Force Grab is One of Mahito’s STRONGEST Moves, And Here’s Why! - Jujutsu Shenanigans

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 245

  • @NoobEternally
    @NoobEternally  9 ชั่วโมงที่ผ่านมา +25

    One addition I’m going to make in the comments that I found out after I had made the video. There’s some extremely niche counterplay with teleports. For example, if you time it right, Mahito’s blade dash and dodge force grab and make it completely miss. I’d presume this is also the case with Gojo’s R special, but I have not tried that out yet unlike the blade dash. It’s not really a huge negative because it’s incredibly niche and something you have to predict to really do, but it IS a counterplay technically.

    • @NoobEternally
      @NoobEternally  8 ชั่วโมงที่ผ่านมา +6

      Another thing I sorta neglected to mention because I mostly used force grab to confirm domain expansion, but…
      If you somehow land domain expansion without using force grab, you can grab your target, pin them against the wall, and they’ll pop real quick. It’s not a huge deal since you’re practically guaranteed to get a kill with Mahito’s domain regardless, but it does exist.

    • @trevorturner6025
      @trevorturner6025 8 ชั่วโมงที่ผ่านมา

      yeah you should be able to use every teleport to dodge it.
      managed to use face blitz to dodge it and punish them (hard as hell to do though)

    • @thanosdevito
      @thanosdevito 8 ชั่วโมงที่ผ่านมา

      Yo, you forgot to replace the damage value in the subtitles at 1:35. It still says "(placeholder) damage".

    • @IAm_Him9
      @IAm_Him9 8 ชั่วโมงที่ผ่านมา +2

      Id say its balanced and every ults should be extremely strong, gojo has max blue that deals tons of damage and has a massive hitbox and u can slingshot the opponent away
      Sukuna has extended m1s and dismantle which are extremely oppressive
      And mahito has force grab which is like sukuna m1s and dismantle merged into one single thing
      Hakari in the most defensive side has 2 hyper armor moves (not counting being countered) and lucky rushdown thats really easy to hit
      Probably its just megumi that needs a buff tbh

  • @arandomnon6677
    @arandomnon6677 8 ชั่วโมงที่ผ่านมา +36

    i may not use a macro but i am a DEMON at spamming spacebar

    • @Leafilio
      @Leafilio 8 ชั่วโมงที่ผ่านมา +2

      Me fr

    • @wolv1x482
      @wolv1x482 8 ชั่วโมงที่ผ่านมา +4

      20 CPS right here lmao

    • @gmodiscool14
      @gmodiscool14 7 ชั่วโมงที่ผ่านมา

      No way to test but i be playin osu mania and 4 fingering that b

    • @zxKarasuxz
      @zxKarasuxz 7 ชั่วโมงที่ผ่านมา

      @@wolv1x482I have 305 lmao nobody believes me

    • @Ehanormalguy
      @Ehanormalguy 4 ชั่วโมงที่ผ่านมา

      lol

  • @Zander-vu2pe
    @Zander-vu2pe 9 ชั่วโมงที่ผ่านมา +134

    Why isn't force grabs cursed energy purple like the rest of perfections moveset?????

    • @Janes-f1p
      @Janes-f1p 8 ชั่วโมงที่ผ่านมา +7

      I don't this move shows ce

    • @Canguro2010
      @Canguro2010 8 ชั่วโมงที่ผ่านมา +7

      Tze probably forgot

    • @Potatodude10
      @Potatodude10 8 ชั่วโมงที่ผ่านมา

      I always wondered

    • @Canguro2010
      @Canguro2010 8 ชั่วโมงที่ผ่านมา +2

      @@Janes-f1p during the slam you see some ce of the wrong color

    • @simlist1760
      @simlist1760 8 ชั่วโมงที่ผ่านมา +1

      oh my god ur right. I think it just re-uses the effects of yuji's grab

  • @Livinglifeordinarily
    @Livinglifeordinarily 8 ชั่วโมงที่ผ่านมา +29

    God i love this mans thumbnails

    • @Obadiahh
      @Obadiahh 8 ชั่วโมงที่ผ่านมา +1

      EXACTLY

    • @TaruneExclusiveCat
      @TaruneExclusiveCat 7 ชั่วโมงที่ผ่านมา +2

      Its such a chef's kiss

    • @tvhaha361
      @tvhaha361 5 ชั่วโมงที่ผ่านมา +1

      Remind me of ultrakill

    • @charadremmur8638
      @charadremmur8638 4 ชั่วโมงที่ผ่านมา

      ​@@tvhaha361Fr tho

    • @person_man9882
      @person_man9882 3 ชั่วโมงที่ผ่านมา

      Same

  • @RandomUser956
    @RandomUser956 8 ชั่วโมงที่ผ่านมา +41

    The fact that if you grab the dummy with force grab and start spamming 3 at a random guy you can basically just abuse it at this point lol
    What I also mean is that a Mahito uses their Force grab on someone and uses their force grab ability (As in the hand smashing them into the ground) on another guy.

    • @Darkion-ed2me
      @Darkion-ed2me 6 ชั่วโมงที่ผ่านมา

      Unless he hits you

    • @RandomUser956
      @RandomUser956 5 ชั่วโมงที่ผ่านมา

      @@Darkion-ed2me Mhm But I think some might be mistaken mistaken what I meant as in like they're holding the dummy and using the 3 ability on another guy. UNLESS if your talking about something else that I didn't understand as.

    • @elicleverdon297
      @elicleverdon297 3 ชั่วโมงที่ผ่านมา

      ​@RandomUser956 I think he means if the dude you're hitting hits you while you're hitting the dummy. Pretty sure it does knockdown tho so unless they spam front dash it's uncounterable lol

  • @noobyish
    @noobyish 8 ชั่วโมงที่ผ่านมา +10

    mahito fr had the biggest awakening glowup of all time

    • @LastAmericanHero911
      @LastAmericanHero911 5 ชั่วโมงที่ผ่านมา

      Went from Noob dogging on it to him making a vid on how strong one of Mahito’s moves is

  • @katunu6030
    @katunu6030 8 ชั่วโมงที่ผ่านมา +6

    Force grab should’ve been the first ult move he got ngl…

  • @notoriousyolkhound4600
    @notoriousyolkhound4600 8 ชั่วโมงที่ผ่านมา +6

    I think they should definitely make some counterplay to it. maybe instead of making it blockable like normal, it could work where if the hand is hit with an M1 on a precise timing a black flash is performed and the mahito player gets a decent amount of recoil to make it a still really strong move thats hard to predict, but still possible if you have crazy reflexes and adds a bit of a risk/reward element
    Edit: 7:59 ah- is mahito 'perfection' now

    • @kingofgameing107
      @kingofgameing107 7 ชั่วโมงที่ผ่านมา +1

      “actual” fightings games with extending arm moves tend to do that

  • @Sammy603
    @Sammy603 ชั่วโมงที่ผ่านมา +3

    Part 34 of posting my movesets until he reviews them
    Hey man I've been watching your vids your vids for a long time now and I love them, so if you can, pls review my JJK Hana Kurusu (Angel) and my Uro moveset
    Visual changes: Your avatar will have a glowing yellow halo above your head and small angel wings
    Btw sorry if this underwhelming, cus we don't see much of angel's cursed technique in the manga, but I still hope that you enjoy reading this
    Ingame name: The Ascended One
    R move- you can fly for 3 seconds as fast as running normally and break through any building you fly into (drains a little bit of your ult bar kind of like Gojo)
    1) Divine grab (Blockable)- This is a 'press twice move' where if you just press once, you will grab your opponent and slam them into the ground, if you press twice, you will grab your opponent and float a little bit into the air, and send your opponent flying into the ground with a glowing yellow aura released from your wings (kind of like tsb Tatsumaki first move variant)
    2) Blessed beam (Unblockable)- this is a ranged attack where you clasp your hands together (like piercing blood) and shoot out a glowing yellow beam (a very mini Jacob's ladder)
    2+R- Once you hit someone with the beam you will automatically fly towards your opponent and while striking them in the head with a cursed energy infused fist, however you will have to aim where your character flies and if you miss, then the person that you hit with the beam will be on his knees for 2 seconds, stunned and unable to get up, once the two seconds are up, your opponent will get up unless you hit that person before the two seconds are up
    3) Seraphic aura (Unblockable)- Creates a small glowing yellow sphere around you (transparent) that lasts 2 seconds, this heals you and gives you a speed buff anyone that enters the area a speed debuff
    4) Paradisical touch (Unblockable but reduces damage if blocked)- this will make you fly for 1.5 seconds and whoever you fly into receives a reasonable amount of damage while getting knocked back
    None of the awakening moves are blockable
    Awakening- Celestial Evolution- which makes you float into the air and makes you perform the t pose that Sukuna did while fighting Jogo along with some manga panels with quotes from angel in the manga
    1) Sacred Authority- lets out a glowing yellow aura that expands a like an explosion and whoever gets caught in that aura will stop what they are doing and kneel towards you on one leg while they take damage every second, this last for five seconds, the range is half as far as hollow Nuke
    2) Planetary Plummel- You fly into the air and sends a giant glowing yellow fist that makes all buildings that came in contact with the fist crumble to the floor, and any person that came in contact with it will be sent flying into the nearest building
    3) Jacob's Ladder (I'm sure you already know what this is)- Summons the infamous star symbol in the sky and sends a giant glowing yellow beam from that symbol, this does the most damage to curses which means if someone who has Sukuna or Mahito equipped gets hit by this it will take away half of their health, then it takes away a quarter of their health if they are a human like Hakari Gojo or Megumi, this also erases any object/part of a building that it touches. Also, anyone that comes in contact with Jacob's Ladder, will not be able to use there moves for 3 seconds
    4) (This isn't canon but I thought it would be cool if I made this up) Domain expansion, Empyreal Era- Inside of the domain is a floating cloud, there is a staircase that leads to a pair of pearly gates, who ever is in this domain has 20 seconds to make it to the gates, people may sabotage each other while trying to make it to the gates, you may sabotage others as well, if you manage to make it in time you will automatically exit the domain, and who ever doesn't make it to the gates in time, gets one shot by a guaranteed hit Jacob's Ladder
    Awakening passive- You get healed the same amount of damage that you deal, for example, if you deal half health to someone, you get healed half of your health, and if you deal a quarter of someone's health, you get healed a quarter of your health and so on, the only drawback is that you won't heal naturally, which means that you have to do damage to someone in order to heal
    And that's it for my Angel moveset, I did this because I thought that she was a really unique character in jjk
    Like this comment so that he can see this
    Uro
    Ingame name: (I really have no idea what Uro's ingame name could be)
    R move- You can fly as fast as running normally for 3 seconds but unlike my Angel moveset, instead of breaking through buildings, you can bounce off buildings and each time you bounce, you get a quick boost before going back to normal speeds (kind of like the F move for the spring fruit in Blox Fruits)
    1) Malleable Force- You grab the sky and spin it in a small tornado like form that knocks back anyone that comes in contact (kind of like Mahito's dash with the chunky hands except it goes much faster, much further and it does much more damage)
    1+R) Instead of spinning, you make the sky that you grabbed collide together which releases a force of wind that knocks back anyone near you
    2)Unexpected Beatdown- You grab the sky to pull your opponent towards you and proceed to hit you opponent three times and the last hit being a small 'Thin Ice Breaker' (for those of you who don't know what thin ice breaker is just search it up)
    3) Coated Sabotage (press twice move)- If you don't press twice, you fly up into the air as you grab the sky and coat yourself in it as you fly back down creating a medium ranged AOE explosion
    3) If you manage to press twice, instead of grabbing the air around you and flying up, you just fly up and instead of immediately flying back down, you stay up there for one second giving you the time to aim where you want to release a wave of cursed energy using sky manipulation
    4) Clear Warning (counter move)- The pose for this is when Uro was covering certain parts of her body with the sky, when someone gets countered by this, they get quickly whipped with the sky used to cover your body
    Awakening
    R move (Can only use once during awakening)- You grab the sky and covers you completely, if timed correctly, it can block anything
    1) Unfixable Breakage- You pull down the sky and crushes anyone infront of you with the AOE of Max Elephant, (you can also choose where it lands like Max Elephant)
    2) Inescapable Chaos- Your opponent infront of you gets ravelled into a ball made up of the sky, and the size of this sphere decreases until it explodes
    3) Thin Ice Breaker (There are two variants: close range and far range) Close range does more damage than far range
    3) Far range- You charge up your fist with cursed energy as you break the sky infront of you, cracks appear like thin ice, this knocks back anyone infront of you and has the range of Hollow Purple (50% health)
    3) Close range- You grab your opponent by the head and drag them across the floor until you use their head to break the sky infront of you (75% health for the person that you used to break the sky, and 65% health for anyone that was caught in the AOE of the move)
    4) Domain Expansion, Destiny's Roar (we didn't get to see what her domain was in the manga but I still think that it would be cool to make one for her)- The barrier as well as the inside of this domain is made up of the sky, each step that someone takes in this domain creates a little crack where that person took a step (apart from you), the more steps the bigger the crack, when the domain shatters, the amount of cracks that were made in the domain, is the amount of Thin Ice Breakers that will be shot out of random places of the domains barrier (but only when the domain shatters) and same goes for the inside, each crack made in the domain will be one 50% output Thin Ice Breaker being fired at the people in the domain (I say 50% output because it would be too overpowered if it were a normal Thin Ice Breaker, but the ones on the outside are normal Thin Ice Breakers), but keep in mind that only steps can create cracks so if your opponent just doesn't move at all, the domain won't do anything.
    Please review both of my movesets in separate videos
    Thank you for your time

  • @Anchor-qt9cf
    @Anchor-qt9cf 9 ชั่วโมงที่ผ่านมา +5

    Day 16 of asking noob eternally to review my character concept/ ideas
    Private servers should let you summon empty domains and choose how long it stays up
    Moves like face blitz and rush should let you break whatever u go through with ease for fun factor
    If you go to the edge of the domain inside u should be able to use chimera shadow garden and leave
    Nanami- relentless worker
    Spawn with a neck tie and bandaged cleaver (no extended m1 range)
    R/delayed numbers- slam down on the ground making the small area around around you blue, if you press R again it will detonate if standing directly on it it does high damage if close slight damage, guard breaker, rag doll, first time is cancel able, and can damage self (after a minute of no detonation it will auto detonate) [high dmg]
    1- frenzy
    Kind of like cursed strikes but the end you kick them behind you (no rag doll, high punish, mid damage)
    R+1- ratio frenzy
    Same as frenzy but you hit them with the ratio technique sending them forward (rag doll, high punish, mid plus a bit extra damage)
    2- errand runner
    You run if colliding with someone you stab them and keep running then slamming them into the ground after 2 secs (high punish,rag doll, block able, pickup, mid damage)
    2+R- office rage
    You run but instead of slamming them down you grab them and Stun them
    3- ratio slash
    You lunge forward and slash a player if hit then the 7:3 ratio appears on the enemy and it pops them upward.( not block able, rag-doll, high punish, high damage )
    4- enraged throw
    Throw the cleaver at the enemy if it hits it will do the ratio technique then comeback ( can move after throw, block able, low punish, rag doll, low damage). If timing right you’ll run and drop kick them doing a black flash keeping them in place but you go medium distance (block able, high damage)
    G/ awaking- overtime
    The player will wrap the tie around the wrist and in two speech boxes will say “Unfortunately thanks to you I’ll” “have to go into overtime”
    R- same but you can now hit people with it
    1- statistics
    It’s a counter if someone hits you will punch them medium distance the will start to crawl away while you walk to them you grab them by the top of their head throw them up and hit them away, finisher is black flash on first punch, reference to the blond dude in S2
    (High damage, rag doll)
    2- ratio 7:3
    You stomp on the ground making a huge area around you sending people caught in it up the you spin yourself in circles with your cleaver out hitting the people with the ratio technique killing them
    (Cancel able, insta kill)
    3- workaholic
    You dash forward grabbing enemy then making a series of attacks then doing a domain (mid damage)
    Domain- vacation
    This is kinda sorta not a domain it has a barrier and buffs the moves of the user by 60%, the person who got this triggered on and the user see a beach and cannot leave the user is clothed in nice beach clothing and flippy floppies, people outside see none of this
    (Non cancel able)
    4- mid life crisis
    You run like hakaris 3rd awakening move but if colliding you do 8 fast slashes then you slam on the ground and detonate it doing high damage

    • @Scribble443
      @Scribble443 5 ชั่วโมงที่ผ่านมา +1

      Why is only one of his attacks blockable 😭😭😭

    • @shirlsutrela4424
      @shirlsutrela4424 4 ชั่วโมงที่ผ่านมา

      @@Scribble443I mean technically makes sense

  • @KriiKurii-b6i
    @KriiKurii-b6i 8 ชั่วโมงที่ผ่านมา +4

    I’m gonna try to say what he is saying without watching the vid, so I’m saying force grabs really strong by yk, being unblock able and such a long ahh range, and in duels it can be used to throw someone at a corner, and then use domain, pretty much making sure if their reflex is to fight and cancel the domain (which is very very low) and get a guaranteed kill, he might also talk about how the move can also hit other players, if this is a depth video he will talk about the description of it, such as damage, range, and its special, and of course it alone is a trump card as it can be used when ragdolled, close, far, and blocking, pretty much a guaranteed hit.

    • @NoobEternally
      @NoobEternally  8 ชั่วโมงที่ผ่านมา +3

      Not too far off. Your entire first half is correct. I didn’t cover the “hitting other players” thing because against groups it can get interrupted, and I didn’t call it a trump card either. Everything else is right though.

  • @stachellan
    @stachellan 8 ชั่วโมงที่ผ่านมา +21

    that "bum who uses a macro" sounded personal

    • @Neco-arch
      @Neco-arch 8 ชั่วโมงที่ผ่านมา +4

      It's so true tho

    • @fakeassassin6676
      @fakeassassin6676 8 ชั่วโมงที่ผ่านมา +7

      Why would someone actually use a macro just because of one move tho, of course they're a bum 💀

    • @holl7w
      @holl7w 8 ชั่วโมงที่ผ่านมา +2

      ​@@fakeassassin6676 MINMAXXING GRAHHH

    • @holl7w
      @holl7w 7 ชั่วโมงที่ผ่านมา +2

      ​@@fakeassassin6676 and because all my homies hate mahito.

    • @DeimosWhitesnake
      @DeimosWhitesnake 6 ชั่วโมงที่ผ่านมา +3

      ​@@holl7w ermmmmm skill issue

  • @JackTarbet
    @JackTarbet 9 ชั่วโมงที่ผ่านมา +18

    It is broken

    • @rb8258
      @rb8258 8 ชั่วโมงที่ผ่านมา +3

      It's his awakening? It's meant to be busted?

    • @JackTarbet
      @JackTarbet 8 ชั่วโมงที่ผ่านมา +7

      @@rb8258 well yeah but I’m just saying, i never said it’s a bad thing

    • @Vorcupine
      @Vorcupine 8 ชั่วโมงที่ผ่านมา +2

      @@rb8258 passive-aggressive comment but yeah you’re right

    • @holl7w
      @holl7w 7 ชั่วโมงที่ผ่านมา

      ​@@rb8258 it's not busted when the only move of mahito that actually even kill me is the stupid domain

    • @Tomostromi
      @Tomostromi 7 ชั่วโมงที่ผ่านมา +2

      @@holl7w its a domain, every domain except hakaris (for obvious reasons) are guaranteed to get you a kill

  • @WillianBentley
    @WillianBentley 6 ชั่วโมงที่ผ่านมา +2

    I love it for two reasons first it allows me to regain a cool down and make some distance, and I just love picking people up in my domain for guaranteed kill

  • @williamsmith9946
    @williamsmith9946 8 ชั่วโมงที่ผ่านมา +10

    Honestly, i think a slight distance nerf would be all it needs to be balanced. Maybe make it go 1/4 or 1/3 less far so dodging it is a realistic option
    If not that, i think the move should be blockable if you're far enough away, but unblockable if you're close

    • @ZxZizzal
      @ZxZizzal 8 ชั่วโมงที่ผ่านมา +2

      Or just dont nerf it 🤷 mahito alr has the worst ult excluding megumis base ult

    • @Turtle-so4qb
      @Turtle-so4qb 8 ชั่วโมงที่ผ่านมา

      no

    • @seirin250
      @seirin250 8 ชั่วโมงที่ผ่านมา

      @@ZxZizzal mahito doesn't have a bad ult and neither does megumi. you have to know how to use them. and bad in comparison doesn't mean bad in general

    • @ZxZizzal
      @ZxZizzal 7 ชั่วโมงที่ผ่านมา +1

      @@seirin250 Megumis 3rd ult move literally has huge wind up, Huge end lag, and deals 0 DMG that screams fucking terrible
      And u said it urself "bad in comparison doesn't mean bad in general" literally what I said
      Compared to gojo sukuna and hakari, megumis and mahitos is not good

  • @cafezinhodastripasdomickey
    @cafezinhodastripasdomickey 9 ชั่วโมงที่ผ่านมา +6

    Galerinha sensacional!! 😒😕🙄😒🙁😯🙁😯😠😠😠😠🤭🤭🤭🤭🤭🤭🤭

  • @Gh0stR1ley
    @Gh0stR1ley 7 ชั่วโมงที่ผ่านมา +1

    The only thing I think should be removed from Mahito is that he can switch between ultimate and base with G like Megumi, and I also think the second form is kind of unnecessary,Like, I'm not saying the game don't need to have it, or that it's too strong, I just think it's unnecessary.

  • @natewhaley5107
    @natewhaley5107 6 ชั่วโมงที่ผ่านมา +1

    I think it should have SOME counterplay, i dont think blocking is the way to go but something. Even with it as it is mahitos awakening is still just on par with those like gojos, sukunas, etc honestly.

  • @Kanpixels
    @Kanpixels 4 ชั่วโมงที่ผ่านมา +1

    "And maybe even the strongest 1v1 move in the entire game."
    Domain expansion :

  • @confettininja1505
    @confettininja1505 9 ชั่วโมงที่ผ่านมา +2

    Omni man ref lol

  • @jeannedorc
    @jeannedorc 8 ชั่วโมงที่ผ่านมา +1

    This is shown by how if you have no cds it’s the most effective true combo

  • @LilSukuna12
    @LilSukuna12 9 ชั่วโมงที่ผ่านมา +8

    Mahitos ult: FEAR ME
    mahitos base: no! Don't doge body repel! Don't block soul fire! No!!!!

    • @MiniBoomGaming
      @MiniBoomGaming 8 ชั่วโมงที่ผ่านมา +3

      I think his base is the strongest in the game(Unless your really good at cursed strikes)

    • @gmattonline6068
      @gmattonline6068 8 ชั่วโมงที่ผ่านมา

      @@MiniBoomGamingcursed strikes got gutted it’s just a longer focus strike now :DDDdd

    • @Purplesome_
      @Purplesome_ 8 ชั่วโมงที่ผ่านมา

      @@MiniBoomGaming I think if body repel was just blockable or had a range nerf it would be balanced

    • @namelessfox2615
      @namelessfox2615 8 ชั่วโมงที่ผ่านมา

      @@Purplesome_bro what it’s easily dodged if you know how to and most of the time doesn’t get comboed off it, if it was blockable it would be the worst move in the game because how easy it is to see when the move is being used, if it was blockable this would make the move more gutted than cursed strikes

    • @Purplesome_
      @Purplesome_ 8 ชั่วโมงที่ผ่านมา

      @@namelessfox2615 I don't see how changing the move from braindead neutral spam to just a combo move would be a gut but ok, also saying "if you know how to dodge it it's easy" doesn't really work for a move that you can literally turn in any direction, if the opponent is good enough at it they can just steer it back towards you when you dodge (also they can use it to bring you to them then combo you with literally any of his other moves as they all hit ragdoll)

  • @peeledtomato4707
    @peeledtomato4707 8 ชั่วโมงที่ผ่านมา +1

    yo eternal, will you ever make just gameplay of you fighting in ranked, ngl it is kinda chill to watch you stomp people

    • @NoobEternally
      @NoobEternally  8 ชั่วโมงที่ผ่านมา +1

      My computer doesn’t work with headphones and my keyboard is really loud so I can’t really do gameplay much. If I can find a way to fix these problems though, I might do gameplay videos.

    • @holl7w
      @holl7w 7 ชั่วโมงที่ผ่านมา

      Clearly they're just cherry picked!
      (99% of ranked are fodder)

  • @Wolfofthewildhunt
    @Wolfofthewildhunt 36 นาทีที่ผ่านมา

    Tbh this move isn’t really broken people just spam jump and yea it doesn’t have a limit but people will
    Just get out of it before you can do much damage the most you can do is 20-25 percent and auto clicking jump just ruins it

  • @Bacitizen
    @Bacitizen 43 นาทีที่ผ่านมา

    What if there was a knock-back multiplier + damage multiplier for moves for private servers/public private servers

  • @s_lexander9669
    @s_lexander9669 ชั่วโมงที่ผ่านมา

    I'd say mahito's base is fine, mahito was designed to be one of the more technical characters in the game, meaning sure, if you get good with him you can do some really powerful things, but the whole point is you have to be playing well because of that, since messing up when to use a move, for example not keeping track of when your opponent has a ragdoll cancel (which other characters have to do as well, but with mahito it's increased). So for those reasons I think the base is fine. The ult is also pretty ok, but one thing I'd change is removing the switching between base and ult movesets, because it doesn't really fit in my opinion, with megumi it made sense, since without that switching there wouldn't be much he could do, since the 2nd and 3rd moves need space to do anything and the 1st move you need to aim, which in a combat scenario can be pretty difficult. And even with the 2nd ult I don't think the ult is that bad, seeing that the 2nd ult is a pretty short bonus thing to add on top. So in summary, I think the only balancing change mahito really needs right now is that they remove switching between ult and base movesets, since his ult really doesn't need it anymore because of the addition of Force Grab.

  • @Retraxeio0
    @Retraxeio0 ชั่วโมงที่ผ่านมา

    Force grab is pretty broken but when I have a counter, predicting it has been pretty consistent. Still a pretty crazy move though. Actually so crazy. I don’t think it’s so broken that none of the ults can put up a fight against it, but it definitely puts him ahead of the game.

  • @guyjsutguy9230
    @guyjsutguy9230 ชั่วโมงที่ผ่านมา

    Didn’t watch the vid yet, but I’m guessing you called it the strongest move cause it’s unblockable, can’t react to it, long range and it does good dmg. Also can hit multiple people

  • @SirMechanical
    @SirMechanical 7 ชั่วโมงที่ผ่านมา

    Funny kashimo character idea thing
    anyways here it is
    Name: Lightning God
    M1s: basic punches that end with the nyoi staff knocking the opponent back
    First Move: Quick Combat
    Cursed strikes but ends with a stomach punch charged up with cursed energy
    Variant: the player instead does a charge up where the player’s damage is buffed with the debuff of having a little longer cooldowns
    Finisher: the opponent just explodes due to the punch
    Second move: Negative Discharge
    A bar appears and The player has to spam the special button/R button to charge up a charge or bolt actually (and yes, you can move while doing the move, but you cant run tho.) and after charging up, a indicator or aim thing whatever its called appears on your screen and it is on the nearest player besides your cursor
    Finisher: the opponent is burnt by the flow of electricity.
    Third Move: Bolt Emphasis
    The player uses the nyoi staff to throw then to impale/stun the opponent for a good 1 second and is damaged a little by the charged up energy by the staff after the one second
    Finisher: the opponent is struck in the neck by the nyoi staff, beheading the opponent.
    Fourth Move: Bait Bolt
    A counter that basically does what a counter obviously does. The player uses the nyoi staff to block a move or m1 in which then the player hits the opponent in the chin then send them flying using the nyoi staff to hit straight in the stomach
    Finisher: sends them flying
    R Ability/ Special:
    The player sticks/chucks the nyoi staff into the ground and a charge up meter will appear on the side of your screen, showing how much your staff has charged up. And when it is either full/ you clicked the r ability/special button again a bolt of lightning will appear coming to you (with the staff coming too) and when a player is in the bolt of lightning they will get damaged (the bolt of lightning is in a zigzag pattern)
    ULTIMATE:
    Name: Cursed Energy Overflow
    Bar appears blue/cyan and when used a text will appear beside the player that says “TURN UP THE VOLUME..” and another text that says “BECAUSE THIS, IS A FUNERAL FOR THE LIVING!!”
    First Ult Move: Fatal Strike
    The player sends two bolts of a zigzag pattern of lightning produced cursed energy straight at the opponents head, blinding or stunning them (its a 50/50, either blind or stun) that is for a good 2 seconds
    Finisher: is burnt by the flow of electricity
    Variant: The player instead sends the flow of lightning produced cursed energy at both the opponent’s arms, disabling their moveset for 2 seconds (it means that once you are hit by the variant you cant use any moves for 2 seconds)
    Second Ult Move: Exploding Stomach Punch
    The player grabs the opponent then punches the opponent straight into the stomach with electrified cursed energy, blowing the opponent back
    Finisher: the opponent’s body explodes, only leaving the head.
    Third Ult Move: Bolt Barrage
    The opponent is hit with a bunch of punches coming from the player, and it ends with a knee kick to the stomach and then a tornado kick to the head, sending the opponent flying
    Finisher: the move instead ends with a electrified punch, burning the opponent immediately
    Fourth Ult Move: Tactical Intellect
    Once the player uses a move after using tactical intellect, that move will have no cooldown.
    Super Ultimate:
    Name: Mythical Beast Amber
    To activate, you need to use fatal strike’s variant three times.
    But instead, the super ultimate has three moves instead of four. (Btw you will take damage from the user if you are close to the player)
    First Super Ult Move: Hollow Wicker Basket
    Works just like in the manga, except hollow wicker basket works to take less damage in a domain, includes moves used on the user.
    Second Super Ult Move: Paralyzing Shock
    Sends a large roar/beam coming from the user’s mouth, unleashing a thunderous boom that damages and blinds the opponent.
    Third Super Ult Move: Ensuring Hit
    Once used, every one of the user’s moves is a guaranteed hit. And it lasts for 10 seconds. With a small bar appearing on the top of the original ultimate bar
    R Ability/Special: onced used the user’s m1s will be ranged, and the downslam will be changed too, sending a small shockwave through the ground (has a small range), which then debri will bounce in the air. (Lasts for 5 seconds)
    Thats it! Thank you for reading tho, if you actually did. And if you did not, still. (Idgaf if whether or not you read it or nah its ur choice)

  • @poorlymadeartist7593
    @poorlymadeartist7593 6 ชั่วโมงที่ผ่านมา

    Read my Jogo suggestion!!!
    Jogo jjs
    Name:scorching cyclops
    M1: orange yellow trail
    Magma is a special kind of brick that will break other blocks it touches and damages players.
    Move 1: fire fists
    Jogo lights his hands on fire and unleashed a barrage of fire punches to a person right in front of him(range of rapid punches) and finishes with Jogo smacking the head of the other player like what Jogo did to Gojo. This move will send the player flying ragdolled.
    Move 2: flame burst
    Purple flames shoot out from Jogos hands for the range that Gojos red travels. It will hit enemies on the floor but it won’t Ragdoll, only stun.
    Move 3:fire flies
    Shoots 3 shikigami at the cursor that explode on impact. They are fairly fast.
    Move 4: scorching crush
    Jogo jumps about a dash of distance. When he lands he causes about a room sized explosion and ragdolls players in the radius,spewing magma everywhere.
    Special: lava burst
    When aimed at a player, stick both hands out for about half a second. A burst of lava will shoot out from the nearest surface to the players head if possible(this makes it so that there is a chance a wall will burst instead of just the floor unless they are mid air). The range for how far the player can be from you is as long as megumi’s frog(to help against the runners).
    Ultimate:Rage
    Jogo takes a step to the right and right as his foot lands, fire shoots out from his ears and top of head. His quote is “it doesn’t have to be me specifically who is smiling in the end. As long as curses emerge as the true humans”
    R: upgrades to be larger and a continuous spray instead of lava. It also breaks block
    Move 1: maximum meteor
    Jogo flies into the air. To he looks down and to the right of him a meteor the size of a tree comes hurling down. It will gravitate materials from the ground like max blue. When it lands it does massive damage if it hits directly or a little bit if it’s the explosion. The explosion covers the area of a building. Regardless, if you are hit it will make you ragdoll.
    Move 2: machine gun
    Jogo puts his hands out like he does with the special. An orange orb charges up for a second and then Jogo shoots 12 orange projectiles that explode on impact. If Jogo jumps he floats up in the air like Gojo.
    Move 3: magma flood
    Jogo puts his hands to the floor and he rises himself with a pillar of lava. The pillar and player go through destructible bricks and breaks them, turning them into magma.Then, bright orange bricks(magma)will begin flowing out from the pillar that destroy other bricks in their path.
    Move 4: domain expansion iron mountain coffin
    The domain is black on the outside. On the inside, it looks like the inside of a volcano with scattered rocks that appear on the floor. If you touch the lava you take damage. The domains effect is a constant regular special move so it’s still block able.

  • @kingyeetus5901
    @kingyeetus5901 8 ชั่วโมงที่ผ่านมา

    I would say it's just slightly too strong. I think the range of force grab is a bit much, so if any nerf were to happen, I'd want it to simply be a nerf in range. Because right now you can YOINK anyone even remotely within your presence. Either that or make it blockable, but that'd drive Force Grabs usefulness into the ground.

  • @wertyw4353
    @wertyw4353 3 ชั่วโมงที่ผ่านมา

    I think giving the move longer windup would solve its issues. Still as strong, still free combos, but giving the opponent reaction time and rewarding them for specifically looking out for force grab and waiting to counter it.

  • @ang1759
    @ang1759 5 ชั่วโมงที่ผ่านมา

    I think the only issue with it is confirmed Domains off of ragdoll if people throw you into a wall. But the fix for this, I’m not sure. I feel like if someone hits a wall, maybe make it so they then aren’t ragdolled anymore? Or just make it so you can’t use Domain after throwing for like one second. Aside from that, I think it’s fine as is

  • @Anti-impala
    @Anti-impala 5 ชั่วโมงที่ผ่านมา

    Some counter play could be making it not undodgeable and making it more obvious that mahito is using it like the bubbly self transfigure effect he has when he’s using soul fire and switching with R. Right now it’s basically Nue if Nue instantly popped up in your face.

  • @nobled1113
    @nobled1113 7 ชั่วโมงที่ผ่านมา

    Perfections moveset is at its best right now in my opinion and he’s only gonna get better as distorted Kings moves get added.
    However how I think on the character itself is a little more opinion based but, I don’t feel like I’m playing Mahito. It’s weird and I genuinely don’t know how to explain or put it into words but I don’t feel like Perfection matches Mahito in the anime. He has the moves and stuff but something is off in my opinion. A weird way to say it is Mahito feels more malleable. Again it’s hard to explain for me.

  • @joemama-ug8ec
    @joemama-ug8ec 2 ชั่วโมงที่ผ่านมา

    they have to make it so that you can run, dash, and parkour while holding someone, so that you can just kidnap people (it would be fun)

  • @thisisnotahandle1337
    @thisisnotahandle1337 5 ชั่วโมงที่ผ่านมา

    I think mahito's balance is fine, the short cooldowns for mahito makes sense when you think about how every other character fights, yuji has a combo extender and so does hakari, gojo can literally combo all of his moves extremely easily if the opponent has no ragdoll cancel, not to mention how easily he can bait it out in the first place, mahito's moveset requires creativity to combo, and it's a moveset that requries the skill to adapt to situations, mahito is probably the only character that cant just spam one combo over and over like yuji or gojo, because they cant extend a combo long enough to get a move off cooldown without using another move.

  • @nexus8824
    @nexus8824 4 ชั่วโมงที่ผ่านมา

    Me personally, i feel like mahito just feels so oppressive to play against, especially body repel, because it's a free zoning tool that is nearly unpunishable on whiff, and getting ragdolled in general is not the most fun to play against.

  • @danubianfederation1672
    @danubianfederation1672 8 ชั่วโมงที่ผ่านมา

    The windup for it should be slower so its reactable. Blocking when the mahito uses force grab should shorten the amount of mashing that you have to do before you're freed so there's some counterplay. Force grab is perfectly fine, it puts mahito on par with other awakenings and i'm glad that they didn't give it the megumi treatment where your initial ult is mediocre at best and the only purpose of it is to reach Mahoraga/ISB.

  • @breesy6383
    @breesy6383 2 ชั่วโมงที่ผ่านมา

    Focus grab is cool def needs to heft the dmg on those slams reduced becuase on a computer it maybe easy to get out in 3 which is still 1/3 your health or more but on other t who can’t spam as fast the move is genuinely busted and also add mfing head splitter as a drill splitter variant i hope the only reason he hasn’t done this yet is because drill splitter is getting a unique r move

  • @TheUnfunnyCyanMan
    @TheUnfunnyCyanMan 3 ชั่วโมงที่ผ่านมา

    For me,Force Grab isnt so bad to deal with. Most people dont know how to use it in the best way but maybe once hes free it could be a problem since imagine a team of perfections using force grab to continuously slam a dude

  • @C0BALT_SCAR
    @C0BALT_SCAR 9 ชั่วโมงที่ผ่านมา

    Honestly, i think his lackluster/high cooldown moves in awakening makes it alright for him to have his force grab be good. It's slightly too good though, so a nerf or two wouldn't hurt it and would make it mroe fun to fight against.

  • @Hanz299
    @Hanz299 2 ชั่วโมงที่ผ่านมา

    Something funny u can do with force grab is domain use force grab then put them up against the wall of the domain while also using can spam 3 whole there bar goes down

  • @RedMist97
    @RedMist97 9 นาทีที่ผ่านมา

    *Force grabs enemy*
    *throws him into a wall*
    *uses domain while enemy’s stunned*

  • @jolteongaming3298
    @jolteongaming3298 8 ชั่วโมงที่ผ่านมา

    As a mahito main, god the awakening was hard to use, partly because of a huge skill issue on my part. Now that mahito has a good combo starter, he can finally land eay idle transfigurations without just hoping drill splitter hits. Also really nice for trying to get the super ult because, it makes idle transfiguration easy to hit and the black flash is already pretty easy tbh, as long as you're not beside the opponent atleast

  • @bomboi8222
    @bomboi8222 2 ชั่วโมงที่ผ่านมา

    remember fellas! force grab is an *aoe* move. if you grab someone and smash them into other people, they'll also get damaged and ragdolled!

  • @elicleverdon297
    @elicleverdon297 3 ชั่วโมงที่ผ่านมา +4

    Mahito needs a crazy nerf before it's released. I get jjs isn't really a balanced game, but...
    *Gestures at Mahito having a busted base and ult moveset and being able to kill anything including jackpot Hikari in seconds by using a domain, which is only rivaled in power by infinite void.*
    Yaknow.

    • @elicleverdon297
      @elicleverdon297 3 ชั่วโมงที่ผ่านมา +1

      Not to mention incredible combo potential. The only character with better combo potential is Gojo, and not even by that much.

    • @elicleverdon297
      @elicleverdon297 3 ชั่วโมงที่ผ่านมา

      Also the awakening lasts for way too long when you play it right, probably around the length of first try jackpot Hikari.

    • @averageslapbattlesplayer200
      @averageslapbattlesplayer200 ชั่วโมงที่ผ่านมา +1

      He's good but not the most op in the game
      I feel like gojo is much better

  • @agruntindisguise5021
    @agruntindisguise5021 8 ชั่วโมงที่ผ่านมา

    I'd say reduce it damage to 24% of your health when hit three times or change how long you need to mash space cuz it's incredibly annoying that it does that much damage as a move that's basically free.

  • @muscleman1777
    @muscleman1777 3 ชั่วโมงที่ผ่านมา

    Force grab needs a slight nerf and I’d be good with it maybe add some type of counterplay or nerf the range or mix of both

  • @Man_fard772
    @Man_fard772 2 ชั่วโมงที่ผ่านมา

    Im a bit biased since i main mahito but id say his base is still a lil bit too strong and the first awakening sometimes feels better than the 2nd one cuz of force grab

  • @Zeesdaseal
    @Zeesdaseal 8 ชั่วโมงที่ผ่านมา

    i love using force grab in the domain because 1. you cant get away from that and 2. you just need to push them against the wall of the domain and you get the kill instantly

  • @heyhowyadoin670
    @heyhowyadoin670 8 ชั่วโมงที่ผ่านมา

    They should make a r variant that’s a giant kick or punch
    But from long range the grab should be blockable

  • @BenjaminBryant-f4x
    @BenjaminBryant-f4x 8 ชั่วโมงที่ผ่านมา

    It makes mahito so good you can easily beat him in ranked by wall camping force grab makes it so you cant run from him its also good for fight gojo mains its really solid

  • @zick_the_bacon.
    @zick_the_bacon. 7 ชั่วโมงที่ผ่านมา

    To resume,Force grab literally forcing a grab alredy explains everything

  • @cripi2269
    @cripi2269 5 ชั่วโมงที่ผ่านมา

    I usually just do 3 smashes and throw them to get that goody good black flash with idle transfiguration

  • @NotSpritey
    @NotSpritey 6 ชั่วโมงที่ผ่านมา

    If Tze is gonna rework it, I think he should just have the move as an automatic smash and throw.

  • @elicleverdon297
    @elicleverdon297 3 ชั่วโมงที่ผ่านมา

    Im immune to force grab because i play geometry dash spam levels.

  • @md7294
    @md7294 7 ชั่วโมงที่ผ่านมา

    I once 1v1d a friend on a pub a throwd him into a purple accidentally 😭

  • @guest3477
    @guest3477 7 ชั่วโมงที่ผ่านมา

    force grab SAVED mahito’s awakening…

  • @Leafilio
    @Leafilio 8 ชั่วโมงที่ผ่านมา

    Wahoo im pretty early
    Yknow i really like how you make your videos

  • @JaxRandomGuy
    @JaxRandomGuy 3 ชั่วโมงที่ผ่านมา

    I use my domain then use grab and I feel diabolical

  • @Catlover18-l3f
    @Catlover18-l3f 8 ชั่วโมงที่ผ่านมา

    MAYBE THIS TIME YOU’LL LEARN ahh move

  • @assaulthlm
    @assaulthlm 4 ชั่วโมงที่ผ่านมา

    Eternally forgot to remove (placeholder) 😭

  • @viper099
    @viper099 8 ชั่วโมงที่ผ่านมา

    i love doing force grab in domain, its just so unfair and op!

  • @accountname6603
    @accountname6603 8 ชั่วโมงที่ผ่านมา

    "PUNY ROBLOXIAN." - The Hulk

  • @Potatodude10
    @Potatodude10 8 ชั่วโมงที่ผ่านมา

    “Focus strike really did fix everything about his awakening” ik you meant force grab but i found this funny

    • @NoobEternally
      @NoobEternally  8 ชั่วโมงที่ผ่านมา

      Oh shoot, mb

  • @FudgedRolls
    @FudgedRolls 9 ชั่วโมงที่ผ่านมา

    9 likes in 1 minute, NoobEternally fell off

  • @lancewatson-on2mk
    @lancewatson-on2mk 9 ชั่วโมงที่ผ่านมา

    One of the only jjs youtubers that has good info.

  • @qwertythechosen
    @qwertythechosen 9 ชั่วโมงที่ผ่านมา

    i know this gonna be a banger video (I'm one minute in)

  • @Darkion-ed2me
    @Darkion-ed2me 6 ชั่วโมงที่ผ่านมา

    If you use it in domain its an instant win

  • @Kwebbelkopfan-7
    @Kwebbelkopfan-7 6 ชั่วโมงที่ผ่านมา

    God bless repent from you're sins Amen.

  • @mirageyboy
    @mirageyboy 7 ชั่วโมงที่ผ่านมา

    I feel like if gojo can have lapse blue which just saps health and yuji who can spam m1s and dismantle or hakari whos invincible ya this is balanced

    • @memeinatorun-official144
      @memeinatorun-official144 5 ชั่วโมงที่ผ่านมา

      Sukuna lacks real block pressure making it the weakest I think now

  • @HappydayCarethers
    @HappydayCarethers 9 ชั่วโมงที่ผ่านมา

    Forcing you to like and subscribe

  • @ycaballero0769
    @ycaballero0769 7 ชั่วโมงที่ผ่านมา +1

    im so glad other awakenings are more balanced, now rework Hakari´s

    • @holl7w
      @holl7w 7 ชั่วโมงที่ผ่านมา

      Hakari is fine

    • @_antlers.
      @_antlers. 7 ชั่วโมงที่ผ่านมา +1

      hakari is supposed the most op
      you dont get a confirmed awakening once you pop your domain
      it highly depends on your luck - if youre getting jumped inside your domain and have bad luck ggs its a wrap
      ulted user ult gets drained if people hit them
      a lot of the moves can be avoided by parkouring - people can easily tell where you are from the music which makes running easier

    • @holl7w
      @holl7w 7 ชั่วโมงที่ผ่านมา

      @@_antlers. Hakari can get someone into a combo that will delete the HP with ease. Also inf hp regen is way too op.
      Though, you can just spam counter and put them into a cutscene combo if you want.

    • @ycaballero0769
      @ycaballero0769 7 ชั่วโมงที่ผ่านมา

      @@holl7w the "HP deleting combo":
      1 (25 dmg) into 2 (20 dmg) into 3 (shitty hitbox but lets say everything hits, 33 dmg) into 4 (14 dmg)
      Tamest awk Sukuna combo: M1x3 (9dmg) into 1 (20dmg) into M1x3 (9dmg) into 3 (19dmg) into domain
      Inside domain you can choose between:
      2 (32 dmg + knockback)
      R (dmg reliant on enemy's hp, but secure kill inside domain)
      Aerial variant 1 (30 dmg + knockback)
      Wait for rush cd
      May i also mention that hakari needs to get past a jackpot while everyone else is just: press g to heal and destroy the opponent

    • @holl7w
      @holl7w 7 ชั่วโมงที่ผ่านมา

      @@ycaballero0769 sukuna can 3 m1s > dismantle > 3 m1s > front dash > grab dismantle (can be countered) > wait a bit > catch them with rush > aerial cleave > furnace > domain. Though it is not true it doesn't have to.

  • @botimportant
    @botimportant 9 ชั่วโมงที่ผ่านมา +1

    Perfection the strongest of today

    • @holl7w
      @holl7w 7 ชั่วโมงที่ผ่านมา

      Every ult in the game only pose a threat just cuz of the domain except bumgumi and bumkari, the potential man's ult just gets cooked while the gambling one gets destroyed in the domain.
      If you know how to counterplay you easily can defeat ults

    • @Soul.Resonant
      @Soul.Resonant 7 ชั่วโมงที่ผ่านมา

      @@holl7w 7 moves and a damn near half hp easy to confirm move? What megumi's have you been fighting?

    • @holl7w
      @holl7w 7 ชั่วโมงที่ผ่านมา

      @@Soul.Resonant uhh? Average bumgumis? Even if they get me in the snake I can just dodge the elephant or counter the shadow clones? All moves from the regular moveset are hella ez to counter. Him having no domain means I don't need to worry about them popping it randomly and I can act more aggressive. Also them popping ult gives barely any HP to them so if I do pop my own...

  • @ac.s246
    @ac.s246 34 นาทีที่ผ่านมา

    "mahito takes skil!!!!111!!!" 🤡🤡🤡

  • @Robo32195
    @Robo32195 9 ชั่วโมงที่ผ่านมา

    I have a reversed cursed technique concept if y’all would like to read
    I’m entirely a mobile player in JJS so I don’t know what keybinds could be used to be able to activate RTC. RCT would only be active in awakening modes for a select few characters that canonically know RCT or some type of regeneration in the anime/manga, or maybe Tze could just add RCT to every ult to keep things a bit balanced between ults. The current characters that will have access to RCT are Gojo(Honored One), Sukuna(Vessel), and Mahito(Perfection). As long as Mahito maintains the shape of his soul he can “negate” damage from attacks, and because he’s a cursed spirit made entirely of cursed energy he could also regenerate from attacks. The mentioned characters regen speed will be 10% slower than a Hakari in jackpot.
    Once you awaken as Gojo, Sukuna, or Mahito, there will be a red bar (purple for Mahito) half the size of your awakening bar directly above said awakening bar with the number “100%” in the center of it that represents the RCT you have left. You can use RCT by pressing a unique button (or keybind) that has a rhombus/diamond shaped symbol in the center of it. Once you awaken you’ll immediately have RCT on until you decide to deactivate it by pressing the same button/keybind again, and you can also activate RCT in the middle of your or an enemies attack, but if your RCT goes below 50% bar than smoke will come out of your head to signify you’re frying your brain until you’ve rejuvenated the RTC reserves so the smoke stops coming out, and because your brain is being fried all of your abilities will have their cooldowns slowed by 20% and damage reduced, but if you continue to use your RCT until it goes down to 25% without rejuvenating it, then the cooldown slow goes up to and caps at 50% with damage being reduced a little more. For Mahito’s case he just used up too much cursed energy trying to maintain his soul.
    Pressing the RTC button + special button will stop the regen on your body and instead focus on hastening your cooldowns by 30%, slowing your awakening meter by 20%, but pressing the RTC button + special button again will deactivate this variation. This does drain a little more RTC bar and each time one of your moves goes off cooldown you take a small random amount of damage that ranges from 1-4 pts of damage. You can easily switch between your RTC regen and RTC cooldown hastener with no repercussions and with only a 1 second cooldown in between them. Using this variation when you’re at your limit with base RTC will somewhat hamper the CD slow depending on the slow you’re on because of your CD haste. Again, for Mahito’s case he’s just manipulating his brain with his CT to do all this.
    Landing a black flash on someone will replenish your RTC by 50% and landing a finisher on someone will replenish your RTC by 25%. For Mahito, if he lands his Idle Transfiguration on someone he replenishes his reserves by 25% and finishing someone with it will replenish 50%. Finishing someone in your domain will grant 35% in RTC reserves. The RTC reserve gains don’t stack alongside each other
    If you read through this all, again thank you very much🎉.

    • @holl7w
      @holl7w 7 ชั่วโมงที่ผ่านมา

      No idea what RTC means. Reversed technique curse? What? Also the most important part of ults is that they do regen a lot of HP which increases ur survivability. This is also very unbalanced because it's locked to only a few characters. This will make ults unbearable to fight, an equivalent to fighting hakaris that have easier time getting their ult AND with insane moves that 2 shot, the dmg reduction doesn't even matter just cuz of the insane very damaging AOE moves.
      Hell hastening cooldowns means you can spam maximum output blues.

  • @forkcate
    @forkcate 6 ชั่วโมงที่ผ่านมา

    big hand very silly everybody likes

  • @caileanmcfarlane5242
    @caileanmcfarlane5242 5 ชั่วโมงที่ผ่านมา

    check out dragon's yuta idea

  • @Npc43-Rbx
    @Npc43-Rbx 8 ชั่วโมงที่ผ่านมา

    Idea on how to balance force grab: make it so that its blockable, or if you use a skill like divergent fist or something the mahito takes recoil, OR (x2) you could make it so it would only go in one direction kinda like how they nerfed yuji 1st move OR (this last time i promise) you could make it so basically, force grab is slower + can curve like body repel and i think it would be funny, like, "haha u missed"
    *curves around and grabs*
    "what were you saying?"
    sorry for rambling lol :P

    • @Nate-ps1nx
      @Nate-ps1nx 6 ชั่วโมงที่ผ่านมา

      Bro sthu it doesn’t need to be balanced it’s a fucking ultimate move and if you nerf it your just making Mahito ass again what is bro gonna do agaisnt the other ults lmfao only thing saving Mahito rn is force grab.

  • @Tophatblob
    @Tophatblob 8 ชั่วโมงที่ผ่านมา

    That movie reminds me of you third

  • @purpleplush
    @purpleplush 9 ชั่วโมงที่ผ่านมา

    I'm glad I got here this early

  • @eggmcfuggin
    @eggmcfuggin 4 ชั่วโมงที่ผ่านมา

    fun fact, force grab can be countered

  • @Kindlym1Real
    @Kindlym1Real 7 ชั่วโมงที่ผ่านมา

    Worm is still mahito’s most OP move

  • @boqnmihalev6832
    @boqnmihalev6832 ชั่วโมงที่ผ่านมา

    Says that over the domain

  • @simsim3x3
    @simsim3x3 8 ชั่วโมงที่ผ่านมา

    id say the move itself is fine, but paired with the others it might be a bit broken. Maybe making it a bit easier to dodge would be good but id say his awakening is pretty balanced compared to others apart from that (not talking about the second awakening since it isn't finished yet)

    • @holl7w
      @holl7w 7 ชั่วโมงที่ผ่านมา

      Evasive in question.

  • @HannaCempaka
    @HannaCempaka 8 ชั่วโมงที่ผ่านมา

    “The fitness gram pacer test”

  • @Your-favourite-silly-cat
    @Your-favourite-silly-cat 4 ชั่วโมงที่ผ่านมา

    Thst last dude complaining about mahito and saying he has the best domain does NOT know how to hide the fact he doesn't have early access😭

    • @Your-favourite-silly-cat
      @Your-favourite-silly-cat 4 ชั่วโมงที่ผ่านมา

      "his moveset is perfectly suited for running" you mean holding W and Q???
      Also, "best domain" is diabolical lmfao

  • @sniperwashere
    @sniperwashere 7 ชั่วโมงที่ผ่านมา

    LIMBUS COMPANY OST?!?!!

  • @lolaqwedont
    @lolaqwedont 9 ชั่วโมงที่ผ่านมา

    Noballs (NO BALLS????)

  • @draconlol
    @draconlol 9 ชั่วโมงที่ผ่านมา

    1 minute ago we balling

  • @spider219
    @spider219 9 ชั่วโมงที่ผ่านมา

    I feel like force grabs windup should he longer, or the range should be reduced

    • @KriiKurii-b6i
      @KriiKurii-b6i 8 ชั่วโมงที่ผ่านมา

      Or maybe have the button be jump and dash, or as you said, lower the range

  • @ajshfb
    @ajshfb 9 ชั่วโมงที่ผ่านมา

    1 minute ago

  • @Someone-bi9kl
    @Someone-bi9kl 9 ชั่วโมงที่ผ่านมา

    Goofy move

  • @PancakeToons
    @PancakeToons 8 ชั่วโมงที่ผ่านมา

    19 MIN🔥

  • @S_N_O_W_U_Y
    @S_N_O_W_U_Y 9 ชั่วโมงที่ผ่านมา

    quack

  • @ShibasTheDawg
    @ShibasTheDawg 9 ชั่วโมงที่ผ่านมา

    yes

  • @Monkeyintelectual
    @Monkeyintelectual 7 ชั่วโมงที่ผ่านมา

    Nah i maji kick

  • @teaman56
    @teaman56 8 ชั่วโมงที่ผ่านมา

    Ahh

  • @RoblyasMagoon
    @RoblyasMagoon 8 ชั่วโมงที่ผ่านมา

    niice vid