp can now go into the negatives, but you take damage equal to your debt every turn
Final Stand
Bp Cost: 3
Can't be resurrected
When you die, you stay alive at 0 hp and deal 2x damage, but can't be healed by any means. You die next round.
Ban Hammer
Bp Cost: 25
Action
Sp Cost: 60
One shots one enemy, that enemy cannot appear or be encountered for the rest of the game
Now or Never!
Bp Cost: 10
Action
Sp Cost: All of it
One shots all enemies
Action window is reduced by 95% when used
Missing action window deals 0 damage and kills you instantly
All in
Bp Cost: 5
Action
Costs all your sp
Next attack deals [amount of sp used]/5 times damage, however missing the action window makes you deal 0 damage
double or nothing is practically in thegame already btw its called ante up
@@adadadada-b8f kinda not, ante up is a PASSIVE for all attacks. Double or nothing is an ACTION only for the next attack
@@Traxl21 ohh I didn’t see it said next attack I just thought it was a passive thanks for clearing that up
Cluster is good, but at least reduce DMG by 25% is better
Bad start (analog of lucky start)
Passive
You start with random debuff on infinity moves
+20% Xp gain
Costs 0 BP
Ngl some of these are actually good ideas like super dynamite
Ante up 10.0
+10 damage
-99% action command window
-kills you irl if action command fails
Sausage - 2 SP - Action
- Throws 3 items from your item selection automatically (heals, anything like that stuff)
+ After 3 items thrown there will be a frozen sausage at your enemy, dealing 15 - 35 DMG to them, depending on how good they are.
(reference from the amazing world of gumball episode "The Spoon".)
Garcia’s shotgun.
4 BP.
Hitting the action command: 5 Damage.
“Don’t be afraid, John.”
+Equips a pixelated shotgun which has unlimited ammo.
+Heal 2 hp every turn.
+Defense charge up every 5 turns, last for one turn.
-Lose Ball slot and Sword slot
-Missing the action command will cause you to do 0-1 damage.
-50% timing window.
Card suggestions
Hypnotize
Bp cost:4
SP cost:10
+Hypnotize enemy for 5 turns
+Hypnotized enemy will fight for you
-Costs 10 SP
-Can't hypnotize every bosses
Function:Using this card will manipulate chosen enemy by yourself and attack their own teammates for 5 turns. Can't manipulate any bosses
Another idea:IS THAT OIL?????
Cost 15 bp
Takes out some oil to summon an American
Cost 10 sp
Here's another card idea:
Confusion Bomb (based on TDS)
-Attempts to make the opponent switch sides for 2 turns
-Costs 15 SP
-Does not work on bosses
its way too similar to Jester's confusion bomb from tds lol
Crowbar Mode (obtained by beating griefer)
0 BP
+ Initiate a crowbar smack where you must hit 2 action commands in a row, deals average sword stab damage (3-5) deal 3, 4, or 5 damage two times in a row.
+ Has addons.
- Replaces Sword Slot
- Difficult to use with Ante Up
Slam! (crowbar addon)
1 BP
+ Slam ability does 12 damage and says ''[your display name here] slam!
- Costs 3 SP
Super slam!
5 BP
+ Super slam ability does 18 damage and says ''[your display name here] slam! and applies Dizzy to the enemy for 3 turns.
- Requires 1 Crowbar Charge
- Costs 5 SP
Chargeup!
0 BP
+ Use Crowbar Chargeup to gain Crowbar Charge for Super Slam and Strong Crowbar Smack.
- Costs 1 SP
Strong Crowbar Smack
5 BP
+ Do 7 damage 2 times in a row and applies Slow status to enemy for 3 turns.
- Costs 1 Crowbar Charge and 5 SP
- Must hit action command
- Extremely hard to use when you have Ante Up
the ultimate call-
+Spawns' hatred
+has all of his moves (except the ghost potion one)
+he can spawn a total of 3 members himself allowing you to have a total of 8 people max
+the extra members has all of their moves as well
-costs 15 bp
-costs 20 Hp, 20 Sp, 1 Sword energy
-when hatred spawn its minions, it costs 0.1 sword energy
-you become dizzy for 3 turns
- you have to beat hatred 5 times (and it saves)
Charm (passive)
+Stuns enemies
+1000 aura
-Kills all of your teammates
Charm enemies with good looks, but kill your teammates due to your high aura
Super bounce (ball card)
OK, this might not be a stupid idea. I actually want it in the game but might as well.
4 BP
+Can bounce multiple times on the same enemy (more then 2 max: 5 hits)
+instead of doing one damage after bounce, it does initial ball damage
-every bounce is harder to hit ( -10% action command every bounce )
-costs 1 sp
So linebounce when you do it on a solo enemy battle, if it was actually good
@@VeltaThatRandomDude yep! also, I’m thinking that if you stack the super bounce card it will add 5 to the amount of times you can hit (aka 2 cards = 10 max 3 = 15 max 4 = 20 5 = 25 ex)
Death sentence.
Cost 3 BP
Does 15 damage to enemy
Cost 5 SP
Player get’s new effect called ‘guilt’ having a 40% to make you not attack.
Save file smack (2 BP)
wack your enemy with your save file
+20 damage
-replaces items tab
-action command 30 percent harder to hit
-save file deleted if you miss the action command
Omi rush:
uses 4 SP,sword upgrade
pros:on critical hit,attacks again immediately
cons:every successful crit hit will lower the range of crit by 1/4
crit range is 3/4 of normal
deals no damage if non crit
Rhythm gamer
+ The accuracy you get is added to your attack
- Every action (besides running) requires you to play a rhythm game.
(Actions include everything you can do in fights besides running)
Hello, this is an alt account of the person who suggested the "Coward" card. Thanks so much for featuring it! Here's another idea:
Preferred Offense (6 Bp)
-75% Action Window
-90% Defend Window
-5 Defense
+3 Attack
Disables ball slot
Imma give some of mine
Bowling
-4 SP
+Hits all enemies (aside from flying)
+2 damage
Throw a bowling ball, hitting all enemies on the ground
Hyperlaser
-+ 5 damage
+10% chance to one shot
-Replaces ball
-55% timing window
-10 BP
Replaces Ball with Hyperlaser, dealing more damage and a chance to one shot enemies but missing entirely when you miss the timing action
Tsar Bomba(rocket card) (20) bp
Does 10000 damage to everyone including u,can only be used once in a playtime
Costs(40sp)
Undodgebal
Free lifesteal: like other free effect cards but instead makes the user heal 30% of damage dealt
New idea
Meme
- Replaces Ball and Sword slot
+ You get to summon memes
- Costs 5 sp
(5BP;Passive)
Here's my ideas:
Combatant card:
-Replaces ball and sword slot with punch and kick respectively
-you CAN'T collect the sword fights on the heights swords
-cost no BP to equip
+250% exp
It makes it impossible to progress in the game but you can still fight regular enemies and get more exp from them
Cursed launcher card:
-Disables sword slot and replaces ball with rocket launcher automatically
-Deals 1-10 damage
-also randomised!
-cost randomised bp count
If you have a crippling gambling addiction, stay away from this card!
Betrayal card:
+lifesteal from party members
-you can now attack your own party members
+10 maximum hp for each party member killed (by you)
-cost 1 bp and cannot be equipped when not in a party.
-costs 3 sp to attack your own party members
This card is just used for trolling but it will effect all of your relationships with people
*[173]*
+makes you able to snap enemies necks
-makes u have to wait 2 turns until you can neck snap again
Makes you able to snap necks,it instant kills,but it makes you have to wait 2 turns until you can neck snap again
Depression
0BP
- gives you every negative effect in the game for an infinite amount of turns
- your damage is cut in half
- smaller timing windows
- auto equips when playing for too long
Card idea: agressor 90.0
10bp
+100atk
-makes ur device make a nuclear expolions if u get hit
Idea 2
5 bp
Divergent fist Action
+Deals 13 damage
+Makes a blackflash particles if action command success
-costs 8 sp
-depletes 12 sp if blackflash
Pacifist (passive)
Cost 0 BP
(This only works in groups)
Gives -80% attack
But enemy’s never targets you. And instead targets your allies/teamates
Distraction Tv 4 BP
Distract all enemies with a tv, skipping their turn. 0.1% to distract bosses
-Lasts 3 turns
-9 SP
Card Idea!
No Enemies:
- Fully heals all enemies on screen
+ The enemies have a chance to leave the battle
When used, heals all enemies on screen for a chance that they leave the battle immediately.
card: neutral special
+gives you a gun
+deals 50 dmg to enemy
+pierces ALL defense
-90% chance to shoot yourself
-can be used on teamates
-1% tutorial terry comes and explodes your gun banning you from the game
Adapter(6 BP) Mahoraga-(29 HP)
-Summons Mahoraga
-Helps teamate or allys healing by adapting
-Can only use in partys
-Get mortal damage when summoning
Summon Mahoraga to help
(23 SP)
Here's my idea:
[Phone a friend]
- Costs 5 BP to equip
- Can be found under "Strategies"
- Costs 10 SP to use
Upsides:
- Summons a "Friend" who has a random card deck (10 BP, Excludes certain cards that are only used outside of battle)
- Enemies are guaranteed to target Friend over players
- Friend's hp is half that of the user's max hp
Downsides:
- SP cost increases by 1 each turn
- Friend shares SP with user (When the Friend uses an action that uses SP, it's taken from the player's meter)
- Debuffs afflicted to Friend are transferred to the user
-[Quick draw] (5BP)
+Draw a gun and shoot fast
+can hit multiple enemy’s if timed correctly
-missing deals 1 damage to yourself
-disables ball slot
Firework (For Launcher)
-Deals Burn Lvl 1 For 3 Turns to enemies
-Deals 3 dmg to all enemies
-Bp Cost: 2
-10% chance to dmg you and you're allies
-Also Gives Daze to enemies or you and you're allies
(Wait This is not a Stupid Card but now it is)
FR
Stupid card idea
Card: Empty Backpack
Cost: 0BP
Effect: 10% XP Gain, But prevents use of any items. (Except essential ones)
Call Diddy :
+Calls Diddy
-13 SP (thats how he likes em young)
Diddy has 2 moves
Move 1: Oil up
Oils up an enemy. Less chance of attacking.
Move 2: Cheek clap clap
Claps of enemies cheeks off dealing 7 damage.
Extra: Does 2x danage if the enemy is a minor.
red and blue noob: :fear:
Rat caller
-Calls a rat for the team has 3 hp
-Takes away 10 sp
-Takes away sword
-Everything you try to use the rat will steal it
-Rat attacks you for no reason
2 card ideas:
1: Ultra instinct - BP cost: 10
Effect: if you dodge multi-attacks perfectly, for example, Bubonic plant's rapid stabbing, the enemy gets 5 damage.
debuff: if you get hit you have less defense meaning you get more +2 more damage to yourself.
2: Berserk - BP cost: 20
Debuff: Extremely small timing window.
buff: if you hit the timing window correctly, you deal like half the enemy's health.
The heat death of the universe
-Needs 10 BP to use
-costs 15 SP
- Makes attacks do plus 3 damage but whole party takes 5 damage per turn
- also +1 pipebomb on use
Lasts a random amount from 3-10 turns
"Accident"
•10BP
•Removes Ball Slot
•Fart everytime you take damage, dealing 0.1 damage to all enemies
•Mega fart everytime you die, dealing 0.2 damage to everyone in the battlefield
•Starts you at 10 health
Call ants:
Calls ants every turn for 5 times.
Ants deal 2 damage and they have 5 hp.
Funny Ideas
card parry+
(it is passive)
+30% experience
-Enemies can only return your attacks once and any good attacks you return to them, but those attacks can be parried again.
Sword spin
+Allows you to go up to an enemy and spin deals 6 damage
-has multiple timed inputs
Action
4 bp