Im having an issue activating the new HEXA skill node on my F/P mage. I have all the said materials + boost node requirements but the acitvate button just says "you do not meet the requirements". Does anybody know what's going on? is there some extra requirement I am supposed to meet?
I'm a paladin and I have been waiting for Sol Janus for more than half a year I think. Please give it to me. I have been stacking on my Sol Erdas and I need that skill.
it was originally set for 50% at lvl 30.KMS then updated it to 100% a little later. starts at 10% and then gets 2% every level with larger jumps from 9>10 and 19>20 (would also assume 30 too)
@@Roflmao6173 tbf there are some cores that do changes little bits of the skills to actually compensate some of the classes shortcomings. For example illium charge the gauge a bit faster, ark is less shitty while in flora form, some classes with low burst got a bit better, while others got better sustained damage and so on. It doesn't alter the class because it wouldn't sit right with the playerbase as you said, but overall it did bring quite some substantial changes to the gameplay loop.
Not saying you're wrong but you're downplaying it a lot when it comes to how much it eases progression. My total fd went up by 20% and cut my bossing time a lot despite no gear change. It's essentially free damage without paying money.
@@FeralFlare I am not saying I don’t agree with your point, just saying my point cus I play phantom for fun and aesthetics even though I know it’s dps is dogshit
the characters lost their unique personality, everyone now simply explodes the screen with tons of AOE damage and effects so big your brain cant half appreciate them
*TIMESTAMPS:*
0:00 - Intro
*Adventure - 冒險家 - 모험가*
0:12 - Hero / 英雄 / 히어로
0:18 - Paladin / 聖騎士 / 팔라딘
0:24 - Dark Knight / 黑騎士 / 다크나이트
0:29 - Archmage F/P / 大魔導士(火、毒) / 아크메이지(불,독)
0:38 - Archmage I/L / 大魔導士(冰、雷) / 아크메이지(썬,콜)
0:42 - Bishop / 主教 / 비숍
0:49 - Bowmaster / 箭神 / 보우마스터
0:55 - Crossbow Master (Marksman) / 神射手 / 신궁
0:59 - Pathfinder / 開拓者 / 패스파인더
1:04 - Night Lord / 夜使者 / 나이트로드
1:10 - Shadower / 暗影神偷 / 섀도어
1:16 - Dual Blade / 影武者 / 듀얼블레이더
1:22 - Viper (Buccaneer) / 拳霸 / 바이퍼
1:34 - Captain (Corsair) / 槍神 / 캡틴
1:42 - Cannon Shooter (Cannoneer) / 重砲指揮官 / 캐논마스터
*Cygnus Knights - 皇家騎士團 - 시그너스 기사단*
1:52 - Mikhail (Mihile) / 米哈逸 / 미하일
2:00 - Soul Master (Dawn Warrior) / 聖魂劍士 / 소울마스터
2:09 - Flame Wizard (Blaze Wizard) / 烈焰巫師 / 플레임위자드
2:18 - Wind Breaker (Wind Archer) / 破風使者 / 윈드브레이커
2:24 - Night Walker / 暗夜行者 / 나이트워커
2:32 - Striker (Thunder Breaker) / 閃雷悍將 / 스트라이커
*Heroes - 英雄團 - 영웅*
2:42 - Aran / 狂狼勇士 / 아란
2:49 - Evan / 龍魔導士 / 에반
2:57 - Luminous / 夜光 / 루미너스
3:06 - Mercedes / 精靈遊俠 / 메르세데스
3:16 - Phantom / 幻影俠盜 / 팬텀
3:22 - Eunwol (Shade) / 隱月 / 은월
*Resistance - 末日反抗軍 - 레지스탕스*
3:29 - Blaster / 爆拳槍神 / 블래스터
3:36 - Battle Mage / 煉獄巫師 / 배틀메이지
3:43 - Wild Hunter / 狂豹獵人 / 와일드헌터
3:51 - Xenon / 傑諾 / 제논
3:58 - Mechanic / 機甲戰神 / 메카닉
4:03 - Demon Slayer / 惡魔殺手 / 데몬슬레이어
4:09 - Demon Avenger / 惡魔復仇者 / 데몬어벤져
*Nova - 超新星 - 노바*
4:15 - Kaiser / 凱撒 / 카이저
4:25 - Kain / 凱殷 / 카인
4:33 - Cadena / 卡蒂娜 / 카데나
4:41 - Angelic Buster / 天使破壞者 / 엔젤릭버스터
4:49 Zero / 神之子 / 제로
4:57 - Kinesis / 凱內西斯 / 키네시스
*Flora - 雷普族 - 레프*
5:03 - Adele / 阿戴爾 / 아델
5:12 - Illium / 伊利恩 / 일리움
5:20 - Khali / 卡莉 / 칼리
5:27 - Ark / 亞克 / 아크
*Anima - 阿尼瑪族 - 아니마*
5:33 - Lara / 菈菈 / 라라
5:43 - Ho Young / 虎影 / 호영
*Sengoku - 戰國 - 새벽의 진*
5:48 - Hayato - 劍豪 - 하야토
5:53 - Kanna - 陰陽師 - 칸나
6:15 - Common Core / 共通技能 / 공용 코어
期待我的墨玄
Does anyone know where’s Jett?
Im having an issue activating the new HEXA skill node on my F/P mage. I have all the said materials + boost node requirements but the acitvate button just says "you do not meet the requirements". Does anybody know what's going on? is there some extra requirement I am supposed to meet?
Shade mains rise up! +10% FD buff anddd frenzy burst skill upgrade. Let's goooo 👏👏
Shades about to cook! 💯 😎
Mille Aiguilles VI looks so pretty I like it
I have transparency up so I don't even know what changed for my class, but its on a skill we don't really notice
BAM finally getting more radius on the basic attack 😌 hopefully better FD too
How many fragments to unlock the 2nd mastery?
So are we getting 2nd mastery and weekly dungeon in june? Because the GMS roadmap never mentioned 2nd mastery / sol janus at all.
Gotta wait for GMS announcement, cos MSEA is May 29 for Epic Dungeon & July 10 for 6th Job Update
@@x3TheAran59 i figured second mastery was part 2, i was just confused to why they are showing mastery skills already with weekly dungeon in part 1
does this come to gms? i am new. i know we are in dreamer update now but I haven't seen any of the new skills
1 more week
Why does the Bowmaster look the same? Did they mess up the showcase.
They did, here's the REAL one th-cam.com/video/F1DVCAB0BmI/w-d-xo.htmlfeature=shared&t=483
5:33 lara can push tiger!!??!?!?!
Do we already have this in GMS, or is this like later date?
July 17 for GMS
I'm a paladin and I have been waiting for Sol Janus for more than half a year I think. Please give it to me. I have been stacking on my Sol Erdas and I need that skill.
Now we finally know Hayato and Kanna’s skills…and just waiting on Lynn lmao.
Was hoping Hayato would have something good but ehhhh
So do we assume that Corsairs dont get Nautilus strike 6??? Or the creator of the video made a dumb mistake??? Cuz Bucc and CM both got it
Want this so bad in gms already
Question: For KMS, the common 6th job core passive effect was 50% additional exp, right? For us (GMS and MapleSEA), do we get 100% additional exp?
it starts at 50%
it was originally set for 50% at lvl 30.KMS then updated it to 100% a little later. starts at 10% and then gets 2% every level with larger jumps from 9>10 and 19>20 (would also assume 30 too)
hayato should've had judgement cut end ahh skill by now, but nope we get this instead
Que se supone q son estas habilidades? Mejoras del 6th job?
El segundo core de maestría en el 6th job
korean sub good
한국어 설명 좋아요
NWs unite. Oneshotting with bats again!
betas spin drive looking clean tho
夜使者有啥區別
New skill for all classes
Meanwhile lynn nothing 😅
They were released after these second mastery cores were made, so could be a little.
@bryantandres7505 oh I know just teasing hopefully no more 6th job delays 😅
@@peteryoutube7972 I mean, MapleSEA doesn't have Lynn so... Kind of makes sense they wouldn't tease her new Sixth.
Ohnthought it was JMS for some reason 😂
@@peteryoutube7972 Lynn isnt in jms either ;P its tms cms that we gotta wait for
Common core is for all jobs?
No, just for common jobs
Yes for all jobs
@@x3TheAran59 tytytytyty i love your videos bro tysm
“A new skill for all classes”. Idk what could that mean.
Where’s lynn
I think MSea doesn’t have Lynn 🤔
my bowmaster......
MS a Niru: no te necesitamos ,tendremos nuestro lvl 300 si o si
Niru es 300 hace 2 semanas ^^
dont get the difference for khali new 6th job skill😅
Neat ❤
What? Bowmaster won’t get new animation in skills? Wth?
It’s messed up. They get upgraded animation. Steve has it in another showcase in his channel.
mechanic still sweet 😊
Shade be like , that's it 😂😂😂
I feel like for kanna and Hayato, their just picking random skills
mihile 6th dreamer looks the most underwhelming so far. and im a mihile main
I wonder how it will FEEL tho
I wonder how it will FEEL tho
buff f/p
They’re literally one of the best classes atm 😂
10th july ...
Just animations... To cover up the fact it is still a damage number game against bosses with increasingly high health
what else do you expect though lol, if they drastically change the way a class plays with 6th job people will definitely complain
U know there are people who play for fun and like their class specific animations over playing for pure damage numbers
@@Roflmao6173 tbf there are some cores that do changes little bits of the skills to actually compensate some of the classes shortcomings.
For example illium charge the gauge a bit faster, ark is less shitty while in flora form, some classes with low burst got a bit better, while others got better sustained damage and so on.
It doesn't alter the class because it wouldn't sit right with the playerbase as you said, but overall it did bring quite some substantial changes to the gameplay loop.
Not saying you're wrong but you're downplaying it a lot when it comes to how much it eases progression. My total fd went up by 20% and cut my bossing time a lot despite no gear change. It's essentially free damage without paying money.
@@FeralFlare I am not saying I don’t agree with your point, just saying my point cus I play phantom for fun and aesthetics even though I know it’s dps is dogshit
Buff TB
the characters lost their unique personality, everyone now simply explodes the screen with tons of AOE damage and effects so big your brain cant half appreciate them
They look the same.
Say, Big - Chang - Sub
⋯?