When Nintendo Put Games On Floppy Disk

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 127

  • @sjftech
    @sjftech ปีที่แล้ว +37

    Just an Easter egg for those that don't know...the music that plays on the Gamecube menu is the Famicom Disk System Intro music slowed down 16 times.

    • @Sharopolis
      @Sharopolis  ปีที่แล้ว +8

      I'm amazed! I never knew that!

    • @sjftech
      @sjftech ปีที่แล้ว +4

      @@Sharopolis I'm surprised, I'd have thought you'd have known that. It's a cool callback.

  • @michaelturner2806
    @michaelturner2806 ปีที่แล้ว +18

    "Some sort of Fuji TV" Yume Kojo was a month long technology expo showcasing a lot of things! For more information on the event, I can recommend GTV Japan's video Dream Machine: the story of Yume Kojo. Don't worry, it's in perfectly understandable English, and does not rehash any of the Super Mario stuff you already know.

  • @csolisr
    @csolisr ปีที่แล้ว +13

    I still wonder how did a promotional event for a TV company get not just an animated short, but an entire videogame as well

    • @Sharopolis
      @Sharopolis  ปีที่แล้ว

      It seems weird doesn't it?

    • @geekehUK
      @geekehUK ปีที่แล้ว +7

      It was a wild time, Domino's pizza had a game, McDonald's had a game, the spot from the 7up logo got a game!

    • @thecunninlynguist
      @thecunninlynguist ปีที่แล้ว +2

      ​@@geekehUKChester cheetah too. And zool had that nasty lollipop ads in game

    • @Tommi1981
      @Tommi1981 ปีที่แล้ว

      It is Japan were talking about aswell 😂 😊 many things don't make sense to us over there.
      Such weird cultural phenomenon. Godless place. Where money and honour such things rules. I dunno. I guess Jesus is everywhere to be found.

  • @markerhabit
    @markerhabit ปีที่แล้ว +6

    The Nintendo logo on the disks wasn't just for looks - it's an anti-piracy measure. There's a bit inside the hardware that fits the logo, so (in theory at least) the game won't play unless the disk fits perfectly. Obviously many, many people found ways around this, lol

  • @Tommi1981
    @Tommi1981 ปีที่แล้ว +4

    Smb 2 felt amazing for a kid. It was something else. Still is ofc. It still captivates me..

  • @properjob2311
    @properjob2311 ปีที่แล้ว +4

    I bet the bride was getting rid of the grooms "old computer game crap" lol

  • @StormsparkPegasus
    @StormsparkPegasus ปีที่แล้ว +4

    In 1986 I had an Apple IIGS that used 3.5" floppies that stored 800k (400k per side but the drive itself was double sided so there was no flipping). 64k is VERY low for a disk that size.

    • @fattomandeibu
      @fattomandeibu หลายเดือนก่อน

      Amstrad used the same disk format for their CPC computers, and they could hold up to 180kb per side. Even by 1986 standard it was pretty old technology and the only reason Amstrad chose them is 'cause the original manufacturer(I believe it was Fuji, but don't quote me on that) had a massive pile of unsold stock they desperately wanted rid of and offered to Amstrad at vastly below cost. I have a feeling this may have been a similar deal, no idea why the discrepancy in capacity, though.

  • @Slurkz
    @Slurkz ปีที่แล้ว +2

    Awesome video, thanks. 💜
    Great bg music too!

  • @f.k.b.16
    @f.k.b.16 ปีที่แล้ว +11

    The disks were actually very nice looking!

    • @xenorac
      @xenorac 11 หลายเดือนก่อน

      Did not seem to be much protection for the exposed part.

  • @3rdalbum
    @3rdalbum ปีที่แล้ว +2

    The other noteable thing about the FDS is that one of its games, Explosive Fighter Patton, had the first actual swear word on any Nintendo-authorised game

  • @brianjl7477
    @brianjl7477 ปีที่แล้ว +11

    Nintendo is such a great company because they are willing to make reaches, and even when they don't work out, they learn from them. The notorious failure Virtual Boy had the first "3D controller" with two D-Pads. The Wii U, didn't do that well, but without it, the Switch would never have come about. There is no doubt that the Disk System led directly to the development of the MMC3 and battery save systems. It's cool to see the evolution.
    Also, on SMB2 USA, all that extra ram is going to certian graphical enhancements. Notice how the sprouts wave, and the POW is animated, whereas in Doki Doki Panic they are static? There are lots of little flourishes like that, though I don't know if that accounts for all the extra RAM though.

  • @PhantomHarlock78
    @PhantomHarlock78 ปีที่แล้ว +6

    They Create Worlds podcast has a good episode about Famicon. One possible motivation for not focusing on DIsk System is that the money margin were way better in cartridges.

  • @SmeddyTooBestChannel
    @SmeddyTooBestChannel ปีที่แล้ว +1

    i should note that for a while, nintendo straight up wanted to permanent move to making games for the FDS after Mario 1. they were banking on this thing being the future

  • @davidmcgill1000
    @davidmcgill1000 ปีที่แล้ว +21

    Hard to call it a failure when it did exactly what it needed to do at the time. It just got replaced by the concept of bank switching, which wasn't quite as versatile as a disk but was cheaper to market.

    • @Trenchbroom
      @Trenchbroom ปีที่แล้ว +3

      Exactly. The FDS made sense when they thought the most they could fit on a cartridge was 40k. Once bank switching took the 8-bit world by storm in the mid-80s, the slow/constant disk access of the FDS (and the easy piracy) made it obsolete.

    • @jacobprayer8656
      @jacobprayer8656 ปีที่แล้ว

      Loading times, corrupted data, additional cost of hardware(disk system) yeah quite the success

    • @tarstarkusz
      @tarstarkusz ปีที่แล้ว

      @@Trenchbroom Bank-switching was hardly new in 1986.

    • @video-luver769
      @video-luver769 ปีที่แล้ว

      ​@@jacobprayer8656 I mean, for an add-on peripheral, it actually sold remarkably well in Japan.
      The Disk System Writer could still be found in stores as late as 2003.

    • @hicknopunk
      @hicknopunk ปีที่แล้ว

      It is much easier to code a Famicom game on disk. Zelda 2 cartridge version suffers from having to put the graphics in many banks.

  • @whtiequillBj
    @whtiequillBj ปีที่แล้ว +1

    For a video about "When Nintendo Went Floppy" and having "It failed" on the thumbnail.
    @21:07, the reason Nintendo lost faith in the Disk System is due to piracy and them being unable to control it.
    The Gaming Historian's video called: Famicom Disk System. th-cam.com/video/r9PuSrn_H1c/w-d-xo.html explains what went wrong very well.

  • @itsmatt517
    @itsmatt517 ปีที่แล้ว +4

    Along with the keyboard and cassette recorder add on, you would have the ultimate 8bit home computer!

    • @Halbared
      @Halbared ปีที่แล้ว +1

      That was the original plan.

  • @lain328
    @lain328 ปีที่แล้ว +5

    Amazing little piece of hardware. I'm a proud owner of a Sharp Twin Nintendo Femicom.

  • @thecunninlynguist
    @thecunninlynguist ปีที่แล้ว +3

    Ive seen the mario movie twice and still didnt catch the Famicom disk mascot easter egg.
    It wouldve been interesting if they tried to give the US the disk system at the time...but maybe not. Glad we were able to get some of the disk games stateside on cart.

  • @orderofmagnitude-TPATP
    @orderofmagnitude-TPATP ปีที่แล้ว +1

    Along side game sack and guru Larry you are one of the few I must watch every upload with no distractions my guy.

  • @Choralone422
    @Choralone422 ปีที่แล้ว +3

    I've long looked at the FDS as a success for Nintendo of Japan (NoJ) for three big reasons.
    1. It gave NoJ the ability to develop and release games that were larger and more complex than what the initial cartridges were designed to allow until the time when the mapper chips could be properly implemented in the cartridges.
    2. The games released on the FDS were less expensive which satisfied parents and officials who were felt that cartridge based games were too expensive to afford as there was no legal game rental market in Japan at the time. NoJ was under pressure to lower cartridge prices which would have affected their bottom line.
    3. The FDS taught NoJ that they should not fragment the market in the future with a console add-on as you cannot sell games that require an add-on to people who don't own the add-on. That's probably one reason why the SNES CD add-on ultimately died. Sadly NoJ sort of forgot this lesson when it came to the 64DD which was a huge failure but was created in part to allow for the larger games like the FDS before it.

    • @goranisacson2502
      @goranisacson2502 ปีที่แล้ว

      Seeing the FDC as the 64DD of it's time finally helps me contextualize it... though this at least seems to have been far more succesful than it's sequel.

  • @Halbared
    @Halbared ปีที่แล้ว

    Gunsmoke was one of my fave and most played games back in the day.

  • @video-luver769
    @video-luver769 ปีที่แล้ว +1

    I've always loved the FDS. It's awesome. I got one a few years back, and still love it.

  • @supersmallchibiwolf872
    @supersmallchibiwolf872 11 หลายเดือนก่อน

    The Nintendo Famicom has a cool design and the disc system is one of the best add ons in gaming history. I love that now the Nintendo Switch has many Famicom and Nintendo Entertainment System games on the Nintendo Switch for the younger gamers can play those classic games. Cool video. ^_^

  • @tschak909
    @tschak909 ปีที่แล้ว +2

    Nintendo kept disk stations around until the very late 1990s.

  • @Videogamearcade
    @Videogamearcade ปีที่แล้ว +3

    failed !? It was one of the longest running product from nintendo . 😃

  • @netsendjoe
    @netsendjoe ปีที่แล้ว +1

    As someone who first learned to use a green screen Apple II with those 5.25" floppies, I was often frustrated when these floppies somehow became corrupted and unusable. It might have to do with the age of the media itself; but even with 3.5" floppies, I was always loosing my data due to corruption. Ironically this didn't seem to be nearly as much of an issue when I was introduced to a Macintosh IIGS with System 7. Either way, cartridge based media was always more reliable for gaming. Hence after multiple 3.5" HDD 2TB failures over the past decade, I've gone to SSD.

    • @marcellachine5718
      @marcellachine5718 ปีที่แล้ว

      Ssd's fail too, often in ways impossible to recover your data.

    • @fattomandeibu
      @fattomandeibu หลายเดือนก่อน

      SSDs have a limited number of write cycles and will degrade faster than a hard disk if not written to in a certain amount(differing depending on the quality of flash storage used, but always much less than a decent hard disk) of time. If you want long term backup storage, a hard disk is a lot more reliable. Of course, a professional tape drive is much more reliable than either, but the drives cost about £10,000. Tapes themselves are pretty cheap, though, at around £50 for 12TB.

  • @neilthomas6042
    @neilthomas6042 ปีที่แล้ว +1

    A funky looking add on; it would have been interesting to see it released in the West.

  • @SomeOrangeCat
    @SomeOrangeCat ปีที่แล้ว +1

    It was the stop-gap that Nintendo needed, when it needed it.

  • @MaxAbramson3
    @MaxAbramson3 ปีที่แล้ว +2

    If only the Master System had used a disk drive with a 32KB ROM card. Think of how many cool games, jRPGs, and cut scenes could've been made. 12 megabits for every game!

  • @cavauro
    @cavauro ปีที่แล้ว +3

    Hard to call something a failure when it goes well for a few years, becomes obsolete and is moved on from. mp3 players were successful, etc.

    • @nay10
      @nay10 ปีที่แล้ว +2

      Yeah, I came here looking for this comment. Who ever called this a failure? It sold well in Japan and disk writers were in function at retail stores for well over a decade after launch.

  • @los7515
    @los7515 ปีที่แล้ว

    I have a tattoo of the disk system mascot, diskun, even tho I've never owned a Famicom lol

  • @combatking0
    @combatking0 ปีที่แล้ว +2

    The Disk System definitely enhanced the base Famicom hardware, but was limited compared to the cartidges in one particular way - Disk System games couldn't take advantage of the various mapper chips which could be found in later cartidges.
    I wonder if a revised Disk System II would have had to have been made to provide such enhancements. Something for another timeline most likely...

    • @maroon9273
      @maroon9273 ปีที่แล้ว

      Huge missed opportunity for second revised disk add-on.

    • @kwokyin
      @kwokyin 11 หลายเดือนก่อน

      Too little too late man.

  • @willrobinson7599
    @willrobinson7599 ปีที่แล้ว

    Another cracking insight into disk system we never got to see in the uk
    Loads of info I didn't know

  • @hicknopunk
    @hicknopunk ปีที่แล้ว +1

    I prefer my Sharp Fami Twin. ❤❤

  • @mr.pavone9719
    @mr.pavone9719 ปีที่แล้ว

    14:50 So it's a case of Ninten-doing what Ninten-didn't.

  • @Dinosaur_News_Center
    @Dinosaur_News_Center ปีที่แล้ว +1

    You know what would interesting? I'd love to see a video on what are Hu Cards. The Turbo Grafix uses them but no one else uses them.

    • @marcellachine5718
      @marcellachine5718 ปีที่แล้ว

      Sega master system, cough.

    • @Dinosaur_News_Center
      @Dinosaur_News_Center ปีที่แล้ว

      @@marcellachine5718 It does? I honestly never knew that. I never knew anyone who owned one.

    • @marcellachine5718
      @marcellachine5718 ปีที่แล้ว +1

      @@Dinosaur_News_Center while I dont think its actually an hu card, it's very similar. The original sega master system had a cartridge slot and a hu card like slot.

    • @Dinosaur_News_Center
      @Dinosaur_News_Center ปีที่แล้ว

      @@marcellachine5718 Interesting. This definitely needs to be covered.

    • @fattomandeibu
      @fattomandeibu หลายเดือนก่อน

      A Hu-card is just a regular cartridge like any other in a different form factor. Instead of being housed in a plastic case as most carts are, it instead had the plastic moulded around it. Makes fixing a broken cart near impossible.

  • @tarstarkusz
    @tarstarkusz ปีที่แล้ว +2

    128k for 2 sides of a disk is absolutely abysmal in 1986. The 1.2MB PC 5.25'' drive came out in 1984. The 400k Mac single sided floppy came out in 1984. Hell, the 1541 put way more than that on the single side of a disk in 1978.

    • @customsongmaker
      @customsongmaker ปีที่แล้ว

      The 1541 cost $400 and it was slow.
      Nintendo had to use something that was fast enough and cheap enough.

    • @tarstarkusz
      @tarstarkusz ปีที่แล้ว

      @@customsongmaker It was also 7 or 8 years newer.

    • @customsongmaker
      @customsongmaker ปีที่แล้ว

      @@tarstarkusz nope, you're thinking of the 1540 that could hold 170k. Famicom Disk System could hold 256k including both sides.
      The 1541 was for C64, and the Famicom was released in 1983 less than a year after the C64.
      The Famicom only had 2k RAM, but it was much better at video games than the C64 and was ultimately more successful. It was designed to be as cheap and specialized as possible, just like the Disk System. No Nintendo user needed to write 128k to disk during a game, so a more expensive disk drive would have been even less successful.

    • @tarstarkusz
      @tarstarkusz ปีที่แล้ว

      @@customsongmaker The 1541 is exactly the same. The Famicom disk according to this video held 64k per side. That's 128k for BOTH sides.
      The unexpanded NES is way under-powered, even compared to the C64. Without all the cartridge hardware, it's pretty limited.

    • @customsongmaker
      @customsongmaker ปีที่แล้ว

      @@tarstarkusz the 1540 runs faster than the 1541

  • @Icelink256
    @Icelink256 ปีที่แล้ว

    Interestingly, Zelda 1's original concept art had everything squeezed into 8KB of ROM, just like Super Mario Bros. so it was likely going to be another mapperless game.
    Unfortunately, the sprite sheet only had the enemies laid out, with a big blank space at the top, left for Link.

  • @Slamy4096
    @Slamy4096 ปีที่แล้ว

    8:58 This was technically not correct. The Everdrive N8 - as other flash based carts - makes use of some unused pin of the module port to output the external audio. With a small modification, the audio input is moved from the bottom to this pin and the function is restored for a standard NTSC NES. It works great but early on it wasn't very clear at which volume the audio had to be presented by the cart. But I think this is now fixed and the community has reached consensus.

  • @codahighland
    @codahighland ปีที่แล้ว +2

    It's inaccurate to call enhancement chips "mappers". Yes, they're mappers, but they're more than that. They also can handle stuff like reacting to certain parts of the screen being sent to the TV so that the game could switch data in the middle of a frame.

  • @64kamui
    @64kamui ปีที่แล้ว +6

    was it really a failure? According to wikipedia:
    "The Disk System's lifetime sales reached 4.4 million units by 1990, making it the most successful console add-on of all time, despite not being sold outside of Japan"

    • @brianjl7477
      @brianjl7477 ปีที่แล้ว +1

      Well, the Famicom itself sold 19 Million units so that's less than a quarter of the user base. It's not terrible by any means, but not that good either.

  • @fmsyntheses
    @fmsyntheses ปีที่แล้ว +1

    I'm a contrarian hipster, so Zelda 2 is my favorite Zelda game

    • @brianjl7477
      @brianjl7477 ปีที่แล้ว

      It's not my favorite, but I really do appreciate it - great game!

  • @freddyvidz
    @freddyvidz ปีที่แล้ว

    I still wish I had one.

  • @maroon9273
    @maroon9273 ปีที่แล้ว

    They tried to revive floppy disk format with n64 DD which failed due to coming out late when the dreamcast hit the market.

  • @AngryCalvin
    @AngryCalvin ปีที่แล้ว

    It might of failed but the floppy versions of classic games are still the best versions. I got a Famicom Mini over the NES Classic with no regrets. The floppy versions are awesome!

  • @Halbared
    @Halbared ปีที่แล้ว

    Enough talk of weddings.
    Back in the day I looked into importing the disk drive for my Nes (not an ennn eeeee ssssss...ffs that winds me up). But I harumphed and harried and things moved on and the Megadrive came out. Plus Bandai released far more games for the Nes in the UK.
    I wish I'd gotten one, as I have all my gear from that time.

  • @monolalia
    @monolalia ปีที่แล้ว +2

    Were there blank disks available and could you use/could you have used them to distribute homebrew software? Or was it all as locked down as console makers seem to prefer it…

    • @medes5597
      @medes5597 ปีที่แล้ว +2

      Blank Disks were a major selling point. You could buy them and then download games from a kiosk that was in stores. As covered in the video.
      One of the reasons Nintendo moved away was that the disks were widely pirated and sold very cheap. With those home brew was possible using the same bootleg peripherals that was used for piracy. But no ones ever found any. I think the fact that you could easily write your own basic home brew using the famicom keyboard and basic cart meant that no one had much interest in home brew on the system.

  • @Typical.Anomaly
    @Typical.Anomaly ปีที่แล้ว +5

    I went floppy too. My girlfriend says she still loves me but I'm not sure she means it.

  • @SOOKIE42069
    @SOOKIE42069 ปีที่แล้ว

    how did they replace or convert the enhanced sound when turning disk games to cartridge?

  • @johneygd
    @johneygd ปีที่แล้ว

    Wow i didn’t knew the famicom disksystem had q builtin decompression feature,well no wonder doki doki panic was rwice as small as supermariobros 2,altrough supefmariobros 2 demo isn’t bigger either then being 128kB in size,mmm.

  • @Interference22
    @Interference22 ปีที่แล้ว

    "Akumajo" in Akumajo Dracula is apparently pronounced "akkoo-madjo".

  • @greenaum
    @greenaum ปีที่แล้ว

    I knew that Doki Doki panic was converted into Mario Bros 2, but I didn't know how little work they did on it! Looks like they just swapped out the player sprite and... that's it! Wow! Looks like a deliberate insult to me, the sort of thing a Japanese sarariman would find deeply shaming, and an American businessman wouldn't give the tiniest toss about. If it's got Mario on it and he moves about, we'll have it! And it did well, too. Testament to the quality of the original game, only barely Mario-ish but still loads of fun, at least if the Mario version was faithful. And it looks like a complete photocopy so seems like it was.

  • @UnbornApple
    @UnbornApple ปีที่แล้ว

    Very interesting pronunciation of Jaleco. I’ve always pronounced it like jal-eck-oh.

    • @Sharopolis
      @Sharopolis  ปีที่แล้ว +1

      To be honest that pronunciation surprised me when I said it. I thought about re-doing that line, but I don't know how it's supposed to be pronounced properly so I just left it.

    • @chloedevereaux1801
      @chloedevereaux1801 ปีที่แล้ว

      yes its jal e co....

  • @belstar1128
    @belstar1128 ปีที่แล้ว

    Its always interesting how much games and hardware where changed in different regions back then. often for no good reason and they just made things worse. nowadays they try to keep things similar in every region. unless there are strict censorship laws.

  • @turbinegraphics16
    @turbinegraphics16 ปีที่แล้ว

    Could be the reason why euro devs never made rpg's like final fantasy. It strange to think what atari programmers were thinking when this came out, atari 2600 games were still being made at the time.

    • @belstar1128
      @belstar1128 ปีที่แล้ว

      West European devs started making them in the early 90s. but in the 80s they had no idea what was going on in japan.

  • @Str0b0
    @Str0b0 ปีที่แล้ว

    Video about vrc6/vrc7 audio?

  • @jasonmuller1199
    @jasonmuller1199 ปีที่แล้ว

    I'm surprised that the disks still work after all these years, most computer floppy disks stop working if you just look at them funny

  • @geekehUK
    @geekehUK ปีที่แล้ว

    The issue was a shortage of physical chips though right? It probably didn't make much difference whether they ordered 128K chips or 256K chips. In fact I doubt it helped the shortage that all the home micros tended to have banks of 8K chips instead of just one bigger one.

  • @gex581990
    @gex581990 ปีที่แล้ว +2

    Failed? It was a Japanese exclusive and more people used the disc system than carts because it’s cheaper

  • @whtiequillBj
    @whtiequillBj ปีที่แล้ว

    can you add an annotation to your video that 500¥ is about $5.00. Or the current exchange for the Euro currently 150¥ per-€1.00

  • @TerenceA72
    @TerenceA72 ปีที่แล้ว +1

    'It failed' 4.4 million units sold by 1990, the most successful console add-on of all time! What the fuck is the title of this video about?

  • @thepeternetwork
    @thepeternetwork ปีที่แล้ว

    I've always wanted to play Yume Kojo Doki Doki Panic off of actual hardware. Emulation just isn't doing it for me.

  • @JamalTheTitan
    @JamalTheTitan ปีที่แล้ว

    RAGE inducing system to keep properly calibrated

  • @chloedevereaux1801
    @chloedevereaux1801 ปีที่แล้ว

    ff was sega not nintendont..

  • @silversonic1
    @silversonic1 ปีที่แล้ว

    I honestly wish we had gotten an expansion for the NES, but it would have been a hard sell so early after the console released. After all, the NES was what revived the US gaming market. To push an expansion device after only a short time on the market would have been a recipe for failure. Not to mention the game kiosks could have also been problematic in the US, especially if you had to "rebuy" games that have been overwritten.
    Still, I wouldn't call it a failure. It was a stopgap measure. Nintendo's actual failures are as follows...
    The Famicom 3D System.
    The Sony Partnership.
    The Virtual Boy.
    The Game Boy Micro(some say an intentional failure...).
    The Wii U.
    *Insert road not traveled mistakes here*.

  • @ecu4321
    @ecu4321 ปีที่แล้ว +1

    appreciate you properly naming the "Family Computer" where most western youtubers keeps bastardizing its original name as famicom

    • @23Scadu
      @23Scadu ปีที่แล้ว +1

      I wouldn't call it bastardization when Famicom is what people usually called it in Japan. No one's got time to go around saying "ファミリーコンピューター" when "ファミコン" gets the message across.

  • @ChaunceyGardener
    @ChaunceyGardener ปีที่แล้ว +3

    Nintendo is the most incompetent successful company ever. The Disk System failed and actually raised cartridge's costs. Then tried to create a CD add-on for the SNES but screwed the partner so hard that they became their main rival. After this created an failed disk add-on as an alternative to outdated cartridge media when the whole industry already moved on to CD-ROM and lost important developers like Square. Finally created a successor to the Wii that people thought it was just an add-on. They should have adopted Sega's strat... oh whatever.

    • @maroon9273
      @maroon9273 ปีที่แล้ว

      Only two problems Nintendo has as a hardware company. First, nintendo always use limited media format. Damn shame they never looked into Magnetic Optical or zip disk/superdisk floppy variants especially for the n64. Second, most of their home consoles since the wii have been weak compare to playstation, Microsoft and pc.

    • @customsongmaker
      @customsongmaker ปีที่แล้ว

      ​@@maroon9273 Sony made Betamax videotapes and lost to VHS. Sony made Minidisc, it failed. Sony pushed their own MMC cards instead of SD cards, they failed. Sony made the UMD "Universal media disc" which only worked on 1 device, it failed. Sony launched BluRay discs in 2006 and Blockbuster Video shortly closed all their locations. Computers don't even come with disc drives at all now.
      Microsoft lost a billion dollars on the first Xbox, and then they made Xbox 360 that wouldn't stop melting. Their latest console is called Xbox Series X and Series S, and most people don't know that it's supposed to be a different console from Xbox One X and One S. What's the name of their new generation console? Series?

    • @brianjl7477
      @brianjl7477 ปีที่แล้ว +1

      But how's it working out for them? 😁

    • @customsongmaker
      @customsongmaker ปีที่แล้ว +1

      @@brianjl7477 the Wii U ended up being successful, since they're selling a lot of Wii U games on the Switch. Mario Kart 8 has sold 60 million copies, which is in the Top 5 of all time if you don't count free downloads like Fortnite

    • @brianjl7477
      @brianjl7477 ปีที่แล้ว +1

      @@customsongmaker Well yeah, not a failure exactly, but obviously a misfire. The things people liked about the Wii U though made it to the Switch including a lot of games. No doubt Switch has been the more successful unit.

  • @Gameboy-Unboxings
    @Gameboy-Unboxings ปีที่แล้ว +1

    First 🥇

  • @terencehill2320
    @terencehill2320 ปีที่แล้ว +1

    It didnt fail, it was out for over six years