This strategy is similar to SSS#4 AFK: th-cam.com/video/P3JlDMapkls/w-d-xo.html , but this time, you also need to focus on defenders. E2 units are not required (except that single E2 operator which you need to unlock S1M3 Logos with module as a support unit). It is especially good if that E2 unit is either a defender or a medic). E2/4+ star units from temporary reinforcement are used only for tactical equipment. You can recruit any of your units as long as you keep the total class ratio: casters > supporters > medics/defenders >> snipers.
If I’m being honest, all you have to do is stack buffs on a unit that would have ridiculous dps with buffs and have a defender or lane holder be able to tank give them some buffs too, that’s it, it takes care of legit most of if not all of sss
Oh wow, SSS really fell off huh. Obtaining secret medals seems so easy now. I miss the day where i keep playing SSS for days just to get Toron Mine and Iron Carrot Mine secret medals. Toron F6-F8 and Iron F3, F4, and F6 were pure hell 😭
@@Vadikus2424 miss that shit yourself bro, for new player like me, these new one is better. Less time spent to get the rewards so i can do other stuff beside arknights
@@tyatyIt was more of a skill check than a roster check. A good roster made it much easier but it was all doable with 4* only and 4* only still had a reasonable amount of leeway for error. With good play, 4* could first try the boss stage unless you got bottom 25% deck/draw rng. It was definitely an outlier for the difficulty of something tied to a medal though. Only a small handful of trims really compare in that regard.
@@caster269 By 4* clear you mean ATKSPED stacked Pudding/Click setup, which was the other viable meta pick beides Suzu/GG. It was roster check becuse it originally demanded specific Operators who secaled optimally with stacked bonuses, otherwise the enemies did not die quckly enough.
with regard to the 'equipment activation valve' you dont have to save them for a specific stage; if you use them they'll be returned to you on stage end (say you used both on the 4th stage, they'd both be back in your inventory for the 5th stage and you'll be able to use them again.) edit: i should be more patient, very next stage you showed it being used without fear 😅
Yeah, that's a good comment. Meant to add a note: "Use it for the last two stages", but then thought about something else and typed "Save" It looks like a contradiction which may confuse players when I said to save it and then instantly used it afterward 😅 I tend to avoid using them at all in guides, due to the random nature of EC units. Do not want for players to rely on them. Thank you, I'll add a fix by blurring the caption
I would like the answer to this too, I used both pure aspd and atk and it felt like aspd did more dps but I could be wrong. Maybe 1 or 2 pure atk stacks with the rest pure aspd may be optimal, I'd love to see the dps numbers. And the execute threshold with pure atk, although entertaining, didn't seem to make enough of a difference to make up for the dps compared to the aspd once the bigger mobs came.
@@Handcrafted1I tested both versions of snipers - one stack of +40% aspd is ok, with two stacks I was leaking some mobs in swarms on the last stage, because of a late instakill. I left snipers with a +25% atk\HP buff, and it’s intended not for Logos, but for medics, cause they are dying randomly sometimes and +25%hp buff helps them a little bit. With a 6* squad the aspd/atk route does not really matter, with low-level I prefer to stick to casters (atk) only due to simplicity and ability to instakill earlier, before mobs even have a chance to do a hit (which may oneshot low-level ops). That’s the logic behind my choices. For a high-end squad I think 1/4 or 2/3 with Skalter (aspd/atk) will be the best in terms of DPS (considering instakill and necrosis mechanics). May be tested for exact numbers, but it will be “more than enough” in any ratio.
I learned to never underestimate the levels of operators new players are using. Adding medics helps to prevent some questions about dying E0 defenders with E2 LVL 30 Logos who may not have enough time to clear everything on his way
Back then I was spamming her S3 all the way til the win with a mix of +sp buff/atk/aspd... Her S3 is eternal. S2 has gone by the wayside with the rise of new strong AFK ops, but still good
@@LupoLover Her is S2 can be situationally better than Logos S1 with ATK speed buffs, and the wider range matters when it can cover two lanes. Logos scales batter with ATK due to Elemental damage.
@@tyaty Yeah, I used her S2 with ASPD buffs in a semi-AFK "Dossoles Commercial Plate" SSS run for low-level ops. She is perfectly suited for situations where you need wide range + low ATK + Arts + AFK skill
It’s either this th-cam.com/video/8IrWwxePzWg/w-d-xo.html or some other “30m+ chill mix Arknights” I have randomly found on youtube, do not remember the exact video
Man, the LT6 stage almost wrecked me because I couldn't get any more DP before deploying my healing defender. Also didn't help that all my casters hid out at the BOTTOM of the draw pile so I could only get Logos to 3 stacks. Still won flawless, though. Sheesh.
This strategy is similar to SSS#4 AFK: th-cam.com/video/P3JlDMapkls/w-d-xo.html , but this time, you also need to focus on defenders. E2 units are not required (except that single E2 operator which you need to unlock S1M3 Logos with module as a support unit). It is especially good if that E2 unit is either a defender or a medic).
E2/4+ star units from temporary reinforcement are used only for tactical equipment. You can recruit any of your units as long as you keep the total class ratio: casters > supporters > medics/defenders >> snipers.
THANK YOU SO MUCH!! Cuz of your guides I was able to do dossoles and this one in one sitting!
Thank you so much for the guide! ❤ Now I can finally play this damn game mode lol
If I’m being honest, all you have to do is stack buffs on a unit that would have ridiculous dps with buffs and have a defender or lane holder be able to tank give them some buffs too, that’s it, it takes care of legit most of if not all of sss
Glad I've found your channel. Thanks for the great guide and you're my master for SSS :)
FINALLY I CAN PLAY THIS GAME MODE THANKS
😭
Thank you very much! I just got my own logos upgraded so this came at the perfect time
Very helpful! Thank you so much!
Nice i want more this type of content so i can clear this type of mind bending stages with easzzz
Thanks your the best!!!
Oh wow, SSS really fell off huh. Obtaining secret medals seems so easy now. I miss the day where i keep playing SSS for days just to get Toron Mine and Iron Carrot Mine secret medals. Toron F6-F8 and Iron F3, F4, and F6 were pure hell 😭
Miss that shit yourself bro, it's better for new player like me. Also less time spent and i can do other things
It used to be an obnoxiously hard roster check.
@@Vadikus2424 miss that shit yourself bro, for new player like me, these new one is better. Less time spent to get the rewards so i can do other stuff beside arknights
@@tyatyIt was more of a skill check than a roster check. A good roster made it much easier but it was all doable with 4* only and 4* only still had a reasonable amount of leeway for error. With good play, 4* could first try the boss stage unless you got bottom 25% deck/draw rng.
It was definitely an outlier for the difficulty of something tied to a medal though. Only a small handful of trims really compare in that regard.
@@caster269
By 4* clear you mean ATKSPED stacked Pudding/Click setup, which was the other viable meta pick beides Suzu/GG.
It was roster check becuse it originally demanded specific Operators who secaled optimally with stacked bonuses, otherwise the enemies did not die quckly enough.
with regard to the 'equipment activation valve' you dont have to save them for a specific stage; if you use them they'll be returned to you on stage end (say you used both on the 4th stage, they'd both be back in your inventory for the 5th stage and you'll be able to use them again.)
edit: i should be more patient, very next stage you showed it being used without fear 😅
Yeah, that's a good comment. Meant to add a note: "Use it for the last two stages", but then thought about something else and typed "Save"
It looks like a contradiction which may confuse players when I said to save it and then instantly used it afterward 😅
I tend to avoid using them at all in guides, due to the random nature of EC units. Do not want for players to rely on them.
Thank you, I'll add a fix by blurring the caption
since we are using casters to buff logos, is atk better tan aspd for buffing him?
he buff the logos attack to the roof because his s1 are insta kill mob below 150% his attack
so more logos attack, the mob more easy to instant kill
I would like the answer to this too, I used both pure aspd and atk and it felt like aspd did more dps but I could be wrong. Maybe 1 or 2 pure atk stacks with the rest pure aspd may be optimal, I'd love to see the dps numbers. And the execute threshold with pure atk, although entertaining, didn't seem to make enough of a difference to make up for the dps compared to the aspd once the bigger mobs came.
@@Handcrafted1I tested both versions of snipers - one stack of +40% aspd is ok, with two stacks I was leaking some mobs in swarms on the last stage, because of a late instakill. I left snipers with a +25% atk\HP buff, and it’s intended not for Logos, but for medics, cause they are dying randomly sometimes and +25%hp buff helps them a little bit.
With a 6* squad the aspd/atk route does not really matter, with low-level I prefer to stick to casters (atk) only due to simplicity and ability to instakill earlier, before mobs even have a chance to do a hit (which may oneshot low-level ops).
That’s the logic behind my choices.
For a high-end squad I think 1/4 or 2/3 with Skalter (aspd/atk) will be the best in terms of DPS (considering instakill and necrosis mechanics). May be tested for exact numbers, but it will be “more than enough” in any ratio.
This is weird i can't see reply sections,so i cant see the answer to y no more snipers to buff casters
the medics against arts damage plus defenders is just dirty - it tickles
I learned to never underestimate the levels of operators new players are using. Adding medics helps to prevent some questions about dying E0 defenders with E2 LVL 30 Logos who may not have enough time to clear everything on his way
Thank you, buddy! Now I can truly enjoy this mode again with logos... The meta back then was GG with x4 sniper, is it still relevant today?
Back then I was spamming her S3 all the way til the win with a mix of +sp buff/atk/aspd...
Her S3 is eternal. S2 has gone by the wayside with the rise of new strong AFK ops, but still good
GG s2 and suzu s2 +4 sniper stack always be my clear ops for all sss, including secret and emergency just need position to maximize it
@@LupoLover Her is S2 can be situationally better than Logos S1 with ATK speed buffs, and the wider range matters when it can cover two lanes.
Logos scales batter with ATK due to Elemental damage.
@@tyaty Yeah, I used her S2 with ASPD buffs in a semi-AFK "Dossoles Commercial Plate" SSS run for low-level ops. She is perfectly suited for situations where you need wide range + low ATK + Arts + AFK skill
Very helpful for lowbrain dokutah like me😂
Whats the song/album in the background?
It’s either this th-cam.com/video/8IrWwxePzWg/w-d-xo.html or some other “30m+ chill mix Arknights” I have randomly found on youtube, do not remember the exact video
Does the same strategy work for Emergency Supply Mode?
With an adjustments for the early game, a "chaining" deploy of vanguards given by the EC Unit is a big deal if you want a flawless run.
Yo what, I don't know if this is a bug but I can't deploy casters or medics on ranged tiles 😮
Holy moly I'm dumb, turns out I just ran out of deployment slots 😂
dossoles commercial plate low level version is possible?!
Yes, but not as full AFK (the last stage is forcing to press some buttons). Working on it, maybe I'll just drop it as is without making it full afk.
@@LupoLover i think it will be good also not fully AFK!! keep it up
Man, the LT6 stage almost wrecked me because I couldn't get any more DP before deploying my healing defender. Also didn't help that all my casters hid out at the BOTTOM of the draw pile so I could only get Logos to 3 stacks. Still won flawless, though. Sheesh.
Wtf is this a new event what's SSS? 😏
wtf lmao