"Some sort of Fuji TV" Yume Kojo was a month long technology expo showcasing a lot of things! For more information on the event, I can recommend GTV Japan's video Dream Machine: the story of Yume Kojo. Don't worry, it's in perfectly understandable English, and does not rehash any of the Super Mario stuff you already know.
It is Japan were talking about aswell 😂 😊 many things don't make sense to us over there. Such weird cultural phenomenon. Godless place. Where money and honour such things rules. I dunno. I guess Jesus is everywhere to be found.
The Nintendo logo on the disks wasn't just for looks - it's an anti-piracy measure. There's a bit inside the hardware that fits the logo, so (in theory at least) the game won't play unless the disk fits perfectly. Obviously many, many people found ways around this, lol
In 1986 I had an Apple IIGS that used 3.5" floppies that stored 800k (400k per side but the drive itself was double sided so there was no flipping). 64k is VERY low for a disk that size.
Amstrad used the same disk format for their CPC computers, and they could hold up to 180kb per side. Even by 1986 standard it was pretty old technology and the only reason Amstrad chose them is 'cause the original manufacturer(I believe it was Fuji, but don't quote me on that) had a massive pile of unsold stock they desperately wanted rid of and offered to Amstrad at vastly below cost. I have a feeling this may have been a similar deal, no idea why the discrepancy in capacity, though.
The other noteable thing about the FDS is that one of its games, Explosive Fighter Patton, had the first actual swear word on any Nintendo-authorised game
Nintendo is such a great company because they are willing to make reaches, and even when they don't work out, they learn from them. The notorious failure Virtual Boy had the first "3D controller" with two D-Pads. The Wii U, didn't do that well, but without it, the Switch would never have come about. There is no doubt that the Disk System led directly to the development of the MMC3 and battery save systems. It's cool to see the evolution. Also, on SMB2 USA, all that extra ram is going to certian graphical enhancements. Notice how the sprouts wave, and the POW is animated, whereas in Doki Doki Panic they are static? There are lots of little flourishes like that, though I don't know if that accounts for all the extra RAM though.
They Create Worlds podcast has a good episode about Famicon. One possible motivation for not focusing on DIsk System is that the money margin were way better in cartridges.
i should note that for a while, nintendo straight up wanted to permanent move to making games for the FDS after Mario 1. they were banking on this thing being the future
Hard to call it a failure when it did exactly what it needed to do at the time. It just got replaced by the concept of bank switching, which wasn't quite as versatile as a disk but was cheaper to market.
Exactly. The FDS made sense when they thought the most they could fit on a cartridge was 40k. Once bank switching took the 8-bit world by storm in the mid-80s, the slow/constant disk access of the FDS (and the easy piracy) made it obsolete.
@@jacobprayer8656 I mean, for an add-on peripheral, it actually sold remarkably well in Japan. The Disk System Writer could still be found in stores as late as 2003.
For a video about "When Nintendo Went Floppy" and having "It failed" on the thumbnail. @21:07, the reason Nintendo lost faith in the Disk System is due to piracy and them being unable to control it. The Gaming Historian's video called: Famicom Disk System. th-cam.com/video/r9PuSrn_H1c/w-d-xo.html explains what went wrong very well.
Ive seen the mario movie twice and still didnt catch the Famicom disk mascot easter egg. It wouldve been interesting if they tried to give the US the disk system at the time...but maybe not. Glad we were able to get some of the disk games stateside on cart.
I've long looked at the FDS as a success for Nintendo of Japan (NoJ) for three big reasons. 1. It gave NoJ the ability to develop and release games that were larger and more complex than what the initial cartridges were designed to allow until the time when the mapper chips could be properly implemented in the cartridges. 2. The games released on the FDS were less expensive which satisfied parents and officials who were felt that cartridge based games were too expensive to afford as there was no legal game rental market in Japan at the time. NoJ was under pressure to lower cartridge prices which would have affected their bottom line. 3. The FDS taught NoJ that they should not fragment the market in the future with a console add-on as you cannot sell games that require an add-on to people who don't own the add-on. That's probably one reason why the SNES CD add-on ultimately died. Sadly NoJ sort of forgot this lesson when it came to the 64DD which was a huge failure but was created in part to allow for the larger games like the FDS before it.
Seeing the FDC as the 64DD of it's time finally helps me contextualize it... though this at least seems to have been far more succesful than it's sequel.
The Nintendo Famicom has a cool design and the disc system is one of the best add ons in gaming history. I love that now the Nintendo Switch has many Famicom and Nintendo Entertainment System games on the Nintendo Switch for the younger gamers can play those classic games. Cool video. ^_^
As someone who first learned to use a green screen Apple II with those 5.25" floppies, I was often frustrated when these floppies somehow became corrupted and unusable. It might have to do with the age of the media itself; but even with 3.5" floppies, I was always loosing my data due to corruption. Ironically this didn't seem to be nearly as much of an issue when I was introduced to a Macintosh IIGS with System 7. Either way, cartridge based media was always more reliable for gaming. Hence after multiple 3.5" HDD 2TB failures over the past decade, I've gone to SSD.
SSDs have a limited number of write cycles and will degrade faster than a hard disk if not written to in a certain amount(differing depending on the quality of flash storage used, but always much less than a decent hard disk) of time. If you want long term backup storage, a hard disk is a lot more reliable. Of course, a professional tape drive is much more reliable than either, but the drives cost about £10,000. Tapes themselves are pretty cheap, though, at around £50 for 12TB.
If only the Master System had used a disk drive with a 32KB ROM card. Think of how many cool games, jRPGs, and cut scenes could've been made. 12 megabits for every game!
Yeah, I came here looking for this comment. Who ever called this a failure? It sold well in Japan and disk writers were in function at retail stores for well over a decade after launch.
The Disk System definitely enhanced the base Famicom hardware, but was limited compared to the cartidges in one particular way - Disk System games couldn't take advantage of the various mapper chips which could be found in later cartidges. I wonder if a revised Disk System II would have had to have been made to provide such enhancements. Something for another timeline most likely...
@@Dinosaur_News_Center while I dont think its actually an hu card, it's very similar. The original sega master system had a cartridge slot and a hu card like slot.
A Hu-card is just a regular cartridge like any other in a different form factor. Instead of being housed in a plastic case as most carts are, it instead had the plastic moulded around it. Makes fixing a broken cart near impossible.
128k for 2 sides of a disk is absolutely abysmal in 1986. The 1.2MB PC 5.25'' drive came out in 1984. The 400k Mac single sided floppy came out in 1984. Hell, the 1541 put way more than that on the single side of a disk in 1978.
@@tarstarkusz nope, you're thinking of the 1540 that could hold 170k. Famicom Disk System could hold 256k including both sides. The 1541 was for C64, and the Famicom was released in 1983 less than a year after the C64. The Famicom only had 2k RAM, but it was much better at video games than the C64 and was ultimately more successful. It was designed to be as cheap and specialized as possible, just like the Disk System. No Nintendo user needed to write 128k to disk during a game, so a more expensive disk drive would have been even less successful.
@@customsongmaker The 1541 is exactly the same. The Famicom disk according to this video held 64k per side. That's 128k for BOTH sides. The unexpanded NES is way under-powered, even compared to the C64. Without all the cartridge hardware, it's pretty limited.
Interestingly, Zelda 1's original concept art had everything squeezed into 8KB of ROM, just like Super Mario Bros. so it was likely going to be another mapperless game. Unfortunately, the sprite sheet only had the enemies laid out, with a big blank space at the top, left for Link.
8:58 This was technically not correct. The Everdrive N8 - as other flash based carts - makes use of some unused pin of the module port to output the external audio. With a small modification, the audio input is moved from the bottom to this pin and the function is restored for a standard NTSC NES. It works great but early on it wasn't very clear at which volume the audio had to be presented by the cart. But I think this is now fixed and the community has reached consensus.
It's inaccurate to call enhancement chips "mappers". Yes, they're mappers, but they're more than that. They also can handle stuff like reacting to certain parts of the screen being sent to the TV so that the game could switch data in the middle of a frame.
was it really a failure? According to wikipedia: "The Disk System's lifetime sales reached 4.4 million units by 1990, making it the most successful console add-on of all time, despite not being sold outside of Japan"
Well, the Famicom itself sold 19 Million units so that's less than a quarter of the user base. It's not terrible by any means, but not that good either.
It might of failed but the floppy versions of classic games are still the best versions. I got a Famicom Mini over the NES Classic with no regrets. The floppy versions are awesome!
Enough talk of weddings. Back in the day I looked into importing the disk drive for my Nes (not an ennn eeeee ssssss...ffs that winds me up). But I harumphed and harried and things moved on and the Megadrive came out. Plus Bandai released far more games for the Nes in the UK. I wish I'd gotten one, as I have all my gear from that time.
Were there blank disks available and could you use/could you have used them to distribute homebrew software? Or was it all as locked down as console makers seem to prefer it…
Blank Disks were a major selling point. You could buy them and then download games from a kiosk that was in stores. As covered in the video. One of the reasons Nintendo moved away was that the disks were widely pirated and sold very cheap. With those home brew was possible using the same bootleg peripherals that was used for piracy. But no ones ever found any. I think the fact that you could easily write your own basic home brew using the famicom keyboard and basic cart meant that no one had much interest in home brew on the system.
Wow i didn’t knew the famicom disksystem had q builtin decompression feature,well no wonder doki doki panic was rwice as small as supermariobros 2,altrough supefmariobros 2 demo isn’t bigger either then being 128kB in size,mmm.
I knew that Doki Doki panic was converted into Mario Bros 2, but I didn't know how little work they did on it! Looks like they just swapped out the player sprite and... that's it! Wow! Looks like a deliberate insult to me, the sort of thing a Japanese sarariman would find deeply shaming, and an American businessman wouldn't give the tiniest toss about. If it's got Mario on it and he moves about, we'll have it! And it did well, too. Testament to the quality of the original game, only barely Mario-ish but still loads of fun, at least if the Mario version was faithful. And it looks like a complete photocopy so seems like it was.
To be honest that pronunciation surprised me when I said it. I thought about re-doing that line, but I don't know how it's supposed to be pronounced properly so I just left it.
Its always interesting how much games and hardware where changed in different regions back then. often for no good reason and they just made things worse. nowadays they try to keep things similar in every region. unless there are strict censorship laws.
Could be the reason why euro devs never made rpg's like final fantasy. It strange to think what atari programmers were thinking when this came out, atari 2600 games were still being made at the time.
The issue was a shortage of physical chips though right? It probably didn't make much difference whether they ordered 128K chips or 256K chips. In fact I doubt it helped the shortage that all the home micros tended to have banks of 8K chips instead of just one bigger one.
I honestly wish we had gotten an expansion for the NES, but it would have been a hard sell so early after the console released. After all, the NES was what revived the US gaming market. To push an expansion device after only a short time on the market would have been a recipe for failure. Not to mention the game kiosks could have also been problematic in the US, especially if you had to "rebuy" games that have been overwritten. Still, I wouldn't call it a failure. It was a stopgap measure. Nintendo's actual failures are as follows... The Famicom 3D System. The Sony Partnership. The Virtual Boy. The Game Boy Micro(some say an intentional failure...). The Wii U. *Insert road not traveled mistakes here*.
I wouldn't call it bastardization when Famicom is what people usually called it in Japan. No one's got time to go around saying "ファミリーコンピューター" when "ファミコン" gets the message across.
Nintendo is the most incompetent successful company ever. The Disk System failed and actually raised cartridge's costs. Then tried to create a CD add-on for the SNES but screwed the partner so hard that they became their main rival. After this created an failed disk add-on as an alternative to outdated cartridge media when the whole industry already moved on to CD-ROM and lost important developers like Square. Finally created a successor to the Wii that people thought it was just an add-on. They should have adopted Sega's strat... oh whatever.
Only two problems Nintendo has as a hardware company. First, nintendo always use limited media format. Damn shame they never looked into Magnetic Optical or zip disk/superdisk floppy variants especially for the n64. Second, most of their home consoles since the wii have been weak compare to playstation, Microsoft and pc.
@@maroon9273 Sony made Betamax videotapes and lost to VHS. Sony made Minidisc, it failed. Sony pushed their own MMC cards instead of SD cards, they failed. Sony made the UMD "Universal media disc" which only worked on 1 device, it failed. Sony launched BluRay discs in 2006 and Blockbuster Video shortly closed all their locations. Computers don't even come with disc drives at all now. Microsoft lost a billion dollars on the first Xbox, and then they made Xbox 360 that wouldn't stop melting. Their latest console is called Xbox Series X and Series S, and most people don't know that it's supposed to be a different console from Xbox One X and One S. What's the name of their new generation console? Series?
@@brianjl7477 the Wii U ended up being successful, since they're selling a lot of Wii U games on the Switch. Mario Kart 8 has sold 60 million copies, which is in the Top 5 of all time if you don't count free downloads like Fortnite
@@customsongmaker Well yeah, not a failure exactly, but obviously a misfire. The things people liked about the Wii U though made it to the Switch including a lot of games. No doubt Switch has been the more successful unit.
Just an Easter egg for those that don't know...the music that plays on the Gamecube menu is the Famicom Disk System Intro music slowed down 16 times.
I'm amazed! I never knew that!
@@Sharopolis I'm surprised, I'd have thought you'd have known that. It's a cool callback.
"Some sort of Fuji TV" Yume Kojo was a month long technology expo showcasing a lot of things! For more information on the event, I can recommend GTV Japan's video Dream Machine: the story of Yume Kojo. Don't worry, it's in perfectly understandable English, and does not rehash any of the Super Mario stuff you already know.
I still wonder how did a promotional event for a TV company get not just an animated short, but an entire videogame as well
It seems weird doesn't it?
It was a wild time, Domino's pizza had a game, McDonald's had a game, the spot from the 7up logo got a game!
@@geekehUKChester cheetah too. And zool had that nasty lollipop ads in game
It is Japan were talking about aswell 😂 😊 many things don't make sense to us over there.
Such weird cultural phenomenon. Godless place. Where money and honour such things rules. I dunno. I guess Jesus is everywhere to be found.
The Nintendo logo on the disks wasn't just for looks - it's an anti-piracy measure. There's a bit inside the hardware that fits the logo, so (in theory at least) the game won't play unless the disk fits perfectly. Obviously many, many people found ways around this, lol
Smb 2 felt amazing for a kid. It was something else. Still is ofc. It still captivates me..
I bet the bride was getting rid of the grooms "old computer game crap" lol
Actually she wasn't in on it.
In 1986 I had an Apple IIGS that used 3.5" floppies that stored 800k (400k per side but the drive itself was double sided so there was no flipping). 64k is VERY low for a disk that size.
Amstrad used the same disk format for their CPC computers, and they could hold up to 180kb per side. Even by 1986 standard it was pretty old technology and the only reason Amstrad chose them is 'cause the original manufacturer(I believe it was Fuji, but don't quote me on that) had a massive pile of unsold stock they desperately wanted rid of and offered to Amstrad at vastly below cost. I have a feeling this may have been a similar deal, no idea why the discrepancy in capacity, though.
Awesome video, thanks. 💜
Great bg music too!
The disks were actually very nice looking!
Did not seem to be much protection for the exposed part.
The other noteable thing about the FDS is that one of its games, Explosive Fighter Patton, had the first actual swear word on any Nintendo-authorised game
Nintendo is such a great company because they are willing to make reaches, and even when they don't work out, they learn from them. The notorious failure Virtual Boy had the first "3D controller" with two D-Pads. The Wii U, didn't do that well, but without it, the Switch would never have come about. There is no doubt that the Disk System led directly to the development of the MMC3 and battery save systems. It's cool to see the evolution.
Also, on SMB2 USA, all that extra ram is going to certian graphical enhancements. Notice how the sprouts wave, and the POW is animated, whereas in Doki Doki Panic they are static? There are lots of little flourishes like that, though I don't know if that accounts for all the extra RAM though.
They Create Worlds podcast has a good episode about Famicon. One possible motivation for not focusing on DIsk System is that the money margin were way better in cartridges.
i should note that for a while, nintendo straight up wanted to permanent move to making games for the FDS after Mario 1. they were banking on this thing being the future
Hard to call it a failure when it did exactly what it needed to do at the time. It just got replaced by the concept of bank switching, which wasn't quite as versatile as a disk but was cheaper to market.
Exactly. The FDS made sense when they thought the most they could fit on a cartridge was 40k. Once bank switching took the 8-bit world by storm in the mid-80s, the slow/constant disk access of the FDS (and the easy piracy) made it obsolete.
Loading times, corrupted data, additional cost of hardware(disk system) yeah quite the success
@@Trenchbroom Bank-switching was hardly new in 1986.
@@jacobprayer8656 I mean, for an add-on peripheral, it actually sold remarkably well in Japan.
The Disk System Writer could still be found in stores as late as 2003.
It is much easier to code a Famicom game on disk. Zelda 2 cartridge version suffers from having to put the graphics in many banks.
For a video about "When Nintendo Went Floppy" and having "It failed" on the thumbnail.
@21:07, the reason Nintendo lost faith in the Disk System is due to piracy and them being unable to control it.
The Gaming Historian's video called: Famicom Disk System. th-cam.com/video/r9PuSrn_H1c/w-d-xo.html explains what went wrong very well.
Along with the keyboard and cassette recorder add on, you would have the ultimate 8bit home computer!
That was the original plan.
Amazing little piece of hardware. I'm a proud owner of a Sharp Twin Nintendo Femicom.
Just got mine in the mail from Japan today!
Ive seen the mario movie twice and still didnt catch the Famicom disk mascot easter egg.
It wouldve been interesting if they tried to give the US the disk system at the time...but maybe not. Glad we were able to get some of the disk games stateside on cart.
Along side game sack and guru Larry you are one of the few I must watch every upload with no distractions my guy.
I've long looked at the FDS as a success for Nintendo of Japan (NoJ) for three big reasons.
1. It gave NoJ the ability to develop and release games that were larger and more complex than what the initial cartridges were designed to allow until the time when the mapper chips could be properly implemented in the cartridges.
2. The games released on the FDS were less expensive which satisfied parents and officials who were felt that cartridge based games were too expensive to afford as there was no legal game rental market in Japan at the time. NoJ was under pressure to lower cartridge prices which would have affected their bottom line.
3. The FDS taught NoJ that they should not fragment the market in the future with a console add-on as you cannot sell games that require an add-on to people who don't own the add-on. That's probably one reason why the SNES CD add-on ultimately died. Sadly NoJ sort of forgot this lesson when it came to the 64DD which was a huge failure but was created in part to allow for the larger games like the FDS before it.
Seeing the FDC as the 64DD of it's time finally helps me contextualize it... though this at least seems to have been far more succesful than it's sequel.
Gunsmoke was one of my fave and most played games back in the day.
I've always loved the FDS. It's awesome. I got one a few years back, and still love it.
The Nintendo Famicom has a cool design and the disc system is one of the best add ons in gaming history. I love that now the Nintendo Switch has many Famicom and Nintendo Entertainment System games on the Nintendo Switch for the younger gamers can play those classic games. Cool video. ^_^
Nintendo kept disk stations around until the very late 1990s.
failed !? It was one of the longest running product from nintendo . 😃
As someone who first learned to use a green screen Apple II with those 5.25" floppies, I was often frustrated when these floppies somehow became corrupted and unusable. It might have to do with the age of the media itself; but even with 3.5" floppies, I was always loosing my data due to corruption. Ironically this didn't seem to be nearly as much of an issue when I was introduced to a Macintosh IIGS with System 7. Either way, cartridge based media was always more reliable for gaming. Hence after multiple 3.5" HDD 2TB failures over the past decade, I've gone to SSD.
Ssd's fail too, often in ways impossible to recover your data.
SSDs have a limited number of write cycles and will degrade faster than a hard disk if not written to in a certain amount(differing depending on the quality of flash storage used, but always much less than a decent hard disk) of time. If you want long term backup storage, a hard disk is a lot more reliable. Of course, a professional tape drive is much more reliable than either, but the drives cost about £10,000. Tapes themselves are pretty cheap, though, at around £50 for 12TB.
A funky looking add on; it would have been interesting to see it released in the West.
It was the stop-gap that Nintendo needed, when it needed it.
Just like the mini systems 😊
If only the Master System had used a disk drive with a 32KB ROM card. Think of how many cool games, jRPGs, and cut scenes could've been made. 12 megabits for every game!
Hard to call something a failure when it goes well for a few years, becomes obsolete and is moved on from. mp3 players were successful, etc.
Yeah, I came here looking for this comment. Who ever called this a failure? It sold well in Japan and disk writers were in function at retail stores for well over a decade after launch.
I have a tattoo of the disk system mascot, diskun, even tho I've never owned a Famicom lol
The Disk System definitely enhanced the base Famicom hardware, but was limited compared to the cartidges in one particular way - Disk System games couldn't take advantage of the various mapper chips which could be found in later cartidges.
I wonder if a revised Disk System II would have had to have been made to provide such enhancements. Something for another timeline most likely...
Huge missed opportunity for second revised disk add-on.
Too little too late man.
Another cracking insight into disk system we never got to see in the uk
Loads of info I didn't know
I prefer my Sharp Fami Twin. ❤❤
14:50 So it's a case of Ninten-doing what Ninten-didn't.
You know what would interesting? I'd love to see a video on what are Hu Cards. The Turbo Grafix uses them but no one else uses them.
Sega master system, cough.
@@marcellachine5718 It does? I honestly never knew that. I never knew anyone who owned one.
@@Dinosaur_News_Center while I dont think its actually an hu card, it's very similar. The original sega master system had a cartridge slot and a hu card like slot.
@@marcellachine5718 Interesting. This definitely needs to be covered.
A Hu-card is just a regular cartridge like any other in a different form factor. Instead of being housed in a plastic case as most carts are, it instead had the plastic moulded around it. Makes fixing a broken cart near impossible.
128k for 2 sides of a disk is absolutely abysmal in 1986. The 1.2MB PC 5.25'' drive came out in 1984. The 400k Mac single sided floppy came out in 1984. Hell, the 1541 put way more than that on the single side of a disk in 1978.
The 1541 cost $400 and it was slow.
Nintendo had to use something that was fast enough and cheap enough.
@@customsongmaker It was also 7 or 8 years newer.
@@tarstarkusz nope, you're thinking of the 1540 that could hold 170k. Famicom Disk System could hold 256k including both sides.
The 1541 was for C64, and the Famicom was released in 1983 less than a year after the C64.
The Famicom only had 2k RAM, but it was much better at video games than the C64 and was ultimately more successful. It was designed to be as cheap and specialized as possible, just like the Disk System. No Nintendo user needed to write 128k to disk during a game, so a more expensive disk drive would have been even less successful.
@@customsongmaker The 1541 is exactly the same. The Famicom disk according to this video held 64k per side. That's 128k for BOTH sides.
The unexpanded NES is way under-powered, even compared to the C64. Without all the cartridge hardware, it's pretty limited.
@@tarstarkusz the 1540 runs faster than the 1541
Interestingly, Zelda 1's original concept art had everything squeezed into 8KB of ROM, just like Super Mario Bros. so it was likely going to be another mapperless game.
Unfortunately, the sprite sheet only had the enemies laid out, with a big blank space at the top, left for Link.
8:58 This was technically not correct. The Everdrive N8 - as other flash based carts - makes use of some unused pin of the module port to output the external audio. With a small modification, the audio input is moved from the bottom to this pin and the function is restored for a standard NTSC NES. It works great but early on it wasn't very clear at which volume the audio had to be presented by the cart. But I think this is now fixed and the community has reached consensus.
It's inaccurate to call enhancement chips "mappers". Yes, they're mappers, but they're more than that. They also can handle stuff like reacting to certain parts of the screen being sent to the TV so that the game could switch data in the middle of a frame.
was it really a failure? According to wikipedia:
"The Disk System's lifetime sales reached 4.4 million units by 1990, making it the most successful console add-on of all time, despite not being sold outside of Japan"
Well, the Famicom itself sold 19 Million units so that's less than a quarter of the user base. It's not terrible by any means, but not that good either.
I'm a contrarian hipster, so Zelda 2 is my favorite Zelda game
It's not my favorite, but I really do appreciate it - great game!
I still wish I had one.
They tried to revive floppy disk format with n64 DD which failed due to coming out late when the dreamcast hit the market.
It might of failed but the floppy versions of classic games are still the best versions. I got a Famicom Mini over the NES Classic with no regrets. The floppy versions are awesome!
Enough talk of weddings.
Back in the day I looked into importing the disk drive for my Nes (not an ennn eeeee ssssss...ffs that winds me up). But I harumphed and harried and things moved on and the Megadrive came out. Plus Bandai released far more games for the Nes in the UK.
I wish I'd gotten one, as I have all my gear from that time.
Were there blank disks available and could you use/could you have used them to distribute homebrew software? Or was it all as locked down as console makers seem to prefer it…
Blank Disks were a major selling point. You could buy them and then download games from a kiosk that was in stores. As covered in the video.
One of the reasons Nintendo moved away was that the disks were widely pirated and sold very cheap. With those home brew was possible using the same bootleg peripherals that was used for piracy. But no ones ever found any. I think the fact that you could easily write your own basic home brew using the famicom keyboard and basic cart meant that no one had much interest in home brew on the system.
I went floppy too. My girlfriend says she still loves me but I'm not sure she means it.
how did they replace or convert the enhanced sound when turning disk games to cartridge?
Wow i didn’t knew the famicom disksystem had q builtin decompression feature,well no wonder doki doki panic was rwice as small as supermariobros 2,altrough supefmariobros 2 demo isn’t bigger either then being 128kB in size,mmm.
"Akumajo" in Akumajo Dracula is apparently pronounced "akkoo-madjo".
I knew that Doki Doki panic was converted into Mario Bros 2, but I didn't know how little work they did on it! Looks like they just swapped out the player sprite and... that's it! Wow! Looks like a deliberate insult to me, the sort of thing a Japanese sarariman would find deeply shaming, and an American businessman wouldn't give the tiniest toss about. If it's got Mario on it and he moves about, we'll have it! And it did well, too. Testament to the quality of the original game, only barely Mario-ish but still loads of fun, at least if the Mario version was faithful. And it looks like a complete photocopy so seems like it was.
Very interesting pronunciation of Jaleco. I’ve always pronounced it like jal-eck-oh.
To be honest that pronunciation surprised me when I said it. I thought about re-doing that line, but I don't know how it's supposed to be pronounced properly so I just left it.
yes its jal e co....
Its always interesting how much games and hardware where changed in different regions back then. often for no good reason and they just made things worse. nowadays they try to keep things similar in every region. unless there are strict censorship laws.
Could be the reason why euro devs never made rpg's like final fantasy. It strange to think what atari programmers were thinking when this came out, atari 2600 games were still being made at the time.
West European devs started making them in the early 90s. but in the 80s they had no idea what was going on in japan.
Video about vrc6/vrc7 audio?
I'm surprised that the disks still work after all these years, most computer floppy disks stop working if you just look at them funny
The issue was a shortage of physical chips though right? It probably didn't make much difference whether they ordered 128K chips or 256K chips. In fact I doubt it helped the shortage that all the home micros tended to have banks of 8K chips instead of just one bigger one.
Failed? It was a Japanese exclusive and more people used the disc system than carts because it’s cheaper
can you add an annotation to your video that 500¥ is about $5.00. Or the current exchange for the Euro currently 150¥ per-€1.00
'It failed' 4.4 million units sold by 1990, the most successful console add-on of all time! What the fuck is the title of this video about?
I've always wanted to play Yume Kojo Doki Doki Panic off of actual hardware. Emulation just isn't doing it for me.
RAGE inducing system to keep properly calibrated
ff was sega not nintendont..
I honestly wish we had gotten an expansion for the NES, but it would have been a hard sell so early after the console released. After all, the NES was what revived the US gaming market. To push an expansion device after only a short time on the market would have been a recipe for failure. Not to mention the game kiosks could have also been problematic in the US, especially if you had to "rebuy" games that have been overwritten.
Still, I wouldn't call it a failure. It was a stopgap measure. Nintendo's actual failures are as follows...
The Famicom 3D System.
The Sony Partnership.
The Virtual Boy.
The Game Boy Micro(some say an intentional failure...).
The Wii U.
*Insert road not traveled mistakes here*.
N64 dd
@@maroon9273 Maybe.
appreciate you properly naming the "Family Computer" where most western youtubers keeps bastardizing its original name as famicom
I wouldn't call it bastardization when Famicom is what people usually called it in Japan. No one's got time to go around saying "ファミリーコンピューター" when "ファミコン" gets the message across.
Nintendo is the most incompetent successful company ever. The Disk System failed and actually raised cartridge's costs. Then tried to create a CD add-on for the SNES but screwed the partner so hard that they became their main rival. After this created an failed disk add-on as an alternative to outdated cartridge media when the whole industry already moved on to CD-ROM and lost important developers like Square. Finally created a successor to the Wii that people thought it was just an add-on. They should have adopted Sega's strat... oh whatever.
Only two problems Nintendo has as a hardware company. First, nintendo always use limited media format. Damn shame they never looked into Magnetic Optical or zip disk/superdisk floppy variants especially for the n64. Second, most of their home consoles since the wii have been weak compare to playstation, Microsoft and pc.
@@maroon9273 Sony made Betamax videotapes and lost to VHS. Sony made Minidisc, it failed. Sony pushed their own MMC cards instead of SD cards, they failed. Sony made the UMD "Universal media disc" which only worked on 1 device, it failed. Sony launched BluRay discs in 2006 and Blockbuster Video shortly closed all their locations. Computers don't even come with disc drives at all now.
Microsoft lost a billion dollars on the first Xbox, and then they made Xbox 360 that wouldn't stop melting. Their latest console is called Xbox Series X and Series S, and most people don't know that it's supposed to be a different console from Xbox One X and One S. What's the name of their new generation console? Series?
But how's it working out for them? 😁
@@brianjl7477 the Wii U ended up being successful, since they're selling a lot of Wii U games on the Switch. Mario Kart 8 has sold 60 million copies, which is in the Top 5 of all time if you don't count free downloads like Fortnite
@@customsongmaker Well yeah, not a failure exactly, but obviously a misfire. The things people liked about the Wii U though made it to the Switch including a lot of games. No doubt Switch has been the more successful unit.
First 🥇
It didnt fail, it was out for over six years