ADDITIONS/ERRATA: -You ALWAYS have Precise Strike's bonus damage with a qualifying attack. Panache enables to you to use more-damaging finishers. -The idea of contrasting it to D&D's rogue subclass obviously came late in the process: I thought it was important to mention, but I don't really go into it here. The TL;DR is the D&D swashbuckler basically lets you disengage from what you attack (which your 2nd-level bonus action Disengage was already kinda giving you) and lets you Sneak Attack an isolated foe (which your allies should be helping you with anyway). Panache makes an enemy want to turns its attention to you... and that's it? No debuffing, no impressing or dazzling anyone in combat. It's hobbled by (1) not being its own class (duh), but also (2) it doesn't really utilize the potential in skills (3) or have in-combat RP moments, and (4) the action/bonus action system reduces the possibilities for design and play. -3:01 I misspeak and say panache gives you a bonus to some skill checks. That was part of the old panache; now your bonus to those checks is constant once combat starts! -The Bravado trait says you can gain panache even if the creature is immune to your action (e.g., you Bon Mot a mindless creature, or Demoralize the same creature more than once)! -18:00 Javelin can't benefit from Precise Strike because it's neither agile nor finesse, but there are many other thrown weapons that are -22:48 your 1st Strike gaining the Bravado trait does NOT give it a +2 bonus; it just allows you to possibly get a 2nd finisher.
Of note, I DO believe that as of Player Core 2, you do not need panache to gain the base precise strike bonus to damage, you only need panache to make finishers.
I feel your pain dude, I'm recruiting for a Starfinder 2e when it releases. But I dont think you speak portuguese (I speak english, but the other players dont).
@@amelialonelyfart8848 Rascal looks like fun if you want to play that sort of trickster character. Especially if you're not going to invest in strength for athletics maneuvers to compete with your free feat since it has the Attack trait. But all the subclasses look fun in their own way.
One thing to keep in mind with Dirty Trick too, is that it's thievery based. So if you're not a high strength swashbuckler you can pull it off reliably where as disarm/shove/trip etc may be more difficult if you didn't invest into strength.
@@Hughes81 Yeah. Shored it up mechanically and added even more flavor. The only hard part is going to be deciding how to build my Swashbuckler. To lean into cha as a battle dancer or more into strength so I can more reliably do athletics maneuvers...
@@Hughes81 I may go battle dancer (or fencer/one of hte other cha skill ones) and lean into charisma things like domralize or bon mot over athletics maneuvers on mine. Partly because I"m currently playing a strength monk who does a lot of shoving and tripping. WHich is fun, but I figure maybe a dex/cha swashbuckler will make for more of a change of pace, and let me do more face stuff too.
Tragic back story: I went to war and was captured by an infamous group of bandits. I eventually gained their trust and over years became their leader. I heard a prince is marrying my long lost love and im going to fight for her love. Hopefully she still remembers me....
Some remarks: - Bravado applies even if the enemy is immune. So Wit and Braggart can gain Panache from enemies immune to Mental without issues. That is why "Prepare for disappointment" has a separate Cooldown. - the base Precision damage is always active. It is not tied to Panache anymore - The Buckler defense Feat has the Auto-Raise Stance. The Parry Feats don't. That is why the parry feats are stronger naturally.
On why elegant buckler triggers only on crit miss vs. extravagant parry triggering on miss: badluckgamer pointed out, that it could be for balancing reasons as dueling dance and twinned defence stances where removed while the buckler dance stance is still there.
Furthermore, ever since Treasure Vault and Player Core 1, running with a Buckler is actually a whole lot more appealing with runes to bring your buckler more up to speed with a Sturdy Shield in terms of hp/bt and hardness, as well as gaining access to more unique and interesting 'special' bucklers. But yes, the access to Shield Block as well as the stance feat that allows you to ignore uisng the Raise a Shield action (while the equivilants for dueling and Twin parry were not remade, and the original versions require feats that are now outdated with no reprinting of, I would 'imagine' that is fairly clear on what Paizo intended there). I believe this is a pretty good reason to considerany of the 3 options depending on tbe kind of build you are aiming for. There is already so many ways to easily gain panache now that not having the more consistsnt means from dueling/twin parry isnt a huge loss if you would rather have the better defensiveness and the later action econemy of a buckler.
I think the Visual trait on You're Next is to indicate that a foe has to witness you down its ally to get scared of you which actually seems reasonable to me. I imagine in a day one errata we'll see the Swash printing fixed to a reaction though, last I checked an action can't even _have_ a Trigger.
A thing that's cool with the updated disarming flair is that ANY style of swashbuckler can use it and get panache and you could even combine it with Sly disarm, if you either archetype to swashbuckler as a rogue or the other way around. As both the requirement for being a gymnast to get panache and it needing to be an athletics check has been removed.
You should definitely do a combat demo with the new classes as listed in PC1 and PC2 (perhaps one video for each book?) to demonstrate how they’ve changed in a more practical context. I love your combat demonstrations, watching them is how I get my kick of pathfinder inbetween my weekly sessions :)
I'd honestly rule that for any Disarm attempt, it's cool as fuck and getting a crit success with it is pretty hard. But swashbucklers getting to do it fits especially.
One thing I think is overlooked about dirty trick is the fact it has both the attack and the manipulate traits which I am convinced is a mistake. The attack trait, as you mentioned, affects MAP while the manipulate trait provokes reactive strike. Having as a main tool an ability that lowers your accuracy for a follow up finisher AND possibly triggers a reactive strike or some other reaction AND makes you prone on a crit fail for just clumsy 1 seems like just too much of a risk. If I were to guess, dirty trick is meant to have either attack or manipulate but not both.
I'm not sure if that's a misprint in the Swashbuckler Archetype. There are class dedications that give features that don't do much when you get them (e.g., getting a Gunslinger Way but not "any other abilities from your choice of way"), but are prerequisites for other feats.
@@TheRulesLawyerRPG Ah, fair point. Plus there's the fact that the old version of the dedication DOES grant those benefits and I don't think they meant to debuff it. Objection withdrawn. Edit: Just noticed something that may or may not be related: They changed the phrasing on the "Swashbuckler's Speed" archetype feat. The version on AoN now says "Increase the status bonus to your Speeds when you have panache to a +10-foot status bonus; you also gain a +5-foot status bonus to your Speeds when you don't have panache." Making it clear that you already have a speed bonus from having panache that it increases with this feat. The version in PC2 (squinting at my screen) just says "You gain a +5-foot status bonus to your Speeds; this increases to a +10 status bonus when you have panache." Although they may have just opted for clearer language and not intended to change anything.
Im currently playing a rascal. I see it as a choice, i can tumble through if I just need to fuck something up. But i also have this more supporty version where its easier to miss but my friends get the easier target. Perhaps its the "weakest" but it feels good. An agile against clumsy 1 is only -3 on the finisher. so its not miserable.
Buckler feat was made different from the party feat because there are no more Parrying stance at level 10. However there is still a stance that makes you always have raised buckler
my take on flyi g blade: Flying blade is not a finisher so they needed to specify the addition of the precision damage . Since twirling throw is a finisher it adds the multiple d6 to the damage if you have panache regardless of the range.
Finishers have Xd6 damage because they key-off of the Precise Strike class feature, which explicitly says it only applies to melee weapons or unarmed attacks. What Flying Blade is doing is creating an exception to the class feature, extending it to thrown weapons but only in their first range increment.
This was the video I was waiting for; swashbuckler was incredibly high on my list of classes to play, and while I wait to see what's in store for gunslinger, and kineticist, this will definitely be my go-to class should I get to play.
I think if the dedication gave stylish combatant feature, it would be the best dedication in the game - not only it's a feat to get +5 to speed permanently, but also +1 to two skill actions you probably like. And that's just as dedication feat!
But currently as a dedication feat it gives you a skill proficiency and...nothing else? It gives you the ability to gain panache but doesn't give you any way to benefit from it. I haven't looked much into multiclass dedications but a class feat for a single skill proficiency seems terrible.
@@FinetalPies Yeah, dedications usually do this. The ones that give more than that on pick-ups are regarded as great And, well, indeed, when playing without free archetype, archetypes are usually very hard to justify to slot into a build. When playing with free archetype, this becomes not a big price though
I think Dirty Trick having the Attack trait makes sense as its kind of on par with the athletics "attacks" in terms of doing something to an enemy that is generally useful to all of your allies. Clumsy comes with the AC reduction which is a nice little bonus for everyone, instead of in your example, bon mot reducing will saves
What’s most amazing to me (based on pre-revision PF2e) is that the Swashbuckler felt very different from a Rogue or a Dex-Based Fighter or Ranger, using the same background and ancestry. Some sort of agile melee combatant, equipped with the same weapons, but the mechanics feel different enough that it makes the table experience really different with any of the classes.
I think dirty trick is very interesting! First of all it used thievery instead of athletics which makes it a good alternative for non strength characters. It's also super cool and kinda game-changing that it stacks with off-guard. Would be super good on for example a rogue together with his grapple-happy fighter party member. I think it shouldn't be locked behind a general feat though! At most it should be locked behind a skill feat like Bon mot!
Lots of fun, flavorful options for the pf2e swashbuckler! Aiding allies and getting panache with One for All is really cool! One of my favorite classes
Well, I think it makes sense for the rascal to get MAP with their special actions since it's the only one that is a Dex-based action. All the other options depend on an atribute that isn't their class atribute and Tumble Through doesn't get the bravado trait, meaning it doesn't get the circumstance bonus which is there to make the other options equivalent to Tumble Through. This means the rascal special stuff is that it has a +1 over everyone else compared to the other subclasses to get panache, so it should have something to make up for it. We see a similar design in the Starfinder 1e operative who gets a bonus to make their trick attack check but it gets a lower bonus to Dex-based skills for that. I do agree it sucks for the feat itself, since it otherwise feels like a worse Demoralize, which is free, so I don't see the point in taking it on my Thief rogue while having a charisma-heavy party with no casters either (we do have a scroll thaumaturge in case we need the utility, though).
I love how your swashbuckler video started with a cat knocking something over, considering my next character is going to be a catfolk Gymnast Swashbuckler with a whip who trips people for Panache.
Oh man, I'm salavating over these Swashbuckler changes, they fixed a lot of suboptimal decisions I struggled with (mainly Precise Strike no longer needs Panache, and the Bravado flag means I can cycle through Finishers repeatedly.)
Thank you Ronald! Ive been looking forward to your coverage if the Swashbuckler errata since it will of course be affecting my current Battledancer! I usually prefer how you cover the mechanics as others dont cut the bullshit out like you tend to :) Thank you Mr. Lawyer!!
With Revitalizing Finisher, you could always have your party in a temporary hit point bubble by punching your Barbarian buddy outside of combat. Sure, they’ll be pissed for a minute, but they’ll get over it
Dastardly Dash is sneakily one of the best feats in the game. That + charmed life now make a swashbuckler archetype very compelling on many characters,
So I moved to rascal Swashbuckler because it meshed very well with our Resentment Witch with Clumsy 1 taking the place of a good fear effect that our party doesn't have. This allows our witch to free up the need of low level Fear for another debuff.
I think the main problem with dirty trick is you can't chain it into finishers unless you're willing to accept extremely subpar accuracy. Gymnasts also suffer from this but as mentioned, wrestling is stupid strong so it cancels out
We're a theater troupe secretly here to kidnap a princess, but as it turns out, she wants to be kidnapped! Looks like we have a class that can finally let me live out my Zidane RP fantasy! The panache system kind of reminds me of Monkey Island "insult sword fighting" as well, in terms of something totally unrelated to fight skill managing to determine the outcome of a fight in a fun way.
I’ve been thinking about trying my hand at playing PF2e and making an orc swashbuckler braggart who fights unarmed and has the Martial artist dedication. I’ve been trying to build it in Pathbuilder and on paper it seems to function, but does it make sense to try and play in practice? I like the idea of, like, a professional superstar athlete who has great movement due to their physical prowess and uses their physicaity to demoralize and fluster their opponents.
The way I read Opportune Riposte is you ONLY get Bravado on the Disarm (skill check linked) not the strike. Im wrong? Im not sure if I fully understand it..
Why have they made swashbucklers slow attacking mighty blow types? Like the blistering speed of a trained duel means you make...1, maybe 2 attacks? Why? You want the swashbuckling fantasy of lightning bladework, fighter or rogue does it better. (For instance the Rapier and dagger duel in Alariste, the Sabre duel in the Deluge, the Messer Vs Messer dueling in Laurus Nobilis, or back to the Flynn era fast blade work in all of them....in PF2, slow, long setup time.heavy hits completely opposite to that.
Lighting bladework that doesn't land a significant blow until after a well placed quip, fancy acrobatic act, or other trick followed by a decisive single blow to end the fight. Sounds like the mechanics presented align with the movies.
I'm checking out Pathfinder, to play in a few weeks. I think I want to play a monkish swashbuckler or swashbuckling monk, using the optional rule of free archetypes. I understand from D4 deep dive that a huge majority (80%+) of players use it, like the old "optional" feat rule in DnD. I'm also considering a longbow monk elf, it would seem useful for archers to also not be unarmed or having to switch weapons. Not sure that mixes well with swashbuckler though. Perhaps rogue mixes better with either monk or swashbuckler? What would you advise? We'll probably start at level 2-3 and play to level 6 or so.
As a frankly incredibly gorgeous and amazing swashbuckler character, i approve completely of all these changes reaffirming just how awesome i always was
Let's be honest, when was the last time a gm really described a chandelier, it have to be such a specific setup for a character being above it to even possible, when was the last time you fought something in a multi level mansion?
@@TheRulesLawyerRPG not a complain but I never see anyone use any example that actually happened in game than the vague "swing from chandeliers" that never really happen
@@leonelegender Maybe it never really happened because it was a large risk to do so. It's a lot less risky to enter the battlefield stylishly now as even on a fail you get panache.
Hopefully this month I may get into a Pathfinder game. I have a D&D character I would like to port over. He is a Gambler. He basically throws Cards as is attacks. Will a swashbuckler character work for him?
there is a feat called "Fane's Fourberie", which lets you treat a deck of cards as either 'Daggers' or 'Darts'. Swashbucklers and Rogues can both take it at level 2. A swashbuckler could use "Flying Blade" to make better use of the throwing part.
I'm trying to convince a friend who wants to play a wrestler with the Titan Wrestler feat to play a Gymnast Swashbuckler with Wrestler as a free archetype. He thinks I'm joking... (: The Bigger They Are, Revitalizing Finisher, Panache Paragon, and all of the utility/defensive feats and finishers just sound sooooo good with that combo.
there should be a level 20 finisher that's called The Harder They Fall and its specifically designed to be used after The Bigger They Are Also I think the Swashbuckler archtype is correct. The only reason they give you specifically panache is so you can use finishers, right?
Dirty Trick having a failure effect is what I think puts it in line with Athletics actions. Even if you fail, its a round of debuffs for your whole team and you get (mini) panache! So no biggie
Bit if a slight correction to Enjoy the Show. You have to take the listed effects in place of the normal Perform action to get the bravado trait. But otherwise, it's a nice feat for those who want to lean into Performance at least a little. Still disappointed they didn't make a feat for using finishers with ranged weapons. I wanna do a Finisher with a gun, dammit! :(
I really like the changes to the Swashbuckler in the remaster, but disarm STILL requiring your lvl 1 class feat to count as bravado and dirty trick having the attack trait are the biggest letdowns here.
I believe youre next was made a single action because swashbuckler was transitioned to lean much heavier on opportune riposte as a baseline method to gain panache. Paizo didnt want them both to compete in action economy
6k for a smol business website is absurd unless you want a well functioning file upload and search system directly integrated well it should probably be less than 1k, just make sure it worth it.
I'm confused as to why Dirty Trick is referred to as a "general feat". Technically true, but it's really a skill feat, and the other feats gained from the subclasses are referred to as skill feats.
it's both a general feat and skill feat ("general" in PF2 means any class can take it. When you gain a general feat it can be a skill feat or non-skill feat. Yeah it's confusing lol) To be clearer here I probably should have called it a skill feat since all non-archetype skill feats are also general feats
skill feats are technically general feats, but they also have the 'skill' trait. all skill feats are general feats, but not all general feats are skill feats.
@@TheRulesLawyerRPG I'm aware that all skill feats are general feats, but it's odd to me that they refer to the feats granted by the other subclasses as skill feats but Dirty Trick in particular as a general feat. Like I said, it's technically true, it just strikes me as a weird way to write the feature.
I do really love the changes and my players will be happy, but not going to lie -- this kind-of pedantic "oh panache is no longer as dice-dependent is EXACTLY the "crunchy" and "rigid" criticism levelled at Pathfinder over D&D. At my table I immediately ignored the skill check and rewarded any Swashbuckler doing anything remotely cool with Panache, and let them hang onto it. Having these rules codified IS a big help, but man it does not sell well to casual players at all.
Another thing that makes Dirty Trick rather lackluster is that it's a Manipulate action that requires you to be within melee with your target. So it triggers Reactive Strikes from enemies who have it, the same as Tumble Through. So Rascal Swashbucklers won't have an option for gaining Panache that does not provoke reactions.
I don’t get this channel’s obsession with making everything about dnd 5e. We get it, you don’t like that system. Stop turning your Pathfinder videos into 5e hate/rage bait. I promise there is an audience (myself included) for videos that just celebrate/critique/review 2e.
Don't be disingenuous; you do know why he constantly makes comparisons with 5e. 5e is the most played TTRPG of all time and is a direct rival of Pathfinder 2e in the market; it is reasonable to emphasize the advantages of Pathfinder 2e over it. Don't conflate critique with rage bait.
"I use Bon Mot to gain panache."
GM: "The creature isn't impressed, it's a construct."
"Well, *I* thought it was impressive."
Exactly! That's how the new mechanic works. It's all about the swashbuckler's confidence!
ADDITIONS/ERRATA:
-You ALWAYS have Precise Strike's bonus damage with a qualifying attack. Panache enables to you to use more-damaging finishers.
-The idea of contrasting it to D&D's rogue subclass obviously came late in the process: I thought it was important to mention, but I don't really go into it here. The TL;DR is the D&D swashbuckler basically lets you disengage from what you attack (which your 2nd-level bonus action Disengage was already kinda giving you) and lets you Sneak Attack an isolated foe (which your allies should be helping you with anyway). Panache makes an enemy want to turns its attention to you... and that's it? No debuffing, no impressing or dazzling anyone in combat. It's hobbled by (1) not being its own class (duh), but also (2) it doesn't really utilize the potential in skills (3) or have in-combat RP moments, and (4) the action/bonus action system reduces the possibilities for design and play.
-3:01 I misspeak and say panache gives you a bonus to some skill checks. That was part of the old panache; now your bonus to those checks is constant once combat starts!
-The Bravado trait says you can gain panache even if the creature is immune to your action (e.g., you Bon Mot a mindless creature, or Demoralize the same creature more than once)!
-18:00 Javelin can't benefit from Precise Strike because it's neither agile nor finesse, but there are many other thrown weapons that are
-22:48 your 1st Strike gaining the Bravado trait does NOT give it a +2 bonus; it just allows you to possibly get a 2nd finisher.
Of note, I DO believe that as of Player Core 2, you do not need panache to gain the base precise strike bonus to damage, you only need panache to make finishers.
@@AlastarTehMaster Ah! Adding to my comment, thanks
Is this comment worth pinning?
“If I ever get to play pathfinder 2….”
😢someone run this man a game!
Lol thanks but it's just me being busy lol. I do enjoy running the game meanwhile!
@@TheRulesLawyerRPG I know your pain...
Curse of the forever GM
I feel your pain dude, I'm recruiting for a Starfinder 2e when it releases. But I dont think you speak portuguese (I speak english, but the other players dont).
@@Kaziel1919 opa 👀 tem mais espaço aí? kkkkkkkkkkk
You can't get precision damage from a javelin with flying blade as a javelin isn't agile or finesse
A lot of this is "Make the way you wanted to play the Swashbuckler more effective" which is the sort of buff that's always fun to see.
These changes brought me from 'I love Swashbuckler's flavor but not sure I'd enjoy playing it' to 'okay this is the next class I play hands down.'
100%, already got a game lined up. Was considering Rascal but the more I think about it the less appealing it seems.
@@amelialonelyfart8848 Rascal looks like fun if you want to play that sort of trickster character. Especially if you're not going to invest in strength for athletics maneuvers to compete with your free feat since it has the Attack trait. But all the subclasses look fun in their own way.
One thing to keep in mind with Dirty Trick too, is that it's thievery based. So if you're not a high strength swashbuckler you can pull it off reliably where as disarm/shove/trip etc may be more difficult if you didn't invest into strength.
Plus, it adds so much flavor
@@Hughes81 Yeah. Shored it up mechanically and added even more flavor.
The only hard part is going to be deciding how to build my Swashbuckler. To lean into cha as a battle dancer or more into strength so I can more reliably do athletics maneuvers...
@MalzraAirwynn I'm making a fencer for an upcoming campaign , but trying for a bit in str a/o cha for options.
@@Hughes81 I may go battle dancer (or fencer/one of hte other cha skill ones) and lean into charisma things like domralize or bon mot over athletics maneuvers on mine. Partly because I"m currently playing a strength monk who does a lot of shoving and tripping. WHich is fun, but I figure maybe a dex/cha swashbuckler will make for more of a change of pace, and let me do more face stuff too.
Tragic back story: I went to war and was captured by an infamous group of bandits. I eventually gained their trust and over years became their leader. I heard a prince is marrying my long lost love and im going to fight for her love. Hopefully she still remembers me....
First level is your backstory.
@@jimjim292bro does not get the reference
As you wish
You forgot to mention your previous career as a stable boy
Some remarks:
- Bravado applies even if the enemy is immune. So Wit and Braggart can gain Panache from enemies immune to Mental without issues.
That is why "Prepare for disappointment" has a separate Cooldown.
- the base Precision damage is always active. It is not tied to Panache anymore
- The Buckler defense Feat has the Auto-Raise Stance.
The Parry Feats don't.
That is why the parry feats are stronger naturally.
On why elegant buckler triggers only on crit miss vs. extravagant parry triggering on miss: badluckgamer pointed out, that it could be for balancing reasons as dueling dance and twinned defence stances where removed while the buckler dance stance is still there.
Also, a buckler can Shield Block.
I didn’t see the buckler requiring an action or reaction. If this is the case, it just happens automatically.
@@SasquatchChief you still need to raise the buckler as an action
Furthermore, ever since Treasure Vault and Player Core 1, running with a Buckler is actually a whole lot more appealing with runes to bring your buckler more up to speed with a Sturdy Shield in terms of hp/bt and hardness, as well as gaining access to more unique and interesting 'special' bucklers.
But yes, the access to Shield Block as well as the stance feat that allows you to ignore uisng the Raise a Shield action (while the equivilants for dueling and Twin parry were not remade, and the original versions require feats that are now outdated with no reprinting of, I would 'imagine' that is fairly clear on what Paizo intended there).
I believe this is a pretty good reason to considerany of the 3 options depending on tbe kind of build you are aiming for. There is already so many ways to easily gain panache now that not having the more consistsnt means from dueling/twin parry isnt a huge loss if you would rather have the better defensiveness and the later action econemy of a buckler.
Honestly, I'm seeing the effort in making your videos more entertaining and lively. It is great stuff. Keep up the good work!
I think the Visual trait on You're Next is to indicate that a foe has to witness you down its ally to get scared of you which actually seems reasonable to me. I imagine in a day one errata we'll see the Swash printing fixed to a reaction though, last I checked an action can't even _have_ a Trigger.
Yeah it’s supposed to be exactly like the Rogues.
Megan being a menace at the beginning XD
Cats really are the best co-hosts.
A thing that's cool with the updated disarming flair is that ANY style of swashbuckler can use it and get panache and you could even combine it with Sly disarm, if you either archetype to swashbuckler as a rogue or the other way around. As both the requirement for being a gymnast to get panache and it needing to be an athletics check has been removed.
You gained Panache from a sucesful Performance check on that surprise piano ending
You should definitely do a combat demo with the new classes as listed in PC1 and PC2 (perhaps one video for each book?) to demonstrate how they’ve changed in a more practical context. I love your combat demonstrations, watching them is how I get my kick of pathfinder inbetween my weekly sessions :)
It'd be nice if Disarming Flair let you catch the disarmed weapon with a free hand (using your reaction) when you critically succeed.
I'd honestly rule that for any Disarm attempt, it's cool as fuck and getting a crit success with it is pretty hard. But swashbucklers getting to do it fits especially.
@@kenkoopa7903 That's how i homebrewed it. Either you grab it, or choose which adjacent square to the target it falls into
One thing I think is overlooked about dirty trick is the fact it has both the attack and the manipulate traits which I am convinced is a mistake. The attack trait, as you mentioned, affects MAP while the manipulate trait provokes reactive strike. Having as a main tool an ability that lowers your accuracy for a follow up finisher AND possibly triggers a reactive strike or some other reaction AND makes you prone on a crit fail for just clumsy 1 seems like just too much of a risk. If I were to guess, dirty trick is meant to have either attack or manipulate but not both.
I'm not sure if that's a misprint in the Swashbuckler Archetype. There are class dedications that give features that don't do much when you get them (e.g., getting a Gunslinger Way but not "any other abilities from your choice of way"), but are prerequisites for other feats.
But none of the later feats in the archetype give you the missing benefits in this case
@@TheRulesLawyerRPG Ah, fair point. Plus there's the fact that the old version of the dedication DOES grant those benefits and I don't think they meant to debuff it. Objection withdrawn.
Edit: Just noticed something that may or may not be related: They changed the phrasing on the "Swashbuckler's Speed" archetype feat. The version on AoN now says "Increase the status bonus to your Speeds when you have panache to a +10-foot status bonus; you also gain a +5-foot status bonus to your Speeds when you don't have panache." Making it clear that you already have a speed bonus from having panache that it increases with this feat. The version in PC2 (squinting at my screen) just says "You gain a +5-foot status bonus to your Speeds; this increases to a +10 status bonus when you have panache."
Although they may have just opted for clearer language and not intended to change anything.
Ah, interesting. Wow, it would be strange to nerf the Dedication feat.
(This all also reminds me of why I hate the Tailwind wand trick btw lol)
Im currently playing a rascal. I see it as a choice, i can tumble through if I just need to fuck something up. But i also have this more supporty version where its easier to miss but my friends get the easier target. Perhaps its the "weakest" but it feels good. An agile against clumsy 1 is only -3 on the finisher. so its not miserable.
Buckler feat was made different from the party feat because there are no more Parrying stance at level 10. However there is still a stance that makes you always have raised buckler
What an excellent, timely video that really helped my with my new build! You have a new subscriber in me.
Megan wants you to make a Awakened Cat Swashbuckler.
You should probably do that.
Puss in Box
The Multitalented Ronald! Love the outro!
my take on flyi g blade: Flying blade is not a finisher so they needed to specify the addition of the precision damage . Since twirling throw is a finisher it adds the multiple d6 to the damage if you have panache regardless of the range.
Finishers have Xd6 damage because they key-off of the Precise Strike class feature, which explicitly says it only applies to melee weapons or unarmed attacks. What Flying Blade is doing is creating an exception to the class feature, extending it to thrown weapons but only in their first range increment.
This was the video I was waiting for; swashbuckler was incredibly high on my list of classes to play, and while I wait to see what's in store for gunslinger, and kineticist, this will definitely be my go-to class should I get to play.
I think if the dedication gave stylish combatant feature, it would be the best dedication in the game - not only it's a feat to get +5 to speed permanently, but also +1 to two skill actions you probably like. And that's just as dedication feat!
Fair point (although only the specific skill actions would get +1, not the speed bonus... which seems about right for a Dedication feat to me)
But currently as a dedication feat it gives you a skill proficiency and...nothing else? It gives you the ability to gain panache but doesn't give you any way to benefit from it. I haven't looked much into multiclass dedications but a class feat for a single skill proficiency seems terrible.
@@FinetalPies Yeah, dedications usually do this. The ones that give more than that on pick-ups are regarded as great
And, well, indeed, when playing without free archetype, archetypes are usually very hard to justify to slot into a build. When playing with free archetype, this becomes not a big price though
I think Dirty Trick having the Attack trait makes sense as its kind of on par with the athletics "attacks" in terms of doing something to an enemy that is generally useful to all of your allies. Clumsy comes with the AC reduction which is a nice little bonus for everyone, instead of in your example, bon mot reducing will saves
Ahhh I’ve been waiting for this one. Can’t wait to update my 11th level Swashbuckler for the next session. Great video as always! Thanks
What’s most amazing to me (based on pre-revision PF2e) is that the Swashbuckler felt very different from a Rogue or a Dex-Based Fighter or Ranger, using the same background and ancestry. Some sort of agile melee combatant, equipped with the same weapons, but the mechanics feel different enough that it makes the table experience really different with any of the classes.
I'm late to the party and the remaster. I just re read the entire class and it is awesome ! Love it. Good Job Paizo
I think dirty trick is very interesting! First of all it used thievery instead of athletics which makes it a good alternative for non strength characters. It's also super cool and kinda game-changing that it stacks with off-guard. Would be super good on for example a rogue together with his grapple-happy fighter party member.
I think it shouldn't be locked behind a general feat though! At most it should be locked behind a skill feat like Bon mot!
It is a skill feat though
Rogue has an identical you're next feat which is a reaction so I presume the action tag was a mistake in this case (hope so anyway)
I love how flavourful this class is.
Lots of fun, flavorful options for the pf2e swashbuckler! Aiding allies and getting panache with One for All is really cool! One of my favorite classes
18:34
to clarify their intent with errata, or with a ruling?
Well, I think it makes sense for the rascal to get MAP with their special actions since it's the only one that is a Dex-based action. All the other options depend on an atribute that isn't their class atribute and Tumble Through doesn't get the bravado trait, meaning it doesn't get the circumstance bonus which is there to make the other options equivalent to Tumble Through. This means the rascal special stuff is that it has a +1 over everyone else compared to the other subclasses to get panache, so it should have something to make up for it. We see a similar design in the Starfinder 1e operative who gets a bonus to make their trick attack check but it gets a lower bonus to Dex-based skills for that. I do agree it sucks for the feat itself, since it otherwise feels like a worse Demoralize, which is free, so I don't see the point in taking it on my Thief rogue while having a charisma-heavy party with no casters either (we do have a scroll thaumaturge in case we need the utility, though).
Tumble through does indeed have the Bravado trait.
Before watching any of this video, i absolutely agree with the statement of the title, even before the changes of Player Core 2.
I love how your swashbuckler video started with a cat knocking something over, considering my next character is going to be a catfolk Gymnast Swashbuckler with a whip who trips people for Panache.
Oh man, I'm salavating over these Swashbuckler changes, they fixed a lot of suboptimal decisions I struggled with (mainly Precise Strike no longer needs Panache, and the Bravado flag means I can cycle through Finishers repeatedly.)
1:32 the Rascal looks great!
Thank you Ronald! Ive been looking forward to your coverage if the Swashbuckler errata since it will of course be affecting my current Battledancer! I usually prefer how you cover the mechanics as others dont cut the bullshit out like you tend to :) Thank you Mr. Lawyer!!
...doing something more 'swashbuclery' - you've just coined a great new word, love it.
“If I ever get to play Pathfinder 2…”
You and me both.
At first I thought that Elegant Buckler required a critical miss because it was a passive feat, but you still need tl Raise a Shield to activate it
With Revitalizing Finisher, you could always have your party in a temporary hit point bubble by punching your Barbarian buddy outside of combat. Sure, they’ll be pissed for a minute, but they’ll get over it
Dastardly Dash is sneakily one of the best feats in the game. That + charmed life now make a swashbuckler archetype very compelling on many characters,
Playing at the world is a great book, aye
Of course she wants to join! 🥰
So I moved to rascal Swashbuckler because it meshed very well with our Resentment Witch with Clumsy 1 taking the place of a good fear effect that our party doesn't have. This allows our witch to free up the need of low level Fear for another debuff.
“If I ever get to play pathfinder 2….”
As a fellow forever dm I felt that
I think the main problem with dirty trick is you can't chain it into finishers unless you're willing to accept extremely subpar accuracy. Gymnasts also suffer from this but as mentioned, wrestling is stupid strong so it cancels out
We're a theater troupe secretly here to kidnap a princess, but as it turns out, she wants to be kidnapped!
Looks like we have a class that can finally let me live out my Zidane RP fantasy! The panache system kind of reminds me of Monkey Island "insult sword fighting" as well, in terms of something totally unrelated to fight skill managing to determine the outcome of a fight in a fun way.
5:55 trivial encounters are defined in the encounter building rules as the lowest difficulty available based on xp budget.
It's not an encounter budget thing, it's a DC for a skill challenge
I’ve been thinking about trying my hand at playing PF2e and making an orc swashbuckler braggart who fights unarmed and has the Martial artist dedication. I’ve been trying to build it in Pathbuilder and on paper it seems to function, but does it make sense to try and play in practice? I like the idea of, like, a professional superstar athlete who has great movement due to their physical prowess and uses their physicaity to demoralize and fluster their opponents.
Question: I am making a Catfolk Dragonborn Sorcerer.
Do I get a Lineage Feat AND an Archetype Feat, or just one OR the other?
Archetypes use class feats, ancestries use ancestry feats. Separate pools
The way I read Opportune Riposte is you ONLY get Bravado on the Disarm (skill check linked) not the strike. Im wrong? Im not sure if I fully understand it..
You can gain panache with either. You get your swashbuckler bonus on the skill check only however.
i just got a Swashgasm
Why have they made swashbucklers slow attacking mighty blow types? Like the blistering speed of a trained duel means you make...1, maybe 2 attacks? Why?
You want the swashbuckling fantasy of lightning bladework, fighter or rogue does it better. (For instance the Rapier and dagger duel in Alariste, the Sabre duel in the Deluge, the Messer Vs Messer dueling in Laurus Nobilis, or back to the Flynn era fast blade work in all of them....in PF2, slow, long setup time.heavy hits completely opposite to that.
Lighting bladework that doesn't land a significant blow until after a well placed quip, fancy acrobatic act, or other trick followed by a decisive single blow to end the fight. Sounds like the mechanics presented align with the movies.
I'm checking out Pathfinder, to play in a few weeks. I think I want to play a monkish swashbuckler or swashbuckling monk, using the optional rule of free archetypes. I understand from D4 deep dive that a huge majority (80%+) of players use it, like the old "optional" feat rule in DnD.
I'm also considering a longbow monk elf, it would seem useful for archers to also not be unarmed or having to switch weapons. Not sure that mixes well with swashbuckler though. Perhaps rogue mixes better with either monk or swashbuckler?
What would you advise?
We'll probably start at level 2-3 and play to level 6 or so.
I can't wait to play my Catfolk Swashbuckler Clawdancer. Especially since my GM is allowirng Unarmed to count as "weapons."
As a frankly incredibly gorgeous and amazing swashbuckler character, i approve completely of all these changes reaffirming just how awesome i always was
Do you really get the +2 to Illimitable finisher? I thought the circumstance bonus only applies to skill checks.
Ah, you're right, I'll add a correction
So for dirty trick recall your hands are agile so it’s a -4, -3 with agile maneuvers
Let's be honest, when was the last time a gm really described a chandelier, it have to be such a specific setup for a character being above it to even possible, when was the last time you fought something in a multi level mansion?
You're complaining about the swashbuckler? Or about GMs? Or about players? This is just saying use your imagination.
@@TheRulesLawyerRPG not a complain but I never see anyone use any example that actually happened in game than the vague "swing from chandeliers" that never really happen
@@leonelegender Maybe it never really happened because it was a large risk to do so. It's a lot less risky to enter the battlefield stylishly now as even on a fail you get panache.
@@elcrestdrakenia9437 no, I mean when have you seen a chandelier in game in optimal swinging position
@@leonelegender Haha that's fair. Funny that it's always used as an example but rarely comes up. (A swinging rope, maybe, but not a chandelier)
Hopefully this month I may get into a Pathfinder game. I have a D&D character I would like to port over. He is a Gambler. He basically throws Cards as is attacks. Will a swashbuckler character work for him?
there is a feat called "Fane's Fourberie", which lets you treat a deck of cards as either 'Daggers' or 'Darts'. Swashbucklers and Rogues can both take it at level 2. A swashbuckler could use "Flying Blade" to make better use of the throwing part.
I'm trying to convince a friend who wants to play a wrestler with the Titan Wrestler feat to play a Gymnast Swashbuckler with Wrestler as a free archetype. He thinks I'm joking... (:
The Bigger They Are, Revitalizing Finisher, Panache Paragon, and all of the utility/defensive feats and finishers just sound sooooo good with that combo.
This reminds me of a videogame called en garde with the emphasis on panache
definetly one of the best martials as far as fun goes, no doubts
there should be a level 20 finisher that's called The Harder They Fall and its specifically designed to be used after The Bigger They Are
Also I think the Swashbuckler archtype is correct. The only reason they give you specifically panache is so you can use finishers, right?
Makes me long for my catfolk wit swashbuckler when my group played Extinction Curse. All the one liners.
Built a number of swashbucklers but have no Pathfinder game to play them in 😅 I feel your pain.
Dirty Trick having a failure effect is what I think puts it in line with Athletics actions. Even if you fail, its a round of debuffs for your whole team and you get (mini) panache! So no biggie
It stinks that the dedication doesn’t do anything anymore without a big investment in additional feats.
Playing a swashbuckler in Kingmaker pc game. Uses 1e rules but ive given him so much trip that even the big baddies fall, fun af 😂
because the 5e verision is a shitty rogue class that barely changes anything about the class
who up bucklin they swash
Bit if a slight correction to Enjoy the Show. You have to take the listed effects in place of the normal Perform action to get the bravado trait. But otherwise, it's a nice feat for those who want to lean into Performance at least a little.
Still disappointed they didn't make a feat for using finishers with ranged weapons. I wanna do a Finisher with a gun, dammit! :(
I really like the changes to the Swashbuckler in the remaster, but disarm STILL requiring your lvl 1 class feat to count as bravado and dirty trick having the attack trait are the biggest letdowns here.
I believe youre next was made a single action because swashbuckler was transitioned to lean much heavier on opportune riposte as a baseline method to gain panache. Paizo didnt want them both to compete in action economy
Suddenly I feel Swashy, in a Buckler kind of way......
Is Megan a swashbuckler? :)
With the new draconic sorcerer Flurry of Claws bloodline spell
@@TheRulesLawyerRPG : Does she like to tumble?
So.. Xena, Warrior Princess is clearly a swashbuckler in PF2E. Probably with a free rogue archetype
I'm currently a player in a dnd 5e game that's pirate themed. I really wish it was pf2e now.
I think you aren't meant to get stylish combatant, and instead deal more damage I guess?
6k for a smol business website is absurd unless you want a well functioning file upload and search system directly integrated well it should probably be less than 1k, just make sure it worth it.
good cat.
Yo I'm playing a swashbuckler with nunchaku next game I play, the new stuff goes crazy
The person who was remastering swashbuckler: Whoever wrote this has clearly not watched enough princess bride.
I'm confused as to why Dirty Trick is referred to as a "general feat". Technically true, but it's really a skill feat, and the other feats gained from the subclasses are referred to as skill feats.
it's both a general feat and skill feat ("general" in PF2 means any class can take it. When you gain a general feat it can be a skill feat or non-skill feat. Yeah it's confusing lol) To be clearer here I probably should have called it a skill feat since all non-archetype skill feats are also general feats
skill feats are technically general feats, but they also have the 'skill' trait. all skill feats are general feats, but not all general feats are skill feats.
@@TheRulesLawyerRPG I'm aware that all skill feats are general feats, but it's odd to me that they refer to the feats granted by the other subclasses as skill feats but Dirty Trick in particular as a general feat. Like I said, it's technically true, it just strikes me as a weird way to write the feature.
I do really love the changes and my players will be happy, but not going to lie -- this kind-of pedantic "oh panache is no longer as dice-dependent is EXACTLY the "crunchy" and "rigid" criticism levelled at Pathfinder over D&D. At my table I immediately ignored the skill check and rewarded any Swashbuckler doing anything remotely cool with Panache, and let them hang onto it.
Having these rules codified IS a big help, but man it does not sell well to casual players at all.
Ngl i wish that they doubled down on the swashbuckler's all or nothing playstyle by increasing the payoff of the swashbuckler's finishers.
The Guardian needs to take notes from _Enjoy The Show._
Cat
shit, i need to kill one of my characters so i can try this
Another thing that makes Dirty Trick rather lackluster is that it's a Manipulate action that requires you to be within melee with your target. So it triggers Reactive Strikes from enemies who have it, the same as Tumble Through. So Rascal Swashbucklers won't have an option for gaining Panache that does not provoke reactions.
I don’t get this channel’s obsession with making everything about dnd 5e. We get it, you don’t like that system. Stop turning your Pathfinder videos into 5e hate/rage bait. I promise there is an audience (myself included) for videos that just celebrate/critique/review 2e.
Don't be disingenuous; you do know why he constantly makes comparisons with 5e. 5e is the most played TTRPG of all time and is a direct rival of Pathfinder 2e in the market; it is reasonable to emphasize the advantages of Pathfinder 2e over it. Don't conflate critique with rage bait.
Well as it turns out it worked: this was the most successful non-Alchemist remaster video. Thanks for the engagement!
Dose a this guy do is make click bait titles?
And this is exactly why pathfinder 2 is trash, it’s unnecessarily complicated, and the numbers involved are real fucking stupid
and what system do you enjoy most?
@@swaggysealIm gonna guess sitting in his room, jacking off and pretending he's alone by choice.
your politics ruin your videos
Lol
chat what is bro talking about
Your birth ruined your family's life.