I’ve been an old-school D&D “grognard” since 1981… and last month I defected to GURPS. I just bought about forty GURPS books in a symbolically defiant gesture to WotC. I really missed playing in other genres. Back in the 80’s, I really enjoyed a wide diversity of eras and genres with games like Gamma World, Top Secret, Traveler, James Bond, Chill!, Gang Busters, and maybe twenty others. It feels great to return to some of these other genres now, through GURPS. ❤
I've often wondered if the typical hex-based combat map appears "more complicated" to DnD players putting them off. Prior to picking up the Dungeon Fantasy box I didn't play with minis and maps at all because I played GURPS in a cinematic fashion. It's really cool to see you presenting this variant of combat, thanks! :)
yes I kind of use square and hex maps interchangeably without thinking about it much these days. Heresy for GURPS purists I'm sure lol. Thanks for watching!
Yeah, that is Heresy. I hate the combat in PF2e solely on the lack of facing and the whole flat-footed/off-guard way they try to make flanking manner...
Thank you so much for the compliments! Though I do not understand most of your videos I am subscribed. You seem to be cranking out lot of them, keep up the great work! Thanks for watching!
Used to play GURPS back in the day. if you skip most of the optional rules its the easiest to run ever, character creation was complex. the app 'GCS' makes it also simple. I wish I could get more people to play.
A nice simple overview. The square grid was a surprise, but as you note somewhere in comments, it can be done. There are a lot of considerations to explore, though; would be interesting to see "square-grid GURPS" worked out in detail somewhere. (Oh, a thing for future videos: "sub-SEE-quent"? Ouch. Please.) Anyway, off to watch some more vids.
This looks nice, I just wonder if the system of rolling for attack and (in case of a success) rolling for defense could be simplified. I mean, if the attacker's roll doesn't take defense into account, what does it even symbolize in game terms? It sounds like you're just checking if the character can swing his weapon in the right direction. Are there occasions when it's more meaningful? I could imagine that higher success in the attacker's roll could penalize the defender, or something like that.
Yes you are correct. As you get higher attack levels you can take advantage of maneuvers which inflict attack penalties in order to deal more damage, subtract from target's defense level, or attack multiple times. It all relies on having high (attack) skill with your weapon. There's a lot of depth there available and none of it is artificially gated behind feats. Anyone can attempt a "Rapid strike" or "deceptive strike" if they have a high enough skill to pull it off (or just roll really well). Thanks for watching!
Eu jogo GURPS mas não ultilizo esse estilo , fiz o meu próprio geito, coloco o combate no automático, e retirei da ficha o HT , assim o dano fica localizado ....
I made them as part of my "Randos to Heroes" procedures. You can download the character sheets and random hexcrawl procedures for free if you like: ko-fi.com/s/5851af1b82 Thanks for watching.
If I come up with my own "stats" and "terms" for a character, but use 3 dice and maybe the advantage, disadvantage and perks thing. Would this already be copyright infringement if decide (unlikely, but hey) to some day publish a PnP?
Yes sir, there is an optional trait called "energy source" I believe it is, and it cost less than fatigue at 2pts and substitutes for FatiguePoints for spell casting purposes. I like it because it allows me to model the old feeble wizard who gets out of breath getting out of his chair, yet can cast spells all day long. This can also be achieved by VERY high magery and spell skill levels.
@@Expyrial oh no no the rules are from the GURPS (Generic Universal Roleplaying System) book. I am just demonstrating the most basic combat rules of the GURPS system. There are many more (optional) rules you can add to make combat more "realistic" but slows down play for beginners.
Ha, how different is this to just The Fantasy Trip? The one thing that trips my group up... we have played GURPS for a long time, and going to Pathfinder 2e because we wanted a straight dungeon crawl... the change from hex to square, and defense rolls to nothing... it just feels... meh. GURPS has concepts and some really solid basics that make it really easy to learn, but people think it is too all complicated, but I find it way easier to learn, because it is based all in logic and realism. There aren't many concepts in it that are over complicated (like trying to figure out what costs an action point, or whatever). And numbers mean things, instead of just giving modifiers or being abstract concepts like hitpoints or armor class. Also, as I was writing this, noticed it sounded like the background jazz music was from All of Me with Steve Martin!
I have never played fantasy trip, so not sure. But probably never will because GURPS can achieve the games we enjoy fairly easily. VERY interesting to hear your experience going from GURPS to pathfinder2. I was very close to buying the remastered set and giving that system a try after not touching D&D since 3e, but it is so hard to give up the GURPS character customization and detailed combat. I can see how you would find it underwhelming after leaving GURPS. and I totally agree with you on the "difficulty" of GURPS. It's so consistently designed and rooted in realism that it is fairly easy to male rulings on the fly based on the Bell curve. How do you find D&D combat against giants creatures? Feel lacking or is it easier to run? How long have you been play p2e? Thanks for watching!
@@easygurps Ha, I haven't played TFT either, though own all of it, but it very much looks like your stripped down version here. The real challenge for us is.. what I can only describe as cartoon mechanics. PF2e is far more tactical and interesting than 5e D&D. The so-called Action Economy is an interesting concept that is very well designed. Probably the best thing over GURPS is that it is dead easy to build encounters of various challenge levels, there is a whole process behind it, and this also makes it superior to 5e. GURPS, of course, lacks any sort of encounter building advice, because it is like a giant framework for play, but there are no levels and classes, and only point values to be able to determine how capable the PCs are. It is really easy to create a ln encounter that is far too deadly, or that can last way too long, just by adding armor in. I have been running Abomination Vaults through FoundryVTT, which is awesome, because it meant I didn't have to read all of the rules right away, and I can look them up really easily. Combat can be pretty deadly, like GURPS, as I have knocked pretty much each of the players out of the fight at least a couple times... What I would love to see is a large dungeon crawl for DFRPG. I'm going to be working on converting a long out of print module for a game to DFRPG one of these days... ha, playtesting for point values might be required for that one. I am betting 500 point characters will likely be needed.
@@slaapliedje wow great summary thank you for taking the time. I'd be interested in seeing some proper dungeon crawl supplements for GURPS, but curious how that would look and run. But my group and I always prefer weaker starting PCs than DFRPG produces RAW so we just use GURPS. Are you finding it takes 500pts to match a Pathfinder 2e level 1 PC? Wow I would not have guess that from my (spectator) knowledge of the game.
The Fantasy Trip is clearly related to GURPS; they were both made by Steve Jackson. GURPS is basically an evolution of TFT. They both use 3d6, both roll under your target to succeed. So they look a lot alike. I'd say TFT is "simpler", GURPS is more "realistic" and "customisable" - quotes around all those terms since they are not easily measured, a bit subjective. TFT skills are either you have the skill or you don't - no skill score. You can have a number of skills equal to your IQ. The combat is again related, but there's not all the defences like Block or Parry. Just roll 3d6 to hit, and if you do see how much damage; armour reduces damage done. I ran a TFT campaign for years (and before that the microgames Melee and Wizard) and we had lots of good times with it. But I think GURPS is a more mature system, and is what I would use today (I found these videos because I'm thinking of starting a game soon and was looking for examples to show potential players). If you want a relatively rules light version TFT still has fans.
@@easygurps I meant the adventure I am planning to convert would be 500. I think DFRPG at 250 makes about a 3rd or 4th level pf2e character. You can use the excellent Delvers to Grow books to quickly generate more traditionally feeling D&D characters for GURPS. Probably one of the cleanest ways to get someone into the game!
I still really don't understand why turns are 1 second long. That fighter couldn't do shit about his situation in the water in 1 literal second. It just feels way too short of an interval.
50% of the time you WILL NOT roll a 10 or under, I have just started learning GURPS, I dont even know any other systems but starter with this. Because you are rolling 3d6 the chances for getting different numbers is more of a bell curve. To get a 3 or 18 is very hard, because there is only 1 combination, were as getting an 8 would be far easier.
Both 10 and 11 happen roughly 13% of the time, so combined that's close to 26, so a little bit over a quarter of the time. However, it probably *feels* like higher than that because of human perception.
The chance of rolling a 10 or less on 3d6 is ~50%. You can see the probabilities of each roll here anydice.com/program/c75 and by adding up the probability of each number under 11 you get 50%
Enjoy the GURPS play through. This game system deserves way more recognition. The elevator music in the background is garbage though. Consider a better musical background.
I am GURPS curious.
That's how it all starts lol the slow descent into madness takes us all!
I’ve been an old-school D&D “grognard” since 1981… and last month I defected to GURPS. I just bought about forty GURPS books in a symbolically defiant gesture to WotC.
I really missed playing in other genres. Back in the 80’s, I really enjoyed a wide diversity of eras and genres with games like Gamma World, Top Secret, Traveler, James Bond, Chill!, Gang Busters, and maybe twenty others.
It feels great to return to some of these other genres now, through GURPS.
❤
Wow that's amazing, congratulations and Welcome to GURPS! I hope you find as much enjoyment as I have over the years. SCREW WotC!
I love The Fantasy trip, mele & wizard. Always wanteds to try GURPS.
Give "GURPS Lite" a try. It is a free download of the core/base rules. I don't think you will be disappointed! Thanks for watching!
you pretty much have :P
I've often wondered if the typical hex-based combat map appears "more complicated" to DnD players putting them off. Prior to picking up the Dungeon Fantasy box I didn't play with minis and maps at all because I played GURPS in a cinematic fashion. It's really cool to see you presenting this variant of combat, thanks! :)
yes I kind of use square and hex maps interchangeably without thinking about it much these days. Heresy for GURPS purists I'm sure lol. Thanks for watching!
Yeah, that is Heresy. I hate the combat in PF2e solely on the lack of facing and the whole flat-footed/off-guard way they try to make flanking manner...
I think I haven't comment yet. But I have been watching your videos for awhile and I really like them. Big fan of your hexcrawl games!
Thank you so much for the compliments! Though I do not understand most of your videos I am subscribed. You seem to be cranking out lot of them, keep up the great work! Thanks for watching!
@@easygurps thanks!
I have some videos in "English" and some in Portuguese. 😅
Dungeon fantasy, melee,wizard, Fantasy trip. love my gurps
Used to play GURPS back in the day. if you skip most of the optional rules its the easiest to run ever, character creation was complex. the app 'GCS' makes it also simple. I wish I could get more people to play.
Please do a video on magic, its kind of confusing relative to other skills
A nice simple overview. The square grid was a surprise, but as you note somewhere in comments, it can be done. There are a lot of considerations to explore, though; would be interesting to see "square-grid GURPS" worked out in detail somewhere.
(Oh, a thing for future videos: "sub-SEE-quent"? Ouch. Please.)
Anyway, off to watch some more vids.
This looks nice, I just wonder if the system of rolling for attack and (in case of a success) rolling for defense could be simplified. I mean, if the attacker's roll doesn't take defense into account, what does it even symbolize in game terms? It sounds like you're just checking if the character can swing his weapon in the right direction. Are there occasions when it's more meaningful? I could imagine that higher success in the attacker's roll could penalize the defender, or something like that.
Yes you are correct. As you get higher attack levels you can take advantage of maneuvers which inflict attack penalties in order to deal more damage, subtract from target's defense level, or attack multiple times. It all relies on having high (attack) skill with your weapon. There's a lot of depth there available and none of it is artificially gated behind feats. Anyone can attempt a "Rapid strike" or "deceptive strike" if they have a high enough skill to pull it off (or just roll really well).
Thanks for watching!
You need of Tired of 5e? GURPS
What are these tokens from? I like the glossy effect over an image.
I have a couple videos on how I make them here:
th-cam.com/play/PLIuR522JFOuSD2Ed0VDDRLqAkrH8xCmjJ.html
Eu jogo GURPS mas não ultilizo esse estilo , fiz o meu próprio geito, coloco o combate no automático, e retirei da ficha o HT , assim o dano fica localizado ....
Where did you get that tiny character sheet?
I made them as part of my "Randos to Heroes" procedures. You can download the character sheets and random hexcrawl procedures for free if you like: ko-fi.com/s/5851af1b82
Thanks for watching.
If I come up with my own "stats" and "terms" for a character, but use 3 dice and maybe the advantage, disadvantage and perks thing. Would this already be copyright infringement if decide (unlikely, but hey) to some day publish a PnP?
A 3d6 system is not copyrightable, the only thing you need to worry obout is not copying the advantage and skill descriptiom word for word
there is a custom mana point add on? because the basics only use Fatigue points. how does that fit together? as in, is it dependent on IQ?
Yes sir, there is an optional trait called "energy source" I believe it is, and it cost less than fatigue at 2pts and substitutes for FatiguePoints for spell casting purposes. I like it because it allows me to model the old feeble wizard who gets out of breath getting out of his chair, yet can cast spells all day long. This can also be achieved by VERY high magery and spell skill levels.
@@easygurps oh cool! Thanks
Spiral bound book from Loke Battle Maps?
That's correct. Love those loke battle mat books
@@easygurps I can see why! Are they just regular paper or can they be drawn on?
@@dmmikerpg you bet! they are thick glossy dry erase pages. I use these darn mats in almost every one of my videos.
So are you using the magic as skill system or Magic as powers with this example?
The default magic system (Magic as skill).
should GURPS use hex grid?
The GURPS rules assume hex grids yes, but it's not a big deal to use grid as well with the usual movement cost of 1.5 for a diagonal move.
Did you make this?
I made something similar except mine is for wargaming
I made the tokens and the condensed character sheet, but not sure what you are referring to. Thanks for watching
@@easygurps But you made the rules?
@@Expyrial oh no no the rules are from the GURPS (Generic Universal Roleplaying System) book. I am just demonstrating the most basic combat rules of the GURPS system. There are many more (optional) rules you can add to make combat more "realistic" but slows down play for beginners.
@@easygurps Cool
Ha, how different is this to just The Fantasy Trip?
The one thing that trips my group up... we have played GURPS for a long time, and going to Pathfinder 2e because we wanted a straight dungeon crawl... the change from hex to square, and defense rolls to nothing... it just feels... meh. GURPS has concepts and some really solid basics that make it really easy to learn, but people think it is too all complicated, but I find it way easier to learn, because it is based all in logic and realism. There aren't many concepts in it that are over complicated (like trying to figure out what costs an action point, or whatever). And numbers mean things, instead of just giving modifiers or being abstract concepts like hitpoints or armor class.
Also, as I was writing this, noticed it sounded like the background jazz music was from All of Me with Steve Martin!
I have never played fantasy trip, so not sure. But probably never will because GURPS can achieve the games we enjoy fairly easily. VERY interesting to hear your experience going from GURPS to pathfinder2. I was very close to buying the remastered set and giving that system a try after not touching D&D since 3e, but it is so hard to give up the GURPS character customization and detailed combat. I can see how you would find it underwhelming after leaving GURPS. and I totally agree with you on the "difficulty" of GURPS. It's so consistently designed and rooted in realism that it is fairly easy to male rulings on the fly based on the Bell curve. How do you find D&D combat against giants creatures? Feel lacking or is it easier to run? How long have you been play p2e? Thanks for watching!
@@easygurps Ha, I haven't played TFT either, though own all of it, but it very much looks like your stripped down version here.
The real challenge for us is.. what I can only describe as cartoon mechanics. PF2e is far more tactical and interesting than 5e D&D. The so-called Action Economy is an interesting concept that is very well designed. Probably the best thing over GURPS is that it is dead easy to build encounters of various challenge levels, there is a whole process behind it, and this also makes it superior to 5e. GURPS, of course, lacks any sort of encounter building advice, because it is like a giant framework for play, but there are no levels and classes, and only point values to be able to determine how capable the PCs are. It is really easy to create a ln encounter that is far too deadly, or that can last way too long, just by adding armor in.
I have been running Abomination Vaults through FoundryVTT, which is awesome, because it meant I didn't have to read all of the rules right away, and I can look them up really easily. Combat can be pretty deadly, like GURPS, as I have knocked pretty much each of the players out of the fight at least a couple times...
What I would love to see is a large dungeon crawl for DFRPG. I'm going to be working on converting a long out of print module for a game to DFRPG one of these days... ha, playtesting for point values might be required for that one. I am betting 500 point characters will likely be needed.
@@slaapliedje wow great summary thank you for taking the time. I'd be interested in seeing some proper dungeon crawl supplements for GURPS, but curious how that would look and run. But my group and I always prefer weaker starting PCs than DFRPG produces RAW so we just use GURPS. Are you finding it takes 500pts to match a Pathfinder 2e level 1 PC? Wow I would not have guess that from my (spectator) knowledge of the game.
The Fantasy Trip is clearly related to GURPS; they were both made by Steve Jackson. GURPS is basically an evolution of TFT. They both use 3d6, both roll under your target to succeed. So they look a lot alike. I'd say TFT is "simpler", GURPS is more "realistic" and "customisable" - quotes around all those terms since they are not easily measured, a bit subjective. TFT skills are either you have the skill or you don't - no skill score. You can have a number of skills equal to your IQ. The combat is again related, but there's not all the defences like Block or Parry. Just roll 3d6 to hit, and if you do see how much damage; armour reduces damage done.
I ran a TFT campaign for years (and before that the microgames Melee and Wizard) and we had lots of good times with it. But I think GURPS is a more mature system, and is what I would use today (I found these videos because I'm thinking of starting a game soon and was looking for examples to show potential players). If you want a relatively rules light version TFT still has fans.
@@easygurps I meant the adventure I am planning to convert would be 500. I think DFRPG at 250 makes about a 3rd or 4th level pf2e character.
You can use the excellent Delvers to Grow books to quickly generate more traditionally feeling D&D characters for GURPS. Probably one of the cleanest ways to get someone into the game!
I still really don't understand why turns are 1 second long. That fighter couldn't do shit about his situation in the water in 1 literal second. It just feels way too short of an interval.
LOL. This is superlight? Just rushing thru a complex system & guessing at specs?
50% of the time you WILL NOT roll a 10 or under, I have just started learning GURPS, I dont even know any other systems but starter with this. Because you are rolling 3d6 the chances for getting different numbers is more of a bell curve. To get a 3 or 18 is very hard, because there is only 1 combination, were as getting an 8 would be far easier.
Both 10 and 11 happen roughly 13% of the time, so combined that's close to 26, so a little bit over a quarter of the time. However, it probably *feels* like higher than that because of human perception.
The chance of rolling a 10 or less on 3d6 is ~50%. You can see the probabilities of each roll here anydice.com/program/c75 and by adding up the probability of each number under 11 you get 50%
Enjoy the GURPS play through. This game system deserves way more recognition. The elevator music in the background is garbage though. Consider a better musical background.
It’s classic jazz. I love it.